Server hopping needs to be addressed

  • The steam chart says it all:

    Sea of Thieves is a brilliant game. I'm not suggesting PvP-only or PvE-modes, but the laser-focused approach of all Twitch streamers and also Rare's promotion of "SNEAKS, STEALS, THIEVING, PVP" needs to be balanced with PvE players.

    PvE players are a critically endangered breed. They are offered up to be feasted on by streamers and everyone they influence (I run into so many tucklords with black outfits) without any benefit. The core draw of Sea of Thieves is the time invested in getting loot, which makes losing loot to PvP encounters exhilarating.

    But "sneaklords" don't have any of the downsides. They don't need to grind for loot, there is no risk in attacking PvErs. PvErs assume all of the risk for the loot.

    By itself, it's not that big of a problem. I understand that there will be skilled PvPers that will hunt PvErs, and nothing can be doing to change that. But SERVER HOPPING needs to be stopped. A PvEr who spends time grinding fort of the damned or any big event is not exposed to the risk of the other players on the server, but literally the entire player base in their continent who keep joining and leaving servers until they find that one group stacking forts or events. Streamers server hop in plain sight, and worse is that they have their stream minions fishing servers for them, finding PvErs that have stacked a ton of loot, or finding the grade 5 emissaries. Server hopping grossly lumps all the risk of playing the game on PvErs and allows sneaklords to reap the bounty with basically zero effort, investment, or risk, doubly so because PvErs focus on a different part of the game that is NOT PvP and thus are less able to defend themselves on average.

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  • What is the difference between someone who server hops to a server doing FOTD and a player that was already on that server when FOTD was started? The answer is nothing, except the player who was already there likely has more supplies which means they are better prepared than a hopper.

    FOTD is going to attract players no matter what. Complaining about server hoppers is pointless - if you're doing an event, prepare to be attacked as that is pretty much the entire point of having server wide events.

  • @killy1682 server hopping is fine.

  • There is nothing wrong with server hopping, and what the heck do you mean by pve players are an endangered breed as well as sea of thieves doesn’t do anything for them?!? Are all recent updates pve updates?

  • PvE players that do FotD or choose to stack loot should be exposed to the risk of other players on their server, not to the entire player base in their continent that is hopping to find them.

    No one wants to do PvE events anymore because they are just hunted down not on the seas, but across servers.

  • @killy1682 If they are choosing to stack loot they deserve to be raided...

  • PvE players who stack loot assume the risk for losing all of it. But that risk should be balanced against players on their server, not ALL the sneaklords in their server region.

  • @killy1682 whats to determine the difference between a hopper and just someone new joint the server?

  • I would suggest:

    Someone who hops = placed into a new instance, for the case of people who want to do specific events. Someone who joins for the first time (or after a cooldown period) = fill up existing instances to max capacity.

  • What nonsense.... This idea that PvE'ers are somehow the only source of loot on the Seas is utter nonsense. Ya'll really need to lose the victim complex going on. You are doing highly contested objectives. FOTD will always attract someone, and you have zero method to know if they are new or someone just deciding to gamble.

    Fort Hoppers are at a serious disadvantage, that is the price they pay for hopping servers. Essentially, they shouldn't succeed with the limited supplies they do have. They have hardly any cannon-balls, planks, and good food besides bananas. They don't have the powerful curses and large supplies of special munitions like chainshot and Fire-bombs. You know who should have all that? The PvE boats, because they are sailing all over and should be hitting up most of the barrels. The PvE community needs to stop making up excuses on why they are failing.

    Sneak plays are prone to failing because there is dead giveaways. If you are falling for those "SneakLords," you are obviously not paying attention. Mermaids practically announce the arrival of people every time. Even the rowboats are giant eyesores on the horizon. There is also the practicality of it. Most crews will park an island away, this means there boat is completely abandoned. This means they are taking a giant risk of having no means of returning to the fight if you so happen to kill them. Sounds risky now doesn't it? All it takes is one hole to sink that abandoned ship. Its no secret the ship is there, so maybe stop being these damsels and move your boat up and sink them. Most of those sneak plays rely on someone essentially sinking you with only the one life? All you need to do is kill them once to send them packing an island away.

