Raids are ... doomed?

  • Hi there, fairly new on the forum so please no lynching on the first post! :) (if it's in a wrong place let me know to move it).

    So here's the story, give a read through it and judge at the end.

    I'm playing a game with my crew of 2-3 for quite some time now. We have some hours put into the game, we know our basics, we know certain mechanics, however we still consider ourselves noobs/newbies.

    We got on hold of an Ashen chest, got a key to it and found the Ritual skull in it for the first time while playing. (maybe not first-first time) however fairly rarely to get intrigued and read on it. We found out about the Fort of the Damned raid. Which seemed interesting and encouraged it to give it a go.

    We sailed with the Emissary quest for Gold Hoarders, and in the mean time gathered all 6 flames, which we stored on our ship. (Is it necessary to have them stored? as in we got all of them and had lanterns in the lower deck hold all 6 flames until we got to the island. However when we got to the fort, all of them were lit already, and we didn't have to carry them from our ship. Is it a bug or is it intended? Is getting them at all in one playthrough is enough, storing the lames physically is not?). Getting back on the topic and here's the main part of the post.

    The raid is fairly hard and long for a newbie crew of 3 people. It's hella fun and we did in the end beat the raid boss. It was not easy, both of my friends got DC'd from the raid. We died 2 times each etc. However we killed the boss.

    And now we just got on hold of the key on the shore (we lured the boss in there to spam him with cannons), and we got attacked and looted from it by another same size crew. It was heartbreaking and wow, we got super sad and salty.

    We respawned and chased them before they were able to sell it. They beaten us again. And then again. Guys were REALLY good, much better than us. Even though we had dozen of encounters, with not so bad results, we got stomped 3 times in a row. But getting quickscoped with a sniper rifle on your own ship and a guy 1v3ing in PvP just killed all the joy we had after this run.

    Now here's why I wrote the whole post. I understand that it's Sea of THIEVES, and stealing is a part of the game. I get the mistake we did when we didn't notice them earlier until it was too late to do anything, but we were too focused on killing the boss as it was a HARD task.

    What I do not get, is a fact that the Raid is marked on the map/visible skull on the sky. Why is that? It takes a huge amount of time and effort to get in there, kill the boss, loot and run away to the nearest outpost. While you're sweating in there and giving your best to finish the raid, everyone is being informed that "HEY, FREE LOOT THERE. COME CAMP AND TAKES THIS S*CKERS STUFF"

    I do not get that, sorry. If you want to loot someone like they did, put in some effort into that. Sail into that fog and check yourselves if someone is not doing the raid. If they do, go for it! But giving that information for free? That's sort of ridiculous. I doesn't give the players doing it any advantage, and puts them in a similar situation.

    Also why isn't there any grace period? Like for the special loot like the key to be usable only by the crew that finished the raid for e.g. 3 minutes. It gives them time to loot, and in case of ambushing, time to return and fight for what's theirs.

    I will list my ideas to make it more reasonable (for me, a casual noob, that works 8 hours a day, has hobbys, gf and pets to take care of), to make it more fun and enjoyable. Please let me know what do you think about my ideas and if you have any tips I'm open for them. (I've read and watched a lot of advanced PvP tutorilas and tips. Also if you want to write "GiT gUd, oR nOT pLAy ThE GAme", this is not a topic for you, please go toll somewhere else. We got stomped mechanically, by a light years of experience which we can't afford ourselves, training and training is just not for us, there's no time in this world to have it. If it's a common thing to get camped on raids like this, we will simply never do them again, and go do something less stressful.

    One more thing before ending this super duper long post. We tried to talk with them, we had a white flag on the mast and wrote/talked to them, that "Hey, it's our first time doing it, can we please cash out our loot?". Just tried to reason or have a positive interaction. Bullsh#t. We've never had a positive interaction in this game with other players. Other players are just such d#cks, it's unbelievable.

    My ideas for improvement:

    1. A noob friendly server. For casual people that want to enjoy the PvE and OCASIONAL PvP. To not get outclassed each and every fight

    2. Grace period on item usage such as keys. Make them untouchable/unstealable for a period of time, like 3 minutes (same time the doors in the vaults). So that people that do get caught/outclassed/out mechaniced/etc have an option to fight back for it.

    3. Don't show that the Raid is ongoing. Don't make a huge skull on the sky for that, don't mark it on everyone's map. Make the "smart" people work a bit for that steal. Have them circle the location from time to time to find out if someone is doing the raid. Otherwise is just a waste of time for people like us. How many of us are there on a server, casuals I mean. 50%? 60%? maybe more? I believe that pros that outclass everyone is like 10-15% on the server with 100 people on it. So it's 6-10 ships. That's actually a lot.

    4. Addition to the first point. Match people with the same skill level. There for sure are metrics that allow that. Time spent on fights/time spent on PvE. % of PvP fights won/lost. Number of respawns per game. Etc. Surely there can be skill metrics made/utilized for this. That would make a game more enjoyable for people like me, more challenging for people like the guys that looted us.

    Please keep in mind that my case in here is to make the overall experience better of casual players. I'm not starting another thread that is about making a constant peace mode, or unkillable, not making an offline game, or single player. Just better balanced in overall experience in the game.

    Making it closed online co-op for just you and some friends is ofc an option. It would be pricey for Rare, but it would please some players for sure.

    Thanks for staying with me whole this post! Can't wait to see what you have to say, or what tips/recommendation you have.

    Sail safe :)

  • 49
    Posts
    32.3k
    Views
  • So you did a server wide PvPvE event and you got attacked and instead of thinking what you can do to improve you want the entire set up changed for you? No. If its not worth the risk to you just dont do them.

    Also please do not refer to people who play SOT causally as "noobs". I play once or twice a week and I am no noob and do not need a special noob server, thanks.

