Dark Adventurers Sails

  • @madcazbad said in Dark Adventurers Sails:

    @wolfmanbush said in Dark Adventurers Sails:

    @alienmagi said in Dark Adventurers Sails:

    As someone who owns the DA sails, i agree.

    @wolfmanbush said in Dark Adventurers Sails:

    Fights how they occur in this game a large majority of the time these sails aren't changing anything either way

    Thats just straight up not true lol.

    nobody has ever taken you out because they had DA sails

    they took you out by chain shotting your mast and dominating close combat or they got on your boat and spawn camped you or naval'd you into oblivion with sails that were not all the way down

    I think you're not playing Sea of Thieves. Ofcourse they give you a big advantage and that is exactly what this game is not about everyone should be equal. I think you have never been on a galleon or brig on the wheel.

    Literally the first thing you do (or should) when engaging someone with a galleon is pull main sail all the way up... Huge maneuvering advantage and lets your cannon guys actually aim and hit stuff. I love fighting fools that leave all sails down in a fight. They never hit a thing even if they manage an angle.

  • @theeggoplant said in Dark Adventurers Sails:

    DA sails give a nice advantage but, if you're in a fight with normal sails just raise them slightly. There is almost no instance where you need to have all sails all the way down in a broad.

    Even raising sails slightly still slows you down - I'd rather maintain speed and rely on my crew or my own eyes for visual aid, since I'm no lazybeard.

    As for almost no instances, what about this example?

    I find myself in a broadside attack that I don't want to be in with full sails down (for example, my sloop versus their galleon), and they have wind advantage. To avoid their cannonfire, I turn the wheel far to the side and drop the anchor - all of a sudden, I'm facing 180° in the other direction with perfect sail position, have wind advantage, and am out of range of their broadside cannonfire as their own prior wind advantage/momentum continues to carry them away from me, as they struggle to slow down and turn around. It's a time-spacer, and a life-saver.

    👇
    🎤

  • @kommodoreyenser said in Dark Adventurers Sails:

    @madcazbad said in Dark Adventurers Sails:

    @wolfmanbush said in Dark Adventurers Sails:

    @alienmagi said in Dark Adventurers Sails:

    As someone who owns the DA sails, i agree.

    @wolfmanbush said in Dark Adventurers Sails:

    Fights how they occur in this game a large majority of the time these sails aren't changing anything either way

    Thats just straight up not true lol.

    nobody has ever taken you out because they had DA sails

    they took you out by chain shotting your mast and dominating close combat or they got on your boat and spawn camped you or naval'd you into oblivion with sails that were not all the way down

    I think you're not playing Sea of Thieves. Ofcourse they give you a big advantage and that is exactly what this game is not about everyone should be equal. I think you have never been on a galleon or brig on the wheel.

    Literally the first thing you do (or should) when engaging someone with a galleon is pull main sail all the way up... Huge maneuvering advantage and lets your cannon guys actually aim and hit stuff. I love fighting fools that leave all sails down in a fight. They never hit a thing even if they manage an angle.

    Euh this is based on you not having a ton of holes in your ship and trying to get away from another ship.. So totally not valuable information.

  • If Rare thought the DA sails would have given anyone an advantage, they wouldn't have added them as they are, right? Right???

    [Insert Anakin and Padme meme]

  • @realstyli said in Dark Adventurers Sails:

    If Rare thought the DA sails would have given anyone an advantage, they wouldn't have added them as they are, right? Right???

    [Insert Anakin and Padme meme]

    I just spit out my coffee!!! Thank you! You remember the other sets they took out because the color swaps of the same figure heads early in the game that made your ship do more damage with cannon balls on one set and the other let you get more holes to an enemy ship if you ram them!

  • @madcazbad said in Dark Adventurers Sails:

    @kommodoreyenser said in Dark Adventurers Sails:

    @madcazbad said in Dark Adventurers Sails:

    @wolfmanbush said in Dark Adventurers Sails:

    @alienmagi said in Dark Adventurers Sails:

    As someone who owns the DA sails, i agree.

    @wolfmanbush said in Dark Adventurers Sails:

    Fights how they occur in this game a large majority of the time these sails aren't changing anything either way

    Thats just straight up not true lol.

    nobody has ever taken you out because they had DA sails

    they took you out by chain shotting your mast and dominating close combat or they got on your boat and spawn camped you or naval'd you into oblivion with sails that were not all the way down

    I think you're not playing Sea of Thieves. Ofcourse they give you a big advantage and that is exactly what this game is not about everyone should be equal. I think you have never been on a galleon or brig on the wheel.