    Time to stop making excuses, the PvP crowd is playing the same game while simultaneously doing exactly what the PvE crowd does. We also dig treasure, farm emissary, FOTD, FlameHeart, and now Ashen lords. We do all these things, and you know what you don't see from them? Complaining about players stealing there stuff. If someone wants to attack me in a fresh spawn ship, good luck to them, because those ships sink like stones. Its trivial dispatching them. Hell, even if they attack me without a single piece of loot on board, you won't hear me complaining. I just accept the fact that some crews are just smarter about risk management then other crews. Time to follow suit and learn as well.

  • @killy1682 I agree that server hopping needs to stop...not because of tucking or stealing FotD loot...just because of server stability and server merges, especially 2nd ones are a problem...

  • @killy1682

    I want to explain something. Sneak lords, people hiding on ships or near islands. That is a HUGE commitment for the possibility of NOTHING.

    The beauty of it?? Its so easily dependable. The only players who get robbed are the ones who don't bother playing like this game has PvP in it. I've played with PvE crews and the sheer mentality of "well I don't want to PvP so why should I have to be prepared for it? I'm not bothering anyone so they shouldn't bother me!" is STAGGERING.

    The one I run into most?? "I haven't seen a ship for like 20mins we don't need a look out. We are fine"

    I've been on boats where one player is letting boarders one left and right and I ask him HOW he can't hear them boarding "oh man I got music playing the background for atmosphere I can't hear lots of things"

    There was one game I was playing and I player had JUST snuck onto the boat but I saw a shark near the boat. I asked the lookout if he heard anything and I get this "wait? Oh no man I stepped away to make food. Its boring just playing lookout so I went to do things around the house"

    PvE players are LAZY and COMPLACENT. They continuously play this game its like Hello Kitty's Island Adventurer.

    Want to know how many times I've had players take FoTD loot from me or my crew, or even Fort loot or ANY loot for that matter?? Zero. Whenever I play with my crew we play like this game is what it is, PvPvE. A game with pirates and we play and act like it.

    Server hopping is never the problem, its players who for some reason continue to view this game as something other than an open world PvP game.

  • There seems to be plenty of personal attacks here so I guess I'll be forced to mention that I am high grade reaper, PL, competent PvP and PvE, etc. I play PvP in the sense that I do things to maximize interactions, like having loot, raising flags, and sailing towards ships. I've tucked on my share of FotD and attacked ships as a thief.

    @Xultanis-Dragon nothing of what you said I disagree with. This game is harsh and unforgiving and I can see it eventually dying because the prey are weeded out of the game by the hunters. But that should happen because prey are hunted on servers, not hunted by server hopping. A PvE crew that chooses to take on risk by accumulating loot should be exposed to the risk of the SERVER, not the risk of the entire population of their server region.

  • @Nabberwar you have completely missed the point of my post. A good crew like the one you describe is exposed to the risk of the 5 other players on their server, not the 100 others in their server region that are hopping to find their loot.

    Hiding a ship really isn't risky at all, even if you sink, because returning to the hotspot is basically zero risk. You lose nothing from failing because you can just hop and try again.

  • @killy1682
    Just don't do any events! Don't gather loot.

    Let them all server hop like crazy finding nothing to do. How exciting will that be for their channels and viewers.

    Go fishing.. Close to the red sea!
    Be the source of one's entertainment.

  • @killy1682 said in Server hopping needs to be addressed:

    @Nabberwar you have completely missed the point of my post. A good crew like the one you describe is exposed to the risk of the 5 other players on their server, not the 100 others in their server region that are hopping to find their loot.

