@valor-omega said in Red Sea: Loot Despawning:
@cotu42 Yeah, let's knock off this "pOoR sPoRtSmAnShIp" whiny rabble. It's a pirate game. Pirates don't play or fight fair. People only think it's bad sportsmanship because they lost. PvP players are happy ruining other people's sessions because "that's how the game is intended to be played" but as soon as someone does something that they don't like, they whine about it.
Double standards sure are hilarious.
And this is coming from someone who primarily is PvP. I'm sick of people saying that one thing is or isn't okay to do in a sandbox game.
Pirates don't play or fight fair, yet we are people playing the game and the code of conduct made by Rare has stated that we are to be good sports. Just because you are trying to win in a game does not make you a bad sport even if that means someone else loses. This is something that people do not seem to understand. When two fighters enter a ring or when two teams meet on the football field, the fact that one side tries to win and the other tries to prevent it doesn't make it bad sportsmanship conduct. Deliberately breaking someone's arm even if it results in a disqualification in a fighting match just to ensure the other loses as well and cannot compete any longer is bad sportsmanship. Deliberately destroying the ball in order to ensure the match ends is bad sportsmanship, there is a reason why when the ball goes out of bounds it is returned into the field usually under control of the opponents. People can use the premise of this being a pirate game to support their claims, but don't forget it is a game! It doesn't mean people cannot be bad sports.
The act of red sea despawning loot is bad sportsmanship due to the fact that nothing is gained by those that "win" other than the knowledge that they provided a negative reaction within their opponents. You may elaborate exactly what benefit you gain from red sea dumping the loot over:
- Scuttling, will result in the opponents getting the loot.
- Dumping the loot overboard while sailing away, can be countered by either stopping chase to pick it up, harpooning the loot onboard, dropping a rowboat and having someone pick it up. It provides options to your opponents.
- Drive by selling the loot, the opponents do not get their hands on the loot and lose. The ones fleeing gain the benefit of selling the loot.
- Loading the loot in a row boat and using your ship as a diversion, the opponents do not get their hands on the loot and lose. The ones fleeing gain the benefit of selling the loot.
- Hiding the loot on the island while you run away, the opponents lose track of the treasure or can find it. The ones hiding it can return for it later and still sell it.
- Grabbing the shroudbreaker and going to the shores of gold, the opponents cannot follow and the ones fleeing are able to move out of the shroud to gain distance or have their opponents give up entirely.
All these other options also result in a loss and win condition, yet they keep their ability to make choices and there are mechanics in place to counter act the actions done here or they are rewarded with the treasure based on who wins. None of the above are aspects that I have called bad sportsmanship and just because you lose does not make it bad sportsmanship conduct. If the sole intent of an action is to cause a negative response in your opponent than you are being a bad sport. Whether you PvP purely to make people feel bad or whether you Red Sea dump loot to make people feel bad. If a tactic creates a lose/lose situation each and every time, that is an issue that should be addressed.
Then lets go into the double standard, where is the choice that can be made by the opponents when someone enters the red sea?
If you are being spawn camped you can choose to continue trying to fight and win your ship back or you can scuttle the ship and admit defeat?
If you are being chased you can do an array of actions, from using cannons on land, kegs in the water, boarding, throwing loot overboard, drive by selling, etc.
Unlike the red sea despawning, none of these take away the agency of the opponents with the sole intent to create a negative experience for others. I am not stating that people that PVP cannot be bad sports and while some people might not like PvP or losing, it is a part of the game and usually has benefits of doing it; from securing an area, gaining additional supplies or getting treasure. There are tangible rewards within the game that reward this behavior. Additionally there is always a comeback possible if your ship isn't lost, trust me I am a stubborn solo captain that engages in battles all the time. You can still fight and try to secure a win or you can choose defeat the choice is on the person on the receiving end of the short end of the stick. There is no such choice to be made when someone sails into the red sea or any tangible reward that is associated with the action, as everyone is stating the one chasing is receiving the short end.
I have stated if people want to act in a bad sportsmanship fashion, it is impossible to stop them. However that does not mean that Rare should not create mechanics to minimize the impact it has. They created the scuttle mechanic exactly for that reason, why not have the loot be obtainable after a ship sinks regardless of how it sinks? If there are tactics used for bad sportsmanship conduct, why not have Rare hammer out some ways to minimize its impact on the community and the seas?