    Literally the first thing you do (or should) when engaging someone with a galleon is pull main sail all the way up... Huge maneuvering advantage and lets your cannon guys actually aim and hit stuff. I love fighting fools that leave all sails down in a fight. They never hit a thing even if they manage an angle.

    Euh this is based on you not having a ton of holes in your ship and trying to get away from another ship.. So totally not valuable information.

    It is valuable - just with the proper context. Knowing when to slow down or speed up or angle sails or turn the wheel in which direction and how far, or even when to drop the anchor are all integral during combat.

  • @inboundbomb

    I actually don't remember those but that does sound like something that would happen in Sea of Thieves!... Even though I'm playing since beta, it was a few months after launch before I became involved on the forums and kept up with the goings on within the game.

  • @madcazbad said in Dark Adventurers Sails:

    @kommodoreyenser said in Dark Adventurers Sails:

    @madcazbad said in Dark Adventurers Sails:

    @wolfmanbush said in Dark Adventurers Sails:

    @alienmagi said in Dark Adventurers Sails:

    As someone who owns the DA sails, i agree.

    @wolfmanbush said in Dark Adventurers Sails:

    Fights how they occur in this game a large majority of the time these sails aren't changing anything either way

    Thats just straight up not true lol.

    nobody has ever taken you out because they had DA sails

    they took you out by chain shotting your mast and dominating close combat or they got on your boat and spawn camped you or naval'd you into oblivion with sails that were not all the way down

    I think you're not playing Sea of Thieves. Ofcourse they give you a big advantage and that is exactly what this game is not about everyone should be equal. I think you have never been on a galleon or brig on the wheel.

    Literally the first thing you do (or should) when engaging someone with a galleon is pull main sail all the way up... Huge maneuvering advantage and lets your cannon guys actually aim and hit stuff. I love fighting fools that leave all sails down in a fight. They never hit a thing even if they manage an angle.

    Euh this is based on you not having a ton of holes in your ship and trying to get away from another ship.. So totally not valuable information.

    That statement is as equal to saying that "I put tons of holes in that galleon.... Why won't it sink?" If you don't put a hole in the bottom of the hull then it won't ever sink. Combat is combat and everything is in consideration.

  • @galactic-geek said in Dark Adventurers Sails:

    @madcazbad said in Dark Adventurers Sails:

    @kommodoreyenser said in Dark Adventurers Sails:

    @madcazbad said in Dark Adventurers Sails:

    @wolfmanbush said in Dark Adventurers Sails:

    @alienmagi said in Dark Adventurers Sails:

    As someone who owns the DA sails, i agree.

    @wolfmanbush said in Dark Adventurers Sails:

    Fights how they occur in this game a large majority of the time these sails aren't changing anything either way

    Thats just straight up not true lol.

    nobody has ever taken you out because they had DA sails

    they took you out by chain shotting your mast and dominating close combat or they got on your boat and spawn camped you or naval'd you into oblivion with sails that were not all the way down

    I think you're not playing Sea of Thieves. Ofcourse they give you a big advantage and that is exactly what this game is not about everyone should be equal. I think you have never been on a galleon or brig on the wheel.

    Literally the first thing you do (or should) when engaging someone with a galleon is pull main sail all the way up... Huge maneuvering advantage and lets your cannon guys actually aim and hit stuff. I love fighting fools that leave all sails down in a fight. They never hit a thing even if they manage an angle.

    Euh this is based on you not having a ton of holes in your ship and trying to get away from another ship.. So totally not valuable information.

    It is valuable - just with the proper context. Knowing when to slow down or speed up or angle sails or turn the wheel in which direction and how far, or even when to drop the anchor are all integral during combat.

    They have an advantage it's simple as it is. You have more vision you don't need the helmsman to get of the wheel and look behind the sails where people are. Don't try to make excuses, everyone knows they give big advantages. Let me create a situation here. Let's say you have a galleon in front of you and you are on a galleon with the standard white sails and they are trying to outrun you. If they make a hard left or right you won't see this happening because the sails are in the way you need to ask someone on your crew to check for you or you need to walk to the front to check what they are doing. This small amount of time can make the difference of them losing you bigger and this is exactly the reason why DA sails have advantages.

