GAME UPDATE: Solo Sloop Lobbies

  • This game was not intended to be a game that you can solo. Back in 2018 there was no option for a closed crew You could only play on a 2man sloop or 3-4man galleon. In the ensuing months they did end up adding a closed crew option because the community wanted the ability to be able to play the game without needing to fill up all the crew's spots before setting sail. Now back in the day there were only voyages and skeleton forts, and the skeleton forts were not ANYTHING like they are now. A solo could kill the skeleton forts in 30 minutes because the captain that spawned the key was just that, a normal skeleton captain (like the ashen key masters) with a little captain's hat on. You could complete the fort with little time spent back then, even as a solo player.

    Nowadays there's WAY MORE stuff to do. There's more world events, more trading companies, different voyages, chainshots, cursed cannonballs, when you shoot another ship with a cannon you can inflict different hole tiers, 1 2 & 3. There's a whole new ship type, the playerbase has gotten better at the game, there's emissaries now, a volcano part of the map, and so much more. Whole point being, the game has changed DRASTICALLY since 2018.

    Now with these changes, EVERYTHING that the game has to offer including all the world events, voyages, and even naval battles have all changed; and more importantly have all been balanced around the idea of having multiple people on a ship. Having 2 people on a sloop instead of just 1 is a GIGANTIC advantage. There a couple things you have to do when in a naval battle.

    (1) Turn the wheel
    (2) Raise / angle the sails
    (3) Repair / bail the ship
    (4) Cannon the enemy ship
    (5) Prevent the enemy ship from repairing (either by boarding or shooting blunderbombs / cursed cannonballs)
    (6) Defending the boat from board attempts

    Now while you CAN do all of that as a solo, it takes you thousands of hours of practice, patience, and failure in order to do it well and to execute it perfectly. But even with ALL THAT being said, you will NEVER be able to sink a 2man sloop, 3man brig, or 4man galleon who has the same skill level as you. The only way that you can win in a 1v2,3, or 4 is if the opposing crew is much less skilled than you, and even then it is still almost impossible to sink a decent crew because all they have to do is constantly bucket their ship to prevent it from sinking.

    Whole point being, it is EXTREMELY difficult to actually win a 1v2,3 or 4. And while you're still at a deficit when it comes to 2v3's and 2v4's, it gets much easier to win those fights because you can have someone go board the enemy ship and still have another player shooting them off the ladders and putting holes into their boat. In order to sink an enemy ship you have to do 2 things:

    (1) Put holes in them
    (2) Prevent them from repairing those holes

    However if you are solo slooping, you don't have the luxury of being able to just go board the enemy ship whenever you'd like. Because if you die, whether it be to a random cannonball, blunderbombs, someone boarding your ship, or you trying to go over and board their ship, if you die ONCE then the enemy ship can easily send someone over to your boat, anchor you, chainshot you, and attempt to spawncamp you while their crewmates repair their boat and patch up all 50 cannonballs that you just shot into their boat, leaving you back at stage 1.

    ARGUMENT: "I solo sloop all the time, and I am able to beat 1v4 galleon crews constantly. Most players in this game are pretty bad, these other players just need to get better."

    Now there are some arguments against a solo sloop lobby, and I'll try to list reasons against as many as I can. One of them being that obviously, not every single crew is going to be this good, most crews are really bad at the game, and if you've spent 1000's of hours playing SOT then you could easily kill them and sink them. However YOU can only do that because you've spent so much time practicing your cannon aim, listening for boarding sounds, knowing when you can leave holes in your boat and just bail occasionally. However someone who only has a couple hundred hours in the game won't be able to do all of the things that you can do. They're not going to be able to fend off a 1v4 against a galleon because they are relatively new players. So just because YOU can solo a sloop and 1v4 a galleon since you've spent thousands of hours in SOT, doesn't mean that EVERYONE can do it.

    ARGUMENT: "Rare doesn't want to separate the playerbase, everyone should be in the same lobbies with the same risks."