    This makes zero sense because at most you will always have 5 other ships on the server, not 100. Whether it's someone just logging in for the day or someone coming from another server it doesn't matter; the end result is the same. If a server event is up, chances are that at least one other ship is going to come check it out - it doesn't matter where they came from.

  • @killy1682 ok but how exactly would the issue be tackled? I get it to, server hopping for FOTD is what deters me from doing it but how exactly would rare stop this?

  • @d3adst1ck The empty slots in a server can be filled by players, or they can be constantly turned over by hoppers that get in and out of a server. We don't know Rare's algorithm for filling servers.

  • @killy1682

    @Nabberwar you have completely missed the point of my post. A good crew like the one you describe is exposed to the risk of the 5 other players on their server, not the 100 others in their server region that are hopping to find their loot.

    How do you tell a hopper from another player? This has been asked repeatedly here, yet, you haven't answered. In all honesty this is rhetorical, because you can't. However, I am willing to be enlightened here.

  • @killy1682 said in Server hopping needs to be addressed:

    There seems to be plenty of personal attacks here so I guess I'll be forced to mention that I am high grade reaper, PL, competent PvP and PvE, etc. I play PvP in the sense that I do things to maximize interactions, like having loot, raising flags, and sailing towards ships. I've tucked on my share of FotD and attacked ships as a thief.

    Its the reaction towards someone basically saying that PvP is an issue. Look at your post. You mention that server hopping is bad for the game but only because of the PvP it promotes towards players doing events. The fact that it might be considered an exploit is very debatable but the main focus is that your issue is described that server hopping is bad because players who are doing the event are being attacked.

    You might not have tried to word it that way but thats how we all see it. Thats why. Basically think of a whole room full of animals just laying there and someone walks in and says "PvP bad" we all look up and growl and hiss at the person. Thats is whats happening.

    @Xultanis-Dragon nothing of what you said I disagree with. This game is harsh and unforgiving and I can see it eventually dying because the prey are weeded out of the game by the hunters. But that should happen because prey are hunted on servers, not hunted by server hopping. A PvE crew that chooses to take on risk by accumulating loot should be exposed to the risk of the SERVER, not the risk of the entire population of their server region.

    Server hopping does promote a risk. Server hopping isn't a quick "oh man just hop for 2 seconds and get insta FoTD with Ashen Winds". Its not that easy. I've spent 30mins server hopping one time for Ashen winds which was at the other side of the map and by the time I was half way there the event was over, the ship turned in the skull and left. I wasted close to an hour for nothing.

    You can't use streamers as a bases for ANY bases of comparison. Players like Pace have a slew of players server hopping FOR them. Thousands upon thousands of players server hopping for 1 player. Ever wonder why Pace is never the one who starts the crew??

    Streamers are a bad comparison to use, so when discussing the game DON'T use them, its just not a comparison because they will use anything to make their stream popular.

    Next is the discussion between PvE players and PvP players.

    If you really look at the game as a whole, the game has pushed PvP out of the window. New emissary might have looked like a good event but its badly implemented. A good amount of PvP for a single week, thats it.

    The game used to have things that we could PvP for when forts used to take 3 to 4 hours to spawn. You would be on a server and see an event and be like "OH YEAH WHOLE SERVER WILL BE THERE LETS GOOOOOO!!!"

    Now if there is a fort and anyone is being attacked most players just leave, if they sink they just wait for the next one.

    Server hopping isn't the problem, the problem is that in a whole, there is nothing worth PvPing over that will entice PvE players to join in.

    PvE players used to go to forts just for the SAKE of maybe winning and getting fort loot, would come back repeatedly because its the fort who knows.

    Now?? Nothing. The loot that is worth getting is EVERYWHERE which means no one will fight for it, the only thing is the monthly events which becomes redundant after the player gets the commendation.

    I would have agreed with you if it wasn't SOOOO incredibly rare for me to get PvP fights without server hopping. I can go hours, days, weeks even without a ship even bothering to come fight me. There is nothing motivating anyone to stay on a server to fight over anything.

