Another Request About PvE Only Servers

  • A probably oft hated request, but I don't understand why Rare continues to withhold private or PvE servers for those who just want to play without dealing with toxic crews. I've been away for a while and recently returned to the game because some friends were interested in the PvE activies. For the first time since I ever started playing, I was excited to have a full galleon crew that wanted to do the Tall Tales and sail around goofing off. Previously, I've only solo slooped or at best had a second mate for brief stints. While I know there are private servers for streamers, this isn't really a solution as none of my friends want to hunt ancient treasure that's worth less than a barrel with one banana. It's basically just a demo to friends if they can't spend gold on floofy pirate shirts.

    Their first experience in the game was being attacked by another crew that made fun of them for being new, goaded as they repeatedly spawn killed them, and justified it as "teaching new players that you deserve to lose if you suck". When I messaged them directly about harassing my friends, the other crew claimed they did it "because they [my friends] looked like boring pirates". This has been their experience with every crew that has approached; pure toxicity. What little interest of theirs that remains is clear that it's only because I want so badly for them to play, and I feel horrible subjecting them to that abuse.

    So I now return to being a solo sloop, whose friends think this game isn't worth playing. I'd thought the toxicity would have died down by now, but even as a solo sloop that's just fishing, I've only had a single ship approach that didn't immediately try to fight me out of several dozen encounters. I've been forced to return to my old play style that any ship I can see has to be dealt with because I will be attacked if I stop at an island. Each of those fights has ended in hateful messages and childish insults regardless of who's boat went under. Basically, those encounters aren't... fun.

    To head off the common excuse that my friends or I just need to "get gud" if we want to enjoy the game, this is flat out wrong and a horrible defense if it's Rare's actual belief. I've played since launch and hit pirate legends around the time Tall Tales came out. I made my fortune running chickens along the Ancient Isles. I know that even when the sea was shallow in content, it was still fun without PvP. The game now has a plethora of activities and threats that don't involve other crews so the game can absolutely survive without it. If Rare truly believes that the game isn't fun without the threat of attack, turn up the aggression on skeleton ships.

    Certain events and factions should absolutely be restricted to public servers only. I'll even admit that one of my favorite experiences I had was teaming up with several other crews to fight Megan back during the Hungering Deep event. The Reaper's Bones, Bilge Rat Adventures, and maybe even Emissaries make sense to leave on public servers as most of their content revolves around dealing with other crews. Rare can enable private servers with progression without removing all incentives for players to choose a public server instead. But that's exactly what it should be, a choice.

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  • In before lock:

    They know if they make them the game will die because a lot of people will play offline and the PVP squad won't find anymore victims...

  • I've sailed thousands of hours and battled hundreds of crews. Occasionally you get the people going hard with the slurs and stuff like that but very often all people do is spam the in game chat options or it's the 17-20something person with a bunch of cringey passive aggressive angst. Typically not anything past something I'd simply label as unpleasant. Toxicity is greatly exaggerated by people that don't want to sink.

    Mute people and try again. All of us sink at times it's not a big deal.

  • @pithyrumble
    I don't think this is true.

    The most common excuse from PvP players for why the servers should stay PvP is that they enjoy the "thrill of the fight itself" or the "threat of attack". They'll just stay PvP. I find those who intentionally prey on newer or less skilled players are often crews that defend their toxicity by claiming "it's the game" and "they had to deal with it too". Those players would probably just opt into private servers as well.

    Leave some factions and events on public servers and there will be enough of "runners" for the "chasers" to hunt.

  • This is one of the times where get good is true and im not saying that to troll or to be rude this game is skill based getting better at this game is a requirement

    You cant buy a game focused around things you dislike then buy it and then expect rare to change it

    Alot of people bought sea of thieves for what it is

    You cant expect rare to change the entire premise of the game because you are one of the few who dislike it

    Pvepvp is as much a playstyle as playing pve or pvp seperately

    Sometimes you just got to admit you bought a game you dont enjoy and move on

    I've done this mistake i bought warcraft 3 reforged and that is living proof that changing fundemental core elements of a game can actually kill it as many things that made the classic great has been altered changed or outright removed

    Arena was a mistake and adding a pve mode will be a mistake i just hope they learnt the consequences through arena

    And using peoples behaivor as an excuse to add a pve mode is unthinkable there are risks of playing an online video game these are the risks and it is up to you to report people for bad behaivor

  • @wayward-koyote said:

    but I don't understand

    Exactly.