  • @realstyli

    It was in the beginning of the game cycle when we were playing that the figure heads were the same in each group ( like the Admiral or bildge rats) but with a different colored piece just to say it. Different color bandana or eye gems for the lions head.

  • @madcazbad said in Dark Adventurers Sails:

    @galactic-geek said in Dark Adventurers Sails:

    @madcazbad said in Dark Adventurers Sails:

    @kommodoreyenser said in Dark Adventurers Sails:

    @madcazbad said in Dark Adventurers Sails:

    @wolfmanbush said in Dark Adventurers Sails:

    @alienmagi said in Dark Adventurers Sails:

    As someone who owns the DA sails, i agree.

    @wolfmanbush said in Dark Adventurers Sails:

    Fights how they occur in this game a large majority of the time these sails aren't changing anything either way

    Thats just straight up not true lol.

    nobody has ever taken you out because they had DA sails

    they took you out by chain shotting your mast and dominating close combat or they got on your boat and spawn camped you or naval'd you into oblivion with sails that were not all the way down

    I think you're not playing Sea of Thieves. Ofcourse they give you a big advantage and that is exactly what this game is not about everyone should be equal. I think you have never been on a galleon or brig on the wheel.

    Literally the first thing you do (or should) when engaging someone with a galleon is pull main sail all the way up... Huge maneuvering advantage and lets your cannon guys actually aim and hit stuff. I love fighting fools that leave all sails down in a fight. They never hit a thing even if they manage an angle.

    Euh this is based on you not having a ton of holes in your ship and trying to get away from another ship.. So totally not valuable information.

    It is valuable - just with the proper context. Knowing when to slow down or speed up or angle sails or turn the wheel in which direction and how far, or even when to drop the anchor are all integral during combat.

    They have an advantage it's simple as it is. You have more vision you don't need the helmsman to get of the wheel and look behind the sails where people are. Don't try to make excuses, everyone knows they give big advantages. Let me create a situation here. Let's say you have a galleon in front of you and you are on a galleon with the standard white sails and they are trying to outrun you. If they make a hard left or right you won't see this happening because the sails are in the way you need to ask someone on your crew to check for you or you need to walk to the front to check what they are doing. This small amount of time can make the difference of them losing you bigger and this is exactly the reason why DA sails have advantages.

    Why isn't there someone on the front watching for you and possible boarders? The other 2 manage sails and ladders. Just saying.

  • @inboundbomb said in Dark Adventurers Sails:

    @madcazbad said in Dark Adventurers Sails:

    @galactic-geek said in Dark Adventurers Sails:

    @madcazbad said in Dark Adventurers Sails:

    @kommodoreyenser said in Dark Adventurers Sails:

    @madcazbad said in Dark Adventurers Sails:

    @wolfmanbush said in Dark Adventurers Sails:

    @alienmagi said in Dark Adventurers Sails:

    As someone who owns the DA sails, i agree.

    @wolfmanbush said in Dark Adventurers Sails:

    Fights how they occur in this game a large majority of the time these sails aren't changing anything either way

    Thats just straight up not true lol.

    nobody has ever taken you out because they had DA sails

    they took you out by chain shotting your mast and dominating close combat or they got on your boat and spawn camped you or naval'd you into oblivion with sails that were not all the way down

    I think you're not playing Sea of Thieves. Ofcourse they give you a big advantage and that is exactly what this game is not about everyone should be equal. I think you have never been on a galleon or brig on the wheel.

    Literally the first thing you do (or should) when engaging someone with a galleon is pull main sail all the way up... Huge maneuvering advantage and lets your cannon guys actually aim and hit stuff. I love fighting fools that leave all sails down in a fight. They never hit a thing even if they manage an angle.

    Euh this is based on you not having a ton of holes in your ship and trying to get away from another ship.. So totally not valuable information.

    It is valuable - just with the proper context. Knowing when to slow down or speed up or angle sails or turn the wheel in which direction and how far, or even when to drop the anchor are all integral during combat.

    They have an advantage it's simple as it is. You have more vision you don't need the helmsman to get of the wheel and look behind the sails where people are. Don't try to make excuses, everyone knows they give big advantages. Let me create a situation here. Let's say you have a galleon in front of you and you are on a galleon with the standard white sails and they are trying to outrun you. If they make a hard left or right you won't see this happening because the sails are in the way you need to ask someone on your crew to check for you or you need to walk to the front to check what they are doing. This small amount of time can make the difference of them losing you bigger and this is exactly the reason why DA sails have advantages.

