@cotu42 It's not out of bounds, though. OOB implies an area that a player doesn't have access to, such as GM island on World of Warcraft to name one. The red sea can be freely sailed into, and even has a tall tale tied to it, hardly out of bounds.
Yes. I am in favor of allowing players to choose how they play the game, however that may be. A situation where Rare implements something that directly conflicts with that potential choice is limiting agency, which I am vehemently against. Chasers have the choice to chase or they don't, and the players being chased have the choice to fight or run.
I never said spawn camping took away agency. Actually I am all for it, as you can gather supplies, protect my crew while they're selling etc. I did however say that it can be annoying to deal with, and that it can ruin someone's session. Let's not put words in my mouth, yeah?
I understand sportsmanship perfectly fine. What you seem to not understand is that no one is obligated to act in that manner. Why is it fine for you to waste someone else's time, but not okay for them to turn around and do the same to you? The entire concept of "good sportsmanship" really falls short in this particular game. Any other game, I would probably agree, but this is sea of thieves, a pirate game, where you can choose your own adventures, and where attempting to/actually stealing treasure is a core game loop, and yet one crew suffering a monumental loss of loot at the hands of another still "causes harm and misfortune" on that crew. So again, if you waste someone else's time, they're more than in the right to do the same to you if they wish. Of course there's no in game benefit for those being chased, and electing to dump their loot. Then again, there's no benefit either way, other than for the chasing crew. So it's a lose lose for the players being chased.
Also touching on the 'kid with the ball' argument, and much like fleeing ship's with loot, the kid is in no way obligated to share their ball with the other kids, if they do not wish to. The other kids on the playground can go find another ball to play with, just like ships can go find someone else to steal from.
You're right, physically sinking a ship was a bad analogy. However in the case of a fleeing ship, it still stands that if you couldn't catch them, you don't deserve whatever they have on board.
Exactly what double standards do I have? I think that it's pretty clear that I am all for player agency/choice to do/play in however/whatever manner they choose. I believe that any play style (PvP, PvE, Passive, Aggressive, Alliance server, PvP server, red sea dumping, etc) are all valid ways to play the game, despite people's beliefs on those topics. I took it personally you say? Maybe that's partially correct, as I'm personally tired of people whining about this topic. As someone who's been a PvP player since the infancy of this game, I've learned various ways and methods to sink stationary, incoming, or fleeing ships, and I rarely have an issue catching them, be it stealth, or brute force. If I can't catch someone, I don't complain about it on the forums, I move on and find someone else to sink and steal from.
If anything "says a lot" about someone, it's that you fundamentally do not understand the core nature of the game, and that's no one's problem but your own, and you need to stop trying to tell others that they're poor sports for playing in a manner you do not agree with.
And if "it's just a game," that applies to the ones mad about this as well. Clearly the ones that run are content with their scenario and don't think twice about it. So brush off your loss, and move on.