  • @yooooyyy First of all the fact that raids are marked on the map and in the sky are what make them fun for me and my friends whether were doing one ourselves or stealing one. Secondly, the game developers have said many times that they will not add PVE servers or servers with just new or casual players. However private servers are coming with no progression. Thirdly, I do not recommend doing a Fort of The Damned when your new because it will easily get stolen. Fourthly, skill based matching would ruin this game. Lastly, practice and watch more tutorials for example watch tutorials about how to counter tuckers. Also making the tuckers go close to the fort would give away that there trying to tuck. PS just because you asked them to be nice doesn't mean they have to be, it's a pirate game after all. So in my opinion nothing suggested here is a good idea.

  • @yooooyyy Whine as much as you want, just acknowledge the fact that this game is an open world sandbox which includes both the PvE and PvP elements. FoTD is marked with a skull because it is a world event, and there is only one place for it. Do not ask rare to cater this game to your needs because you failed to check for tucks and other ships. Also don’t whine to rare about PvE servers as they will NEVER be arriving. You can grind in the new private servers though, where there is no progression. Also, if someone came onto your ship and 1v3’ed you, that’s not their fault you couldn’t kill them. The FoTD key is also marked. As for why, well, isn’t it obvious? Take these 2 situations.
    FoTD key, with the mark on the map: A galleon crew has successfully stolen the FoTD key and is now running to morrows peak to start the shores of gold. You, a decent pvp’er, has just spawned at ancient spire. You check the ship map and see that you can beat them to morrow’s if you set sail immediately. You raise anchor and drop sails, angling them too. You stop at an island just before entering the Devils roar and find a rowboat with LOTS of supplies. You attach it and sail to morrow’s peak. There, you sail past and anchor your ship behind some nearby rocks and row to the outpost. You arrive and tuck. The galleon comes around the side and parks. One person is staying on their ship, raising sails and anchor. The other 3 head to the tall tale book. That’s when you strike. You kill the 3 crew members and rush to the galleon. Their back sail has been lowered and you jump aboard in the nick of time. You kill the guy onboard and drop their anchor, then you find the key and put into their rowboat. You row away just as 3 of them spawn. Anyways, after avoiding them in the rowboat for a dozen minutes, you attach to your ship and run for as long as you can. Eventually, they give up or keep trying until you make a mistake. You repeatedly board them and drop their anchor a couple times. Finally, they quit. You head to FoTD and get ambushed by a brig and a sloop who had been waiting there for someone to bring the key. You sink and you laugh. That was an amazing experience.
    FoTD key, without mark on the map:
    A galleon crew has successfully stolen the FoTD key and is now running to morrows peak to start the shores of gold. You, a decent pvp’er, has just spawned at ancient spire. You check the ship map and see nothing on the map. You believe this server has nothing of interest on it and leave. Dead server.
    Just to leave off, adding ‘ranked’ servers to the game is terrible. Smurfs could dominate the noobs whilst a noob who grinded PvE all month and got 75 in gold hoarders, order is Souls and merchant alliance would be put up against pros.
    Plus, you’re a castaway and castaways don’t have much of a voice on the forums. I mean, you created your account to sook.
    Happy sailing and I wish to never see another of these posts. This took way too much time to write.

  • Hands OP a fire extinguisher...

    Good luck bro!

  • @theyspraythesky Oh I see you are back.

    Professional forum lukers? Do you know what a forum lurker even is? A forum lurker is someone who simply "lurks" or just reads posts but they do not actually participate in conversation.

    You seem to be referring to members who dare to have a differing opinion than yours, members who participate in conversation here on the forum as "lurkers" which is not correct.

    If you find the forums so awful may I suggest you find something else to do with your time? You insulting this community here with many posters who I have come to enjoy reading posts from is getting rather tiresome.

    Sincerely,

    Sweetheart.

  • @theyspraythesky Im not responding to your private messages, will just be reporting them. Not getting sucked into your childish trolling. If you think this upsets me then sorry to disappoint you but I was far more upset when I saw my yogurt was expired this morning.

    Anyways enough of that , sorry OP to derail the topic even though I do not agree with it.

  • @yooooyyy the safe choice is to avoid the world encounters. It's all about the balance between risk and reward. You chose to go after a big reward and got beat. You did the work for them. Learn from it. Furthermore, accept the loss sooner and move on. Suiciding on their ship 3 times is kinda obnoxious.

  • @captain-fob4141 That is exactly it. Its all about the big risk and the big reward to follow. If these events were made to be some kind of secret then the risk just would not be there anymore which would not justify all the loot and xp someone stands to get.

    I think its annoying too when doing a fort and I see a ship off in distance just waiting but its not something can really get angry about because doing any server wide event that is what you sign up for.

    Just tonight did a fort and a player ship tried to steal the loot, they did not get it but even if they did I mean how mad could I be? It comes with the territory.

    If someone feels like doing forts is too risky they just shouldn't bother, so many other things to do. Or they can try to form an alliance to have help but that opens the risk of being betrayed which is why I avoid them.

  • REMINDER - As per the Forum Rules we all must remain respectful towards all other community members when posting on the forums. Failure to remain respectful of all community members will result in a temporary ban from the forums.

    Please read and abide by the forum rules going forward.

    Thanks!

  • @yooooyyy

    With the Fort of the Dammed or FOTD for short, you can place the flames in the fort for safe keeping. As I understand it, if you server merge the flames travel with you. Someone else could have lit the flames and have been merged into your server. It doesn’t take much time to hunt down the 6 flames and the fort can be triggered multiple times. Once the fort is done, the flames extinguish. That’s why you must keep them on your ship.

    You can also take a bucket of water and put out the flames on the statues but only when the fort isn’t active.