    Why isn't there someone on the front watching for you and possible boarders? The other 2 manage sails and ladders. Just saying.

    Then he still needs to tell the helmsman to turn this will cause a delay because if you have DA sails the helmsman would see this himself.

  • @inboundbomb said in Dark Adventurers Sails:

    @realstyli

    It was in the beginning of the game cycle when we were playing that the figure heads were the same in each group ( like the Admiral or bildge rats) but with a different colored piece just to say it. Different color bandana or eye gems for the lions head.

    Aye, I remember that part and that they were removed but I always assumed it was because they looked so similar. Interesting.

  • @realstyli said in Dark Adventurers Sails:

    @inboundbomb said in Dark Adventurers Sails:

    @realstyli

    It was in the beginning of the game cycle when we were playing that the figure heads were the same in each group ( like the Admiral or bildge rats) but with a different colored piece just to say it. Different color bandana or eye gems for the lions head.

    Aye, I remember that part and that they were removed but I always assumed it was because they looked so similar. Interesting.

    You are right, they were removed just due to similarity. Just helping to stir the pot if anyone else took notice of what I said as the P2W DA sails in this thread keep going. LOL

  • @madcazbad
    If no one in your crew is telling you that the enemy crew is turning, you have a problem with your crew, not with your sails. Plus, sailing directly behind a ship opens you up to being boarded, so if you're nitpicky enough to always have the DA sails on, realistically you should be nitpicky enough to never use them to see the enemy ship.
    That is the only situation I can think of where the DA sails might give a slight advantage, and even then your crew should be telling you what's in front of you anyway. And if your crew isn't telling you anything, EVEN THEN there's a high chance that your sails are turned and it doesn't matter what sails you have on.
    In the other situations I can think of, you are looking to the side for cannon shots. When are the sails going to help there?


    I choose the full DA set every 4th or 5th session. I don't want to be cliche and I really like putting on other sets. I have not noticed a change in performance when putting on the DA sails. Be it DA, Golden Legendary, Triumphant, Wailing, my crew has great coordination. Not once have I ever heard from a crewmember on the wheel "I wish we had the Dark Adventurer sails on!"
    Sadly, the DA sails has been relegated to pirates that put that on to make themselves feel pro. I sink them all of the time.

  • @grumpyw01f said in Dark Adventurers Sails:

    @madcazbad
    If no one in your crew is telling you that the enemy crew is turning, you have a problem with your crew, not with your sails. Plus, sailing directly behind a ship opens you up to being boarded, so if you're nitpicky enough to always have the DA sails on, realistically you should be nitpicky enough to never use them to see the enemy ship.
    That is the only situation I can think of where the DA sails might give a slight advantage, and even then your crew should be telling you what's in front of you anyway. And if your crew isn't telling you anything, EVEN THEN there's a high chance that your sails are turned and it doesn't matter what sails you have on.
    In the other situations I can think of, you are looking to the side for cannon shots. When are the sails going to help there?


    I choose the full DA set every 4th or 5th session. I don't want to be cliche and I really like putting on other sets. I have not noticed a change in performance when putting on the DA sails. Be it DA, Golden Legendary, Triumphant, Wailing, my crew has great coordination. Not once have I ever heard from a crewmember on the wheel "I wish we had the Dark Adventurer sails on!"
    Sadly, the DA sails has been relegated to pirates that put that on to make themselves feel pro. I sink them all of the time.

    Slight advantage is still an advantage. Thanks for confirming that. Still what I said is if you need to communicate and can't check yourself there is delay because someone needs to ask and speak when on the other hand if he had DA sails he would see it himself and could have reacted in 1 second vs 5 seconds because of questions and reactions and reaction speed.

  • @madcazbad
    What I said was that situation is the only one I could think of that it might give a slight advantage. I was saying: "That could be a valid point." Then I went on to disprove it.
    How about you prove me wrong rather than take one word out of my whole post as proof you're right.
    No crew has ever got the advantage on me because they had the DA sails on.

  • @madcazbad said in Dark Adventurers Sails:

    @inboundbomb said in Dark Adventurers Sails:

    @madcazbad said in Dark Adventurers Sails:

    @galactic-geek said in Dark Adventurers Sails:

    @madcazbad said in Dark Adventurers Sails:

    @kommodoreyenser said in Dark Adventurers Sails:

    @madcazbad said in Dark Adventurers Sails:

    @wolfmanbush said in Dark Adventurers Sails:

    @alienmagi said in Dark Adventurers Sails:

    As someone who owns the DA sails, i agree.

