Make red sea running againist the rules

  • Thats my suggestion, and everyone feel free to discuss it here

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  • I would add here... any tactics that don't break the Community Code of Conduct or Pirate Code are all legitimate strategies.

    Tools Not Rules

  • @htodogvan You don't get to decide how other people want to play the game.

  • I could see them altering the mechanics of loot as it pertains to the red sea...but I don't see them making it "against the rules".

  • @sweetsandman Perhaps they could combine it with the new buried treasure mechanic, and any loot that's dropped in the red sea creates buried treasure maps with the loot in randomn places.

  • Get a button where I instantly sink all crews on map and I get their treasure teleported to my ship.

  • @mrat13 great minds think alike

    https://www.seaofthieves.com/community/forums/topic/143269/red-sea-mechanic-change

  • Someone got upset they chased a player and they fled to the Red Sea. Now they made this post.

    No. Sorry no discussion needed. The Red Sea is the border of SoT, the bridge that magically keeps us trapped or safe from the outside.

  • @musicmee "Tactics" you call " I dont wanna PvP because its toxic so im going to red sea my loot so nobody can have it and leave the game" tactics??? because if so... I should be able to spawn camp anyone for as long as I want so they leave the game and dont comeback... Tools not Rules :)

  • As long as you don't get verbally abusive, you are allowed to spawn camp someone as long as you want, aren't you?

  • If people want to run to the red sea, that is their perogative. People should stop trying to make rules about how other people play their game.

    No matter anyone's feeling on it, people are not obligated to have combat with someone if they don't want to. If they have tactics and methods to get out of it, well that's them.

  • You cool with a chaser's minimum requirement of doing 1 event, having a grade 5 flag, and 150k worth of loot on a boat in order to prevent people from running into the red sea?

    let people play how they want to
    the people chasing them largely have contributed nothing to the server

    it's an established option so altering it is choosing sides and interference now.

  • @ntraills said in Make red sea running againist the rules:

    As long as you don't get verbally abusive, you are allowed to spawn camp someone as long as you want, aren't you?

    You are allowed to spawncamp for supplies or to ensure a ship sinks. You are not allowed to spawncamp with the intention of ruining another player's game. The line is hard to draw but if, say, you were to spawncamp a crew for 30 mins whilst bailing them and they have no remaining supplies (i.e. killing them over and over for "fun"), then that's a clear violation of the code.

  • @lt-l00t said in Make red sea running againist the rules:

    @musicmee "Tactics" you call " I dont wanna PvP because its toxic so im going to red sea my loot so nobody can have it and leave the game" tactics???

    Yep! In that case they clearly out-sailed you and you failed to catch them off guard in time to cut off their escape routes. They also deincentivized you and your crew from engaging in long chases, at least with that crew. That’s a strategy. You might not like it since you didn’t get the outcome you wanted, but it is a strategy.

  • Keep the mechanic, it fits the lore and offers players an additional tool.

    I would suggest making it more treacherous to reach the boundary though as it is too easy in its current form.

    Add the following existing features to the Red Sea

    • Storm effect on ships: The further into the red is similar to going deeper into the storm. Waves will toss your ship and force you to be active on the wheel.
    • Drowning effect on players: The Devils Shroud is supposed to be so dense that it crushes ship and makes it difficult for a pirate to breath. After a certain point, players should lose health and have to manage keeping their health up.
  • @archangel-timmy

    These are better ideas.

    @htodogvan

    You can't ambush me properly and you can't catch me you don't deserve my loot. Cry about it.

    🧜‍♀️

  • @archangel-timmy said in Make red sea running againist the rules:

    Keep the mechanic, it fits the lore and offers players an additional tool.

    I would suggest making it more treacherous to reach the boundary though as it is too easy in its current form.