    This is probably one of the better points used against solo sloop lobbies. However Rare did make an exception to this rule when it came to xbox players. They gave xbox players the ability to opt out of PC lobbies because PC players had an unfair advantage. Enough people complained to Rare that PC had too much of a PvP advantage with mouse and keyboard, that Rare decided to give you the option to play in xbox only lobbies. This to me seems like the exact same reasoning for solo sloopers. 4man galleons have an INSANE advantage over a solo sloop. Now you might be thinking Well if we're going to add solo sloop only lobbies, why not add duo sloop only? Or trio brig only lobbies? Or even quad galleon only lobbies? And while yes, one BIG factor is advantages is the player gap of a solo slooper vs a quad galleon, it's not the only factor.

    Another factor is the fact that world events are not in ANY way balanced towards a solo sloop. I did the FoF with a galleon crew of mine, and counting the minutes we took to sail there, completing the fort, harpooning all the loot, sailing to the outpost, and selling everything, took us about 50 minutes (probably 35 minutes were spent at the fort). Now you might be able to be quicker if you get a closer outpost spawn to the fort (like sanctuary to hiddenspring keep then selling at reaper's) It was pretty well optimized for us to be able to sell in only 50 minutes. Now imagine trying to solo the FoF in the same amount of time, you can't do it. While there are streamers and youtubers and the occasional normal player who DOES do the fort, it can take you HOURS to complete the fort by yourself. Mainly because not only are you alone, but if you die no progress is being made on the fort while you're dead. I haven't even talked about other world events like Flameheart and more importantly, the skeleton fleets, but I digress. The main point I'm trying to make is that world events are not skewed to help out solo players, and they shouldn't be. If a world event was medium difficulty for a solo, then it would be EASY for a 4man galleon to accomplish.

    So while you could make the argument that Where does it stop? If we add solo sloop only lobbies then what's to stop Rare from making galleon only ones too?" And my main retort to that is because a SOLO has a huge disadvantage compared to a duo. Because the duo sloop can easily distribute all the work that needs to be done, as well as has the ability to go for board attempts. Whereas a solo has to do EVERYTHING themselves, and has a much higher risk when going for board attempts or doing world events compared to someone who has a crewmate. So there's no reason to add galleon only lobbies, because a 2v4 is still way more winnable than a 1v2.

    ARGUMENT: If we add solo sloop servers, then too many people will leave the normal servers to play on solo sloop, that the normal servers will have a DRASTIC decrease in players.

    I don't think that this will happen based on the fact that:

    (1) A galleon will ALWAYS have the ability to make more money than a solo sloop, meaning that most people will want to make more money / reputation so they will still be playing on galleons.

    (2) Most people have friends to play with, so they aren't just going to ALL head over to the solo sloop lobbies because of the aforementioned reasons, you can't make as much money as on a galleon or brig.

    (3) Most Pvpers won't leave to go play solo lobbies either, because a galleon will usually make WAY MORE money per minute than a solo sloop can. So they'll still play the normal servers, EVEN IF they're solo because you can get more loot from a galleon than a solo sloop.

    Obviously for the first week or so there will be a drastic decrease in the normal mode's playerbase. Because everyone will be trying out the new solo only lobbies. But I think that things will return to normal after that adjustment period. Now, onto the PROS for a solo lobby.

    ADVANTAGES:

    (1) Rare can make some world events & voyages easier on the solo only server, and balance it so that it's fair for solos.
    (2) There won't be a super unfair 1v4 fight, it will all be 1v1's.
    (3) It will allow new players to have a good first experience of the game. It will at least be better than a 1v4 against a galleon when they have NO IDEA what to do.
    (4) It gives people who don't always have their friends online to play with something that they can do in terms of PvE without worrying about getting rolled by a crew that's bigger than them.
    (5) Unlike some ideas like PvE only servers, this is more inclusive to parts of the community that weren't reached before, and it isn't destroying the core premise of the game which is risk/reward on your adventures.

