Outposts Should SHUT UP SHOP At Night!

  • Have the main trading company vendors go to sleep at night (Gold Hoarder, OoS, Merchants, Athena).

    A quick little walking animation of them retiring to the upstairs portion of the tavern once it gets to 8pm (fix the stairs lol).

    They re-emerge at 5am to open up shop again.

    Voyages would now be purchased from a book/ledger located at their shop (similar to Merchants trading information) so you can still purchase voyages and embark anytime.

    Other vendors (clothes, weapons, shipwrights) stay unchanged, 24/7 as always.

    But why Papa? WHY??!?

    Because it would add an extra layer of strategy to selling AND to stealing.

    Someone just pinched your Athena chest? But it's 815pm. They have to survive the night, giving you a chance to get to an outpost (maybe even split your crew up and get to 2 outposts) whilst it is still night and locate the thieving pirate responsible as they wait for the sun to rise!

    Also it would give the pocket watch more purpose and add another element to the voyages as you time your journey back to the outposts.

    Additionally, this could make the tavern a more lively place. Drink, play music, games, and party the night away in the tavern while you wait for the morning to come to sell your hard earned loot.

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  • Eh, would just harm the game if anything.

    What if I'm in a rush to leave but night just came around?

  • No thanks to adding a delay to turning stuff in.

  • @itz-majman what if you're in a rush to leave and another player comes around??

    This happens, and it's not like night can sneak up on you like a player can.

    Use your pocket watch, plan accordingly! The mechanic would make the watch a necessary tool just like the compass and spyglass

  • Very cool idea!

  • @tenriak you see delay, others might see it as an advance on turning things in.

    It's midday, you are on your way to the outpost, a meg spawns, normally you'd stop and fight it (just play along)

    Nope. Got to sell this loot, night is coming.

    You just sold faster than you normally would of.

    And as always, you can stop and fight that meg, the choice to delay your journey is just that, your choice.

  • @danbeardluff thanks! I like the idea of minor changes that can potentially have major effects on the game (emissary update is a perfect example).

  • @tenriak you can also spend the night unloading your ship and getting prepared to sell first thing in the morning.

    Obviously this creates a risk/reward scenario that has all your loot unloaded and ripe for stealing from another crew.

    But that's the scenario whereby if you're not planning your voyages then you might find yourself in that situation.

  • @paparug420 said in Outposts Should SHUT UP SHOP At Night!:

    @itz-majman what if you're in a rush to leave and another player comes around??

    This happens, and it's not like night can sneak up on you like a player can.

    Use your pocket watch, plan accordingly! The mechanic would make the watch a necessary tool just like the compass and spyglass

    The pocket watch already has its uses. It helps me track time left for deliveries, cook time for food, is good for foot races at the Sea Dog Tavern, and numerous other things that you can imagine. It's actually a very open-ended tool, much like the speaking trumpet.

  • @galactic-geek haha yes, I made a post about the pocket watch a few months ago and you listed its many uses and I actually do use it a lot more now (when cooking I use it religiously now)

  • @paparug420 said in Outposts Should SHUT UP SHOP At Night!:

    @tenriak you can also spend the night unloading your ship and getting prepared to sell first thing in the morning.

    I get what you are saying, but you are asking to shut down an integral gameplay event for half of the available playtime.

    This game already has fairly long sessions that I don't want extended and I don't look forward to standing at an outpost at night waiting to turn in uncontested treasure instead of finding more content.

  • @tenriak definitely. I think any idea that is or could be suggested will have pros as well as cons, and definitely waiting around for night to pass could at times be dull and boring.

    This is just an idea that I thought would change the gameplay loop slightly whilst also adding an extra layer of strategy of having to time your voyages to your final destination.

    But I am well aware that this particular mechanic could go against the whole idea of "do what you want/when you want" which is the heart and soul of the game.

    I'm almost certain this idea (as well as every idea, ever lol) was discussed at RARE HQ and they probably dismissed it because if a player has to pass up on content to make it to an outpost on time, then that might be interpreted as a negative experience.

    For me, I like the idea of night leading to potentially more thieving!

    And the idea of reapers/blood thirsty pirates stalking outposts from afar at late nights/early morning (2am to 4am) as they KNOW that this is prime time for ships to be coming in to sell their hard earned loot in the morning is just to damn cool.

  • I like the idea of adding depth and a use for a pocket watch as well as something with the day and night cycle having more of an impact but unfortunately I don't think that this is it. Though your example sounds good of being able to get back you loot after someone steals it in practice I feel this will just lead to a lot of unessecary stressful wait time holding onto your loot trying to turn in potentially adding an extra 15 minutes if not more just to turn in loot.