    I don’t have any problems with the FOTD mechanics. I figured I would share with you a little information. Rare also announced that private servers are coming however all progress will be disabled. No gold or commendations can be earned

  • Yeh this game doesn't have "skill points" just knowledge. Just because your Pirate Legend doesn't mean Your a Legendary Sea dog ext. I've met a few really good legendary Fisher man that'll Rob you blind. This is the sea of thieves friend. Just chalk it up as a lesson learned.

  • Every single major world event, be it a Skeleton Fort or a Ghost Fleet, has a large "beacon" in the sky to attract players to it. The game is all about risk versus reward, and the main source of risk is the fact that other player crews can attack you and steal your treasure. Otherwise, the only other risk is having your ship sink, losing all of the resources and treasure you may have gathered, which is avoidable if you know how to efficiently repair or park your ships so cannons can't hit them.

  • Yes because FOTD was supposed to encourage pvp, that's why it makes a giant red skull cloud in the sky

  • @combatxkitty said in Raids are ... doomed?:

    So you did a server wide PvPvE event and you got attacked and instead of thinking what you can do to improve you want the entire set up changed for you? No. If its not worth the risk to you just dont do them.

    Also please do not refer to people who play SOT causally as "noobs". I play once or twice a week and I am no noob and do not need a special noob server, thanks.

    First of all, I did not refer to other players that play casually as noobs, only to myself and my team. I'm no one to judge people skill based on how much they play. You can have 1 hour a week and be a God in the game.

    Why should it be considered a "server wide PvPvE event"? I mean the island is public, sure. However all steps made to get there are not. So why the whole event is considered server wide, while steps to get in there are not? Shouldn't then gathering flames and skull be server wide and visible for everyone? If so lets mark skulls on the map and ships with flames as well.

    I've asked for advice more than once in the topic, you however decided to miss that I guess ;) I get that you can not agree with me. I'm prepared for that, I assume all of us being grown ups in here. Derail forgiven! If you have any actual advice I would gladly take it.

    @sot-player30 said in Raids are ... doomed?:

    @yooooyyy First of all the fact that raids are marked on the map and in the sky are what make them fun for me and my friends whether were doing one ourselves or stealing one. Secondly, the game developers have said many times that they will not add PVE servers or servers with just new or casual players. However private servers are coming with no progression. Thirdly, I do not recommend doing a Fort of The Damned when your new because it will easily get stolen. Fourthly, skill based matching would ruin this game. Lastly, practice and watch more tutorials for example watch tutorials about how to counter tuckers. Also making the tuckers go close to the fort would give away that there trying to tuck. PS just because you asked them to be nice doesn't mean they have to be, it's a pirate game after all. So in my opinion nothing suggested here is a good idea.

    Adding private servers but not noob friendly ones is a bit weird. Thank you for your insight :) If you can recommend any tutorials, I'd gladly spend some time on them. @SOT-Player30. And yeah I know that asking them to be nice was silly, but what else could we do ;)

    @ScurvyWoof Your post is straight up offensive mate. "you’re a castaway and castaways don’t have much of a voice on the forums. I mean, you created your account to sook.". Not really no. I came to the forum with an actual problem bothering me, seeking advice and having ideas. It's not a whine only post if you read through all of it. You could've restrain from this line, it just makes you sound not professional.

    2 things to what you say and my suggestions in the topic.
    "FoTD is marked with a skull because it is a world event, and there is only one place for it." If there's only one place to do it, why not make people work to check if someone is doing it? Like is it too much for the "pirates" to actually seek reward, not point blank in a direction on a map? That is super not realistic, and if it's "high risk high reward", where's the risk for people that steal? They don't risk anything sailing in there with just mads to shoot/repair/eat.
    Secondly, I do get the key being marked on the map, and that's cool for me. It appears at the end of the raid, you should've enough time to run away with it right? Not really as the big as skull above the island makes it too obvious. Keep the key marked so people from your scenario don't think it's a dead server, remove the skull from above the island so people like me have a chance.

    @PithyRumble thank you :) I won't need it. I work in Customers support daily so I'm somewhat immune to flame :D

    @theySPRAYtheSKY thanks for your support! You actually posted something nice in this thread.

    @Captain-Fob4141 thanks for reading through the whole post mate! I do understand the high risk high reward system. I mean is kinda obvious right? What my whole point is, it's too high risk. In the end I can't find the equality in the amount of work I have to put into making it, and someone to steal it. I'm trying to find a solution to make it more balanced for people doing it, and people trying to steal it. Give those 2nd a little more work to do to get their reward. I hope you get me :)

    I myself am not so salty after that, I accepted it the moment they've sunk our ship at the FoTD, we got what you call "outsmarted". Good job for them, just... there's something not right in the way it was so easy for them. Any tips on how to defend from something like that?

    My thoughts are, if everyone would turn into the easy way of stealing the raid loot from players like me, in some time the raid will become abandoned. No one will do it in fear of getting robbed, or everyone will be waiting for someone else to do it for you. That's just Rare's wasted time on the whole plot line if noone does it, right? Correct me if I'm wrong!

    @COMBATxKITTY I'm not all for getting the whole risk out of there. That's not my point. I'm just seeking ways of balancing it for unfavorable part of the raid that actually works to finish it.

    @CoffeeLight5545 thanks for the information!

    @Blam320 the beacons for Skeleton Fort or a Ghost Fleet are obvious for me, you need to know where you can partake in the event as it's indeed world wide. Why is FoTD a world wide event though? To start it you need a prep that doesn't involve you getting public. Why is a thing that I worked for so easily accessible for everyone, DURING the time I'm doing it? How about marking only the rewards on the map, not the fact the raid is ongoing. That's what in the end doesn't make sense for me. Maybe you can explain it somehow, as I do not find a reason in this mechanic.