    Anyways, those are my ideas for a solo sloop only mode. It would be like the xbox opt in option, where you can still play the normal adventure mode as a solo if you wish, but you also have the option of just playing in a solo only mode. I truly believe that this could be a good change for the game, and allow it to be more inclusive to the community while still giving the risk/reward that's in the normal mode.

    If you see anything that I argued incorrectly for or believe that there's a BIG argument that I missed against solo sloop lobbies, please comment it and I'll respond to it in the best way that I can.

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  • Wouldn't work out like people think when they suggest this.

    People are going to get run over in these servers far worse than they do now.

    As it is now there might be bigger crews but most of those crews are open crew and/or generally terrible at pvp.

    Solo servers will have a smaller population and skilled pvpers and skilled pve/pvpers are just gonna go on there and run the server over.

    If anything this is making a safer zone for the people that sink you already right now

    People think of it as being a "more fair fight" but really it's a super easy scenario 1vs1 for skilled pvpers as it removes all the random sword and blunder spam and multiple shots from cannons and all these random things that can take out even a skilled pvper vs randoms

    The spawn camping that will occur will be worse than ever on there too for the reasons above

    The absolute best thing that ever happened for solo sloopers is that this game got popular. The mass influx in activity filled servers with people that aren't skilled and aren't hostile. Best time to be a solo slooper is right now. Take that population back to how it used to be and you increase the chances of running into trouble like the old days and there will be nobody to hear you scream.

  • difficult to actually win a 1v2,3 or 4

    Ha...what is the % of this happening all the time. Or enough to even consider?

  • @kaijoi
    Not going to make a huge post against yours, just a thought:

    It will allow new players to have a good first experience of the game. It will at least be better than a 1v4 against a galleon when they have NO IDEA what to do.

    No, it will be new players' only experience of the game. Your idea is just PvE servers with strings attached. Sure, there's PvP, but you're still losing tons of unpredictability in player interactions. Plus, if world events are easier to complete, won't that make the sloop better at making money as well as safer? The sloop is faster in bad wind, for the most part, the sloop makes up for its slow clearing speed with fast bad wind speed.
    You want more safety and not lose money... sounds like PvE servers to me.
    You think that people won't flock to these servers if they were added? If a crew is ever 2 or less people, they will choose the safer server.

  • @kaijoi

    Aren't the experienced players going to dominate those servers though? I for one most definitely would join these at times I want a more chilled fighting night.

    From the current 1000h solos that currently play the game to PvPers that want to measure their individual skill against others?

  • @wolfmanbush

    People are going to get run over in these servers far worse than they do now.

    Solo servers will have a smaller population and skilled pvpers and skilled pve/pvpers are just gonna go on there and run the server over.

    The spawn camping that will occur will be worse than ever on there too for the reasons above

    You are absolutely right, there will definitely be people who come into the solo sloop area just to dominate. But I think that it's a good thing and is actually rewarding skilled players for being skilled. If I was starting the game I would much rather fight a sloop vs sloop and a 1v1, rather than a 1v4. So while you may be correct in saying that BIG DAWG PvPers will just come roll these solo sloop servers, I think it's better to have a solo sloop dominate a new player rather than have a full galleon crew to kill them.

    But that's assuming that there will be this MASSIVE influx of godlike solo sloopers that will flood the solo sloop servers. I don't think that there's going to be a gigantic wave of people coming into the servers for the reasons I mentioned above. The only reason why a good PvPer would solo sloop rather than 4man galleon is only because of a couple reasons.

    (1) Their friends aren't on, they're a morning person and their friends don't get on until the evening. But even then, if they're this good at PvP and super confident in their skills, then it would make more sense to play in the normal adventure servers where you have the option to steal more loot.

    (2) A lot of the solo sloopers play in a solo sloop because they like the thrill and difficulty that being a solo sloop brings. If you were to solo sloop in another lobby with other solo sloopers, that difficulty level that they love so much would go down, meaning that if they want to have a tough time fighting other ships, they would stay in the normal adventure servers.

