Keep knockback but don’t make it 1 shot. 90max/80min on full health damage when shot by blunderbuss.
How to Balance Blunder.
@approvedjoey agreed, no weapon should one shot, especially when there are only four weapons aside from throwables etc.
Reducing blunder damage makes if completely useless compared to other guns you know this right? You have to be point blank to get killed so just don't run straight into someone who has a blunder buss.
@approvedjoey said in How to Balance Blunder.:
Keep knockback but don’t make it 1 shot. 90max/80min on full health damage when shot by blunderbuss.
um you do know it's a black powder shotgun right?
@approvedjoey
I don't mind this, just because of how inconsistent the blunderbuss can be. Sometimes I have to be less than a pixel away in order for them to die, and sometimes I can be over max range for a sword and still 1 shot kill them. I don't care whichever way the developers go I'm fine with either, but it is OP that you can kill someone immediately assuming that they're close to you. If you fight a good blunderbuss user you get no slack or leeway in what you can do, if you make 1 mistake you are dead. Now this could happen with sniper / pistol too, make 1 mistake and you're dead, the only difference is the blunderbuss is not hard to use whereas sniper / pistol is. With sword if you get near them, you can still run away and survive by jumping in the water, but with a blunder if you get shot you die.Again, I don't really care either way. I think blunderbuss is fine where it is, maybe it could be improved but it doesn't really matter since most people who use blunder aren't getting 1 shot kills. The developers aren't going to change it unless 50% of the blunder users start hitting their shots. The only reason why people complain about sword is because they die to it, if more people died to the blunder they would be complaining just as much, but until people start 1 shotting people more consistently, I don't think they're going to change it.
@approvedjoey Disagreed. The blunderbuss (and all weapons) is balanced and have been for quite a long time. Each and every one has it's strengths, weaknesses, flaws, and specialties. I will list examples.
Cutlass:
Melee Range
Light and Heavy Attacks
Can block attacks from other Cutlasses
Can be used to glide across waterBlunderbuss:
Short Range
Fires a spread of pellets
Highly inaccurate
Can instantly kill a playerFlintlock:
Medium Range
Fast reload time
Poor damage
Can accurately be hip-firedEye of Reach:
Long Range
Is only reliable while ADS
Poor reload time
Can accurately deal heavy damage from a distance.Each gun has pros and cons, and if the Blunderbuss lost it's main specialty, it wouldn't have much use.
@xultanis-dragon said in How to Balance Blunder.:
Reducing blunder damage makes if completely useless compared to other guns you know this right? You have to be point blank to get killed so just don't run straight into someone who has a blunder buss.
Completely useless? It’d still be the only weapon aside from sword lunges/3rd combo hit with knock back not to mention that it’d still in this case be the most heavy hitting weapon of the four. Also I’ve been one shot at a medium distance or even when I was behind the person. Me thinks someone is a little too dependent on that one shot.
@closinghare208 said in How to Balance Blunder.:
@approvedjoey said in How to Balance Blunder.:
Keep knockback but don’t make it 1 shot. 90max/80min on full health damage when shot by blunderbuss.
um you do know it's a black powder shotgun right?
Are we really going to use realism in the same game where you can use a banana to heal almost any wound? Alright then, if the blunder can one shot at close range, then if I land an Eye of Reach headshot on someone, they should die in one hit too ;)
@klutchxking518 said in How to Balance Blunder.:
@approvedjoey Disagreed. The blunderbuss (and all weapons) is balanced and have been for quite a long time. Each and every one has it's strengths, weaknesses, flaws, and specialties. I will list examples.
Cutlass:
Melee Range
Light and Heavy Attacks
Can block attacks from other Cutlasses
Can be used to glide across waterBlunderbuss:
Short Range
Fires a spread of pellets
Highly inaccurate
Can instantly kill a playerFlintlock:
Medium Range
Fast reload time
Poor damage
Can accurately be hip-firedEye of Reach:
Long Range
Is only reliable while ADS
Poor reload time
Can accurately deal heavy damage from a distance.Each gun has pros and cons, and if the Blunderbuss lost it's main specialty, it wouldn't have much use.
“It wouldn’t have much use” it would still be the only gun to deal knock back and would still be the most heavy hitting weapon out of the four weapons. If they blunder can one shot, then Eye of Reach headshots should be the same deal.
