The real reason why the Devil's Roar is dead.

  • Anytime i see someone request a new region, one of the most common counter arguments is that it would be dead like the Devil's Roar. However, this seems like a bad argument imho as i think there would be a simple feature that would make either the Devil's Roar or a new region more active. Simply put, i think the real reason why the Devil's Roar is empty is because you can never spawn at Morrow's Peak Outpost. Because of this, it's currently very inconvenient to go there unless you spawn at Anicent Spire. Which leads to the region being dead, as someone who spawns at Golden Sands isn't gonna be willing to sail across the whole map just for some slightly more valuble ashen loot when they could get that loot and better from a closer ashen lord. So if they were ever to add a new region (which they won't anytime soon, because of old consoles still being supported) the simple way to solve the inactivity problem would be to have you spawn in that region when you start the game.

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  • @el-spaniardchi I agree!

    • Let players spawn at Morrow's Peak
    • Hopefully let us have new areas to explore (Jungle, Marshlands, Glaciers, etc)

    +1 vote from me :)

  • @el-spaniardchi people saying no to new regions with that argument have no clue...
    The real reason is because of server stability...it's pretty unstable already, guess what a new region would do to the servers...
    Also spawning at morrows peak wouldn't change anything...it would even make new problems, you don't spawn there for a reason, one is the volcano...people are already complaining when they spawn at an outpost while in a storm, even storms won't sink your ship that fast...a volcano would sink it

    But I'd have a solution that is worth discussing...portal-server-hop on another "icey-server" with, let's say 4 ships alltogether...or even the 6 we would have regularly...
    But then I'm not sure if regular servers would be too less crowded from time to time, that leads again to more problems...

  • @schwammlgott Absolutely agree! I just wanted to point out a bad counterargument to map expansion. Servers not being able to handle another region is definitely the biggest reason why the existing map won't be expanded. And the volcano is the obvious reason why they won't have your ship spawn at Morrow's peak, otherwise it would've been added long ago. Hopefully Rare won't do a similar thing to a outpost if they decide to expand the Sea of the Damned (which i think will be the next "map" expansion). For a Ice region, i'd say they should only add 1 island or have either a event (maybe icy skeleton lord?) or a permant change to a existing island, since linking it to the SotD doesn't make sense, at least to me.

  • I agree that ships should spawn at Morrow's Peak. I also feel that they would need to make Morrow's much more user friendly than it is for that to happen. They'd need to add way more supply barrels, and they'd need to make its volcano inactive.

    That said, we don't need a new region for more reasons than just "it wouldn't get used." It's much more than that.

    The Rare team spent countless hours designing a map and messing with the ship count per server. They landed on 6 for the size that the map is/was. The game is designed to have you see other player ships on the horizon. It's designed so that you are having to always be on your toes. It's also designed with ebbs and flows in mind. You're going to have sessions where you feel like you're the only ship on the seas. You're going to have sessions where you've got other crews constantly an island over.

    I think the Roar goes under-utilized intentionally. If it was just some other region like the wilds, you'd have a much less likely chance of encountering other crews on the seas and that would throw off all the work they put into creating an environment where you are (should) be on your toes.

    A new region would almost certainly require additional ships per server. We're back down to 5 per server because 6 is causing issues...so 7, or even 8 ships per server is wildly unlikely unless they do a complete overhaul, upgrade to Unreal 5, and find a new way to make the water not such a resource hog.

    I think if anything, it's not going to be a new region, it's going to be a seasonal or event-based alteration of the Devil's Roar where "Hell freezes over" temporarily and it changes to a totally different aesthetic with equally annoying environmental challenges.

  • @el-spaniardchi sagte in The real reason why the Devil's Roar is dead.:

    @schwammlgott Absolutely agree! I just wanted to point out a bad counterargument to map expansion. Servers not being able to handle another region is definitely the biggest reason why the existing map won't be expanded. And the volcano is the obvious reason why they won't have your ship spawn at Morrow's peak, otherwise it would've been added long ago. Hopefully Rare won't do a similar thing to a outpost if they decide to expand the Sea of the Damned (which i think will be the next "map" expansion). For a Ice region, i'd say they should only add 1 island or have either a event (maybe icy skeleton lord?) or a permant change to a existing island, since linking it to the SotD doesn't make sense, at least to me.