    (why is word bu**er with double mm forbidden :O)

  • @yooooyyy sorry if my post offended you, I made it as respectful as i possibly could. But, seriously, not many people listen to castaways and most castaways I see literally create their forums account to whine about better players. Also, if you read the thread @theySPRAYtheSKY is actually private messaging people and literally admitted in another post leaving the game for a couple months. Also, I have had past experiences with his private messages before and he excepts them to trigger us because he is triggered about us having other opinions (Not trying to offend you @theySPRAYtheSKY but if you see it that way, private message me and trigger me a bit, eh?)Anyway, I got off topic, me being a bit ‘unprofessional’ yet you’ve literally made a post about removing the skulls in the sky because it allows players to see it active. Plus, this affects both PvP and PvE, you won’t know when FoTD is up as a pvper and you may be an alliancer who likes to offer alliances to everyone. It affects both communities. Anyway, happy sailing my dude. Sorry again if I offended you.

  • @scurvywoof it's okay, everything forgiven :)

    What do you think about the idea of marking only the reward on the map? As in you don't get the skull above the island when a crew is doing the raid.

    As a pvper you'd need to take some time to check up on the fort if it's actually being made. When you have marked rewards on the map you can chase the crew that finished the raid and have then take a fight for it, which in open sea would be more fair, than an anchored empty ship as the crew is on the island (let's face it the boss has a lot of HP and you need all crewmembers hitting him to take him down in reasonable time)

  • @yooooyyy Honestly, I either play arena or server hop a bit before getting off. The skull helps me know if it’s atleast started if I didn’t spawn at ancient or plunder. I can’t count the number of times I’ve lost a FoTD with a skull just because I spawned at dagger or galleons or sanctuary ect. Anyway, I prob won’t be checking notifications for a while so I’ll leave it off there. Happy sailing dude and stay safe in these dark times.
    P.S. you haven’t seen a shrouded have you? If you have, Rare is trying to recruit you as an agent

  • lol, people do the FotD and get upset when someone contests it. If you want to remove all signs that it is active, then I suggest removing the athena chest, both reaper chests, and half the stronghold items.

    You want it to be less risky, gotta reduce the reward accordingly.

    [mod edited]

  • @yooooyyy

    The FOTD exists simply because it is one of the solutions to a problem, the problem being how do we create a situation where ships get together to fight over something worth fighting for because naval battles and PvP can be very exciting and are one of the essential parts of the game.

    We need high value loot that will reward well and make it worth the interest it will draw from all over the map. This also has the advantage that players wanting to avoid PvP can stay well away from these areas to keep off the radar a bit.

    So the FOTD was born along with regular forts and Flamehearts fleet and Ashen Wind event etc. Want to practice your naval skills? Cool, we'll include a big ship cloud that can be seen all over the map telling you where to find the skelly fleet too.

    So if you want to do a potentially well rewarded quest while staying off the radar with a good chance of being uncontested I suggest one of the new gold hoarder vault quests. See how much you can grab! FOTD exists because of the very thing you want removing.

    As @KommodoreYenser said, if you removed the risk you should remove the lions share of the reward too.

  • @yooooyyy said in Raids are ... doomed?:

    @combatxkitty said in Raids are ... doomed?:

    So you did a server wide PvPvE event and you got attacked and instead of thinking what you can do to improve you want the entire set up changed for you? No. If its not worth the risk to you just dont do them.

    Also please do not refer to people who play SOT causally as "noobs". I play once or twice a week and I am no noob and do not need a special noob server, thanks.

    First of all, I did not refer to other players that play casually as noobs, only to myself and my team. I'm no one to judge people skill based on how much they play. You can have 1 hour a week and be a God in the game.

    Sorry if I misunderstood but I based what I said off of this "A noob friendly server. For casual people that want to enjoy the PvE and OCASIONAL PvP. To not get outclassed each and every fight " I play this rather casual( I play other games), do not play arena and am not on every night of the week and I guess what I am saying is I do just fine and do not feel out classed. Granted I have been playing since the game came out and there have been times like when it came out that I played more but also I took a rather long break from this game aswell. I dont know when you started playing but if you are a newbie I think maybe just need to give it more time.

    Why should it be considered a "server wide PvPvE event"? I mean the island is public, sure. However all steps made to get there are not. So why the whole event is considered server wide, while steps to get in there are not? Shouldn't then gathering flames and skull be server wide and visible for everyone? If so lets mark skulls on the map and ships with flames as well.

    . Not sure how you are equating the prep not being marked on the map to the actual event being marked on the map. Also you are asking me why well the answer is because Rare made it that way. The game relies heavy on player interaction and PvPvE content, which seems to be something many do not full understand or just do not like and want changed.

    I've asked for advice more than once in the topic, you however decided to miss that I guess ;) I get that you can not agree with me. I'm prepared for that, I assume all of us being grown ups in here. Derail forgiven! If you have any actual advice I would gladly take it.

    I gave you advice but its not what you want to hear. The event is fine how it is. If you do not think its worth the risk than simply do not do it(my advice). You triggered a server wide event and apparently you think it needs to change because you were attacked by a ship or want a "noob friendly server" Rare devs have already addressed separate servers for those who want to PvE plenty of times, its not going to happen, they do not want to split the player base.Not much to add to that but will give more detail because maybe I shouldnt have been so short but so many new accounts come here salty after being sunk and when I try to give more helpful advice 9/10 I am ignored or they dont really want to hear it even if they asked.

    1)A grace period of three minutes? I hate to say this but if that much better of a fighter roles up to you what is that extra three minutes really going to do? I guess its not the worse idea but I dont know how helpful it would be.

    2)Dont show the raid is going on? Rare made it a server wide event for reason due to risk and reward. Its really fine how it is, there is plenty other stuff you get to do unannounced in this game. Also like @wagstr Rare specifically created these events to increase player interaction so making it harder to know its going on is counter productive to what Rare wants these events to be.

