Now I guess some of you are already bristling about this thread purely because it has PvE in the title. Give me a chance and hear me out at least. There are some sweeping generalizations about player types here too.
The problem - From new player/PvEers point of view.
The maiden voyage does nothing to prepare a new player for any contact with other players, and when new players or PvEers join it is a horrible shock to get your treasure taken and so on.
The problem from PvPers or Experienced players point of view.
There's nothing to do other than go after other players and as other players are hard to find it encourages server hopping and so on.
My suggestion.
There is a single port that entirely new players spawn on the first time they join on the far left of the map - possibly a new area or whatever. It has no means of turning anything in, so there's no Gold hoarders tent etc so it is literally there as a safe port for new players. Maybe even make it completely non conflict. Once the player has logged in ONCE there, the next time they join it is like usual. (with some minor changes below) This Port also has a bit more tutorial stuff on it, a little fishing jetty and easy to get supplies.
It is also the base for a new faction I'll simply call The Navy, but you get the idea. The Navy has a fair few AI ships patrolling waters close to their home port with less ships the further to the right of the map you go .
When a player sinks another player, they get a point of notoriety. When you get 10 (Or however many makes it balanced) the Navy start paying attention to you. They'll attempt to sink or arrest you or whatever. This only works if the Navy AI is pretty good and presents something of a challenge to experienced players. If you are notorious and get sunk by the Navy then notoriety is reset and you lose all treasure etc.
More notoriety will mean players attract more attention from the Navy and bigger ships or fleets coming after you. Sinking a Navy ship would make you even more notorious. Notoriety carries across from one play session to the next. Your notoriety will have some influence on where you spawn in to prevent peaceful sailors spawning in notorious pirate territory and stop Notorious Pirates from spawning next to the Navy Port. Basically the more notorious you are the more likely you are to spawn towards the right hand side of the map. I appreciate this might mean a few less volcanic explosions might be required.
In this way a notorious player might think going near to the Navy Port presents a larger risk and might stay in the middle and towards the right of the map. New players or those wanting a safer environment might stay to the left of the map near the navy. Those who enjoy a bit of both can hang around wherever.
Selecting your quest on the captains table would have a bit more meaning as a peaceful sailor might only choose quests to the left of the map under the safety blanket of the Navy and Notorious Pirates might choose quests to the right of the map.
More Notoriety would give a boost on gold being turned in. Players with Zero notoriety would get the base rate. Players with 20/30/40 notoriety would get that %age gold boost. Stolen loot no longer gives a boost.
The General premise
It allows players to choose the level of conflict they want to engage in to a greater degree, and possibly might prevent noob-stomping or repeated griefing/sinking of the same boat. Those players who want to terrorize the high seas can still do so with risk/reward being increased. Those who want to stay away from conflict can do so.
Everyone can still sail wherever they like, but PvEers run into more notorious pirates the further right they go, and PvPers run into more Navy the further left they go.
Amnesty's on Notoriety could be announced with and updates so any player can cruise into the Navy Port and request their Notoriety points be reset or stay away and keep their notoriety.
There will be some issues. Losing you Notoriety to the Navy would mean you spawned in with the soft targets and the best way to get your notoriety back would be to sink everything you see. Maybe if the Navy see you start a fight near the Navy Port they'd converge and intervene much faster pulling in all ships in the area?
