I mean, they cost like what, 200 gold? And you can make tens of thousands of coins from any good voyage with an emissary. Expensive voyages should cost a few thousand coins to balance out the initial cost and potential reward.
Why are voyages so cheap?
@mferr11 said in Why are voyages so cheap?:
I mean, they cost like what, 200 gold? And you can make tens of thousands of coins from any good voyage with an emissary. Expensive voyages should cost a few thousand coins to balance out the initial cost and potential reward.
I feel like voyages should cost more to prevent people from cherry picking voyages to maximize the reward
@jollyolsteamed said in Why are voyages so cheap?:
@mferr11 said in Why are voyages so cheap?:
I mean, they cost like what, 200 gold? And you can make tens of thousands of coins from any good voyage with an emissary. Expensive voyages should cost a few thousand coins to balance out the initial cost and potential reward.
I feel like voyages should cost more to prevent people from cherry picking voyages to maximize the reward
Why should that be prevented?
and they already have the thing where you can only buy a certain amount on a server and you can only hold a few
I don't see why that isn't more than enough of a wall between a pirate and a few extra chests on a dig map that very well may be junk anyway. Voyage riddles are nothing compared to captain riddles and those are free.
Voyages aren't the way to go for any pirate that brings in the big bucks all this would do is mess with new players and casuals that aren't bringing in anything significant anyway
and why care about throwing a few k on an athena voyage price tag they already have to have their mind melted doing those quests anyway that's enough of a price to pay
@wolfmanbush said in Why are voyages so cheap?:
@jollyolsteamed said in Why are voyages so cheap?:
@mferr11 said in Why are voyages so cheap?:
I mean, they cost like what, 200 gold? And you can make tens of thousands of coins from any good voyage with an emissary. Expensive voyages should cost a few thousand coins to balance out the initial cost and potential reward.
I feel like voyages should cost more to prevent people from cherry picking voyages to maximize the reward
Why should that be prevented?
Because it adds to a broken economy system
and they already have the thing where you can only buy a certain amount on a server and you can only hold a few
I'd have to wait a few seconds to buy more via a server change by me switching servers this isn't really preventing anyone from earning more money from 10 bought and discarded voyages by just sticking with one voyage that is to your liking and when you have mutliple people contributing to this method the loss of money is even less and the gain is even more
I don't see why that isn't more than enough of a wall between a pirate and a few extra chests on a dig map that very well may be junk anyway. Voyage riddles are nothing compared to captain riddles and those are free.
Because theres literally no punishment to discarding voyages you don't like
This is very apparent when doing merchant voyages where people abandon any voyages unless they contain atleast 3 golden animals
Especially when you have up to 4 people discarding and buying new voyages per server hop
and in my opinion
Having the ability to choose which voyage that has the best economical outcome without any punishment is very broken
Unless theres a proper downside to it
Voyages aren't the way to go for any pirate that brings in the big bucks all this would do is mess with new players and casuals that aren't bringing in anything significant anyway
Huge disagree take athenas for example
Me and my crew always pick voyages where they are very close to eachother for efficient completion aswell as rewards
And we lose naught but a few hundred per 6 voyages and easily regain the money lost with one or two chests since we split the loss between 4 people
Im really sorry but whatever your saying about voyages not paying well is just not true in anyway at all..
Just because there are events and things that earn you more money doesn't by any means mean that voyages suddenly dont earn you anything
and why care about throwing a few k on an athena voyage price tag they already have to have their mind melted doing those quests anyway that's enough of a price to pay
Because if you throw away a few k to pay for 3 voyages to earn a whole lot of k's just isn't normal
Basically i pay for 3 voyages i don't like and waste 200 coins per voyage ending up with 600 coins lost but what does it matter?
As soon as i find a voyage i like i will have earned 600 and more from the first chest i dig up and thats just one chest out of a possible 8 chest island
How do you not view this as broken??