    3)As far as matching people with same skill I mean maybe if we got to build up our weapons and our ships to be better as we level I would agree with you but fact is we are all still on equal footing as far as weapons/equipment/health and stats. Actually SOT is very kind to new players in that regard. I play some games where you start out with horrible weapons, zero skill stats and you are thrown into servers with people who have much better weapons and full skill stats and more experience.

    Also you say that you are not looking to remove the risk but some of your suggestions such as doing it on a "noob friendly PvE" server for casual players would 100 percent remove the risk and the not making it public would greatly remove the risk. Only thing I can get behind that you posted that I think wouldnt be too bad would be the key thing but of course that may not really help like I said and also it would benefit larger crews over smaller crews who complete the fort.

    One other thing I can be a rather direct person but do not think that means I take any issue with you because it does not. I do not take things personally on here and have disagreed with many posters and I am fine with them.

    Also what at @ScurvyWoof said regarding the someone who "posted something nice"on this thread.

  • It's all about that tension LOL That is what makes this game so addictive, the perpetual need to avenge yourself and your crew and the adrenaline of constantly being in peril of an ambush... is it a sloop on the horizon? No it's just another bloomin palm tree playing tricks on me eyes. I will say I have had the reverse experience to you, more than once, where other ships show up and make an alliance... nothing to say they won't murder you all and sail off with the treasure once the skellies are dealt with of course! That is the magic ingredient of SoT, the total unpredictability of the other humans on the server LOL And we are not all murderous thieving blaggards, well not all the time anyway - if I see you in the tavern I'll buy you a grog!

  • @theyspraythesky I responded to you insulting members calling them "lurkers" when that is not even proper use of the word first and just typical you insulting forum community on this thread and many others. Also I have many times offered helpful advice to new posters who come here looking for it and everyone on this forum who knows me knows that. My best advice to OP was its a public server wide PvPvE event , dont do them if do not want the risk. My opinion is they are fine as is and if you find that dismissive then that is on you. I sometimes can be direct but I try to be fair. We all come from different backgrounds here. I worked in the field of law for almost a decade where being direct and not taking things personally is basically what you do. It also gave me very thick skin so it takes alot to get under it.

    You DM'd all of this:

    theySPRAYtheSKY
    I’m tired of seeing you post your garbage opinion as well but I’m not falling for your bait this time. Get a life.
    theySPRAYtheSKY
    Aww do you need a tissue? I have puffs with lotion! Only the best for you dearest.>theySPRAYtheSKY
    You’re the attention seeking child sweetheart. Hence why you keep breaking forum rules by posting off topic replies to a thread.

    How very grown up of you. I think when mods say to remain respectful they do not mean its ok to send trolly childish messages to people in PM's. I suggest if you have such a problem with my postings here to block me.

    Sorry OP to go off your topic again but not going to let this person play this public display of victim. Also @theySPRAYtheSKY you wont bully me into not speaking my mind so go ahead with another immature private message I wont be responding to any of those either and will just send them to a mod aswell.

    By the way I prefer puffs without lotion.

  • @yooooyyy A few thing to point out about world events. They are all meant to be risk vs reward, they are marked in the sky so that people know they are happening, but for most of them there is no way to know if someone is doing them or not.

    The Fort of the Damned is different, it is meant to be the highest risk fort, and is the only event that you have to activate. I can't speak to the devs official reasoning, but my interpretation of why it works the way it does goes back to how skeleton forts originally worked. Back then, there was a significant delay between one fort being completed and the next activating. In addition, there were far fewer ways to gain gold and reputation, making the loot in the forts extremely valuable. Because of this you were pretty much guaranteed to have to fight at least one other crew at a fort, and often it would develop into battles of 3 or 4 ships.

    When they changed the fort times to make them much more frequent, these intense battles dissapeared, and a number of people were dissapointed. I think tje fort of.the damned isndesigned specifically to give players a way to prompt those fight again.

    As a side note, the lanterns being lit means that another crew lit them. It is possible that they were working on starting the fort themselves and you started it before they got the skull, or that they laid a trap to lure someone into doing the fort because they didnt have to waste time collecting the lanterns. Or occasionally players even light the lanterns out of the kindness of their hearts. I would be extra vigilant if I found them lit already. Consider leaving a lookout in the crows nest even if the fight at the fort is difficult for the rest of the crew.

  • @theyspraythesky Don't forget about all of the telling other players that the game is not for them—effectively the "if you don't like it you can leave" for this game to discourage any suggestions.

    Then there's my favorite: "How do you even define toxicity?" This one is so good because it has so many parallels to the real world the irony is overwhelming.

  • @william-flint said in Raids are ... doomed?:

    @yooooyyy A few thing to point out about world events. They are all meant to be risk vs reward, they are marked in the sky so that people know they are happening, but for most of them there is no way to know if someone is doing them or not.

    The Fort of the Damned is different, it is meant to be the highest risk fort, and is the only event that you have to activate. I can't speak to the devs official reasoning, but my interpretation of why it works the way it does goes back to how skeleton forts originally worked. Back then, there was a significant delay between one fort being completed and the next activating. In addition, there were far fewer ways to gain gold and reputation, making the loot in the forts extremely valuable. Because of this you were pretty much guaranteed to have to fight at least one other crew at a fort, and often it would develop into battles of 3 or 4 ships.

    Yes , forts were crazy when the game just came out. I actually have to say they were very intense because sometimes it was like the entire server was there! I kind of got burnt out from doing them so burnt out I found the merchant voyages enjoyable lol.

  • @yooooyyy said in [Raids are ... doomed?]