    @wolfmanbush said in Dark Adventurers Sails:

    Fights how they occur in this game a large majority of the time these sails aren't changing anything either way

    Thats just straight up not true lol.

    nobody has ever taken you out because they had DA sails

    they took you out by chain shotting your mast and dominating close combat or they got on your boat and spawn camped you or naval'd you into oblivion with sails that were not all the way down

    I think you're not playing Sea of Thieves. Ofcourse they give you a big advantage and that is exactly what this game is not about everyone should be equal. I think you have never been on a galleon or brig on the wheel.

    Literally the first thing you do (or should) when engaging someone with a galleon is pull main sail all the way up... Huge maneuvering advantage and lets your cannon guys actually aim and hit stuff. I love fighting fools that leave all sails down in a fight. They never hit a thing even if they manage an angle.

    Euh this is based on you not having a ton of holes in your ship and trying to get away from another ship.. So totally not valuable information.

    It is valuable - just with the proper context. Knowing when to slow down or speed up or angle sails or turn the wheel in which direction and how far, or even when to drop the anchor are all integral during combat.

    They have an advantage it's simple as it is. You have more vision you don't need the helmsman to get of the wheel and look behind the sails where people are. Don't try to make excuses, everyone knows they give big advantages. Let me create a situation here. Let's say you have a galleon in front of you and you are on a galleon with the standard white sails and they are trying to outrun you. If they make a hard left or right you won't see this happening because the sails are in the way you need to ask someone on your crew to check for you or you need to walk to the front to check what they are doing. This small amount of time can make the difference of them losing you bigger and this is exactly the reason why DA sails have advantages.

    Why isn't there someone on the front watching for you and possible boarders? The other 2 manage sails and ladders. Just saying.

    Then he still needs to tell the helmsman to turn this will cause a delay because if you have DA sails the helmsman would see this himself.

    You wouldn't see the movement of the ship if you were head NW in a storm climbing a wave but the person on the front would. Again if you think in your opinion that it helps those that can't rely on a their crew then so be it. Those of us that disagree are those that have competent crews full time or have been sailing long where this "advantage" is equal to a foul skull.

  • @inboundbomb said in Dark Adventurers Sails:

    @madcazbad said in Dark Adventurers Sails:

    @inboundbomb said in Dark Adventurers Sails:

    @madcazbad said in Dark Adventurers Sails:

    @galactic-geek said in Dark Adventurers Sails:

    @madcazbad said in Dark Adventurers Sails:

    @kommodoreyenser said in Dark Adventurers Sails:

    @madcazbad said in Dark Adventurers Sails:

    @wolfmanbush said in Dark Adventurers Sails:

    @alienmagi said in Dark Adventurers Sails:

    As someone who owns the DA sails, i agree.

    @wolfmanbush said in Dark Adventurers Sails:

    Fights how they occur in this game a large majority of the time these sails aren't changing anything either way

    Thats just straight up not true lol.

    nobody has ever taken you out because they had DA sails

    they took you out by chain shotting your mast and dominating close combat or they got on your boat and spawn camped you or naval'd you into oblivion with sails that were not all the way down

    I think you're not playing Sea of Thieves. Ofcourse they give you a big advantage and that is exactly what this game is not about everyone should be equal. I think you have never been on a galleon or brig on the wheel.

    Literally the first thing you do (or should) when engaging someone with a galleon is pull main sail all the way up... Huge maneuvering advantage and lets your cannon guys actually aim and hit stuff. I love fighting fools that leave all sails down in a fight. They never hit a thing even if they manage an angle.

    Euh this is based on you not having a ton of holes in your ship and trying to get away from another ship.. So totally not valuable information.

    It is valuable - just with the proper context. Knowing when to slow down or speed up or angle sails or turn the wheel in which direction and how far, or even when to drop the anchor are all integral during combat.

    They have an advantage it's simple as it is. You have more vision you don't need the helmsman to get of the wheel and look behind the sails where people are. Don't try to make excuses, everyone knows they give big advantages. Let me create a situation here. Let's say you have a galleon in front of you and you are on a galleon with the standard white sails and they are trying to outrun you. If they make a hard left or right you won't see this happening because the sails are in the way you need to ask someone on your crew to check for you or you need to walk to the front to check what they are doing. This small amount of time can make the difference of them losing you bigger and this is exactly the reason why DA sails have advantages.

