Sea of Thieves is a lot of things to a lot of people. It speaks well of the game that pretty much everyone is very passionate about it. They either love it, or they play it for a very limited time, get bored (or griefed off a server multiple times), and then leave for less, shall we say, divided waters.
As a long time player, that division is both fun to watch and one of the most frustrating parts of the game, as one part of the community asks only for a bit more say in the kind of adventure they want to have, while the other half generally just responds with hostility towards that player telling them they should just get better at the game.
I should never have to get better at something I don't like doing to be able to enjoy the content of a game. As someone who loves the lore, the storytelling, the sailing, the missions, the random encounters that make every voyage just that little bit different, I will openly admit that the one thing I hate, not just in Sea of Thieves but on just about every platform, is forced PvP.
And no this isn't just a calling for PvE servers or anything like that. I am honestly saying this to give a bit of background for things later in the post. Bare with me please.
Sea of Thieves, in spite of it's rocky start and the glitches and quirks that still plague it to this day, actually gets a lot of things right. The voyages are fun for the casual player who doesn't grind them endlessly but instead uses them as a starting point or guide for the random things they are going to experience on the seas. The same is true for the Forts and Tall Tales. The game is meant to be about your story, not your endless grind.
That said, I feel that the one thing that Rare got wrong is the focus on PvP combat. Sea of Thieves is described as a Shared World Adventure Game, with the key word being Adventure. They want the players to come together and interact with one another. Unfortunately, that interaction far too often boils down to combat, which in turn creates a very toxic atmosphere for the game, both in the world and outside it, which actually has the opposite effect for a lot of players. Now I'm not saying take away PvP and that changes. No. What I do think, however, is that there should be other options available as well. PvP isn't just combat, it's any time a player finds themselves in direct competition with another player over a given objective. However, Rare has chosen to focus on encouraging players to fight one another with only a very few things, such as the half of the Throne Commendations and the Glitterbeard story arc, requiring peaceful interaction between multiple crews. And Glitterbeard isn't even a proper story arch, as it's not told in order, but presented randomly with the pieces scattered around the map almost haphazardly. Even so players are only encouraged to work together for the final goal only. In spite of the Emote packs, and things of the like, the Sea of Thieves developers focus on encouraging PvP combat rather than player interaction as a whole actively hurts the game, as the most common way to greet another ship on the sea is with a cannonball, which means that they are actually discouraging the very thing they wanted to encourage.
Sea of Thieves is a Shared World Adventure Game, not a Shared World Arena Game.
Rant Aside, lets get to the good parts.
Reducing Spawn Camping:
I have seen far to many people saying "Give us temporary immunity until we move." which would be great but does really nothing to solve the problem. For one thing that reduces combat down to who can pull the trigger faster and just encourages the camper to stand behind you making them harder to report.
I chose to look at this problem ( which actually is considered a problem by the Dev Team) from the point of view that it had to address the problem without actively hurting PvP combat (much) and it has to make sense within the lore of the world.
I came up with the following.
The Ferry is under attack by Ghost Ships. This is a random thing, and players can man the cannons there to help fend them off. Can they hurt you? No. I mean your dead and this is just a fun bit of background flavor that you can kill time with while you wait for the door. This leads to a story, a Tall Tale that actually takes place while your dead. It takes the form of an escape room basically with the ultimate goal being that you Light (or Relight) a Soul Flame which increases the power of the Ferry, allowing it to defend itself better and fend off the Ghost Ships.
In the world, respawning sends out a Keg like blast that does not effect the ship but will push other players away from your spawn point if they are standing to close and possibly stun them. On smaller ships this could have the effect of actually throwing the attacking player off the boat simply for standing to close.
The blast actually does no damage, only throwing the player, but gives the respawning character a small window to respond to their attackers, while encouraging attackers to keep their distance, reducing spawn camping.
There you go, an fairly elegant and simple solution that actually has a lore entry behind it to explain the change. Your Welcome.
A Death Log
In a game where players can kill one another from any distance where they are not able to see the name of their attacker, this would actually help players that are being harassed, be able to take action, such as reporting griefers, without having to rely on faulty memory, screen shots, a list that literally just puts everyone that's on the server into it, or simply never actually seeing the persons name. Being able to see who killed you would admittedly be a double edged sword, making it easier for a pirate to target another for a minor slight, but it would also give players another tool in the war against toxic players.
Races
Remember at the beginning when I pointed out that PvP is about more than just trying to kill one another all the time. Here is one example. Games such as Grand Theft Auto Online have proven that a race mode can work very well in an open world PvP game. Sea of Thieves has a wide variety of players, yet not all of them get a way to be able to shine on the seas. Racing on any of the ships would be an experience completely unique as the crews have to work together to be the fastest ship. This would likely stand out as an Arena mode, and would have rules in place put there by the pirates that run it, things like only certain curse balls being available, the removal of cannons, and the like. Am I saying that players couldn't find a way onto another ship to attack? Nope. We are pirates after all, just that they would have to think about different ways to do that.