Honestly it’s sad to see a game that limits itself to cosmetic only progression go from a game that actually required skill to now being nothing more than just bunny hopping around a boat with a broken excuse of a weapon. But because people got butt hurt about being outplayed they of course added in stuff like the blunder buss and sword stun to make up for people who lack skill. 🤷♂️
@hurricanegriz said in How to Balance Blunder.:
@xultanis-dragon said in How to Balance Blunder.:
Reducing blunder damage makes if completely useless compared to other guns you know this right? You have to be point blank to get killed so just don't run straight into someone who has a blunder buss.
Completely useless? It’d still be the only weapon aside from sword lunges/3rd combo hit with knock back not to mention that it’d still in this case be the most heavy hitting weapon of the four. Also I’ve been one shot at a medium distance or even when I was behind the person. Me thinks someone is a little too dependent on that one shot.
LOLOLOLOL. I use sniper exclusively or pistol. I rarely ever use the blunder.
Blunder should be a one hit kill at close range. If you get caught close ranges, thats your fault. A lot of players argue against blunder because they shoot their gun or make a mistake when running they hate the fact that some rookie pirate just killed them with the blunder, but that is your fault for dying. You could have been more defensive but you didn't.
Main reason why double gunners hated the sword buff is because NOW when they miss their first shot they can't just reload it while getting hit and get a kill. Its the main reason why EVERY double gunner is using blunder/sniper or even blunder/pistol, because NOW when you miss you get punished as you should.
Same thing with players chasing you down with blunder on their ship. You can DODGE out of the way by side stepping or baiting out the shot.
Me things someone is a little too salty for being bad for getting one shot, play better and you won't get one shot.
@approvedjoey Its kinda broken, especially since they nerf every GOOD weapon in the game till its barely usable. Ex: sword(barely funtions with all the broken aspects such as hitting through blocks, sword slap fighting, and combo breaking). Sniper could use at least a 5 to 10 hit point buff. Pistol could use a 5 to 10 hit point buff. If your going to make the shotgun ONE HIT PEOPLE at least give people something to combat it. If you nerf it like Approvedjoey says make it 90 or 80 damage the current state of all weapons ( except the sword glitches thats just wrong entirely) would be balanced. All having a one shot blunder does is close the skill gap. THERE SHOULD BE A SKILL GAP. Whats the point of using a weapon that requires skill and practice if in the end its garbage to fight a weapon that requires 0 skill just point in direction and one shot.
@xultanis-dragon said in How to Balance Blunder.:
@hurricanegriz said in How to Balance Blunder.:
@xultanis-dragon said in How to Balance Blunder.:
Reducing blunder damage makes if completely useless compared to other guns you know this right? You have to be point blank to get killed so just don't run straight into someone who has a blunder buss.
Completely useless? It’d still be the only weapon aside from sword lunges/3rd combo hit with knock back not to mention that it’d still in this case be the most heavy hitting weapon of the four. Also I’ve been one shot at a medium distance or even when I was behind the person. Me thinks someone is a little too dependent on that one shot.
LOLOLOLOL. I use sniper exclusively or pistol. I rarely ever use the blunder.
Blunder should be a one hit kill at close range. If you get caught close ranges, thats your fault. A lot of players argue against blunder because they shoot their gun or make a mistake when running they hate the fact that some rookie pirate just killed them with the blunder, but that is your fault for dying. You could have been more defensive but you didn't.
Main reason why double gunners hated the sword buff is because NOW when they miss their first shot they can't just reload it while getting hit and get a kill. Its the main reason why EVERY double gunner is using blunder/sniper or even blunder/pistol, because NOW when you miss you get punished as you should.
Same thing with players chasing you down with blunder on their ship. You can DODGE out of the way by side stepping or baiting out the shot.
Me things someone is a little too salty for being bad for getting one shot, play better and you won't get one shot.
So if I’m on a sloop too bad I deserve to get one shot or knocked off the ship due to it always being close quarters. What do I do if they camp bottom deck since they removed wallbanging? Exactly. The first clip I saw on your profile was the exact cheap one shot I am talking about so my point about you being a blunder boy still stands.
@hurricanegriz said in How to Balance Blunder.:
@closinghare208 said in How to Balance Blunder.:
@approvedjoey said in How to Balance Blunder.:
Keep knockback but don’t make it 1 shot. 90max/80min on full health damage when shot by blunderbuss.
um you do know it's a black powder shotgun right?
