Alliance Servers

  • I'm of the opinion that people should be allowed to play the game how they want with the tools they have been given. If they want to play the game in a 'safe space' and they put the effort in to create an alliance server then crack on. I also don't think they are as active as some people claim! The Dev's have said they are monitoring the situation as it's not how the game was designed to be played, so if they were a massive problem, the Dev's would do something!

    What I disagree with (and most people in this topic) is the reward system in an alliance. I believe it should simply be split between the total number of ships in said alliance. That way the economy of the game isn't impacted as much and thus the casual players won't be as effected by over inflated prices.

  • If there was an issue with Alliance Servers they would have been nerfed. They nerf things they don't like. Speed dig and bail. Or remember when you could avoid server merges by not dropping anchors? They want player interaction. Alliance servers are interacting. You're just mad someone is making money easier than you.

  • have to disagree…they are created and used because of how the game is..since most people just want to sink ships and not care about the grind it forces people who just want to grind to find alliance servers…unfortunately rare created pve grinds in a pvp based game with 0 outlets for people who want to focus on grinding voyages so people join alliance servers…who wants to be followed for hrs? no one…who wants to keep battling ships while trying to complete voyages? no one but yet we are forced too lol see the issue? if there wasnt toxic people just looking to sink for no reason maybe things could be different…look at reapers…apparently to most if you run reapers you must sink ships…when in reality you can literally do voyages, world events, etc and get your emissary up and etc…they way i see it is if you want to sink ships go to arena…however i im told thats not where you go for pvp lol even though thats the precise play you should go

  • @madfrito99 it's PvPvE and what this all boils down to is people not wanting to play down the middle and let others have a good time. There are some who want others to play, what they feel is their game, the way they want them to and are convinced they're having a bad time because they won't.

  • Sea of ​​Thieves does not have an economy system that affects any player. There is no public auction where "Rich Players" can buy things at very high prices.

    Each player's money has only one use, to buy skins. Skins that do not affect the gameplay, so no matter how rich you are, the reputation you have, it does not affect the gameplay at all.

    The alliance servers exist because of Rare and its community, it treats new players very badly (70% abandonment before 100 hours of gameplay) leaving them at the mercy of the jackals and abusers that are in the seas.

    "The game is Pvpve." Correct, nobody denies it, we simply separate the Pve from the Pvp, which is currently legal, because alliances are allowed by RARE.

    If I want to do PvP, I go to arena mode and we kill each other there, but I don't want to spend 4 hours of my life (We only have 1) for a stranger and his 3 friends with numerical advantage to steal all my loot and make me feel like I wasted those hours making a fool of myself.

    I do not understand your anger, if you like doing pvp so much, do it. We do not want to be the object of abuse or ridicule, we do not bother anyone, the people who enter the alliances do so voluntarily, no one has forced them, except yourselves abusing the weak.

    I return to my pirate duties, undisturbed by anyone.

    Greetings to all

  • @madfrito99 said in Alliance Servers:

    have to disagree…they are created and used because of how the game is..since most people just want to sink ships and not care about the grind it forces people who just want to grind to find alliance servers…unfortunately rare created pve grinds in a pvp based game with 0 outlets for people who want to focus on grinding voyages so people join alliance servers…who wants to be followed for hrs? no one…who wants to keep battling ships while trying to complete voyages? no one but yet we are forced too lol see the issue? if there wasnt toxic people just looking to sink for no reason maybe things could be different…look at reapers…apparently to most if you run reapers you must sink ships…when in reality you can literally do voyages, world events, etc and get your emissary up and etc…they way i see it is if you want to sink ships go to arena…however i im told thats not where you go for pvp lol even though thats the precise play you should go

    Sums up my experience. I enjoy grinding, I find it relaxing. When I played WoW I put myself through the pain of grinding The Insane title, for grinding a bunch of outdated factions to max.
    I find ship combat boring, two crews with at least half a brain and the fight goes on forever, and the majority of the time the attacker didn't even bring anything. So I gave up on fighting entirely, if I don't find it fun and I don't get anything of in game value, why bother with it.

    At this point, I either play the alliance server or do solo animal runs, mainly because they'll probably die in the attack or ill just throw a blunder and all you'll get from me is empty cages.

  • @necronikolai13 Hey, even empty cages can eventually hold animals. Silver lining, my friend, silver lining... 😉

  • The only thing that annoys me about alliance servers is the way it helped to assist inflation of the economy, and those of us who aren't so obsessed with earning as much gold as possible every session and are willing to do so whilst under the threat of other players suddenly found items for sale for ridiculous prices in the shops. Yes, there were some players who didn't use those servers and had vast amounts of gold. But those are sweats and play games too much. The average player suffers from the effect of alliance servers.

