Not enough punishment for being sunk

  • There is not enough punishment for getting sunk in this game. Spawning in a couple islands away means nothing.

    Me and a couple of buddies were just chased down for a half hour and out played the chasers at every turn. We were eventually able to sink them. We said screw their treasure and just made a B line to an outpost to sell. By the time we got to port to sell they were already on us within a couple mins after getting to port. We took off and out played them again and again and again running them into rocks and land just for us to be sunk by a lucky cannon shot into an explosive barrel that my buddy was carrying up the mast. My friends decided to quit and I was left alone, so I went back to where they sank us and they were already gone with the treasure and no where in sight. I get that this game is risk vs reward, but there was no punishment for them losing other than a couple things of loot and no risk for them to come after us after we sunk them, so now its just pure reward for them and nothing but punishment for us. Since we sunk them the first time we should get the reward, but there was no reward for us because we knew if we took the time to get their loot they'd be on us in a couple of mins which is why we chose to go sell and still they were on us within a couple mins after we got to port. If it were a different crew that came after us the second time and sunk us then I wouldn't have cared, but the fact that we got very little time to do anything to secure our treasure after protecting it for so long just to sink them and have them on our tail again within minutes is just simply unfair.

    Another situation similar to this was of a buddy and I. We wanted some fun pvp so we attacked a galleon with our sloop and messed it up really bad while taking out most of the crew. We sank and lost the fight so we decided that they won and we should move on to someone else. We sailed by that same galleon within minutes and they were barley still alive. We could have easily sunk them but because we lost we decided to let them be. The point being, there was no reward for them saving there ship and sinking ours and very little time between the moment that we sank and entered back in the area where they were. This needs to be addressed. Its one thing to face different crews and players, but to face the same players over and over again as they just slowly whittle you down is just not fun and unfair.

    Either you need to spawn on the complete other side of the map or just be forced to a new server.

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  • i think the game should give you xp for digging up chests or solving oos a fort and so on, then they could also add xp points(reapers bones) for sinking other players . the fact you get nothing still you sell can make that game so frustrating and undynamic, do the devs even know how to balance their game....

  • @topcatrs88 said in Not enough punishment for being sunk:

    There is not enough punishment for getting sunk in this game. Spawning in a couple islands away means nothing.

    Me and a couple of buddies were just chased down for a half hour and out played the chasers at every turn. We were eventually able to sink them. We said screw their treasure and just made a B line to an outpost to sell. By the time we got to port to sell they were already on us within a couple mins after getting to port. We took off and out played them again and again and again running them into rocks and land just for us to be sunk by a lucky cannon shot into an explosive barrel that my buddy was carrying up the mast. My friends decided to quit and I was left alone, so I went back to where they sank us and they were already gone with the treasure and no where in sight. I get that this game is risk vs reward, but there was no punishment for them losing other than a couple things of loot and no risk for them to come after us after we sunk them, so now its just pure reward for them and nothing but punishment for us. Since we sunk them the first time we should get the reward, but there was no reward for us because we knew if we took the time to get their loot they'd be on us in a couple of mins which is why we chose to go sell and still they were on us within a couple mins after we got to port. If it were a different crew that came after us the second time and sunk us then I wouldn't have cared, but the fact that we got very little time to do anything to secure our treasure after protecting it for so long just to sink them and have them on our tail again within minutes is just simply unfair.

    Another situation similar to this was of a buddy and I. We wanted some fun pvp so we attacked a galleon with our sloop and messed it up really bad while taking out most of the crew. We sank and lost the fight so we decided that they won and we should move on to someone else. We sailed by that same galleon within minutes and they were barley still alive. We could have easily sunk them but because we lost we decided to let them be. The point being, there was no reward for them saving there ship and sinking ours and very little time between the moment that we sank and entered back in the area where they were. This needs to be addressed. Its one thing to face different crews and players, but to face the same players over and over again as they just slowly whittle you down is just not fun and unfair.

    Either you need to spawn on the complete other side of the map or just be forced to a new server.

    Captain falcore put up a idea a while back regarding rafts.

    You sink you come back with half resources.

    Sink again you spawn in a raft and must sail to outpost to redeem a ship.

    It would. Be quite cool.
    Personally id sink my ship 3 times and have a raft instead of a ship.