Alot of people have stated that this is broken even people who have made guides as to which voyages to prioritize has stated that this game has a terrible economical design
Cherry picking shouldn't be rewarded in my opinion
But as of today there is literally no punishment for discarding a voyage whatsoever and this contributes to incenticizing server hopping and cherry picking voyages
And not to mention it also contributes to this games execively ruined economy
While i love this game dont get me wrong but this games economy is non existant to this point
@jollyolsteamed said in Why are voyages so cheap?:
@wolfmanbush said in Why are voyages so cheap?:
@jollyolsteamed said in Why are voyages so cheap?:
@mferr11 said in Why are voyages so cheap?:
I mean, they cost like what, 200 gold? And you can make tens of thousands of coins from any good voyage with an emissary. Expensive voyages should cost a few thousand coins to balance out the initial cost and potential reward.
I feel like voyages should cost more to prevent people from cherry picking voyages to maximize the reward
Why should that be prevented?
Because it adds to a broken economy system
and they already have the thing where you can only buy a certain amount on a server and you can only hold a few
I'd have to wait a few seconds to buy more via a server change by me switching servers this isn't really preventing anyone from earning more money from 10 bought and discarded voyages by just sticking with one voyage that is to your liking and when you have mutliple people contributing to this method the loss of money is even less and the gain is even more
I don't see why that isn't more than enough of a wall between a pirate and a few extra chests on a dig map that very well may be junk anyway. Voyage riddles are nothing compared to captain riddles and those are free.
Because theres literally no punishment to discarding voyages you don't like
This is very apparent when doing merchant voyages where people abandon any voyages unless they contain atleast 3 golden animals
Especially when you have up to 4 people discarding and buying new voyages per server hop
and in my opinion
Having the ability to choose which voyage that has the best economical outcome without any punishment is very broken
Unless theres a proper downside to it
Voyages aren't the way to go for any pirate that brings in the big bucks all this would do is mess with new players and casuals that aren't bringing in anything significant anyway
Huge disagree take athenas for example
Me and my crew always pick voyages where they are very close to eachother for efficient completion aswell as rewards
And we lose naught but a few hundred per 6 voyages and easily regain the money lost with one or two chests since we split the loss between 4 people
Im really sorry but whatever your saying about voyages not paying well is just not true in anyway at all..
Just because there are events and things that earn you more money doesn't by any means mean that voyages suddenly dont earn you anything
and why care about throwing a few k on an athena voyage price tag they already have to have their mind melted doing those quests anyway that's enough of a price to pay
Because if you throw away a few k to pay for 3 voyages to earn a whole lot of k's just isn't normal
Basically i pay for 3 voyages i don't like and waste 200 coins per voyage ending up with 600 coins lost but what does it matter?
As soon as i find a voyage i like i will have earned 600 and more from the first chest i dig up and thats just one chest out of a possible 8 chest island
How do you not view this as broken??
Alot of people have stated that this is broken even people who have made guides as to which voyages to prioritize has stated that this game has a terrible economical design
Cherry picking shouldn't be rewarded in my opinion
But as of today there is literally no punishment for discarding a voyage whatsoever and this contributes to incenticizing server hopping and cherry picking voyages
And not to mention it also contributes to this games execively ruined economy
While i love this game dont get me wrong but this games economy is non existant to this point
I'm not into punishing people when they aren't ruining the game for others
Cherry picking is just using time efficiently. People making choices that benefit them on their adventure is something they should do. Whether they do 8 riddles or 3 dig maps or a couple of each that they prefer it doesn't harm me or anyone else. Same goes for an Athena. For Athena it only benefits the circle of piracy because it speeds things along so there are more athena chests in circulation
Trivial punishment for things that some people don't like but don't actually harm the game isn't something I see as valuable or productive change.
The voyage still has to be completed. Efficiency should be encouraged not penalized imo
If people were more efficient with their looting they would have more of it and be able to get it sold faster and they wouldn't have to whine about pvpers and cry out for pve servers
and more loot sailing around the sea benefits everyone.