Are we really going to use realism in the same game where you can use a banana to heal almost any wound? Alright then, if the blunder can one shot at close range, then if I land an Eye of Reach headshot on someone, they should die in one hit too ;)
i get that but it's still a shotgun and a shotgun can do reallybad damage have you ever seen zombieland?
@xultanis-dragon said in How to Balance Blunder.:
@hurricanegriz said in How to Balance Blunder.:
@xultanis-dragon said in How to Balance Blunder.:
Reducing blunder damage makes if completely useless compared to other guns you know this right? You have to be point blank to get killed so just don't run straight into someone who has a blunder buss.
Completely useless? It’d still be the only weapon aside from sword lunges/3rd combo hit with knock back not to mention that it’d still in this case be the most heavy hitting weapon of the four. Also I’ve been one shot at a medium distance or even when I was behind the person. Me thinks someone is a little too dependent on that one shot.
LOLOLOLOL. I use sniper exclusively or pistol. I rarely ever use the blunder.
Blunder should be a one hit kill at close range. If you get caught close ranges, thats your fault. A lot of players argue against blunder because they shoot their gun or make a mistake when running they hate the fact that some rookie pirate just killed them with the blunder, but that is your fault for dying. You could have been more defensive but you didn't.
Main reason why double gunners hated the sword buff is because NOW when they miss their first shot they can't just reload it while getting hit and get a kill. Its the main reason why EVERY double gunner is using blunder/sniper or even blunder/pistol, because NOW when you miss you get punished as you should.
Same thing with players chasing you down with blunder on their ship. You can DODGE out of the way by side stepping or baiting out the shot.
Me things someone is a little too salty for being bad for getting one shot, play better and you won't get one shot.
The blunder's main focus is CQB and countering the sword, which is now pretty powerful in its own right (and buggy). PvP in SoT is often in closed combat, unless its Ship v Ship or on an island (which often ends up being Ship v Ship anyway). So more often than not the blunder rules in PvP combat, and by your own admission is powerful enough to lift rookie players into a position that rivals more experienced players.
If the blunder doesn't kill in its one shot, the knockback will surely allow the user another reload to finish the kill. A powerful asset, all things considered. That's why OP suggested 80%-90% damage on health at most since the knockback is so strong and its easy use.
Calling people that are suggesting a change salty leads one to believe your maturity is lacking. Do us all a favor and learn how to handle a discussion before pounding the table.
@approvedjoey if you nerf the blunder damage by 20, maybe nerf all damage by 20.
sword goes back to 20
pistol goes to 40
eor goes to 56@crazyt101 said in How to Balance Blunder.:
@xultanis-dragon said in How to Balance Blunder.:
@hurricanegriz said in How to Balance Blunder.:
@xultanis-dragon said in How to Balance Blunder.:
Reducing blunder damage makes if completely useless compared to other guns you know this right? You have to be point blank to get killed so just don't run straight into someone who has a blunder buss.
Completely useless? It’d still be the only weapon aside from sword lunges/3rd combo hit with knock back not to mention that it’d still in this case be the most heavy hitting weapon of the four. Also I’ve been one shot at a medium distance or even when I was behind the person. Me thinks someone is a little too dependent on that one shot.
LOLOLOLOL. I use sniper exclusively or pistol. I rarely ever use the blunder.
Blunder should be a one hit kill at close range. If you get caught close ranges, thats your fault. A lot of players argue against blunder because they shoot their gun or make a mistake when running they hate the fact that some rookie pirate just killed them with the blunder, but that is your fault for dying. You could have been more defensive but you didn't.
Main reason why double gunners hated the sword buff is because NOW when they miss their first shot they can't just reload it while getting hit and get a kill. Its the main reason why EVERY double gunner is using blunder/sniper or even blunder/pistol, because NOW when you miss you get punished as you should.
Same thing with players chasing you down with blunder on their ship. You can DODGE out of the way by side stepping or baiting out the shot.
Me things someone is a little too salty for being bad for getting one shot, play better and you won't get one shot.
The blunder's main focus is CQB and countering the sword, which is now pretty powerful in its own right (and buggy). PvP in SoT is often in closed combat, unless its Ship v Ship or on an island (which often ends up being Ship v Ship anyway). So more often than not the blunder rules in PvP combat, and by your own admission is powerful enough to lift rookie players into a position that rivals more experienced players.