    Add the following existing features to the Red Sea
    Storm effect on ships: The further into the red is similar to going deeper into the storm. Waves will toss your ship and force you to be active on the wheel.
    Drowning effect on players: The Devils Shroud is supposed to be so dense that it crushes ship and makes it difficult for a pirate to breath. After a certain point, players should lose health and have to manage keeping their health up.

    the issue with making it more difficult is that it's still interfering for one side over the other.

    making it more difficult only benefits the chaser who has already lost the race or is losing it

    it's gotta play itself out just like how pvers have to deal with getting wrecked on a daily basis

  • @ghostpaw yep Out-sailed running in favor of the wind... yep outplayed yep outskilled... If i have a reaper flag up there is not much that i can do to suprise them if they can see me on the map... also lets be honest there is no strategy in running away unless you dont have supplies, most people are just afraid.. so they run away that´s it

  • @lt-l00t skill issue

  • @lt-l00t Then don't put up a reaper flag. You don't get everything you want. You're allowed to complain about people denying you their loot but as soon as you take their stuff and they get mad about it, I'm sure you call them toxic or tell them that's just how the game is. You didn't catch them. Cry about it.

  • You can't take away player freedom.

    Unfortunately even if that freedom let's people be cowards and suicide themselves, ship and loot.

    Or blow up there own ships....etc.

  • @lt-l00t said in Make red sea running againist the rules:

    @ghostpaw yep Out-sailed running in favor of the wind... yep outplayed yep outskilled... If i have a reaper flag up there is not much that i can do to suprise them if they can see me on the map... also lets be honest there is no strategy in running away unless you dont have supplies, most people are just afraid.. so they run away that´s it

    If you fly with a Reaper Flag for the loot bonus then you have to accept the increased difficulty that goes along with it. It isn’t welded to your deck or anything. And if you see a ship that has the wind in their favor the adjust your approach. Do your best not to alert them as you get into a different position. Or until the situation changes to suit you (e.g., wind shift) before you attack. Just making a direct line at another ship who then escapes because you didn’t do your part to create the right situation is skill. Learn to be a better hunter and fewer prey will escape.

  • @lt-l00t there’s a difference with sailing your loot out of the map so no one gets it, and trying to get people to rage quit the game to stroke your ego.

  • @lt-l00t said in Make red sea running againist the rules:

    yep Out-sailed running in favor of the wind... yep outplayed yep outskilled... If i have a reaper flag up there is not much that i can do to suprise them if they can see me on the map... also lets be honest there is no strategy in running away unless you dont have supplies, most people are just afraid.. so they run away that´s it

    This is just the other side of pvers wanting this or that to help them and their interests.

    When a pver gets boarded and camped or when they get outplayed what are they told? Improve at the things that happened before the boarding and improve strategy.

    That is no different here. As someone who has seen a lot of what goes on out there I can say that most of it comes down to pvpers that are too arrogant and too sloppy with strategy and their own mistakes cause them the loss of the kill/sink/loot.

    Pvers need to improve their performance and strategy to defend their loot and pvpers need to do the same to take it.

    Neither side should get interference on their behalf or against them. Hostile pirates don't have to be able to handle what they dish out but nobody should come to their rescue to make game changes on it. Everyone reaps what they sow.

  • @realstyli said in Make red sea running againist the rules:

    @ntraills said in Make red sea running againist the rules:

    As long as you don't get verbally abusive, you are allowed to spawn camp someone as long as you want, aren't you?

    You are allowed to spawncamp for supplies or to ensure a ship sinks. You are not allowed to spawncamp with the intention of ruining another player's game. The line is hard to draw but if, say, you were to spawncamp a crew for 30 mins whilst bailing them and they have no remaining supplies (i.e. killing them over and over for "fun"), then that's a clear violation of the code.

    The argument could be made that running into the red sea to deny someone loot is violating the code too because it is ruining someone who is playing the game as intended. Is it intended to just flee to red sea to kill yourself so people can't get your pixels?

    BUT

    The person chasing can always just follow someone else, just like how someone getting spawn camped can scuttle their ship.

    I've yet to see someone provide proof that you get banned for spawncamping someone.

  • @wolfmanbush there's a difference between running into the red sea, and taking loot beyond the boundary. The latter requires repairing and/or bucketing to ensure the ship makes it past the boundary as the game tries to tell you you're headed out of bounds.

    In instances where a player forces the loot to go out of bounds, I think it would be a great solution to force a player generated map to be created and posted to the quest board as I've suggested here: https://www.seaofthieves.com/community/forums/topic/143269/red-sea-mechanic-change/8

  • @htodogvan said in Make red sea running againist the rules:

    Thats my suggestion, and everyone feel free to discuss it here

    The Red Sea is out of bounds. It’s actually modeled in just about any territory based online game. Not a big deal.