    Turning in loot is stressful enough adding this extra layer is really not going to help add a positive experience for anyone gathering loot. This is going to also be incredibly awful in pvp scenarios where you are trying to turn in then someone shows up you sink them but it turned to night time giving them a chance to return.

    However I do want to say again I do with the outposts were more lively and have something with day and night maybe some other npcs spawn at certain times that can sell exclusive stuff at those times!

  • @nitroxien good points about the returning sunken players, that would be super lame to have sunk someone twice, they return at 4am, sink you, and get all the reward and an easy sell

  • @nitroxien I also am begging for day/night to have a significant difference aside from it just being darker.

    So much potential to tap into

  • @paparug420

    Your idea might be better served by a new outpost that shuts down at night. This new outpost could offer higher payments for turn ins.

  • It's a sandbox and if I want to leave the game because I need to go, then putting restrictions based on the time of day isn't going to work. Let pirates pirate how they want to pirate.

  • @galactic-geek cook time for food! So obvious, so simple, why have I never thought of doing this?! I keep waiting for the sizzle to die down then I pop down and check it, this is weirdly game changing in a very minor way.

  • @reedski it is! Just need to memorise the cook times and remember to check your watch!

  • @paparug420

    If a player comes around and wants to fight, i fight. It's simple. I can't change the time of day, life is not predictable which leads to you having to leave in a short notice. A PvP encounter is usually over within minutes while a night cicle is way longer than that.

  • Night and day effects
    This alone would be something to think about. Certain things happen during the day and another happens at night. Of course these would be time sensitive

    But something to ponder n

  • @burnbacon I'd love to see some significant differences between night and day, aside from the visual aspects!

    Lots of room for growth and new possibilities

  • Nobody likes to wait in the internet. Not for anything.

    Bad idea.

  • This was in the Unity prototype, or at least a form of it. Shops would have opening hours, but ultimately it didn't make it, and I think for good reasons.

  • Mid way selling your haul on a peaceful server, please now wait because night... sorry but a different pirate crew should be able to prevent you from selling regardless of what time of day it is and all this does is make players wait for no reason at all.

  • You know what, my initial response was “please no”. But I actually think it would make for a really cool “Event”.

    Like a fortnight of hardcore mode.

    Perhaps a spooky October mode. Where in fear of phantoms coming to outposts at night, all the companies shut down.

    And suddenly night time has an extra added element of strategy.

    It could result in some fun stories. And make all of us more appreciative when the stores open back up 24/7 again.

    These sort of gameplay tweaks are the events I’d actually like.

  • Has everybody forgotten about shadow skeletons? There's your day/night mechanic right there!

  • This is a horrible idea that unnecessarily restricts gameplay. Why should we be forced to wait until only certain hours each in-game day to turn in treasure? If you want a game where the dynamic changes when the sun goes down, might I suggest Minecraft or Terraria?

  • @mostexpendable Oh yeah! A Halloween event could be a good way to implement it, even if just for a month.

  • @cotu42 well yes this would punish crews who don't use their pocket watch to plan voyages.

    Much the way dropping the anchor at dumb times, or sailing with sails not 100% down or angled, or not using your compass.

    I think of it as just another mechanic that good players will take advantage of (timing their journeys/steals) and poor players will be caught out from.

  • @mferr11 Definitely people here have listed some good reasons as to why it isn't implemented.

    Interesting to hear it was in the prototype!

    Obviously the cons outweighed the pros in the end, but I think it could provide some new and interesting scenarios that could change things up a little!

    Much the way crab people has been introduced, people have found plenty of CONS for that idea (voyages and spawn rates...), but it also has introduced positive reactions too (new enemies/gems)

  • @joe-krakatoa you can only buy a certain number of supplies before having to wait a few days.

    You can only buy so many voyages from a vendor in 1 day before having to wait.

    Waiting as a mechanic exists already and noone complains EVER about these because they have adapted and learnt to work around it.

    Obviously not being able to sell after 8pm and before 5am is a bit different then those examples, but people would easily adapt and game sessions could end up playing out differently as a result, which COULD freshen up the gameplay loop!

  • The worst idea i've seen in a while...

  • @ll-predator-il how constructive

  • The trading company vendors do nothing but stand around all day.
    Let them stay up and work 24/7. Won't hurt them, the lazy swine. They probably doze off between ships anyway.

    I do like the idea of a night and day change. However, I think closing the traders would ill affect game play as others have said.
    Perhaps a change in staff to the "night shift" for more of a black market feel?
    I know that would probably be too much to ask as far as game design, but that might be an option for the idea itself.

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