  • I quit reading at lucky shot on a keg. Don't put them on your boat. You would have won again if you didn't have one. I snipe kegs constantly on other boats as they're just sitting in a crows nest and it ends the fight. Every time.

  • @awsmstaccntname said in Not enough punishment for being sunk:

    I quit reading at lucky shot on a keg. Don't put them on your boat. You would have won again if you didn't have one. I snipe kegs constantly on other boats as they're just sitting in a crows nest and it ends the fight. Every time.

    yes even mega kegs aka (nukes)

  • @topcatrs88 mate don't store kegs and yes i get it but rare fixed spawning so close but that's back i guess or they got lucky and no there shouldn't be because that's not core gameplay mechanics

  • @weedstar-deluxe said in Not enough punishment for being sunk:

    i think the game should give you xp for digging up chests or solving oos a fort and so on, then they could also add xp points(reapers bones) for sinking other players . the fact you get nothing still you sell can make that game so frustrating and undynamic, do the devs even know how to balance their game....

    emissary is like that i really can't tell if your joking or not

  • Give it time, currently you probably aren't efficient in re-gearing up after a fight. Unless you are picking up a hoarders stash, looting isn't really that long when you have a two man team harpooning loot. Spawning can be wonky, but I think you had a bad streak on their respawns. It can also play a role on where the fight was located. Take the FOTD for example, many people complain about return visits, but forget that the island is located in the middle of the map. There is a limit on where people can respawn, considering that max spawn distance will always be halved.

    Also take note about your supplies. If you are running out after a skirmish or two, then you aren't really stocking your ship properly from the start. It takes little effort to burn through the fresh spawn amount. Take the Galleon for example, even if you collate all of the cannonballs, that is enough for one full volley before you are completely out. Bananas are worthless, and 15 planks can be gone with a trade or two. If you are sinking to fresh spawns, that is a you problem not a them problem.

    Others have pointed out, but you mention a lucky shot with gunpowder being involved. From my perspective it isn't luck, kegs are a gamble from the start. My crew doesn't carry them because we consider them the nails to our own coffin. Sure, we can use them on crews, but they are just as effective on you. One well placed bullet and "boom" there goes your mast. Any crew worth his salt will have your kegs used against you before you can even crawl up the ladder to get one. The lesson here is don't carry them if you don't want them used against you.

  • @goldseeker-gar said in Not enough punishment for being sunk:

    @shadow20642 or just move them to a new server

    why if a galleon crew sinks a sloop they shouldn't have to server change when they sink to sweats no nope that doesn't work and isn't fair to all players

  • @nabberwar said in Not enough punishment for being sunk:

    Give it time, currently you probably aren't efficient in re-gearing up after a fight. Unless you are picking up a hoarders stash, looting isn't really that long when you have a two man team harpooning loot. Spawning can be wonky, but I think you had a bad streak on their respawns. It can also play a role on where the fight was located. Take the FOTD for example, many people complain about return visits, but forget that the island is located in the middle of the map. There is a limit on where people can respawn, considering that max spawn distance will always be halved.

    Also take note about your supplies. If you are running out after a skirmish or two, then you aren't really stocking your ship properly from the start. It takes little effort to burn through the fresh spawn amount. Take the Galleon for example, even if you collate all of the cannonballs, that is enough for one full volley before you are completely out. Bananas are worthless, and 15 planks is can be gone with a trade or two. If you are sinking to fresh spawns, that is a you problem not a them problem.

    Others have pointed out, but you mention a lucky shot with gunpowder being involved. From my perspective it isn't luck, kegs are a gamble from the start. My crew doesn't carry them, because we consider them the nails to our own coffin. Sure, we can use them on crews, but they are just as effective on you. One well placed bullet and "boom" there goes your mast. Any crew worth hits salt will have your kegs used against you before you can even crawl up the ladder to get one. The lesson here is don't carry them if you don't want them used against you.

    yes

  • @goldseeker-gar said in Not enough punishment for being sunk:

    @closinghare208 if you get sunk by the same ship multiple times it's time for you to be on a new server you're only making the game worse for everyone in that scenario by staying

    i mean not really and for a solo who has no friends and a LIFE outside this game they don't have a lot of time and no it's really not fair to all players so it just doesn't work for this game if you think so go ahead and think so but I know it really doesn't make sense so what ever...