    The idea with just a small region or single island might work fine...but I'm not sure if this works fine with the existing lore...but I guess, this isn't much of an issue...Rare's decision

    I don't think as long as XBox One will be supported, and that will be a long time for sure, we won't see any "regular" map expansion like we had with the Roar...
    Also why must the portals just lead to the Sea of the damned? It could lead us anywhere, also to an ice region as big as the already existing map...

  • @schwammlgott Agreed! It could lead to other regions, kinda how people use it to move from server to server. I just personally prefer the portals be used for going into the Sea of the Damned area, map, whatever it would be called. And would prefer that most of these region/biomes be implemented into the main world. Again, I wouldn't be against such a idea, as it would definitely offer a lot more new islands to explore and add that extra layer to the game, I just rather have the SotD be more about the location itself than just a way to visit other areas of the world.

  • From my experience the Devil's Roar is not dead at all. I am rarely alone there and it is the only region I have encountered pirates rather than the we're friendly types on the seas.

  • @butterybarnacls I've had mixed results going there. It can be dead but when it isn't, man, it's PvP all around! Every ship I've met there will fight you, even if they are bad at it.

  • I agree they need to add morrows peak to the spawn locations and turn that volcano off also maybe tone down the volcanos a bit, they should also add a few region specific enemies that can only be fought there

  • Let people spawn there, turn off the volcano on Morrow's Peak, and add some unique stuff to the Roar. I for one would love to see some ashen versions of the animals we already find. Then you can have ashen merchant animal contracts.

  • @mferr11 Aye! Making ashen varients of animals (and the respective Merchant quest to catch them) would not only add some more stuff to do in the Roar, but would also be a cool way of adding more fauna variety. Heck, i'd go a step further and add ashen sharks too! Maybe even a monster unique to the roar, with titles and cosmetics to make the Roar more active!

  • @el-spaniardchi And if there were Ashen animals, I could cook up a chicken leg once I limp back to my ship after taking excessive damage from a geyser...again.

  • @sweetsandman Exactly! Would help easy those scalding pains a bit

  • @sweetsandman said in The real reason why the Devil's Roar is dead.:

    @el-spaniardchi And if there were Ashen animals, I could cook up a chicken leg once I limp back to my ship after taking excessive damage from a geyser...again.

    You wouldn't have to cook ashen animals...

    They come pre-boiled.

  • @grumpyw01f Well, true i guess. Although that opens up a new question: Are pirates with the ashen curse boiled? If yes, then i'll start calling Ashen Lords Boiled Lords!

  • @schwammlgott agreed, but I do also see an upper limit on these options too - you will certainly start getting population thinning effects the more types of areas we can access through the Portals. This in essence, if it gets to be enough, makes PvE environments potentially where people can bounce a few areas and possibly find a dead one to exist in with no fear of PvP sneaking up. Mix that with personal preferences as well (and the potential that some areas are desired by a small enough number) and you might see that threshold hit sooner.

    What that threshold is, that is hard to say. The game is generally pretty good about trying to keep populations in places so it might take awhile.

    Granted, I am in favor of seeing some of this done as it will open some new options, and before we hit these ceilings I think the game will be able to manage it. But it is all just something more to consider when contemplating this idea.

  • The problem in this region is not volcanoes or other environmental conditions. Guys, have you ever fought in the middle of a volcano eruption? It's amazing!
    Some of the reasons I think of why Devil's roar have this bad reputation:
    I agree with everyone when it is said that it is not possible to have a spawn in Morrows Peak be a problem. It could have a button on the initial screen, like pirate's life, so you have the option to start the game there. But what about the volcano? Okay, the vets know the danger and it wouldn't take long to set sail from that place. But what about the new guys? Should we abandon them and let them learn from fire? Turn off the volcano, or eliminate it, after all it doesn't make much sense to have people living at the foot of a volcano that erupts all the time.
    In Devil's everything is far away and difficult to access. I don't remember having a direction that you enter this region that the wind is in favor of, blowing hard in the sails, whenever I go there I have wind against. If you're on a sloop, okay, it doesn't take long, but if you're in a gally.... OMG.... better go prepare a pie, and there will still be time until it is inside the roar. That alone already discourages playing there.
    There are hardly any events there, and when they do, guess what? They're so far away they almost touch the shores of the red sea. I've been playing for a year, maybe it's not much yet, but I've only seen that skeleton fort be active twice. I tried to do it once, but it took so long to get there, he disappeared before the towers could shoot me. The skeleton fleet then sits virtually on the SE edge of the map. If I'm on shores of plenty I'll hardly try to get there, I'll wait for it to disappear for another event to appear in the sky. But the volcanoes will disrupt the events. Is? Or will they provide additional difficulty? And if you want, you can temporarily disable the volcanoes while the event is taking place.
    I think if we have more events, or bring the current ones to mebos regions far from Devil's roar it might encourage more players to look for that region.
    But for that would have to change the position of islands, change their geography. Okay, and why not? Do you need a reason? There it goes. A large eruption at the bottom of the devil's roar sea has given rise to new islands and changed the geography of the old ones, some even sank into the ocean forever. Who did this? Nature, or strange forces are involved?