  • @jollyolsteamed
    So, I expected comments like this hence the preemptive dispute. But what exactly does the game lose by offering players more options? I've not advocated for removing pvevp, but taking an already existing mode (private servers) and making it applicable to more people. All you've really done is said you disagree but not really answered why beyond that you've not liked another game in the past.

    This section of the forum is specifically for Feedback and Suggestions, so I fail to see why you think we shouldn't post things we think would improve the game.

    I'm genuinely asking for discussion.

  • @wayward-koyote said in Another Request About PvE Only Servers:

    @jollyolsteamed
    So, I expected comments like this hence the preemptive dispute. But what exactly does the game lose by offering players more options? I've not advocated for removing pvevp, but taking an already existing mode (private servers) and making it applicable to more people. All you've really done is said you disagree but not really answered why beyond that you've not liked another game in the past.

    This section of the forum is specifically for Feedback and Suggestions, so I fail to see why you think we shouldn't post things we think would improve the game.

    I'm genuinely asking for discussion.

    And i am genuienly offering you one (until this post gets locked and you are redirected to the pve megathread as per forum rules)

    Adding seperate modes defeats the purpose of having a pvepvp world why choose both when you can do the one you enjoy most (i felt the exact same way about arena)

    And more options doesn't mean better arena is living proof of that as arena ended up being a waste of resources

    My answer in my original post was this: you bought a game that revolves around both not one "or" the other as pvepvp is a playstyle just like pvp and pve and pvp is the natural outcome that is expected to happen just as likely as pve is and that is something "you" as a consumer should have been prepared for

    just like the risks of running into bad people who insult you this is a calculated risk of online video gaming (naturally you should report these people and i encourage you to do so)

    but there are certain things you should figure out before you buy something (is the genre to my interests? do i mind the risk of pvp? do i like sailing? etc etc)

    right now you buying this game is the equivilent of me saying "ugh i hate milk but im buying it anyway and then im going to tell them to change the product" and this doesn't make any sense because you would then ask the company to change the fundemental core elements of the product you bought knowing what it contains

    You aren't just talking about options you are talking about changing the fundemental core elements of what this game was and is and this is not something someone should just change because you weren't fully prepared for what this game offers you changing this is a risk it isn't lightly changed

    but yes i disagree with having a pve mode and yes this is a feedback and suggestion forum and you are more than welcome to post ideas that you think might improve the game but next time be prepared for the "feedback" part of the forum it is also a fundemental element of this site (criticism is also feedback) and that is what i gave you criticism my feedback

  • @jollyolsteamed

    First off, thank you for the more in depth reply. Also, I apologize if this is better served posted in the PvE thread specifically.

    We do disagree on your assertion about me just buying a game I dislike. I genuinely enjoy the game; enough to grind out Pirate Legend pre-Emissary. I've also played long enough to know how many interactions end toxic and am finding this the singular obstacle to getting friends to play.

    I'm also not advocating for the removal of PvEvP or the outright replacement of it. Plenty of other games have proven that not everyone will pick it exclusively. Besides that, leaving some content exclusive to PvEvP will provide incentive for players to still engage with that mode.

    At this point, the game revolves around more than just player interaction. Arguably, since Tall Tales the game has had a solid PvE through-line designed to be enjoyable without needing other crews to engage with you. The final part of Shores of Gold isolates you from other players specifically so you can focus on a more fleshed out PvE experience. This isn't a fundamental change, but something that already exists in the game.

    I honestly can't think of a single online game short of MMO's that doesn't include at least some form of solo/private play. Even multiplayer exclusive games like CounterStrike and Overwatch include bot modes specifically for players who are not skilled enough to play against live people. The game has enough AI controlled enemies already to support this, so it does not require the development of new systems. The only thing it would require is some adjustment of the already existing code that restricts progression on private streaming servers.

    Once again, thank you for taking the time to discuss.

  • @wayward-koyote said in Another Request About PvE Only Servers:

    @jollyolsteamed

    First off, thank you for the more in depth reply. Also, I apologize if this is better served posted in the PvE thread specifically.

    We do disagree on your assertion about me just buying a game I dislike. I genuinely enjoy the game; enough to grind out Pirate Legend pre-Emissary. I've also played long enough to know how many interactions end toxic and am finding this the singular obstacle to getting friends to play.