  • There are more things to consider than just people not wanting to fight players more than once (which really we aren't entitled to)

    spawn algorithm to consider in regards to other players on the server and not crashing people into each other and not spawning them too close to each other would be one thing

    the consequence is getting base supplies and having to travel back while the other person/people can either run away/prepare and/or gather/sell loot. If people waste time with the advantage they have after sinking someone that is on them.

    The key in psychological warfare on the sea is to make them so angry that they go right past revenge mode into a good old fashioned rage quit by temporarily breaking their spirit through a dominant performance.

  • @topcatrs88 said in Not enough punishment for being sunk:

    There is not enough punishment for getting sunk in this game. Spawning in a couple islands away means nothing.

    Me and a couple of buddies were just chased down for a half hour and out played the chasers at every turn. We were eventually able to sink them. We said screw their treasure and just made a B line to an outpost to sell. By the time we got to port to sell they were already on us within a couple mins after getting to port. We took off and out played them again and again and again running them into rocks and land just for us to be sunk by a lucky cannon shot into an explosive barrel that my buddy was carrying up the mast. My friends decided to quit and I was left alone, so I went back to where they sank us and they were already gone with the treasure and no where in sight. I get that this game is risk vs reward, but there was no punishment for them losing other than a couple things of loot and no risk for them to come after us after we sunk them, so now its just pure reward for them and nothing but punishment for us. Since we sunk them the first time we should get the reward, but there was no reward for us because we knew if we took the time to get their loot they'd be on us in a couple of mins which is why we chose to go sell and still they were on us within a couple mins after we got to port. If it were a different crew that came after us the second time and sunk us then I wouldn't have cared, but the fact that we got very little time to do anything to secure our treasure after protecting it for so long just to sink them and have them on our tail again within minutes is just simply unfair.

    Another situation similar to this was of a buddy and I. We wanted some fun pvp so we attacked a galleon with our sloop and messed it up really bad while taking out most of the crew. We sank and lost the fight so we decided that they won and we should move on to someone else. We sailed by that same galleon within minutes and they were barley still alive. We could have easily sunk them but because we lost we decided to let them be. The point being, there was no reward for them saving there ship and sinking ours and very little time between the moment that we sank and entered back in the area where they were. This needs to be addressed. Its one thing to face different crews and players, but to face the same players over and over again as they just slowly whittle you down is just not fun and unfair.

    Either you need to spawn on the complete other side of the map or just be forced to a new server.

    You assumed that it wasn't safe to collect the loot, so you left it. When you sink a ship, and their loot floats to the surface, take a moment to look at your horizon. No ships? You got time.

    Besides, even if you did see them on the horizon, you'd probably still have enough time to collect at least a few pieces of loot - and with the knowledge that you could easily take them out again.

    Sailing to the outpost might have ironically put you closer to their ship too. 😅

    Also, how do you know they got your loot if you didn't see them take it? It might have just despawned.

    Don't make so many assumptions! They're bad! Fortune favors the bold!

  • @wolfmanbush said in Not enough punishment for being sunk:

    There are more things to consider than just people not wanting to fight players more than once (which really we aren't entitled to)

    spawn algorithm to consider in regards to other players on the server and not crashing people into each other and not spawning them too close to each other would be one thing

    the consequence is getting base supplies and having to travel back while the other person/people can either run away/prepare and/or gather/sell loot. If people waste time with the advantage they have after sinking someone that is on them.

    The key in psychological warfare on the sea is to make them so angry that they go right past revenge mode into a good old fashioned rage quit.

    or just stay were you are never have up a reapers flag of any kind or a reapers bounty/chest and get ready to fight all the time AND CLEAR THE DECKS YE BLOMING CACKROCHERS

  • @goldseeker-gar said in Not enough punishment for being sunk:

    @closinghare208 so if a ship that I sink while doing an ashen winds comes by and I sink them again then again then again making a fight last several times longer. Those players should be moved out to another server they are wasting thier own time coming back that much as well as my time and my resources by that standard they have failed at pvp gained nothing from the encounter besides lowering my gold to time ratio by being nothing more than a time delay I highly doubt that this was an intended design

    i mean they can if they want and yes if you go to an event prepare to fight any ship that comes and just don't do events unless no one else is and nope they still shouldn't anyways it is core game design for people to take salty revenge if they want to

  • The ship spawn is admittedly not perfect, but it does work most of the time. Usually, it spawns a ship in an entirely different region. It's also been my experience that the faster you sink, especially by the same ship, the further away your ship respawns.