    @Blam320 the beacons for Skeleton Fort or a Ghost Fleet are obvious for me, you need to know where you can partake in the event as it's indeed world wide. Why is FoTD a world wide event though? To start it you need a prep that doesn't involve you getting public. Why is a thing that I worked for so easily accessible for everyone, DURING the time I'm doing it? How about marking only the rewards on the map, not the fact the raid is ongoing. That's what in the end doesn't make sense for me. Maybe you can explain it somehow, as I do not find a reason in this mechanic.

    (why is word bu**er with double mm forbidden :O)

    That is incorrect. There is never not a point in the game where you're ever "private." Under normal circumstances, you need to gather all of the components to activate the Fort of the Damned on your own, including Ritual Skulls and every color of the Flames of Fate, which requires a member of your crew get killed by another player in another crew, since that's how you unlock the Pink Flame.

    On top of that, the location of the Fort of the Damned is public; it appears on everyone's maps, and anyone can visit it at any time to raid its barrels for supplies.

    This all circles back to what I said before: you might not realize it, but without interacting with other players there is actually no real risk when you're completing the fort. You're not punished for dying; you can endlessly respawn as many times as you please. There's plenty of resources in the fort's barrels to keep you in the fight. If you need a break from the fighting you can go fishing to get some meat; the skeletons won't pursue you onto your ship, and if you park your ship right and the skeleton cannons won't be able to fire on you. So in the absence of other players, you'd be able to complete the Fort of the Damned as many times as you pleased, because your ship won't be in a position where it could sink, and you're allowed to die an infinite number of times with no punishment.

    Adding other players into the mix is necessary to preserve the risk/reward balance; otherwise, they'd need to rebalance everything so Death is legitimately punishing, and so your ship can still be sunk.

    Perhaps what you'd like is to join one of those boring 24/7 Alliance servers, where nobody attacks each other and instead endlessly farms gold and reputation.

  • @theyspraythesky said in Raids are ... doomed?:

    @blam320 said in Raids are ... doomed?:

    @yooooyyy said in [Raids are ... doomed?]

    @Blam320 the beacons for Skeleton Fort or a Ghost Fleet are obvious for me, you need to know where you can partake in the event as it's indeed world wide. Why is FoTD a world wide event though? To start it you need a prep that doesn't involve you getting public. Why is a thing that I worked for so easily accessible for everyone, DURING the time I'm doing it? How about marking only the rewards on the map, not the fact the raid is ongoing. That's what in the end doesn't make sense for me. Maybe you can explain it somehow, as I do not find a reason in this mechanic.

    (why is word bu**er with double mm forbidden :O)

    That is incorrect. There is never not a point in the game where you're ever "private." Under normal circumstances, you need to gather all of the components to activate the Fort of the Damned on your own, including Ritual Skulls and every color of the Flames of Fate, which requires a member of your crew get killed by another player in another crew, since that's how you unlock the Pink Flame.

    On top of that, the location of the Fort of the Damned is public; it appears on everyone's maps, and anyone can visit it at any time to raid its barrels for supplies.

    This all circles back to what I said before: you might not realize it, but without interacting with other players there is actually no real risk when you're completing the fort. You're not punished for dying; you can endlessly respawn as many times as you please. There's plenty of resources in the fort's barrels to keep you in the fight. If you need a break from the fighting you can go fishing to get some meat; the skeletons won't pursue you onto your ship, and if you park your ship right and the skeleton cannons won't be able to fire on you. So in the absence of other players, you'd be able to complete the Fort of the Damned as many times as you pleased, because your ship won't be in a position where it could sink, and you're allowed to die an infinite number of times with no punishment.

    Adding other players into the mix is necessary to preserve the risk/reward balance; otherwise, they'd need to rebalance everything so Death is legitimately punishing, and so your ship can still be sunk.

    Perhaps what you'd like is to join one of those boring 24/7 Alliance servers, where nobody attacks each other and instead endlessly farms gold and reputation.

    See what I mean?

    OP literally stated he’s NOT requesting a PvE mode but does that stop @Blam320 from suggesting it?

    Nope.

    I’ve been in an organic 5 ship alliance, completed a FoTD and it was one of the most fun sessions I’ve had on the seas.

    Sure after the second FoTD somebody went rogue and used a mega keg to spice things up but I was able to knock out the challenge for the summer event so I was happy.

    The game is supposed to be about having fun and not just for the very best players but for everyone. The whole Risk/Reward argument shouldn’t take precedence over having fun. Ever.

    The game definitely needs more of an emphasis/commendations related to forming an alliance and completing difficult PvE tasks to encourage more cooperation.

    Maybe an entirely new faction dedicated to cooperative play would really help...

    OP was asking why the FOTD is a public world event, and I gave him the only correct answer. The chance that another player crew can attack you adds risk to an otherwise riskless situation. And as you pointed out, even in an alliance someone can betray the others and try to take all the treasure for themselves.

  • @theyspraythesky said in Raids are ... doomed?:

    @blam320 said in Raids are ... doomed?:

    @theyspraythesky said in Raids are ... doomed?:

    @blam320 said in Raids are ... doomed?:

    @yooooyyy said in [Raids are ... doomed?]

    @Blam320 the beacons for Skeleton Fort or a Ghost Fleet are obvious for me, you need to know where you can partake in the event as it's indeed world wide. Why is FoTD a world wide event though? To start it you need a prep that doesn't involve you getting public. Why is a thing that I worked for so easily accessible for everyone, DURING the time I'm doing it? How about marking only the rewards on the map, not the fact the raid is ongoing. That's what in the end doesn't make sense for me. Maybe you can explain it somehow, as I do not find a reason in this mechanic.

    (why is word bu**er with double mm forbidden :O)

    That is incorrect. There is never not a point in the game where you're ever "private." Under normal circumstances, you need to gather all of the components to activate the Fort of the Damned on your own, including Ritual Skulls and every color of the Flames of Fate, which requires a member of your crew get killed by another player in another crew, since that's how you unlock the Pink Flame.