  • So many people missing the bigger picture here. Remember Merchant Commodities? Yeah, the really cool high risk, high reward mechanic that got nerf'd to oblivion and now is just a book on a table by the Merchant that collects dust. Those got ruined because of alliance servers. Even worse, we won't get to see a high risk high reward OOS system, GH system, or Athena system because of alliance servers.

    I'll stress again, what needs fixed is not the PvE only experience that they deliver. They want to play that way, go for it. As long as you're coming back to the game and enjoying yourself, go for it. What needs fixed is the alliance reward system. It's beyond excessive and limits what can be introduced to the game because of alliance servers.

  • @sweetsandman said in Alliance Servers:

    There are a lot of ways they could fix it. My favorite would be to create a second form of alliancing. Make it ultra risk/reward. You get a 25% bonus under the same mechanics that exist today, but only 2 ships can be in this type of alliance, and only those 2 ships can be in that type of alliance per server. Here's the catch...you show up on the map to everyone just like a Reaper does. This would encourage, if not force, those 2 ships to actually work together and take on any would be attackers as a team. And in order to get into this type of alliance, both crews need to vote for it in the tavern at the bar...that way 2 crews could not accidentally get into this type of alliance simply passing by another ship the same way alliances are often formed today.

    Amazing ideas! The things you mentioned should be a new post so the devs might see it & perhaps get ideas from them!

    Happy sailing!

  • the problem i see is there doesnt need to always be a high risk scenario….why is it so wrong to just want to grind in a video game? its like we are horrible people for wanting to do so

  • After reading this thread I'm sad to hear that there are still players who feel that Alliance Servers don't affect the community.

    Items are getting more and more expensive due to players accumulating more gold than they can spend, the vast majority are playing on Alliance Servers right now.
    For each Alliance Server there are another 6 common servers that could have been opened up to play the game as it was meant to be played.
    We have dozens of new players on Alliance Servers with more money than Day 1 players.
    Alliance Servers players tend to buy everything from the game in a month and then drive away new players with the "argument" that they have nothing to do, and honestly, day one player here, there's a LOT to do in this game.

    How to solve this?
    Particularly I would do the following:
    • Limit alliances to 3 ships maximum;
    • Alliances only with equal emissaries;
    • Reaper's could not make alliances;
    • The gold, instead of adding 50% for each ship, would be divided equally between the ships, so if there are 3 ships in an alliance, the gold would be divided by 3;
    • Cooldown on server hop, so the chances of these players meeting would be less frequent.

  • @targasbr

    There is a lot to do in this Game, you are right, the Big problem here is that all this content must be done with a huge Risk of loosing all the progress. Maybe you have all the day to play, in my case, I just can play 7-8 hours per week due to my job and my kids, And I want to progress, so I must play this servers because I don't like PvP and I play solo, all my friends left SOT due to griefing and not progressing.

    If players could sink me but a % of all my reptuation and money stays with me, I'll be the first playing on adventure Mode, but is not the case and I do not have time and patience (And I don't like PvP) to such thing.

    I dont care about being a fake PL or something like that, I just enjoy stacking loot with others and that is what Ally does so IMO is the only way to play Sot for a long time and enjoy the Game.

  • @elci-poteh

    The idea of ​​the game is precisely that of "huge risk", the idea is to see a sail on the horizon and not know if it's friend or foe, the game's development team has always said that. And no, I don't have all day to play games, I work at two jobs, I freelance, I study, I have a wife and daughter, besides, when I play, I do live on Twitch and I still create weekly content for youtube. My life and my weekly playing time are not much different from yours. Don't like PvP? There are games that don't have PvP. Assassin's Creed Black Flag, King of Seas, etc.

    Sea of ​​Thieves is not about progression either, once you reach legend status, all you gain access is an area with a tavern and absurdly expensive skins, which by the way, are expensive precisely because of the alliance servers that farm more than that they can spend. Sea of ​​Thieves is about creating stories, experiencing the immersion of a pirate's life. Without someone to plunder the essence of the game is thrown in the trash.

    Players can sink you and reputation stays with you, you don't lose anything relevant that you don't lose if you leave the server. The gold, doubloons and reputation will be there. Don't like PvP and still want to play Sea of ​​Thieves? Quests in Devil's Roar can be a solution, not raising emissaries either.

    I understand your point of wanting to play your way, but it's not worth it to negatively affect a whole community and kill the game because of a small portion that still doesn't understand how the game works. Alliance Servers are one of the biggest problems in the game and ending them we will have a Sea of ​​Thieves that will last at least another 5 years, instead of being another forgotten game because of the community that prefers to refuse to do things as they should be made.