    Why isn't there someone on the front watching for you and possible boarders? The other 2 manage sails and ladders. Just saying.

    Then he still needs to tell the helmsman to turn this will cause a delay because if you have DA sails the helmsman would see this himself.

    You wouldn't see the movement of the ship if you were head NW in a storm climbing a wave but the person on the front would. Again if you think in your opinion that it helps those that can't rely on a their crew then so be it. Those of us that disagree are those that have competent crews full time or have been sailing long where this "advantage" is equal to a foul skull.

    We are talking about you getting information from someone else because you can't see it which causes delay because you need to talk instead of seeing it yourself. Even 2 seconds or 3 seconds are a big advantage never watched NAL where they are trying to improve reaction speed for this kind of situations? And don't come with the perfect situations where you are totally destroying every crew because that's not always the case. If you are panicking don't try to tell me you still have full control over everything.

  • @inboundbomb said in Dark Adventurers Sails:

    You are right, they were removed just due to similarity. Just helping to stir the pot if anyone else took notice of what I said as the P2W DA sails in this thread keep going. LOL

    Ah okay, gotcha. Well, whether in this case it's perception or reality, it does seem a lot of players are buying the DA sails for an "advantage". I'm not fussed other than it makes the seas so samey and bland. In a game all about the cosmetics and the story they tell about your character, so many are choosing to be unoriginal and dull.

  • @madcazbad said in Dark Adventurers Sails:

    @galactic-geek said in Dark Adventurers Sails:

    @madcazbad said in Dark Adventurers Sails:

    @kommodoreyenser said in Dark Adventurers Sails:

    @madcazbad said in Dark Adventurers Sails:

    @wolfmanbush said in Dark Adventurers Sails:

    @alienmagi said in Dark Adventurers Sails:

    As someone who owns the DA sails, i agree.

    @wolfmanbush said in Dark Adventurers Sails:

    Fights how they occur in this game a large majority of the time these sails aren't changing anything either way

    Thats just straight up not true lol.

    nobody has ever taken you out because they had DA sails

    they took you out by chain shotting your mast and dominating close combat or they got on your boat and spawn camped you or naval'd you into oblivion with sails that were not all the way down

    I think you're not playing Sea of Thieves. Ofcourse they give you a big advantage and that is exactly what this game is not about everyone should be equal. I think you have never been on a galleon or brig on the wheel.

    Literally the first thing you do (or should) when engaging someone with a galleon is pull main sail all the way up... Huge maneuvering advantage and lets your cannon guys actually aim and hit stuff. I love fighting fools that leave all sails down in a fight. They never hit a thing even if they manage an angle.

    Euh this is based on you not having a ton of holes in your ship and trying to get away from another ship.. So totally not valuable information.

    It is valuable - just with the proper context. Knowing when to slow down or speed up or angle sails or turn the wheel in which direction and how far, or even when to drop the anchor are all integral during combat.

    They have an advantage it's simple as it is. You have more vision you don't need the helmsman to get of the wheel and look behind the sails where people are. Don't try to make excuses, everyone knows they give big advantages. Let me create a situation here. Let's say you have a galleon in front of you and you are on a galleon with the standard white sails and they are trying to outrun you. If they make a hard left or right you won't see this happening because the sails are in the way you need to ask someone on your crew to check for you or you need to walk to the front to check what they are doing. This small amount of time can make the difference of them losing you bigger and this is exactly the reason why DA sails have advantages.

    That is highly situational, and I have never argued that it wasn't an advantage - only that it's not a big advantage.

  • @madcazbad said in Dark Adventurers Sails:

    @inboundbomb said in Dark Adventurers Sails:

    @madcazbad said in Dark Adventurers Sails:

    @inboundbomb said in Dark Adventurers Sails:

    @madcazbad said in Dark Adventurers Sails:

    @galactic-geek said in Dark Adventurers Sails:

    @madcazbad said in Dark Adventurers Sails:

    @kommodoreyenser said in Dark Adventurers Sails:

    @madcazbad said in Dark Adventurers Sails:

    @wolfmanbush said in Dark Adventurers Sails:

    @alienmagi said in Dark Adventurers Sails:

    As someone who owns the DA sails, i agree.