    I'm also not advocating for the removal of PvEvP or the outright replacement of it. Plenty of other games have proven that not everyone will pick it exclusively. Besides that, leaving some content exclusive to PvEvP will provide incentive for players to still engage with that mode.

    At this point, the game revolves around more than just player interaction. Arguably, since Tall Tales the game has had a solid PvE through-line designed to be enjoyable without needing other crews to engage with you. The final part of Shores of Gold isolates you from other players specifically so you can focus on a more fleshed out PvE experience. This isn't a fundamental change, but something that already exists in the game.

    I honestly can't think of a single online game short of MMO's that doesn't include at least some form of solo/private play. Even multiplayer exclusive games like CounterStrike and Overwatch include bot modes specifically for players who are not skilled enough to play against live people. The game has enough AI controlled enemies already to support this, so it does not require the development of new systems. The only thing it would require is some adjustment of the already existing code that restricts progression on private streaming servers.

    Once again, thank you for taking the time to discuss.

    You reminded me about risk vs reward

    Many of said online multiplayer games has bot modes but they weren't made for them hence the heavy reduction in rewards for doing bot matches

    I would allow for a comprimise which is happening and i am fine with it

    That is private servers (which is neither pve only or pvp only)

    It is well a private server where you can do all things (invite multiple players and crews do all voyages and events set up pvp duels within your own control) however there is a drawback no rewards and i think this is a fair comprimise

    This would work like the aforementioned examples of online exclusive games hosting bot matches who either completly eliminates rewards or drastically lower reward gain to incentivize people to play the game like it was designed to be played

    The incentive to playing the normal adventure mode would be earning rewards like currency and commendations

    When is private servers coming? No idea i only know its coming no offical release date on it

  • I'm solo most of the time too, all my friends uninstalled. I don't even bother fighting, you get too close to me, I'll jump servers. If I wanna play with people I go join an alliance server. Barely see other people anymore anyways, setting plenty of complaints that the seas are empty and everyone just runs away if they do see another ship.

  • @jollyolsteamed
    I agree that reduced rewards is a good compromise. As included above, I'd even go so far as to hold many commendations and even entire factions exclusive to public servers. No rewards whatsoever is a poor alternative however. As mentioned originally, part of the draw of hunting for treasure and completing voyages is eventually buying that fancy pirate hat. Throwing nothing to non-public players is basically the same as telling them they don't really belong because they aren't playing the game the "right" way. As they currently function, private servers only really serve to support temporary events for streamers.

    Added risk should bring added reward, but players should not be punished or excluded from the game because they haven't already poured dozens of hours into mastering every mechanic to account for that risk. Nor should anyone, ever, at any time, in any community be told that being abused is just something they need to get used to (I know this isn't something you yourself have stated, but I feel this needs included as people too readily dismiss toxicity in the game as people just crying about being sunk).

    You've focused heavily on that PvE shouldn't be added because that's not what the game currently is. While I respect where you are coming from, change is a part of growth. If the game never grows it will, quiet literally, only ever be what it currently is. And unfortunately, it's currently a game that my friends feel is too toxic to play.

  • Never gonna happen since it breaks the original vision of the game

  • We have a mega thread, go yell into the void over there.

  • Well when custom servers come out you can play on those! I know you said you don't want to get treasure if it's isn't worth anything, but the only thing can unlock is cosmetics so gold and rep doesn't really mean anything.

  • @wayward-koyote

    This is a PvEvP game, solo, in a crew... the PvE experience is able to be achieved and yet one should account for other pirates being a threat. It is part of the genre of the game that PvP is always an option.

    Those that attack, sink, kill and plunder are not toxic or griefing. They are simply being a pirate and you lost. Once again just a part of games. Anything that breaks the ToS on behavior can be reported and will result in bans.

    All your counter arguments have been addressed on why that isn't valid for the seas, the PvE is a huge and important part of the Adventure mode to the same degree as PvP and you have been on the forums before, there is no reason why you wouldn't know how mega threads work.

  • Ahoy maties!

    As we have a very active Megathread on this very topic I will be dropping anchor here!

    However, a few places you can sail on over to get involved in the discussions are:

    You can also read the latest news on Custom/Private Servers here.

    See you on the seas!

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