Ahoy fellow pirates!
It’s been my pleasure to experience so many interesting additions with which I am so impressed! Including factions, Tall Tales, emissaries, etc. Since the beginning the cries over PVP ruining what some players believed was a “Sailing Simulator 2018” is one that has existed since the beginning of time.
I believe without PVP, this game is dead and pointless.
That being said, the Blunderbuss takes any possible intrigue in PVP and removes the skill and situations you must be ready for. With a blunderbuss, after the first kill, you just ensure you are paying attention to the enemy’s spawn. Stay close, pull trigger, done. One shot kill. It becomes a “who shoots first” challenge. Now this is still skill-you must aim and hit! But that is true of every other weapon.
Compare that to a pistol, or eye of reach, or blunderbomb, firebomb, swords! You have to not just get a hit, you must be ready for what comes next, as your enemy will have time to respond. This is what keeps PVP fresh. It’s not Jeopardy! Where you are racing to press the button. It becomes more like chess. You have to prepare for possible moves, mitigate damage, and counter.
PVP can be unpleasant. No doubt. But PVP as a skill to hone is very interesting once you understand it’s one of the two core game mechanics. When it becomes a game of trying to avoid a blunderbuss as you load in, praying to Athena that your loading time is fast so you can react or you’re sunk, there is no nuance.
Please feel free to offer your opinions and discuss. But please, say more than just “Blunderbuss also takes skill.” My main argument is against a one shot kill weapon mostly - it just happens to take the form of a scattery-boy.
My suggested fix: make it the weapon that does the most damage when close range, but not one hit kill. Allow possibility for skill to come into play.