Moreover, what if someone messes up and ends up with less money than the cost of a voyage, the price scales with your level not your skill at the game and you cannot purchase lower voyages. Why should they have to go scouring around for loot to chill and do some x marks the spot maps. The prices reflect what you can easily find floating in some barrels, laying on a beach, or even catching a fish without bait. It's set up so, even if you somehow have absolutely zero resources, you can easily start your next adventure without too much bother. Can people try hard out of their minds and rack up tons of gold? Sure. However, the gold is meaningless ( meaningless by design, it will never really mean anything. The gold economy isnt broken, it doen't exist). So who cares?
The cost of voyages is fine no one is cherry picking for rewards. If a person does not have time to run the through a full wheel of missions than re rolling their mission to get 1 2 or 3 captain missions and still get a voyage completion is totally acceptable... it's all about giving the player options.
You saying your cherry picking for rewards is like saying you can't server hop because you are cherry picking for fotd.
The way I see it, voyages are primarily a nominal starting point for the adventure you have in each session. The big money usually comes from other stuff you encounter along the way. My feeling is that it's not really meant to function as an investment, it's not meant to feel like it matters if you don't finish the voyage because you end up doing something else, so the price makes sense. It's simply a low-cost bit of inspiration to help you answer the question 'where shall we go first?'
Of course cherry-picking happens – I did it for the 'three fresh hens' event objective, and will do so again when I decide to go after the 'hoarding twenty chests' achievement – but then you (usually) end up paying more to get the content you want, and I don't see that it harms other players' experience.
Voyages are cheap to acquire because all the Orders are too lazy to do them themselves...
Yes , we get a good payout by them but i wonder how much they bank in their own pocket...All that glithering coffers of Gold on the doorstep of the Goldhoarders can't come from those meager 200 coins per voyage they reap...They must have whole halls filled with Gold...HeheheeehI'm also not entirely convinced of the usefulness of talking about the economy – at least as far as gold is concerned – being 'broken' or not. The game is a sandbox, a playground, and no one would suggest that e.g. a set of swings is badly set up just because the only limits on how long you can use them for are 1) what else you need/want to fit into the finite hours in a day and 2) your own attention span.
@wolfmanbush said in Why are voyages so cheap?:
@jollyolsteamed said in Why are voyages so cheap?:
@wolfmanbush said in Why are voyages so cheap?:
@jollyolsteamed said in Why are voyages so cheap?:
@mferr11 said in Why are voyages so cheap?:
I mean, they cost like what, 200 gold? And you can make tens of thousands of coins from any good voyage with an emissary. Expensive voyages should cost a few thousand coins to balance out the initial cost and potential reward.
I feel like voyages should cost more to prevent people from cherry picking voyages to maximize the reward
Why should that be prevented?
Because it adds to a broken economy system
and they already have the thing where you can only buy a certain amount on a server and you can only hold a few
I'd have to wait a few seconds to buy more via a server change by me switching servers this isn't really preventing anyone from earning more money from 10 bought and discarded voyages by just sticking with one voyage that is to your liking and when you have mutliple people contributing to this method the loss of money is even less and the gain is even more
I don't see why that isn't more than enough of a wall between a pirate and a few extra chests on a dig map that very well may be junk anyway. Voyage riddles are nothing compared to captain riddles and those are free.
Because theres literally no punishment to discarding voyages you don't like
This is very apparent when doing merchant voyages where people abandon any voyages unless they contain atleast 3 golden animals
Especially when you have up to 4 people discarding and buying new voyages per server hop
and in my opinion
Having the ability to choose which voyage that has the best economical outcome without any punishment is very broken
Unless theres a proper downside to it
Voyages aren't the way to go for any pirate that brings in the big bucks all this would do is mess with new players and casuals that aren't bringing in anything significant anyway
Huge disagree take athenas for example
Me and my crew always pick voyages where they are very close to eachother for efficient completion aswell as rewards
And we lose naught but a few hundred per 6 voyages and easily regain the money lost with one or two chests since we split the loss between 4 people
Im really sorry but whatever your saying about voyages not paying well is just not true in anyway at all..