    You also have to consider other ships on the server. One reason they might be spawning close to you is because there might not be any good respawn areas for them due to the proximity other crews.

  • @galactic-geek said in Not enough punishment for being sunk:

    The ship spawn is admittedly not perfect, but it does work most of the time. Usually, it spawns a ship in an entirely different region. It's also been my experience that the faster you sink, especially by the same ship, the further away your ship respawns.

    You also have to consider other ships on the server. One reason they might be spawning close to you is because there might not be any good respawn areas for them due to the proximity other crews.

    yes

  • @goldseeker-gar said in Not enough punishment for being sunk:

    @closinghare208 There's revenge and then there's being a toxic player it's the same as if I'm a reapers 5 and I want to server merge to hunt more ships so I sink the solo sloop multiple times to get him to understand I want to server merge and get him out of the session because he is preventing it. By him staying in that game he is making me being at reapers 5 a waste and it should merge him out after me tearing him apart so many times it goes both ways

    you don't get it do you it's not being a toxic player just for existing in your own private server he can stay if he wants to it's not toxic at all and no it doesn't he wants to get stuff done himself and you sink him for loot and because he's there doesn't mean he's a toxic player at all and if you want to server merge go ahead take the flag down you could leave also but you as a player choose not to

  • @goldseeker-gar It's so easy to get to Reaper 5 without having to hunt others, especially compared to other Emmisaries, that forcing others to leave just so you can hunt even more of them is patently ridiculous and wholly unnecessary. You don't control who gets to leave. Only they get to do that for themselves.

  • @galactic-geek said in Not enough punishment for being sunk:

    @goldseeker-gar It's so easy to get to Reaper 5, especially compared to other Emmisaries, that forcing others to leave just so you can hunt even more is patently ridiculous.

    yes it really is @GoldSeeker-Gar

  • @goldseeker-gar said in Not enough punishment for being sunk:

    @closinghare208 It's a waste of time to lower reapers and start a new session to put it back up and track more ships down. It's a waste of time to have to sink someone a mindless amount of times or bucketing them and spawn killing them over and over cause they won't get the message after the first 3 times it's annoying to have to grief players to get rid of them. Which is what it took to get the solo sloop to leave so we could get our server merge to keep our grade 5 and ship. On both sides of the situation it's better for the player to just be merged out.

    ok you do you but as i said it just doesn't work and as @Galactic-Geek said it's super easy to get grade five so hear this it's not griefing to stay in a server or not it's ok to do what you want but what ever I'm wasting my time trying to explain this to you so I'm just going to stop replying

  • @goldseeker-gar said in Not enough punishment for being sunk:

    @closinghare208 It's a waste of time to lower reapers and start a new session to put it back up and track more ships down. It's a waste of time to have to sink someone a mindless amount of times or bucketing them and spawn killing them over and over cause they won't get the message after the first 3 times it's annoying to have to grief players to get rid of them. Which is what it took to get the solo sloop to leave so we could get our server merge to keep our grade 5 and ship. On both sides of the situation it's better for the player to just be merged out.

    Whoever said you had to lower the flag?

  • @galactic-geek said in Not enough punishment for being sunk:

    @goldseeker-gar said in Not enough punishment for being sunk:

    @closinghare208 It's a waste of time to lower reapers and start a new session to put it back up and track more ships down. It's a waste of time to have to sink someone a mindless amount of times or bucketing them and spawn killing them over and over cause they won't get the message after the first 3 times it's annoying to have to grief players to get rid of them. Which is what it took to get the solo sloop to leave so we could get our server merge to keep our grade 5 and ship. On both sides of the situation it's better for the player to just be merged out.