  • Oh, I forgot. Another event that takes place in Devil's roar is the kraken, if we can consider it.
    How about that fort in Devil's become a new FotD? 2022 is coming, and we already have more of the spoilers demonstrating that Flameheart will mess up in Sea of Thieves

  • @mferr11 said in The real reason why the Devil's Roar is dead.:

    Let people spawn there, turn off the volcano on Morrow's Peak, and add some unique stuff to the Roar. I for one would love to see some ashen versions of the animals we already find. Then you can have ashen merchant animal contracts.

    You monster, how could you do that to me when I'm so close to 100% merchant.

  • @personalc0ffee Some men just want to watch the world burn.

  • @mferr11 said in The real reason why the Devil's Roar is dead.:

    @personalc0ffee Some men just want to watch the world burn.

    I've done my penance, let me be!

    200 snake, 200 chicken, 200 pig, 200 golden, 500 as PL.

    I mean look what I have left.

  • Never turn off the volcano at Morrow's Peak. Never.

  • Devil's Roar is a dead region because dealing with volcanos and tremors is a super headache.

    That islands spit rocks miles away man, and hit like meteors xD

    In the other hand, we have two Big problems when we ask for new biomas like jungles:

    • Servers are awfull, Imagine forcing that coffe machines a bit more than now xD

    • Old gen console, they Game must run on a 2013 console like Xbox one and is not an easy task. If they decide to stop developing for One, they Will loose a lot of players due to how difficult is jumping to Next Gen with this chipset crysis. And also It goes against Microsoft promise, keep all the games as multiplatform for at least 2 years after Series X/S Launch.

    So this means that we can't expect this kind of update this 2022 or untill November 2022, on Series 2nd birthday.

    IMO It is more important improve servers than update the Game with new zones. In my case, spanish people don't have Server, we play connecting to France One and even with the best Internet Provider, It is impossible to us to get less than 100-115 ping, and I mean having a good Server, because sometimes I got servers with 170 ping consistenly.

  • @el-spaniardchi

    I completely agree, however there is still a problem with spawning in the Devils Roar. Not everyone likes the Devils Roar.

    Personally we should be given the option to choose if we want to spawn in the Devils Roar.

    It’s simple, in the settings place an option that allows us to spawn at Morrows Peak outpost.

  • @coffeelight5545 That is actually a good idea! They already have the system implemented for the Pirate's life Tall Tales, so it wouldn't be too much of a hassle to implement.

  • Man I remember before checkpoints I used to literally make that sail from Sanctuary to Morrow's Peak just for the shroudbreaker lol.

    DR is dead unless you want to make money with less threat of PvP (cause pvp is scared of the roar) and you're a little masochistic.