    @wolfmanbush said in Dark Adventurers Sails:

    Fights how they occur in this game a large majority of the time these sails aren't changing anything either way

    Thats just straight up not true lol.

    nobody has ever taken you out because they had DA sails

    they took you out by chain shotting your mast and dominating close combat or they got on your boat and spawn camped you or naval'd you into oblivion with sails that were not all the way down

    I think you're not playing Sea of Thieves. Ofcourse they give you a big advantage and that is exactly what this game is not about everyone should be equal. I think you have never been on a galleon or brig on the wheel.

    Literally the first thing you do (or should) when engaging someone with a galleon is pull main sail all the way up... Huge maneuvering advantage and lets your cannon guys actually aim and hit stuff. I love fighting fools that leave all sails down in a fight. They never hit a thing even if they manage an angle.

    Euh this is based on you not having a ton of holes in your ship and trying to get away from another ship.. So totally not valuable information.

    It is valuable - just with the proper context. Knowing when to slow down or speed up or angle sails or turn the wheel in which direction and how far, or even when to drop the anchor are all integral during combat.

    They have an advantage it's simple as it is. You have more vision you don't need the helmsman to get of the wheel and look behind the sails where people are. Don't try to make excuses, everyone knows they give big advantages. Let me create a situation here. Let's say you have a galleon in front of you and you are on a galleon with the standard white sails and they are trying to outrun you. If they make a hard left or right you won't see this happening because the sails are in the way you need to ask someone on your crew to check for you or you need to walk to the front to check what they are doing. This small amount of time can make the difference of them losing you bigger and this is exactly the reason why DA sails have advantages.

    Why isn't there someone on the front watching for you and possible boarders? The other 2 manage sails and ladders. Just saying.

    Then he still needs to tell the helmsman to turn this will cause a delay because if you have DA sails the helmsman would see this himself.

    You wouldn't see the movement of the ship if you were head NW in a storm climbing a wave but the person on the front would. Again if you think in your opinion that it helps those that can't rely on a their crew then so be it. Those of us that disagree are those that have competent crews full time or have been sailing long where this "advantage" is equal to a foul skull.

    We are talking about you getting information from someone else because you can't see it which causes delay because you need to talk instead of seeing it yourself. Even 2 seconds or 3 seconds are a big advantage never watched NAL where they are trying to improve reaction speed for this kind of situations? And don't come with the perfect situations where you are totally destroying every crew because that's not always the case. If you are panicking don't try to tell me you still have full control over everything.

    I can tell you that we both have different playstyles and I sail with the same crew for the past 2+ years. DA sails don't mean squat to us. Every situation is different and you haven't proven enough insite to where the whole 2 to 3 seconds of you seeing them turn won or lost a battle. If cannot count on the crew then you only are counting on yourself and that is what it is.

  • @inboundbomb i dont play on galleons so this conversation means nothing to me, but you just contradicted yourself. if something gives an advantage no matter how big/small it is an advantage.

  • @madcazbad

    Still what I said is if you need to communicate and can't check yourself there is delay because someone needs to ask and speak when on the other hand if he had DA sails he would see it himself and could have reacted in 1 second vs 5 seconds because of questions and reactions and reaction speed.

    This is not how it works. At least one person is always watching the enemy ship. The helmsman doesn't ask for directions, they get wheel instructions the second the crew sees the enemy boat turning.

  • @greatfailure82 said in Dark Adventurers Sails:

    @inboundbomb i dont play on galleons so this conversation means nothing to me, but you just contradicted yourself. if something gives an advantage no matter how big/small it is an advantage.

    If you read earlier posts I said that it is an opinion. My opinion VS their opinion. It's only an advantage if YOU think it is. I do not. I have the sails and don't need them as I need my crew more than a sail set. As others have stated in several other threads over the years there are other "sails" that give them an "advantage". This just happens to be the next gripe.

  • @inboundbomb
    And, really, believing that the enemy crew has an advantage over you because of the shape of their sails sets you up for failure already.
    If Rare were to change the DA sails, realistically they'd have to go back and change all torn sails as well, since some pirates had problems with those, too. Changing the DA sails stifles innovation. I hope we see loads more sail cuts in the future.