  • @dank-jimb0 said in Make red sea running againist the rules:

    @realstyli said in Make red sea running againist the rules:

    @ntraills said in Make red sea running againist the rules:

    As long as you don't get verbally abusive, you are allowed to spawn camp someone as long as you want, aren't you?

    You are allowed to spawncamp for supplies or to ensure a ship sinks. You are not allowed to spawncamp with the intention of ruining another player's game. The line is hard to draw but if, say, you were to spawncamp a crew for 30 mins whilst bailing them and they have no remaining supplies (i.e. killing them over and over for "fun"), then that's a clear violation of the code.

    The argument could be made that running into the red sea to deny someone loot is violating the code too because it is ruining someone who is playing the game as intended. Is it intended to just flee to red sea to kill yourself so people can't get your pixels?

    BUT

    The person chasing can always just follow someone else, just like how someone getting spawn camped can scuttle their ship.

    I've yet to see someone provide proof that you get banned for spawncamping someone.

    Firstly, those Red Sea-ing their loot are doing so because they do not want to fight. In a game (and I hate that I have to keep saying this so often) has no skill-based matchmaking, that is an understandable reaction when pitted against a superior crew - either skill-wise or size-wise. It's a game of cat and mouse, the cat is not entitled to catch the mouse, so it must be cleverer about how it hunts.

    Secondly, regarding spawncamping, I am merely reiterating what I have heard Rare's own partnered streamers say when they've been asked about it.

  • I'm playing Devil's Advocate, but isn't the Code more of a suggestion really? If we took the Code literally, pvp in Sea of Thieves would be very different.

    As a player abiding by the Code, I am supposed to 'be respectful' and 'welcoming' - difficult to do when sneaking aboard your ship to gut you with my cutlass and steal your loot. I am also bound to 'keep it appropriate' and 'remember kids are playing' - again, how appropriate is it for me to steal from, sink and kill kids? I am also supposed to avoid 'stream sniping', because we mustn't endanger the Holy Streamer (Hallowed Be Thy Name) and all the wonderful content they bring to the Seas (Ha!). My point is if I were to abide by the Code literally, engaging in pvp would almost become like a duel, with both sides agreeing to fight before a shot is fired.

    There's a disconnect here. On one hand, we all agree to play a competitive game which involves fighting, stealing and lying to each other. On the other hand, we must 'play nice'. I guess the argument is that it is only a game and we shouldn't take it too seriously; win, lose or draw, play the game in good humour and accept it for the escapist fantasy that it is. But of course Rare encourages players to be as committed as possible to Sea of Thieves, and people can take a loss pretty hard when it's something they are invested in. Tricky.

    I think the Code is primarily designed to regulate verbal interactions between players, and ensure there is a recourse for players that encounter hate-speech whilst sailing. I don't think it is to prevent spawn-camping, even malicious spawn-camping like @realstyli describes. After all, one can always scuttle to evade pests that won't leave the ship.

    I'm sorry, I've wandered a bit from the topic. Let me bring it back by saying that I don't think there is anything wrong with the current Red Sea mechanic, especially now that Sloops are no longer the fastest into the wind.

  • @ntraills

    Sloops are now no longer the fastest against the wind? Since when has this been? Was it in some patch note? I haven't had time to stop to see everything that came new with this season

  • Yeah, I've only anecdotal evidence, but apparently the Brig is now faster than the Sloop when sailing into the wind. If anyone out there can confirm this, that'd be great!

  • @musicmee it is not a tactic. Its literally done to upset other people. It cant be a tactic if you gain nothing from doing it. You are simply going to the red sea so no one else gets it.

  • @brunokuz hello? Spawncamping is againist the rules because it is done to upset someone. Red sea running is also literally only done just to upset someone. RUNNING shouldent be againist yhe rules but RED SEA RUNNING should. This means where you go so deep in the red sea than no one gets the loot. It is not a way to play the game its just griefing cuz ur angry that someone is chasing you.

  • @wyvernkraehe ok what if my strat is spawncamping someone? Oh now lets get our torches and spears up hes upsetting someone

  • @realstyli so many players have been banned for spawncsmping in ARENA. It is not done to make ppl mad, theres literally commendations for killing people there, yet they still get banned for doing it for these reasons.

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