    I don't mind being a fake PL or something, I just like stacking items with others and that's what Ally does, so IMO is the only way to play Sot for a long time and enjoy the game.

  • @targasbr

    If I do lets say... Flameheart and I get sink after looting the raid, I Loose the loot and the rep that comes for selling that loot, this means 100% of every posible progress.

    Is not the kind of adventure that I want to live on my pirate story. I know that "Risk - Reward" mechanic is important to them, but I am already taking a Risk trying to do that raid as solo slooper without too much experience, I don't need the aditional Risk of being sunk by other players with numerical advantage and a bigger ship and crew.

    Sorry, but I don't like that frustration feeling anymore while playing a videogame, I found a way to enjoy Sot a lot and I Will use It untill Rare decides to destroy that Sanctuary, when they do, I'll leave Looking for another Game to have fun without dealing with people Who only wants to make others suffer.

  • @elci-poteh said in Alliance Servers:

    @targasbr

    If I do lets say... Flameheart and I get sink after looting the raid, I Loose the loot and the rep that comes for selling that loot, this means 100% of every posible progress.

    Is not the kind of adventure that I want to live on my pirate story. I know that "Risk - Reward" mechanic is important to them, but I am already taking a Risk trying to do that raid as solo slooper without too much experience, I don't need the aditional Risk of being sunk by other players with numerical advantage and a bigger ship and crew.

    Sorry, but I don't like that frustration feeling anymore while playing a videogame, I found a way to enjoy Sot a lot and I Will use It untill Rare decides to destroy that Sanctuary, when they do, I'll leave Looking for another Game to have fun without dealing with people Who only wants to make others suffer.

    Perhaps as a solo and inexperienced pirate don't do a long and server-wide quest ?

    If you take longer than "normal", that may alert other pirates that you would be easier to beat, thus worth it to steal from instead of joining you instead.

    There are a lot of other things to do, you could try to find a teammate or try to find another crew to do it together.

  • @lem0n-curry

    For that reason I play on this servers, I am an easy target to veteran players, that means I have a Big chance of loosing all my progress and get super frustrated again, As I used to be when I have been playing Adventure Mode.

    This is the only way to play the Game for me and enjoy it, No progess loosing, No griefing, No 4-3-2 vs 1 with less exp and no PvP. Is just the perfect Sea of Thieves for me, PvE experience without fear or frustration.

    I am sorry for that people Who hates Alliances because they can't grief and steal that players, but a huge amount of people doesnt want to be abused and they are joining this Community with a lot of players per day to enjoy Sea of Thieves and have fun sailing with Friendly people.

  • It's not new that I hear about alliance servers and how this is for people who just want to "play a game to relax"

    The problem this inflicts is the high values it generates, thus breaking the economy within the game.
    Like this? Why do you think that items appeared that cost more than 35 millions added together?

    Obviously Rare already has its eye on people who take advantage of this to farm and make more and more money in-game using the precept of "We're making friends", "It's just because we want to have fun without sinking", but in reality it is just ego involved.

    (Btw: Said by them in podcast that they don't like this attitude of alliance between several boats and they disapprove of the same)

    The idea of a PIRATE game is that eventually you will either be robbed or sunk by another PIRATE. Same thing for a PVE server, will it just be doing the sky event without the danger of being robbed? Totally clueless.

  • Yes. Yes. Yes.

    Sea of Thieves is barely alive though so this move might finally pull the plug.

  • @iceman-d18 said in Alliance Servers:

    The Dev's have said they are monitoring the situation

    The Dev's also said fixing hit reg was a key priority, LOL.

  • @pithyrumble said in Alliance Servers:

    If there was an issue with Alliance Servers they would have been nerfed. They nerf things they don't like. Speed dig and bail. Or remember when you could avoid server merges by not dropping anchors? They want player interaction. Alliance servers are interacting. You're just mad someone is making money easier than you.

    They would still be interacting out of alliance servers. You're just mad because you can barely live in a PvP situation. xD

  • @capt-soul-beard

    Keep telling yourself that 😘

  • @illbushido305 This is neither accurate nor true. Why should alliance servers be nerfed when there's already a huge problem with a toxic culture on this game? Players are jerks just because they can be; they'll sink fresh ships with nothing to gain. They'll spawn kill players with no intention of sinking your ship. They'll abuse mechanics such as portal hopping in a desperate attempt to pick a fight with no downside to them.

    Making generalizations about players in alliance servers is not an argument.

    As a general response to this post, Rare better not even think about nerfing alliacne servers before they address the rampant toxicity within their playerbase.

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