    I type this pretty fast so I could have jumped all over the place but I hope you understand what I'm trying to say.

  • @xultanis-dragon I agree that action is stale lately, but I think it's for a different reason, that people like us that want action have driven out the "whales" that sit on servers and accumulate juicy loot. I am torn because I know that stacking loot (and risk) is part of the game, but I don't want it to disappear because people like us hunger for action and are willing to server hop to find that action.

    If loot becomes easier to find then there should be more ships on the seas with loot, instead of having an event that sucks everyone to it like forts, as you say.

  • @nabberwar I've already given a suggestion, where first time login places you into populated servers, and subsequent hopping (for some time period after) moves you into an empty server. Only Rare has access to player statistics, but it should be easy to identify hoppers on their side. It's easy to see when an account repeatedly leaves and requests a new server to join, and there are probably separate categories for stolen and dug loot as they put out infographics every so often.

  • @killy1682 be better at looking out. For a "high-grade" reaper it doesn't sound like you want competition.

  • @killy1682 said in Server hopping needs to be addressed:

    @nabberwar I've already given a suggestion, where first time login places you into populated servers, and subsequent hopping (for some time period after) moves you into an empty server. Only Rare has access to player statistics, but it should be easy to identify hoppers on their side. It's easy to see when an account repeatedly leaves and requests a new server to join, and there are probably separate categories for stolen and dug loot as they put out infographics every so often.

    You're creating a scenario where players can drain expensive server resources by automatically forcing new instances to be created at will. This isn't going to happen. All that is going to happen is there will be 3 to 4 times as many servers that are all mostly empty.

  • @captain-coel I love PvP and my crew tries to maximize changes by doing world events, having an emissary (and Reapers sometimes), and sailing towards any ship we see to check them out.

    Many people replying here seem to think I'm here to cry after being tucked, but I'm here to plead for a solution to what I PERCEIVE to be a problem to the long term player base of the game. I want dedicated PvE crews to stack fat loot to fight over. I want crews from the entire spectrum of fort stackers to sweaty PvPers.

    PvErs are the base of the Sea of Thieves food pyramid. If they leave adventure mode becomes Arena mode.

  • @d3adst1ck Why do you think a new server instance is more computationally expensive than a populated one? I bet nothing is generated or simulated in the world until within range of a player, and less players means less simulation, and less physics interactions when players are together.

  • @killy1682 said in Server hopping needs to be addressed:

    @d3adst1ck Why do you think a new server instance is more computationally expensive than a populated one? I bet nothing is generated or simulated in the world until within range of a player, and less players means less simulation, and less physics interactions when players are together.

    Each instance uses a bare minimum of CPU time and memory to operate. What do you think is going to use more: 1 instance with 6 players or 6 instances with 1 player each? Hint: It's the second one, because there is more overhead to create a separate instance.

  • @killy1682

    @nabberwar I've already given a suggestion, where first time login places you into populated servers, and subsequent hopping (for some time period after) moves you into an empty server. Only Rare has access to player statistics, but it should be easy to identify hoppers on their side. It's easy to see when an account repeatedly leaves and requests a new server to join, and there are probably separate categories for stolen and dug loot as they put out infographics every so often.

    That isn't what I asked, I asked how do YOU tell a hopper from the average player. Your talking about how hoppers are doing all this stealing and they are the cause of this supposed problem. However, you have no proof on your end of things. So again, the question is how do you tell a hopper from a normal server player?

  • @killy1682 said in Server hopping needs to be addressed:

    PvErs are the base of the Sea of Thieves food pyramid. If they leave adventure mode becomes Arena mode.

    LOL, you are buying into the false narrative that there are only 2 kinds of players. You forget the majority of players (such as myself) participate in the full game which is PvPvE- some lean more one way than the other or vary it up depending upon their mood and the session. The two opposite ends of the spectrum (pure PvE or pure PvP) are the minority of players. This being the case, your Chicken Little scenario is not going to occur as the majority get what the game is about and are not trying to shift it one way or the other.