Shopping in the Main Menus
I know that many players who have been around a long time pretty much already have everything. I'm not someone who has that kind of time and as such, I occasionally do a little shopping on my little sloop. I have nothing against being able to shop in world, but it can take a little bit to fully make up your mind, and being kicked off a server for being idle, even though you have been looking through the many clothing options trying to find the thing that best suits your pirate the whole time, only makes it take longer. Seriously, there is no real reason why I can't access the shops from a very basic interface before actually loading into a server. My character is already loaded, so being able to shop, change how I am dressed, my tattoos, hair style, color, tools, ect., is something I should be able to do, without taking up a slot on a server, or making my crew have to wait on me.
A Non-Combat community area in Adventure
Remember what I said about people not being encourages to interact with one another in a positive manor? Well, why not address that directly. You see the Arena already has this in the form of it's matchmaking lobby where the crews of each of the participating ships are placed in a single area and allowed to interact without danger to one another.
I propose a town like setting, likely run by the Bilge Rats, as they have had multiple hints that they go off somewhere beyond the available area in the game. The Merchants are another possible candidate as those supplies have to come from somewhere. This area is its own separate location with personal ships, no combat outside of a designated area, and an increased focus on things players can do together, such as actually forming their crew themselves by talking to players within the area, or even forming alliances. Again This IS NOT me suggesting a PvE mode for the game, but more of an area that, within the lore of the game, allows for more player interaction than the typical cannonball/sword to the face.
Would this area have money making opportunities? Maybe, but if so the payout wouldn't be very high. It would however go a long way towards helping settle the PvP/PvE debate, allowing players a bit more of a say in the flavor of story they want to be told/tell.
Personally, I envision this area as an Island hidden within the Shroud, one of many such pockets. Through some means, likely mystical, the Merchants/Bilge Rats can get to and from this island, which has now been opened to the general pirates of the Sea of Thieves. Having this area be Non-Combat focused similar to the arena waiting lobby allows it to be more social in nature, and exploration of the island can be encouraged with several secrets ( such as the ones hidden in Maiden Voyage) scattered throughout the island. And No...I don't care if you think this kind of thing can be abused, or if you think you will have less targets. I specifically said this is it's own server....which gets me to another point.
In Menu Server Swap
Yeah...I would rather not have to go all the way back to the title screen just to be able to change servers. If I'm that frustrated, I'm just as likely to quit the game as I am to log back into it. It's nice that you gave us the option to skip the opening animatic, but honestly, I would rather be able to save the steps. This is a very basic quality of life change that would be greatly appreciated.
And Finally.
Put Greater Effort Going Forward into Encouraging Positive Interaction
Just because this is Sea of Thieves, doesn't mean it has to be full of jerks. Yes, stealing is part of the game. Yes, player on player combat is part of the game. No, they aren't the only parts of the game. In another thread I literally saw a player tell another that in order to defend their several hours worth of loot they needed to get better at PvP. This is a purely disrespectful and even juvenile response. Not every player has the option to dedicate a large amount of time to this game. I myself and a parent and have a full time job with several real world obligations as well as other games I enjoy just as much as Sea of Thieves. I should not have to dedicate my limited play time to improving at something I do not enjoy and have little to no interest in actively engaging in just to enjoy the content that there is quite a bit more of and which I do actually enjoy enough to still be playing the game years later.
We have enough things in world to encourage combat. Literally everything that has been introduced into the game, with very few exceptions, has been done with the idea that players will fight to do that one thing. Perhaps, going forward Rare should be more open to looking at ways they can allow those people who do not enjoy the PvP aspect of their game to feel included, or even heard. Right now, the player is given the illusion of agency in choosing what kind of pirate they want to become. That is the dream. The sad truth about Sea of Thieves is that it really is a game where you are either predator or prey, the bully or the bullied, and no one really likes to lose. I'm not asking for a PvP server. I don't want one. What I do want, however, is more agency in choosing the kind of experience that I have. Perhaps tracking a players hostility, to allow more hostile pirates to be placed with similarly hostile pirates, social "rest" areas giving prey players a place where they can relax and have some respite, or goals voyages or tall tales that encourage players to interact with other crews rather than just shoot them for existing.
I know that my views are only one persons of literally thousands. This board is littered with suggestions, some good, some bad, from people just like me. I love this game, even if I think it's flawed, and I want it to be the best game that it can be. I ask only that people try to see the game through other peoples eyes, be they the victim, or the attacker. A game is played to have fun, which is the final goal of literally everyone on the server. Respect your fellow players, and think honestly about what your actions may be doing to their fun. We are Pirates, we are Thieves, but first we are Players, and People. Treat other players how you would want to be treated on the Sea.
May your sails be ever full.
-Kid