    Whoever said you had to lower the flag?

    i did

  • @closinghare208 said in Not enough punishment for being sunk:

    @galactic-geek said in Not enough punishment for being sunk:

    @goldseeker-gar said in Not enough punishment for being sunk:

    @closinghare208 It's a waste of time to lower reapers and start a new session to put it back up and track more ships down. It's a waste of time to have to sink someone a mindless amount of times or bucketing them and spawn killing them over and over cause they won't get the message after the first 3 times it's annoying to have to grief players to get rid of them. Which is what it took to get the solo sloop to leave so we could get our server merge to keep our grade 5 and ship. On both sides of the situation it's better for the player to just be merged out.

    Whoever said you had to lower the flag?

    i did

    But why? With other Emmisaries it kind of makes sense because of the bonus voyages he would get, but he doesn't get that with the RBE. It's better to keep it up, because that will scare those who don't want to deal with him off of the server, and those that don't leave will often seek him out, giving him exactly what he wants - someone to hunt.

  • @galactic-geek said in Not enough punishment for being sunk:

    @closinghare208 said in Not enough punishment for being sunk:

    @galactic-geek said in Not enough punishment for being sunk:

    @goldseeker-gar said in Not enough punishment for being sunk:

    @closinghare208 It's a waste of time to lower reapers and start a new session to put it back up and track more ships down. It's a waste of time to have to sink someone a mindless amount of times or bucketing them and spawn killing them over and over cause they won't get the message after the first 3 times it's annoying to have to grief players to get rid of them. Which is what it took to get the solo sloop to leave so we could get our server merge to keep our grade 5 and ship. On both sides of the situation it's better for the player to just be merged out.

    Whoever said you had to lower the flag?

    i did

    But why? With other Emmisaries it kind of makes sense because of the bonus voyages he would get, but he doesn't get that with the RBE. It's better to keep it up, because that will scare those who don't want to deal with him off of the server, and those that don't leave will often seek him out, giving him exactly what he wants - someone to hunt.

    true

  • @goldseeker-gar said in Not enough punishment for being sunk:

    @closinghare208 yea but then I don't get to go into a server automatically seeing emissary ships by forcing players to leave I get to merge into a server with emissary flags and I can immediately look at my map know where they are and not waste that time of getting the flag back up and regaining supplies

    going to block you now i'm done talking

  • @goldseeker-gar said in Not enough punishment for being sunk:

    @closinghare208 so you're saying you can't win a debate got it

    i can but you are so silly

  • @goldseeker-gar said in Not enough punishment for being sunk:

    @closinghare208 how I listed tons of points as to what happens because they don't merge these types of players out. You prefer to block me over providing viable counters to my argument you said lower my flag and go to a different server and I explained the advantages of why server merging as a grade 5 is better and that sometimes it takes very rude methods to do so which could be avoided by merging these players out. Actually with that merging system I could imagine griefing complaints dropping to be honest

    and as i said 100000000 times it just doesn't work and isn't fair to solos or people who get beat by sweats because it's ok to come back but as i said it just doesn't work or make sense

  • @goldseeker-gar said in Not enough punishment for being sunk:

    How does it not work or make since so if you're a solo that makes no sense whether you're solo or not doesn't effect your ship being merged out

    well you've never played solo have you and it's hard mode and it will be even more hard mode if this was added good day to YOU SIR!

  • @goldseeker-gar said in Not enough punishment for being sunk:

    @closinghare208 and if someone is getting beat by sweats they are outclassed it's best for them to leave

    no

  • @topcatrs88 the spawn system works in where if you get sunk by an enemy you spawn a couple of islands away, but if you get sunk by them again then you spawn about half a map away, but if you get sunk a third time you spawn a full map away.

  • I think Falcore had a great idea how to counter this and i strongly agree with it, it's dumb when you are a Sloop and manage to sink a Galleon on FotD or any other place on the map and they can be back within 5-10 minutes again fully ready to fight you once more.

    I don't really see it as an issue when it's Sloop v Sloop, Brig v Brig etc even if it's annoying when the same crew keeps coming back and getting sink.

  • @goldseeker-gar You don't need other Emmisaries to hunt in order to get rich - they're just the most profitable. Hunt everybody, if that's your sole purpose!

  • Players only want this because they sink people. Until they begin to be sunk by others at a greater rate, they get upset they weren’t able to get back there loot or whatever.

  • It's it wrong to say that you should have no supplies on a respawned ship?

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