Just because there are events and things that earn you more money doesn't by any means mean that voyages suddenly dont earn you anything
and why care about throwing a few k on an athena voyage price tag they already have to have their mind melted doing those quests anyway that's enough of a price to pay
Because if you throw away a few k to pay for 3 voyages to earn a whole lot of k's just isn't normal
Basically i pay for 3 voyages i don't like and waste 200 coins per voyage ending up with 600 coins lost but what does it matter?
As soon as i find a voyage i like i will have earned 600 and more from the first chest i dig up and thats just one chest out of a possible 8 chest island
How do you not view this as broken??
Alot of people have stated that this is broken even people who have made guides as to which voyages to prioritize has stated that this game has a terrible economical design
Cherry picking shouldn't be rewarded in my opinion
But as of today there is literally no punishment for discarding a voyage whatsoever and this contributes to incenticizing server hopping and cherry picking voyages
And not to mention it also contributes to this games execively ruined economy
While i love this game dont get me wrong but this games economy is non existant to this point
I'm not into punishing people when they aren't ruining the game for others
The economy affects everyone
Having the ability to discard endless amounts of voyages carelessly contributes to a broken economy
Cherry picking is just using time efficiently. People making choices that benefit them on their adventure is something they should do. Whether they do 8 riddles or 3 dig maps or a couple of each that they prefer it doesn't harm me or anyone else. Same goes for an Athena. For Athena it only benefits the circle of piracy because it speeds things along so there are more athena chests in circulation
Cherry picking is being time efficient yes
But its also careless people can throw away endless amounts of gold carelessly because discarding a voyage has no punishment
It makes purchasables trivial and non rewarding
The benefit is small people cherry pick a voyage and starts to map out the fastest way to complete and quickest turn in meaning usually the outpost is nearby
Meaning the window to actually take athena chest is extremely small so you'd basically have to wait at the next island for them to dig it up because you wont be able to catch up before they turn it in
And smart pirates would not dig up such a valuable chest with other pirates nearby
Trivial punishment for things that some people don't like but don't actually harm the game isn't something I see as valuable or productive change.
Trivial punishment for things that dont affect the game?
Once again the economy affects everyone and the game included a broken economy can work for a player just aswell as against the player
The voyage still has to be completed. Efficiency should be encouraged not penalized imo
There are good ways to be efficient then there is relying on a broken system to be efficient
If people were more efficient with their looting they would have more of it and be able to get it sold faster and they wouldn't have to whine about pvpers and cry out for pve servers
Except your dead wrong right now
Voyages can be completed quite fast even without cherry picking and when you cherry pick you can complete and sell a voyage under 30 mins
Yet people still make pve posts and whine about pvers? Why is the loot efficiency not making them happy?
Because that isn't the problem they dont care if its 1 voyage lost or 10 voyages lost
They dislike pvp and hate sinking because of pvpers period
And will continue to ask for pve servers till this game up and dies or the developers decides to make a pve server
and more loot sailing around the sea benefits everyone.
Yes but that doesn't mean the system works
They should have just made them free. 200 gold for the highest tier voyage is less than pocket change for anyone at that level. Why even have a cost at all? Even before the game morphed into a loot bonanza, 200 coins was quite easy to come by.
I think it's maybe a relic of them toying around with the idea of pricing voyages higher but then abandoned.
Considering how bad gold inflation is in this game, this may not be a bad call. Making voyages have a cost as well as a risk of failure somewhat ups the stakes a bit. To counter-balance things, they would need to allow players to take lower rank voyages if they so should choose.
Adding a way to lose in a gold investment seems quite feasable.