    Now obviously some of them might just decide that there will be enough good solo sloopers that the competition will be just as fierce as if they played a normal adventure mode, but it's also possible that they won't. I'm not sure, your way is just as likely to work as my thinking. So we would have to see if it worked, so it's very possible that I'm wrong and there will just be too many godlike solo sloopers that flood the servers. But I don't think that there are enough good PvP solo sloopers compared to the solo PvErs. I think it'll be like normal adventure is now, out of the 6 ships (on average) there will be only 1 PvP ship, and the other 5 will just mosey about doing missions.

    The absolute best thing that ever happened for solo sloopers is that this game got popular. The mass influx in activity filled servers with people that aren't skilled and aren't hostile. Best time to be a solo slooper is right now. Take that population back to how it used to be and you increase the chances of running into trouble like the old days and there will be nobody to hear you scream.

    That definitely is a big risk, and if you're correct in saying that tens of thousands of people will flood to these solo sloop servers then that would be very bad for the game. But the way I see it is that most people will still be convinced to stay in the normal servers because of what I said above. You can get more loot as a galleon or brig rather than a solo, and you can play with friends (which I think most people have) in the official servers rather than the solo sloop ones.

  • @burnbacon

    Ha...what is the % of this happening all the time. Or enough to even consider?

    Of getting into fights of 1v2, 1v3, or 1v4? Or the demand for solo sloop servers? As for the demand for solo sloop servers, I don't think that there is a HUGE demand for it, mainly because most people don't play as a solo sloop. So maybe it would be worthless to add because there isn't a gigantic playerbase who only solo sloops. But I think that it works to its advantage. Sure, there will be less players playing the solo sloop version than the adventure mode, but that is a good thing because it allows you to maintain similar pop in adventure mode throughout the update. I find it would be useful to reach out to the population of people who enjoy solo slooping as well as new players who want a fairer fight.

    Now obviously if there isn't a demand for this to be a thing then there's no reason to add it into the game. Maybe if there is a gigantic demand for it one day then I think this would be a good additon.

  • @grumpyw01f

    To be fair, the OP didn't really list 'safer' as one of the goals.

  • @kaijoi

    2 main pvpers will take interest in these servers.

    Pvpers that wanna king of the hill the server either for content or just for fun. This will become a thing and it'll make solo servers worse for solo sloopers than the servers now.

    Also pve solo sloopers will alliance a lot to cheese the solo servers and taking out these alliances will become a popular hunt

    well rounded pve/pvpers that have thrived in the harshest environment and are very capable of taking out solo sloop servers more often than not. If someone only cares about gold/commendations there is no reason to not hop over into easy mode and run the server over.

    Enough will go over to make these servers very unpleasant for people that think they are getting a more fair environment

  • @grumpyw01f

    . Plus, if world events are easier to complete, won't that make the sloop better at making money as well as safer? T

    It wouldn't be INSANELY easy, just skewed down a little. Like when you're doing skeleton fleets instead of there being 2 galleons that spawn on you, it just spawns 1 at a time or something like that. So that it's not TOO quick to complete, just easier. Same with the FoF, make the skeletons have less health or something, have 6 waves till boss instead of 9. Things like that. Don't make it OVERPOWERED to the point where solo slooping makes more money than 4man galleons, just make it little easier to do.

    The sloop is faster in bad wind, for the most part, the sloop makes up for its slow clearing speed with fast bad wind speed.

    A competent 4man galleon is not going to get sunk by a solo sloop just because the sloop can turn a little faster. In order to win against a good crew as a solo sloop, you basically need 6 sleep balls, 3 peaceballs, and 5 ballastballs to force them to sink. Other than that you are not going to be able to sink a good 4man galleon crew solo. Now if they SUCK and are way worse than you, then you should be able to easily sink them because they're bad and don't bail or repair their boat. They also miss cannonshots, a good galleon crew is going to chainshot your mast and force you to stay still while they broadside your boat. So while YES, the sloop does have certain advantages that the galleon and brig don't have, it's not big enough to make up the 2-3 player gap.

