There's been a lot of drama and discussion surrounding reapers new-found "ability" to server hop using tall tales and I just wanted to give my two doubloons on the subject aswell as some other ideas for reapers.
Key issues and fixes
1: Reapers isn't worth it.
Currently the best way to run reapers is to not run reapers at all... once a reapers ship joins the session all the emmisaries leave the session before it has a chance to hit grade 5.
This leads to the "merchant of death" approach:
- pretend to be a humble merchant
- sink all emissaries
- vote up reapers
- sell and leave
This makes the whole "cat and mouse" game with the reaper being marked on the map obsolete.
Fixes
1: The reapers eye!
Currently hitting grade 5 reapers allows players to see all emmisaries in the map i think this should be reworked to make reapers more of a growing threat.
Instead, reapers ships should have an area around their boat (the reapers eye) that emmisaries can be seen within, this reapers eye should grow as the emmisary grade grows.
2: Server hopping as reapers!
At grade 5 reapers should get the ability to server hop (players hopping using tall tales should lose emmisary) this should cost a chuck of gold. Players should also be alerted once a g5 joins the server with a server wide sound like fof.
2: Sinking a reapers ship is only worthwhile to another reapers
Its very common for reapers to sell all their loot the moment they hit grade 5 meaning if they do sink all players get is a reapers flag which is useless to anyone not running reapers.
Fixes
3:Make reapers flags worth something!
Instead of the bonus % on reapers items sold going straight into the reapers piggy banks it should instead be directly attached to the flag.
Meaning they would need to lower their flag (losing their abilities) to cash out. This flag value would be shown to all other ships on wanted posters around the seas and could be sold to the tavern for gold aswell as experience to all 3 main factions.
other changes
1: No more allianced reapers!
2: I would go as far as reserving a ship position in each server (1/6 ships) for a g5 reaper to merge in.
3: only stolen loot provides reapers experience!