  • I agree, but I think there's much more than not being able to spawn on Morrow's Peak:

    First of all, why would a player go to the Devil's Roar?
    The only two things I can think of are commendations and stacking vaults (stacking two vaults in the Devil is enough to get you to top 25%in the ledger if you sell as grade 5 and is the best way to get GH rep).
    What about farming Merchants? Running merchants runs was probably the best way of farming gold and the Merchant themselves before emissary, but with the fact that now we got the emissary system that changed: you need to sell goods to raise your emissary level, which means that part of the emissary value and gold is wasted. Doing one Lost Shipments into Trade Route is now more efficient for both farming rep and ledgers.
    Order of Souls? Farming skulls in the Devil is kinda inconsistent so it's just better to do Ghost Ships voyages, 3-4 + the Grade 5 Voyage are enough to get top 25% (if the loot is sold as Grade 5, which takes roughly 3 voyages).
    Athena? Quite a while ago speedrunning Ashen Athena was the best way of farming Athena, but with the emissary system and the Thieves' Haven run it's just WAY more efficient to do 1 and a half Thieves' Haven Run, take grade 5 quest, reset the emissary grade, finish the Thieves' Haven Run + Grade 5 quest and take another Grade 5 Quest.

    So as said there's no real reason to play there anymore but for commendations and vaults stacking, waht about just exploring and having fun? tbh with the way volcanoes and geysers work the Devil makes doing stuff more frustrating, not harder nor more exciting. Geysers are just straight up annoying while digging chest, even tho they help out killing mobs. It would actually be cool to do quests while the island is erupting, the problem is that you can't dock close enough to even be in cannon's reach and leaving your ship there to reach the island with a rowboat is just a a silly idea. I asked many times to reduce the Island volcanoes reach so that you can at least dock in cannon range. Independent volcanoes around the Devil can keep their range obviously, but reducing the range of the ones on islands would just make questing there more healthy, atm a voyage length in the Devil is also dependent on how many volcanoes will erupt we you don't want them too, because it's just more efficient to just wait for them to stop while out of range than shooting yourself as close to the beach as you can and hope you won't die from the boiling water before you reach the island.

    One more thing to consider is also that just 2 World Event can happen there and tbh is quite rare for them to appear, even when that happen people rarely do them because of being on the very edge of the map and not wanting to deal with the Devil's mechanics.

    It's actually very sad, it could be an "endgame zone" that could merge all the players that wants to PvP and interact with other crew in a more defined area, making session less inconsistent as you'd just need to go there to find action.

    But tbh, as other said, the are real reasons a new area shouldn't be added to the game.

  • @pellahh said in The real reason why the Devil's Roar is dead.:

    One more thing to consider is also that just 2 World Event can happen there and tbh is quite rare for them to appear, even when that happen people rarely do them because of being on the very edge of the map and not wanting to deal with the Devil's mechanics.

    Wait, why doesn't Rare add a unique event that can only occur in the Roar? Doesn't even have to just randomly spawn there, could be another player activated event like the FotD. That would help it make it somewhat more active.

  • @el-spaniardchi Would be cool to see Molten Sands repurposed into a player activated world event. It's currently so rare for a fort to spawn there that I hardly ever see it, and when one does spawn no one wants to deal with volcanos while doing a world event so no one goes there.

    I think that's a big issue with the roar. The volcanoes on paper sound like a good way to spice up island exploration. In practice however, they just force you to stop adventuring, and if you're on a sloop or brig sail away from the island you need to go to for a good 5 minutes. If the volcanos range were made smaller, so you could still park a ship somewhat nearby, then it might actually be fun to explore an island during an eruption.

  • @mferr11 A player activated world event at Molten Sands would be amazing. It's the coolest fort in the game by a mile and it basically goes unused.

    Other than that, the Roar needs to stay challenging and needs to be a place that only the bravest - or most PvP averse - pirates dare to voyage. I'm sure every pirate that engages in PvE has that one reason where they will let out a sigh and go voyage in the Roar. I only go there to do Athena Voyages because they're faster and more lucrative than non-ashen ones.

    If the Roar was any easier, it'd effectively expand the map and reduce the frequency with which you encounter other ships. Rare doesn't take their reduction to 5 ships per server lightly when they do it (which is where we're at now). It ruins the intended interaction potential/frequency that they designed the game around.

  • @mferr11 That'd be cool! They could nerf Molten sand's volcano if they do make a player activated event there. Either make the volcano less active or give it reduced range. Tie some lore reasons to it, good, unique, and worthwhile treasure, a cool and intresting boss and bam! A sick world event has been born!

  • It's ugly, no ones ever there and it's annoying.

    I'm talking about the Devils Roar

  • @glannigan Ugly? Heck no! It's one of the sickest looking regions in the game. The only ugly thing is my pirate after he gets hit by 5 meteors from a mile away.

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