  • @realstyli said in Dark Adventurers Sails:

    @inboundbomb said in Dark Adventurers Sails:

    You are right, they were removed just due to similarity. Just helping to stir the pot if anyone else took notice of what I said as the P2W DA sails in this thread keep going. LOL

    Ah okay, gotcha. Well, whether in this case it's perception or reality, it does seem a lot of players are buying the DA sails for an "advantage". I'm not fussed other than it makes the seas so samey and bland. In a game all about the cosmetics and the story they tell about your character, so many are choosing to be unoriginal and dull.

    Agreed... too bad i can't customize my rowboat's color for an "advantage". LOL ! Alas, Shennanigans will be overflowing in the next couple weeks.

  • @madcazbad said in Dark Adventurers Sails:

    @kommodoreyenser said in Dark Adventurers Sails:

    @madcazbad said in Dark Adventurers Sails:

    @wolfmanbush said in Dark Adventurers Sails:

    @alienmagi said in Dark Adventurers Sails:

    As someone who owns the DA sails, i agree.

    @wolfmanbush said in Dark Adventurers Sails:

    Fights how they occur in this game a large majority of the time these sails aren't changing anything either way

    Thats just straight up not true lol.

    nobody has ever taken you out because they had DA sails

    they took you out by chain shotting your mast and dominating close combat or they got on your boat and spawn camped you or naval'd you into oblivion with sails that were not all the way down

    I think you're not playing Sea of Thieves. Ofcourse they give you a big advantage and that is exactly what this game is not about everyone should be equal. I think you have never been on a galleon or brig on the wheel.

    Literally the first thing you do (or should) when engaging someone with a galleon is pull main sail all the way up... Huge maneuvering advantage and lets your cannon guys actually aim and hit stuff. I love fighting fools that leave all sails down in a fight. They never hit a thing even if they manage an angle.

    Euh this is based on you not having a ton of holes in your ship and trying to get away from another ship.. So totally not valuable information.

    And the advantage DA sails have in running away or chasing someone who is running away is?

    In your scenario, you are either below deck repairing or have ample ability to side step your sails to see your travel path. Either case, sail selection means nothing.

  • @inboundbomb said in Dark Adventurers Sails:

    @greatfailure82 said in Dark Adventurers Sails:

    @inboundbomb i dont play on galleons so this conversation means nothing to me, but you just contradicted yourself. if something gives an advantage no matter how big/small it is an advantage.

    If you read earlier posts I said that it is an opinion. My opinion VS their opinion. It's only an advantage if YOU think it is. I do not. I have the sails and don't need them as I need my crew more than a sail set. As others have stated in several other threads over the years there are other "sails" that give them an "advantage". This just happens to be the next gripe.

    and you also said in the same post that it takes a few seconds for communication to happen where it wouldn't if you were using the sails which is a very clear advantage. i dont have a side in the argument im just pointing out that your argument doesn't make sense and actually helps people that say DA give an advantage more than you saying they do not

  • @galactic-geek I'm sorry but I'm not seeing your point 😅 you used your sails to run away right? and you used your knowledge of the game's mechanics to quickly outmaneuver a bigger ship.

    If you are going purely for speed, of course, it is a benefit to have sails fully down. However, if you are engaged in a fight where ships are trading shots there is almost no instance in which you would be needing to go full speed with all the sails down.

    My point is, that the most important situation for when you need visibility is during a broadside or when actively engaged in a PVP situation. In these situations, there is often no reason to go full speed.

    👇
    🎤
    🙅‍♂️

  • @theeggoplant said:

    If you are going purely for speed, of course, it is a benefit to have sails fully down. However, if you are engaged in a fight where ships are trading shots there is almost no instance in which you would be needing to go full speed with all the sails down.

    Did I say full speed was an advantage during a fight? No, I don't believe that I did... 🤔

    Don't misconstrue my meanings.

  • Just a reminder to keep things civil and respectful. (Not necessarily the most recent posts in question, but rather just an overall as this thread has gotten a little heated.) Thank you.

  • @galactic-geek lol no need to get defensive. I do remember, however, you mentioned a scenario in which you had laid out the following "broadside attack that I don't want to be in with full sails down" I stated in my response to you, how I was unsure of what you were trying to prove in your response. I simply restated my points and it seems that with what you said here, "Did I say full speed was an advantage during a fight? No, I don't believe that I did... 🤔" that we both agree that it isn't favorable to have sails down all the way in PVP. This is my initial point, the most important time to have visibility is during PVP and during PVP it is not favorable to have sails all the way down.

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