    You think that people won't flock to these servers if they were added? If a crew is ever 2 or less people, they will choose the safer server.

    According to @cotu42, @wolfmanbush and @burnbacon the exact opposite would happen. There either wouldn't be enough people to warrant even making this update a thing, or there would be SO MANY godlike solo sloopers in these servers that it would actually make the game harder for PvErs to do voyages. Secondly, this is a solo sloop only server, not a sloop only server. There can only be 1 person per ship. And like I said in my above paragraph, it is crucial that they make it so solo sloopers can't make more money than 4man galleons. Sure the world events would be easier to complete, but not at the cost of you being able to make more money than a 4man galleon.

    So the HOPE is that you can do the solo sloop server and the world events will be slightly easier, but the tradeoff is that you won't be able to play with your friends (which is a big downside for some) and you won't be able to make as much money as you normally could by either stealing loot on the main server, or going on a brig/galleon and PvEing more loot than you can on a solo. So while yes, because it is a SOLO only server you are preventing people from getting rolled up on by a 4man galleon, I think it balances out because it would be more fair for solo sloopers who almost never have a chance in the main adventure mode anyways.

  • @cotu42

    Aren't the experienced players going to dominate those servers though? I for one most definitely would join these at times I want a more chilled fighting night.

    Like @wolfmanbush said, there will definitely be godlike solo sloop players who will dominate these servers. But I for one would rather fight a 1v1 solo sloop battle than a 1v4 vs a dominate galleon. Like I told him, on average in a lobby with 6 ships, only 1 ship will be a PvP ship and the other 5 will be happy to just mosey around doing voyages. So in the normal servers there's also the problem of 1 dominate ship rolling everybody on the server. If anything it is actually worse to have a 4man galleon crew run a server than a 1man sloop. So I don't think the fact that just because some good solo players will come into the server overtakes the pros that adding a server like this would provide.

    Now again, it is possible that there will just be too many godlike solo sloopers who will join these servers making it a pvp infested gamemode, but I personally don't think that there are enough good solo sloopers in the game to be fearful of that. I would hope that it would maintain the same % as adventure is right now. 1/6 ships are PvPrs, and the other 5/6 are PvErs.

  • @kaijoi said in GAME UPDATE: Solo Sloop Lobbies:

    @cotu42

    Aren't the experienced players going to dominate those servers though? I for one most definitely would join these at times I want a more chilled fighting night.

    Like @wolfmanbush said, there will definitely be godlike solo sloop players who will dominate these servers. But I for one would rather fight a 1v1 solo sloop battle than a 1v4 vs a dominate galleon. Like I told him, on average in a lobby with 6 ships, only 1 ship will be a PvP ship and the other 5 will be happy to just mosey around doing voyages. So in the normal servers there's also the problem of 1 dominate ship rolling everybody on the server. If anything it is actually worse to have a 4man galleon crew run a server than a 1man sloop. So I don't think the fact that just because some good solo players will come into the server overtakes the pros that adding a server like this would provide.

    Now again, it is possible that there will just be too many godlike solo sloopers who will join these servers making it a pvp infested gamemode, but I personally don't think that there are enough good solo sloopers in the game to be fearful of that. I would hope that it would maintain the same % as adventure is right now. 1/6 ships are PvPrs, and the other 5/6 are PvErs.

    You don't have to be god like to wipe a solo server

    well rounded pve/pvper with a lot of experience in hard mode will handle easy mode just fine

  • @kaijoi

    This is a well thought out and construtive post but i see 3 issues/flaws here.

    1. You correctly acknowledge that The devs never intended to play solo as well as splitting xbox and pc players. Both of these where consession made to the playerbase after much diliberation hence this would happen only if the majority of the playerbase agrees which as far as we know as of now is only a small minority. Most players don't solo sloop and the majority of those that due accept it as is. Solo is Hardmode meant for only the most experienced pirates.