    On top of that, the location of the Fort of the Damned is public; it appears on everyone's maps, and anyone can visit it at any time to raid its barrels for supplies.

    This all circles back to what I said before: you might not realize it, but without interacting with other players there is actually no real risk when you're completing the fort. You're not punished for dying; you can endlessly respawn as many times as you please. There's plenty of resources in the fort's barrels to keep you in the fight. If you need a break from the fighting you can go fishing to get some meat; the skeletons won't pursue you onto your ship, and if you park your ship right and the skeleton cannons won't be able to fire on you. So in the absence of other players, you'd be able to complete the Fort of the Damned as many times as you pleased, because your ship won't be in a position where it could sink, and you're allowed to die an infinite number of times with no punishment.

    Adding other players into the mix is necessary to preserve the risk/reward balance; otherwise, they'd need to rebalance everything so Death is legitimately punishing, and so your ship can still be sunk.

    Perhaps what you'd like is to join one of those boring 24/7 Alliance servers, where nobody attacks each other and instead endlessly farms gold and reputation.

    See what I mean?

    OP literally stated he’s NOT requesting a PvE mode but does that stop @Blam320 from suggesting it?

    Nope.

    I’ve been in an organic 5 ship alliance, completed a FoTD and it was one of the most fun sessions I’ve had on the seas.

    Sure after the second FoTD somebody went rogue and used a mega keg to spice things up but I was able to knock out the challenge for the summer event so I was happy.

    The game is supposed to be about having fun and not just for the very best players but for everyone. The whole Risk/Reward argument shouldn’t take precedence over having fun. Ever.

    The game definitely needs more of an emphasis/commendations related to forming an alliance and completing difficult PvE tasks to encourage more cooperation.

    Maybe an entirely new faction dedicated to cooperative play would really help...

    OP was asking why the FOTD is a public world event, and I gave him the only correct answer. The chance that another player crew can attack you adds risk to an otherwise riskless situation. And as you pointed out, even in an alliance someone can betray the others and try to take all the treasure for themselves.

    Yep so what’s the purpose of suggesting to OP to join an alliance server (effectively a PvE mode) even though OP specifically mentioned that’s not what he was asking for.

    Why be condescending towards those who enjoy alliance servers?

    Why can’t people freely choose to play a VIDEO GAME in the manner they wish and not be ridiculed for doing so?

    Oh that’s right because it’s not “Joe Neate’s vision” right?

    Maybe Joe should follow Patrick Söderlund and resign because all he is doing is harming Rare and reducing the SoT playerbase.

    I suggested OP join an alliance server because they complained about getting ambushed by a hostile crew, when they were under the impression that the FOTD is a private event for those who activate it only. I pointed out that not only are they wrong, but also why.

    And yes, I am condescending towards Alliance servers because to the wider community, it's cheating. You might not technically be breaking any rules, but effectively Alliance servers are PvE only servers, which the developers and the community at large are wholly against. You're grinding out commendations and reputation ranks completely free of any sort of risk whatsoever, which is not what the game is supposed to be about. Alliances are supposed to be tenuous and prone to collapse, not tools for people to take over servers because they don't want their precious loot to be stolen by some "toxic" PvP players.

  • @theyspraythesky said in Raids are ... doomed?:

    @blam320 said in Raids are ... doomed?:

    @theyspraythesky said in Raids are ... doomed?:

    @blam320 said in Raids are ... doomed?:

    @theyspraythesky said in Raids are ... doomed?:

    @blam320 said in Raids are ... doomed?:

    @yooooyyy said in [Raids are ... doomed?]

    @Blam320 the beacons for Skeleton Fort or a Ghost Fleet are obvious for me, you need to know where you can partake in the event as it's indeed world wide. Why is FoTD a world wide event though? To start it you need a prep that doesn't involve you getting public. Why is a thing that I worked for so easily accessible for everyone, DURING the time I'm doing it? How about marking only the rewards on the map, not the fact the raid is ongoing. That's what in the end doesn't make sense for me. Maybe you can explain it somehow, as I do not find a reason in this mechanic.

    (why is word bu**er with double mm forbidden :O)

    That is incorrect. There is never not a point in the game where you're ever "private." Under normal circumstances, you need to gather all of the components to activate the Fort of the Damned on your own, including Ritual Skulls and every color of the Flames of Fate, which requires a member of your crew get killed by another player in another crew, since that's how you unlock the Pink Flame.

    On top of that, the location of the Fort of the Damned is public; it appears on everyone's maps, and anyone can visit it at any time to raid its barrels for supplies.

    This all circles back to what I said before: you might not realize it, but without interacting with other players there is actually no real risk when you're completing the fort. You're not punished for dying; you can endlessly respawn as many times as you please. There's plenty of resources in the fort's barrels to keep you in the fight. If you need a break from the fighting you can go fishing to get some meat; the skeletons won't pursue you onto your ship, and if you park your ship right and the skeleton cannons won't be able to fire on you. So in the absence of other players, you'd be able to complete the Fort of the Damned as many times as you pleased, because your ship won't be in a position where it could sink, and you're allowed to die an infinite number of times with no punishment.

    Adding other players into the mix is necessary to preserve the risk/reward balance; otherwise, they'd need to rebalance everything so Death is legitimately punishing, and so your ship can still be sunk.

    Perhaps what you'd like is to join one of those boring 24/7 Alliance servers, where nobody attacks each other and instead endlessly farms gold and reputation.

    See what I mean?

    OP literally stated he’s NOT requesting a PvE mode but does that stop @Blam320 from suggesting it?

    Nope.

    I’ve been in an organic 5 ship alliance, completed a FoTD and it was one of the most fun sessions I’ve had on the seas.

