Bars of precious metals

  • I love stories of the adventures and battles of old sailors and pirates during the Golden Age of Piracy. They are so intriguing and entertaining and as someone with a very short attention span I am constantly able to sit and read hundreds of pages of books about pirates, mostly non-fiction. It's a very rare thing for me to be able to focus on something like reading for more than 5 minutes without going to do something else. Therefore, I know a lot about piracy and one thing I love reading in particular is about what they steal.

    A common consistency in these "manifests" is that bars of precious metal like silver and gold are prized due to the fact that they are, obviously, precious metal. I know this game is not realistic whatsoever, given the storyline about a giant ghost skull who summoned ghost vessels and giant skeletons who can breath fire and throw flaming rocks from the undead to sink living pirates (who are also technically unkillable thanks to the help of another ghost who sacrificed himself). But I would love to see elements of realism added to this game, and I think precious bars would be a good way to implement this.

    My idea is that there these bars are sellable to the Gold Hoarders, and it implements it's own player affected economy (I'll explain in a minute). There would be these bars, ranked from least valuable to most valuable:
    Copper
    Bronze
    Brimstone
    Silver
    Gold
    (Various cursed gold bars)

    The prices will dip or rise, and this is where the economy comes in. The prices are affected by every single player of the game, and they change based on how many of each bar are sold. This is not like the merchant voyages, where you purchase the bars and deliver them somewhere else. They are the same value at every outpost. Say a gold bar is worth 1k gold. Players start delivering massive amounts of gold bars and deliver nearly no copper, so the price of copper raises and the price of gold goes down. (These prices reset every month to avoid screwed up economies).

    All prices are written in a manifest set next to the Gold Hoarder tent and the prices update automatically. I think this would be a unique way to introduce and economy and a bit of realism without overdoing it. Let me know what you think or if you have any questions because I am aware I rambled a bit.

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  • Sounds promising, would like to see how something like this could evolve.

  • @oddpoem71481766 I am trying to figure out what we gain from this? I know when I turn in loot that it represents something. I assume the chests have precious metal coins and objects within, but I haven’t been able to open most chests so I can’t be sure. But what do you imagine happening with this plan? I am not shooting it down. I am just asking for details about how you imagine it working.

    It sounds like you might be looking for some way to have a noticeable impact on the game world somehow, which I would be all for if it makes sense with the game. Maybe something we can do each month as a community goal that increases the payout of one faction at the expense of payouts from other factions. Each person contributes to their preferred goal by their actions in the game, and the results impact things for a month or a season. Or the results giving us access to one area while limiting access to other areas until the next cycle. Just brainstorming.

  • @oddpoem71481766

    How are bars of precious metals historically accurate?

    Historically accurate pirates would attack merchant ships. I may be wrong but I don’t believe they were transporting bars of precious metals. During the golden age of piracy sugar, guns and human trafficking were being shipped. We already have sugar and ammo crates so technically we are already as close to historically accurate trade goods as we can be

    I’m not against anything new in the Sea of Thieves. I’m just curious how bars of precious metals are historically accurate.

  • @coffeelight5545 Many pirates from England traveled to the Indias to capture Muslim treasure ships, and many American pirates captured Spanish galleons laden with treasure from their colonies in the Americas.

  • @oddpoem71481766 The presence of gold bars means there is a mint somewhere churning them in perpetuity. I don't see this happening unless there is some banking system involved in SOT.

  • I wouldn’t mind this as a counterpart to Merchant commodities. It’s a similar system for a different Faction, so it’d fit in. That means that the Order needs something as well, but that can be accomplished. Maybe a bounty reward for competing world events or something. And if we need a lore reason, we can throw a GMU stamp on them or something.

  • I wouldn't mind an idea like this, but I think the missing element is player agency. If players are looting these from regular gameplay at pure random, the system would be mostly pointless, it's not like players can really do much to hoard the bars and wait for prices to change, or target a specific kind of bar.

    If the resources were linked to specific activities, eg. This is from Siren Shrines, this is found on Gold Hoarder voyages, these are sometimes found from destroyed skeletons, these are from the Devil's Roar... Then it'd make more sense as a feature.

  • If gold bars becomes a thing, I sincerely hope the GMU come with it. Seems apt, IMO - kind of like a PB&J sandwich.

  • @lexilogo Perhaps some sort of forge "event" similar to the treasuries? Always active and able to be stacked, not quite a voyage and not quite a world event.

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