    2. World Events and encounters already scale to ship size you can still solo many events in the same time or even less except for Ashen Winds since they removed the ability to insta kill the boss with kegs. Other then that it really not hard to solo events other then the PvP aspect. Death however is the greatest penalty with getting stuck on geometry with out bombs being the second. This however is a core issue with the game and can't be solved with sepreate servers.

    3. The inclusion of CCBs and Ghost Balls litterally removes the need to board a ship to get a sink. Some well placed wraith shots along with ballastball and a jig/weary ball would sink even the best galleon crew. So i take issue with the skill debate not to mention all the random encounters like karen and such that completly shift to luck. The biggest issue with larger crews is boarders a solo sloop. That and random death or getting knock off ship but thats just a dangerous in a pvp encounter with a Skelly ship as it would with a Player ship. The only difference are boarders. If you can prevent the boarding of your ship then your good to go. I don't care how good the enemys PvP skills are if they cant get on your ship skills mean nothing.

    I would agree that there should be a way to get CCbs more consistantly which is why i advocate for Skelly fleets awarding CCB creates with more CCb given to Sloop as well as more wriath balls given to sloop upon compltion of Flameheart. These are Game Changers for solo sloops.

    "The Lost of Man Power can easily be replaced by an Increase in Firepower" The Sphinx (Mystery Men)

  • @enf0rcer

    Most players don't solo sloop and the majority of those that due accept it as is

    True, sucks that it won't be added. Rare was hardset on making this game as accepting to new players as possible, then they go and add cannonball, plank, banana, and storage crates that are buyable. So many one day they'll be less harsh on keeping the playerbase together.

    The inclusion of CCBs and Ghost Balls litterally removes the need to board a ship to get a sink. Some well placed wraith shots along with ballastball and a jig/weary ball would sink even the best galleon crew.

    You're right. I'm not saying that it's impossible to win against a 1v4, but you have to be pretty good with your cursed cannonball shots. You also have to hope that they themselves don't just knock you off of cannons in a 1v3 cannon fight. You can win, but it is WAY harder as a solo than others.

    But you're right, they probably won't add this into the game because not enough people want it.

  • @kaijoi said in GAME UPDATE: Solo Sloop Lobbies:

    @enf0rcer

    Most players don't solo sloop and the majority of those that due accept it as is

    True, sucks that it won't be added. Rare was hardset on making this game as accepting to new players as possible, then they go and add cannonball, plank, banana, and storage crates that are buyable. So many one day they'll be less harsh on keeping the playerbase together.

    The abilty to buy resources has no real impact on new player. Gold is stupid easy to make even as a solo and resoures are stupidly easy to find and obtain along with storage creates which you can find in every skelly ship, and almost any ghost ship or random island. Plus the basic supplies offer no real advantage at all in 15 min I normally obtain more food and wood then I will use for an entire session cannon balls, CCbs,CS, GS are the only resource you need to worry about on any ship. Out of those you can only buy cannonballs which are A) Cheap B)Increably easy to find just harpoon barrels in the water or take a supply create to a fort. In 5 to 10 min you can get 100 cannonballs.

    Bannas are trash food for combat so not even worth buying. Their best used for feeding pigs which you don't quest for untill lvl 10 merchants or to quickly complete random fruit create deliveries which is only good for the commendation or achievement.

    The inclusion of CCBs and Ghost Balls litterally removes the need to board a ship to get a sink. Some well placed wraith shots along with ballastball and a jig/weary ball would sink even the best galleon crew.

    You're right. I'm not saying that it's impossible to win against a 1v4, but you have to be pretty good with your cursed cannonball shots. You also have to hope that they themselves don't just knock you off of cannons in a 1v3 cannon fight. You can win, but it is WAY harder as a solo than others.