    To your initial point, something should be done about server hoppers but not for the reasons you give or the ones given by others (server alliances). The reasons that people are hopping (whether for PvP events/FOTD or alliance servers) are not the issue but the fact that they ARE is and causing issues for the rest of us playing the game as it should be played. Server hopping causes undue stress on the servers and causes issues for people trying to log in, as seen in just about every monthly update. They are in effect DDOSing the Sea of Thieves servers by their selfish desire to get to the content they want NOW instead of letting it occur organically in the game. Man I tire of the entitlement shown by this new generation!

  • LAWL LAWL LAWL

  • @mrbadabing said in Server hopping needs to be addressed:

    LAWL LAWL LAWL

    Well that certainly contributed...

    ...absolutely nothing.

    Thanks for sharing. 🙄

  • @galactic-geek

    Welcome =)

  • Hey @killy1682, there's a lot going in your post, so I'm gonna try and tackle it piece by piece.

    1. The chart: Yup, that definitely seems like how server capacity is going these days. However, there is no evidence that would show a correlation between server hopping and the lack of players. It's much more likely that the sudden drop of players is due to the new steam players realizing that there is a lack of engaging content (specifically speaking, the content that is added every month is recycled and interest dies off quickly) and that the game is incredibly buggy, with new bugs being added every month with a lack of fixes for the old ones.
    2. Point 1 leads to my next point: most servers are dead, which makes server hopping mandatory for anyone looking for Pvp. This month happened to be one where player activity died off pretty quickly. Most servers are pretty empty, and those that still have people on it either run away at the first sight of trouble or sink pretty easily and leave soon after (which leads to another dead server).
    3. In regards to your solution where the first login is in a populated server and subsequent logins are in empty servers: there are a lot of problems here. First, which was already mentioned by @D3ADST1CK , is that this is an incredible waste of server resources. Second, there hardly are populated servers to begin with, so again, you would just be stuck in an empty server no matter what. Third, what happens if one disconnects and can't reconnect to the original server? We already have a similar problem in arena where any sort of disconnect gives the unlucky player a penalty where they can't rejoin right away, getting worse as more disconnects happen in a short period of time. Disconnects are pretty common in SOT due to problems with the game/servers and not being the players fault, so having more punishments for something that might be out of your hands will drive even more people away from the game.

    In closing: when you choose to do something like FOTD or another heavily rewarding activity, you are taking on the risk involved. SOT is a game where you have to manage risk and reward; Server hoppers are simply part of that risk.
    On a side note, Rare will never move to punish streamers, except for very Rare (no pun intended) circumstances. They are the ones who advertise the game for Rare. They aren't about to bite the hand(s) that feed them.

  • I am against server-hopping. Leaving a game to join another to fast-track what you want is simply not the intended way to play - for ANY game. I also agree with previous comments regarding the server stability.

    The big issue I have seen with server-hopping, is simply the frequency of how much it happens. Particularly, back when active forts appeared only every 3 hours, it was really bad. In a server with non-hoppers, you may have had 1 or 2 encounters. In a server that wasn't filled, however, but that has a constant rotation of hoppers, you could get upwards of 5 or more. I have actually experienced this, on multiple occasions, and I knew they were hopping and not repeat offenders because they were always different pirates with different ships. At one point, I had 10 encounters at 1 fort! That's far more than the maximum alot q!

    Why do you think they made world events so common? It was to reduce and curb server-hopping. It worked too, because while it still exists, it's nowhere near as bad as it once was.

  • @d3adst1ck I don't think the overhead of a new instance for one player is more than simulating a fully populated world. Anyways, under my suggestion that instance would be filled up by new players or those who have not hopped within a cool off period.

    In any case, that is only my suggestion without knowledge of player statistics or other finer details about the player base. I'm sure Rare can come up with a more creative solution.

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