Globe World

  • I don't know if this is possible with Unreal Engine but what if there was no fog and red sea except in the Shores of Gold area? Instead, when sailing "outside" of the map you appear on the other side. With further map expansions the border could just be expanded.

    E.g. Sail east from the Devil's Roar and you'll appear in the Shores of Plenty.

    [Upon further thinking about this idea I realized this would just break the whole idea that the Sea of Thieves is just part of the bigger world]

    @Grimholde has a good workaround in the comments below.

    You can ignore this post, thanks for reading anyway.

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  • @capt-soul-beard

    Even if the idea didn't contradict with lore, it would be ludicrous to go from Golden Sands to Morrow's Peak in 2 mins or so. Not to mention that you will no longer have the ability to corner fleeing ships.

  • @greengrimz They'll no longer be able to red sea your loot (:

  • @capt-soul-beard said in Globe World:

    @greengrimz They'll no longer be able to red sea your loot (:

    Valid point, I must admit.

  • It could be explained away in the lore, using the Shroud. Maybe making it state that you somehow got turned around in the fog, or that the Shroud teleported you back to the sea of thieves... maybe "not exactly where you started." Maybe even a loading screen (not one that makes you lose loot, etc) that loads you into a new area. It could also stop people who use the Red Seas to steal and dispose of loot/tall tale items. (I am guilty of fleeing from pursuers into the Red Seas sometimes, myself). It would be a great way to prevent that kind of behavior. I really like this idea.

  • @grimholde Very smart work around on the lore aspect. I understand why people run sometimes but I dunno, I just don't like it when it's done lol.

  • If a loading screen is used to teleport you across the map, it could be used as a pseudo-getaway, much like the Shroud already does - except they get to keep the loot.

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