    Its only a 1 in 3 cannon fight only if you go broadside as a sloop you can easily stay in a Galleon blind side where they can't hit you but you can hit them. It really depends on the situation and environment but the sloop generaly has the advantage. If they manage to kill you or knock you off its generally more due to luck then skill and is unfortunate but thats just as likely to happen with a solo server as well as it is with a skelly ship the only difference agian would be the boarding as most solo sloops wont board unless they have to and would only happen in a stale mate.

    Im saying the Game in General is harder reguardless of ship size as the game itself as you pointed out was never meant to be played solo and theres no point for Rare to make a whole gametype for a minority of the playerbase. They did that for Arena an look what happened with that mess.

    But you're right, they probably won't add this into the game because not enough people want it.

    Just like most things in this game they will only add if the majority ask for it. But good job advocating for your position i just gave you a few things to think about.

  • +1
    T'would be nice, not being forced to PvP 1v3 or 1v4 each bloody time

  • @kaijoi a dit dans GAME UPDATE: Solo Sloop Lobbies :

    Another factor is the fact that world events are not in ANY way balanced towards a solo sloop.

    You can do any World event solo quite easily tho. If you know what you're doing it doesn't even take that long. Spam the Firebombs to clear the waves, stack the kegs to clear the boss.

    The only thing that has ever stopped a competent solo pve player is the pvp threat.

    I don't think that this would hurt the game if it were implemented. That being said I'm not convince that it would do a lot to help it either. ^^

  • @grog-minto

    You can do any World event solo quite easily tho.

    Time yourself sailing to FoF, killing all the waves and bosses. Digging up all the x marks the spot quests, moving the loot from the vault to your boat, and then sailing to an outpost and selling everything. Once you've done all that SOLO, tell me the time it took you to do so. If you can beat 50 minutes (The time it took my galleon crew to do all that, or at least MATCH it somewhat) Then you'd have a point.

    Obviously if you know what you're doing then it isn't as hard to do a world event compared to when you are new. However world events don't scale in difficulty like tall tales do. Meaning that it takes you WAY longer do the forts compared to the time it takes a galleon to do an FoF.

    The only thing that has ever stopped a competent solo pve player is the pvp threat.

    Again, not saying that world events are impossible for solo sloopers to do. But the PvP threat is absolutely a factor when doing world events as that's the POINT of doing world events, the risk. World events and PvP go hand in hand, because that's what the developers wanted. Sure, a solo sloop MIGHT be able to kill a 4man galleon, especially if they have fort control, but just because you CAN do it, doesn't mean that we shouldn't add this.

    I don't think that this would hurt the game if it were implemented. That being said I'm not convince that it would do a lot to help it either. ^^

    I mean maybe. Some people have pointed out that instead of solo sloopers getting rolled by 4man galleon crews, they would instead just get rolled by other top tier solo sloopers. I still think that it would be better to get rolled in even ground (1v1) than to get rolled in a 1v4, but maybe it wouldn't matter. It would fully be based on how many people join the solo sloop lobbies. Right now in the current adventure mode, I'd say that on average there are 5 PvE ships on a server and only 1 PvP ship. Meaning that it is uncommon for you to even encounter someone else while you're doing your voyage. If solo sloop lobbies had the same balance of players, (1 pvp ship and 5 PvE) then the game would be just as balanced as the normal lobbies.

    However people also pointed out that not enough people want this idea to be implimented, and so the developers don't want to further split the playerbase by adding solo sloop lobbies. So this idea will never be added until the community says that it's what they want.

  • @omahae said in GAME UPDATE: Solo Sloop Lobbies:

    +1
    T'would be nice, not being forced to PvP 1v3 or 1v4 each bloody time

    OR you could keep an eye on the horizon and flee from larger boats. you don't need a special game mode to not get out numbered, just a little practice and diligence.

    OK OK that wasn't 100% honest. there will always be times when another ship gets the drop on you, but the larger the ship the harder it will be for them to sneak up on you.