An expensive voyage with a large payout is the same as a cheap voyage with a mediocre payout is the same as a free voyage with a low payout. Honestly them having a price seems pointless more than anything. There's no difference between paying 200 gold then making 1000 and just making 800 without paying first. I guess the only "benefit" then, is the game of "bigger numbers feel better". They could make voyages have ridiculous payouts by making them cost more, so that we get to see huge numbers roll in, without actually increasing our profit margins. Pointless to me, but some people find the big numbers satisfying I guess.
Besides, can we really say the gold economy is broken when there isn't one? Because in a game with no progression, only cosmetics, and no way for players to trade with each other, I never felt like there was an economy to break.How does it break the economy? This isn't FFXIV or WoW where the economy means anything to anyone except how much gold you have in your inventory since there's no marketplace, auction, or other player-driven economies to speak of.
Just because there is no real money exchange or specifically a player engaged system, doesn't mean Rare can't destroy its economy. I mean, look at it right now. Players have hoards of loot with little to nothing to spend it on. Gold value is completely inflating, gold is just not worth its value. This means whenever new stuff will hit the market will now get hit with higher prices to match the inflation, mark my words.
This game truly needs ways to offload gold, and making it so it costs a bit of a gold risk for failing a voyage seems like a reasonable route to go. Higher paying voyages should have a higher cost. As long as they make it so lesser voyages are still viable for purchase that would make it fair.
I don't think increasing voyage costs significantly is the answer to creating gold sinks. A lot of players don't even bother with voyages, I know I rarely do them anymore. Increasing their cost is only going to discourage players from doing them even more.
IMO, the real problem is the abundance of "free loot" in the world. It's not that hard to make 50K+ an hour just by island hopping and doing Skelly Captain riddles and mermaid statues.
But I think, if the Figurehead Of The First Crew is any indication, more expensive items are coming. And that should balance out the economy a bit and give players things to save large amounts of gold up to buy.
@realstyli said in Why are voyages so cheap?:
But I think, if the Figurehead Of The First Crew is any indication, more expensive items are coming. And that should balance out the economy a bit and give players things to save large amounts of gold up to buy.
Personally I don't see an issue with the economy. We don't buy and sell with each other we have nothing to do with each other's gold and items. I really don't see why people care about nickle and diming something that doesn't have much to do with them at all
but what I quoted is a far better way to handle it. Throw a super expensive item at people every now and again. Not a lot of items as I think cosmetics should be accessible to casuals eventually as well but 2-3 expensive items per season I think is alright
I don't really see any of these things as "problems"
People mainly just wanna gripe about something but for things to be a problem they need to negatively affect the environment and none of this really does that
All these little tweak suggestions don't really have any sort of substantive impact. The big changes coming certainly make more sense than trying to manipulate the little things that don't really affect our gameplay on a day to day basis.
@aarocane said in Why are voyages so cheap?:
Because it adds to a broken economy system
How does it break the economy? This isn't FFXIV or WoW where the economy means anything to anyone except how much gold you have in your inventory since there's no marketplace, auction, or other player-driven economies to speak of.
IMO your argument would make sense if the items one could buy held any significant value beyond being purely cosmetic, but as it stands there's no real benefit apart from looking cool which does not affect you in any way.
Instead we have cosmetics to purchase with little value to them
And since money is so easy to get as soon as new content comes out one can cheese the broken system to get that considerably fast
And i know i get it your going to ask "whats the problem with doing them with ease and considerably fast"
Heres my problem with it if content and items are too easy to get with very little effort and time spent to get them
Making the value of the content and items less valuable and have less meaning
Actually making people put more time and effort in doing voyages would benefit us aswell as rare by increasing play time
Just aswell as giving cosmetics and content more heft and value to them
There is also one more problem with completing everything too fast and that is loss of goal once you finsih your stuff too fast you'll run out of things to do alot faster
And by this conclusion i think it would be good to actually add some punishment to discarding voyages so people will also consider the worth of the voyage aswell as the time spent in them
Aswell as getting rid of one incentive to continously server hop