    Sure after the second FoTD somebody went rogue and used a mega keg to spice things up but I was able to knock out the challenge for the summer event so I was happy.

    The game is supposed to be about having fun and not just for the very best players but for everyone. The whole Risk/Reward argument shouldn’t take precedence over having fun. Ever.

    The game definitely needs more of an emphasis/commendations related to forming an alliance and completing difficult PvE tasks to encourage more cooperation.

    Maybe an entirely new faction dedicated to cooperative play would really help...

    OP was asking why the FOTD is a public world event, and I gave him the only correct answer. The chance that another player crew can attack you adds risk to an otherwise riskless situation. And as you pointed out, even in an alliance someone can betray the others and try to take all the treasure for themselves.

    Yep so what’s the purpose of suggesting to OP to join an alliance server (effectively a PvE mode) even though OP specifically mentioned that’s not what he was asking for.

    Why be condescending towards those who enjoy alliance servers?

    Why can’t people freely choose to play a VIDEO GAME in the manner they wish and not be ridiculed for doing so?

    Oh that’s right because it’s not “Joe Neate’s vision” right?

    Maybe Joe should follow Patrick Söderlund and resign because all he is doing is harming Rare and reducing the SoT playerbase.

    I suggested OP join an alliance server because they complained about getting ambushed by a hostile crew, when they were under the impression that the FOTD is a private event for those who activate it only. I pointed out that not only are they wrong, but also why.

    And yes, I am condescending towards Alliance servers because to the wider community, it's cheating. You might not technically be breaking any rules, but effectively Alliance servers are PvE only servers, which the developers and the community at large are wholly against. You're grinding out commendations and reputation ranks completely free of any sort of risk whatsoever, which is not what the game is supposed to be about. Alliances are supposed to be tenuous and prone to collapse, not tools for people to take over servers because they don't want their precious loot to be stolen by some "toxic" PvP players.

    You clearly take a GAME way to seriously.

    It’s not cheating; it’s cheesing.

    It makes zero sense that Rare is against adding a PvE mode but completely ignores alliance server cheesing especially as it relates to the emissary ledger.

    There is absolutely no need to be condescending towards players who don’t like PvP but do enjoy SoT.

    Rare has no stance on alliance servers because to them they are “too small” to have an impact on the community as a whole.

    Also alliance turn ins do not count toward your ledger total. Only what your crew turns in. Now if only they applied this to rep gains...

  • @yooooyyy

    It is broadcasting the event, because it is a PvEvP world event. Meant to promote PvP and player interaction.

    It is difficult because it is end game content and is why it has PvP as well.

    It does not need a grace period or anything to protect the crew that is doing it as the idea is that the crew protects themselves.

    This is not an event for new players, it is not an event for people that want to avoid PvP. It is literally end game content, everyone has the freedom to do it. It is a challenge, it is going to be contested and it is upon you to accomplish this task by being the better pirate. If you are not up for the challenge or unwilling to accept defeat... don't do end game world event content.

    Btw. The lights were already lit by someone else that already did the event most likely. It is usually smart to have them on your ship, but also worth checking it out before you go through the process of acquiring them.

  • @theyspraythesky it's not easy to ambush the crew if they are better than you. If your target is the superior crew you can end up spending more time on the hunt than they did on the fort and get less of a reward.

  • @theyspraythesky said in Raids are ... doomed?:

    @thagoochiestman said in Raids are ... doomed?:

    @theyspraythesky Don't forget about all of the telling other players that the game is not for them—effectively the "if you don't like it you can leave" for this game to discourage any suggestions.

    Then there's my favorite: "How do you even define toxicity?" This one is so good because it has so many parallels to the real world the irony is overwhelming.

    It’s really sad isn’t it when Captains and Masters tell new players who share their frustrations with the game to the forum to go find a new game to play. It’s even worse that the moderators do absolutely nothing about it.

    I’ve seen you post on here and I almost always agree with you. I don’t always reply because I honestly feel it’s pointless most of the time but just know you’re not alone and we share a lot of the same opinions.

    In my book sending dm's intending to intimidate people whose opinion you disagree with is far more toxic than sinking ships in a pirate game. Maybe that's just me..

    Heads up by the way, you're on to a loser there..

  • @theyspraythesky said in Raids are ... doomed?:

    @wagstr said in Raids are ... doomed?:

    @theyspraythesky said in Raids are ... doomed?:

    @thagoochiestman said in Raids are ... doomed?:

    @theyspraythesky Don't forget about all of the telling other players that the game is not for them—effectively the "if you don't like it you can leave" for this game to discourage any suggestions.

    Then there's my favorite: "How do you even define toxicity?" This one is so good because it has so many parallels to the real world the irony is overwhelming.

    It’s really sad isn’t it when Captains and Masters tell new players who share their frustrations with the game to the forum to go find a new game to play. It’s even worse that the moderators do absolutely nothing about it.

    I’ve seen you post on here and I almost always agree with you. I don’t always reply because I honestly feel it’s pointless most of the time but just know you’re not alone and we share a lot of the same opinions.

    In my book sending dm's intending to intimidate people whose opinion you disagree with is far more toxic than sinking ships in a pirate game. Maybe that's just me..

    Heads up by the way, you're on to a loser there..

    Excuse me, I didn’t send her DMs to intimidate her. She’s just condescending to new people and so are many other forum regulars.

    What I had to say to her was for her not for the entire forum. She chose to post it publicly as a cry for attention and support from the mods and the others who regularly talk down to new people.

    Once again when I replied to the thread I didn’t call her out specifically or anyone else I just said what my experience was from using the forum in the past.

    I’m on to a loser there what does that even mean is that supposed to be an insult? If so that goes against forum rules. Not that I care what you think about me anyway.

    No, I don't think I will excuse you and the writing is literally on the wall.

49
Posts
32.3k
Views
17 out of 49