  • This guy 😂

  • I get bullied by literally everyone I play with because I'm deaf and everyone screeches into potato microphones which can't be translated into text or understood by anyone anyways.

    if rare cared about accessibility they would add solo lobbies because they know their player base is full of toxic, griefing gatekeepers who don't enjoy sharing fun. They simply want to ruin the fun of others in open lobbies, especially their crewmates. Sea of thieves? nah, sea of incels maybe

  • i wish we had downvoting or a dislike button for threads/comments

  • @kaijoi said in GAME UPDATE: Solo Sloop Lobbies:

    This game was not intended to be a game that you can solo. Back in 2018 there was no option for a closed crew You could only play on a 2man sloop or 3-4man galleon.

    WHY do I keep seeing people repeat this nonsense. You 100% could play solo in a closed crew on a sloop when the game launched in 2018. I just came back to the game for the first time since 2018 and it was the same as it was then. I didn't even notice anything different aside from clicking on adventure mode first.

  • @theornerybear actually you couldn't. queuing as a closed crew wasn't added till 1.07 which was about 6 weeks in irrc

    https://www.seaofthieves.com/community/forums/topic/58929/patch-notes-discussion-1-0-7/1

    here are some patch notes for you

  • @captain-coel said in GAME UPDATE: Solo Sloop Lobbies:

    @theornerybear actually you couldn't. queuing as a closed crew wasn't added till 1.07 which was about 6 weeks in irrc

    https://www.seaofthieves.com/community/forums/topic/58929/patch-notes-discussion-1-0-7/1

    here are some patch notes for you

    That doesn't make sense to me. I played day one, and never had a random player join me as a solo sloop, was there a way to disable randoms from joining? In fact until coming back recently, I'd only ever played with my single friend if not solo.

    EDIT: I looked closer back at those patch notes, YES you could solo sloop before 1.0.7

    If you look under the description of closed crew it says "This option replaces the 3 player Galleon and Solo Sloop options in the Main Menu."

    So I'm not crazy there was an option in the main menu for solo sloop. Now I remember you just picked how many people you wanted to play with, and if you picked 1 player it stuck you on a sloop solo.

  • I disagree strongly with the idea of adding solo only lobbies. I think they should however just scrap their idea of not wanting to encourage solo play and just add a solo ship already, along with the ability to change ship sizes at outposts without server hopping.

    It's perfectly possible for someone to play solo sloop effectively, the main issue with it is that a sloop with 2 players is always better off than a sloop with 1, and Open Crew is more often than not more of a handicap than just playing by yourself.

    Alternatively revamping the way Open Crew works (Filters, player rankings, etc) would solve this problem.

  • @theornerybear

    I don't know when you started playing the game, but there used to NOT be closed crew / open crew options, there was only an open crew option. It wasn't possible to solo sloop because the game would always try to get you a teammate. So I'm not sure what you mean by:

    You 100% could play solo in a closed crew on a sloop when the game launched in 2018

    Because that is wrong.

  • @shell2k6

    same

  • @kaijoi said in GAME UPDATE: Solo Sloop Lobbies:

    @theornerybear

    I don't know when you started playing the game, but there used to NOT be closed crew / open crew options, there was only an open crew option. It wasn't possible to solo sloop because the game would always try to get you a teammate. So I'm not sure what you mean by:

    You 100% could play solo in a closed crew on a sloop when the game launched in 2018

    Because that is wrong.

    Nah it's not wrong, you could 100% solo sloop. I played day of launch and I have the day one patch to prove it. I never played with a random at launch, and there was an option to pick 1 player sloop. You can find articles from before launch and the week of launch talking about soloing a sloop. Yes you are correct there was no open/closed crew option, but you could solo sloop. I only played solo or with my friend on a sloop at launch in march 2018.

  • @theornerybear

    Was it a glitch or something? If it was a glitch then that's cool, but 99% of the playerbase had no idea that it was a thing. Was it possible to do so on galleon as well, or just sloop?

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