Coming back to the game after an almost 6 month break and very happy to see Rare adding more and more.
But once again I find my self longing for my experience in Sea of Thieves to have a bit more permanence.
Being someone who played " Puzzle Pirates" for years and always loved the mechanics of crew permanence, blockades, politics, owning islands, managing them, the extreme vastness of the ocean. Almost everything about this game was amazing other than the fact that it was a 2d game that always left you wondering what it would be like in a 3d world that you could hack and slash your enemies instead of fighting through a puzzle.
Sea of Thieves, I feel has made this reality a possibility!
Rare! Please look into this old gem "Puzzle Pirates", and use its mechanics minus the actual puzzles to elevate Sea of Thieves into it's inevitable evolution into a Massive Multiplayer Online game.
I have made previous posts in some detail discussing mechanics that would fit, and am now posting again because I would like this idea to get more traction. Also more hopeful because one of the previous posts I discussed that they should do more with mermaids and underwater, to my surprise they did!
Rare is listening to us as a community and it is very hopeful!
So id like to go through some features that would turn Sea of Thieves into a true MMO following in the foot steps of Puzzle Pirates. More than it already has!
-
Vast oceans:
Sets of Archipelagoes that take long periods of
time to get to. Partition Ocean areas to allow for potentially
unlimited amount of players! -
Chartering:
A new player doesn't have a full map until they
explore for themselves or are in a crew that have someone
who had already chartered ocean territory to navigate them
selves. -
Crews & Flags:
Guild like systems like in any MMO that are
permanent and build upon by players, and stays in the word
upon logging out. -
Bases/Forts:
A Flag in control of multiple crews would be
lead my King or Queen of the flag and requires some sort of
island owner ship, within an archipelago's main colony
capital. Governors can be selected if they are within the Flags
Senior officers. Colony Capitals give access to control parts
and build up of that archipelago that are habitable. -
Crews:
Crews within a flag are lead my Captains who require
a ship to make the crew -
Ships:
Ships are build in shipyards by the cooperation of
crews within a flag gathering resources from controlled
islands, and resources gained through other means, Trade
with other flags, in other archipelagoes that might have
resources that are cheaper or more readily available. -
Professions:
Use what Sea of thieves has already done with
the trade companies to have crews specialize in certain trades
to benefit the whole of the flag. This will help balance out
play styles. -
Blockades:
Endgame content which will pit other flags and
their crews against each other in order to take over a fort
under another flags control. -
PVE:
Everything rare has added to the adventure mode is
great content that would also be good in a bigger world space.
Other inspirations from Puzzle Pirates would be treasure
hailing with nets. Fighting PVE mermaids with ship like
platforms on giant sea turtles and megalodons. Fighting
Voodo Cultists on haunted ships. basically more Flameheart
like content that could be dynamically change location to
draw players to certain areas. Maybe you need a charter to
find. -
Dynamic accessibility:
The Sea of Thieves could be the
center of the new ocean and always accessible. Maybe you
can sail past the red seas in a certain way and it can server
hop you into this game mode or just access right into it
through the main menu.
So I've just mentioned some of the more important aspects that could potentially elevate Sea of Thieves into a much bigger game with years and years of content. The current state of MMO's could really use the base platform of what rare has done to make an absolutely EPIC LEVEL experience. Can you imagine how HUGE a game like this would be?
I love Sea of Thieves and I want to see it grow even bigger. The current mmo community is focusing on survival and base building. Really only a little work would be put into doing thing like this considering all the tools are in front of Rare because of the baseline progress of Sea of Thieves. The real work would be in the networking and ability to get thousands or potentially unlimited players, with new tech. But this endeavor would be well worth it for Rare to invest into, If they aren't already. Which would not surpise! Im likely not the only one thinking all the possibilities that this game has in its future!
With that all said you swabbies, why dont we all get in on this discussion and see where it goes? What are your thoughts, ideas, additions?
-Could Sea of Thieves be turned into a MMO?- Captain Tibbs.