Its good enough for rookie players to kill skilled players that are playing idiotically. Are you running up point blank to someone or letting them run up on you because you got comfortable letting players wail on you close quarters? Or how about run through someone??
If you get taken out by blunder repeatedly then the issue isn't the gun, its the player. Stop being in front of them, bait the shot, dodge it.
What does it say when a rookie can use a blunder to kill you?? Hmmm?? Maybe you aren't as good as you think you are?
If the blunder doesn't kill in its one shot, the knockback will surely allow the user another reload to finish the kill. A powerful asset, all things considered. That's why OP suggested 80%-90% damage on health at most since the knockback is so strong and its easy use.
No it wouldn't. The player eats and then runs away. The funny thing is that you give this scenario when it already happens and obviously doesn't kill does it??
Plenty of players who got shot point blank with the blunder and haven't died because of whatever and they RUN, eat food and come back. Your comment is useless because its already proven to NOT WORK.
Calling people that are suggesting a change salty leads one to believe your maturity is lacking. Do us all a favor and learn how to handle a discussion before pounding the table.
They are salty because only players who are salty want it changed. Point blank blunder should kill because if it doesn't it makes the weapon useless compared to the other guns. Hey just because I call it like I see it doesn't mean you need to get all angry. Salty people are salty. Dont stand point blank on someone, dont let them get point blank on you, bait the shot, figure it out.
So if I’m on a sloop too bad I deserve to get one shot or knocked off the ship due to it always being close quarters. What do I do if they camp bottom deck since they removed wallbanging? Exactly. The first clip I saw on your profile was the exact cheap one shot I am talking about so my point about you being a blunder boy still stands.
lololololololol, dude seriously? Honestly no freaking imagination or anything. Yes you deserve to get knocked off ship if you are on a sloop if you get blundered. Next time don't let them on the boat or I don't know, don't hug the sides of your boat when someone is pointing a blunder at you. Congrats getting shot. If he is downstairs waiting for you guess what, you could always use blunder bombs, or just bait the shot and then kill him. I've chased a bunch of players down into sloops who have blunder and I kill more of them then I die to, usually only die because of low health in the first place anyways.
Also what is this clip you are talking about? My youtube or my xbox account?? I don't see any video with blunder, unless you were talking about the arena video, if you are then good on you lololol because its not like there wasn't a commendation to get blunder kills in arena am I right?? Almost every single one of my videos has me using pistol or sniper lololololol, I think you were looking at someone elses account there broski.
Me thinks someone is a VERY (changed from little because you are all the kinds of salty) for being bad for getting one shot, play better and you won't get one shot.
@xultanis-dragon said in How to Balance Blunder.:
@crazyt101 said in How to Balance Blunder.:
@xultanis-dragon said in How to Balance Blunder.:
@hurricanegriz said in How to Balance Blunder.:
@xultanis-dragon said in How to Balance Blunder.:
Reducing blunder damage makes if completely useless compared to other guns you know this right? You have to be point blank to get killed so just don't run straight into someone who has a blunder buss.
Completely useless? It’d still be the only weapon aside from sword lunges/3rd combo hit with knock back not to mention that it’d still in this case be the most heavy hitting weapon of the four. Also I’ve been one shot at a medium distance or even when I was behind the person. Me thinks someone is a little too dependent on that one shot.
LOLOLOLOL. I use sniper exclusively or pistol. I rarely ever use the blunder.
Blunder should be a one hit kill at close range. If you get caught close ranges, thats your fault. A lot of players argue against blunder because they shoot their gun or make a mistake when running they hate the fact that some rookie pirate just killed them with the blunder, but that is your fault for dying. You could have been more defensive but you didn't.
Main reason why double gunners hated the sword buff is because NOW when they miss their first shot they can't just reload it while getting hit and get a kill. Its the main reason why EVERY double gunner is using blunder/sniper or even blunder/pistol, because NOW when you miss you get punished as you should.
Same thing with players chasing you down with blunder on their ship. You can DODGE out of the way by side stepping or baiting out the shot.
Me things someone is a little too salty for being bad for getting one shot, play better and you won't get one shot.
The blunder's main focus is CQB and countering the sword, which is now pretty powerful in its own right (and buggy). PvP in SoT is often in closed combat, unless its Ship v Ship or on an island (which often ends up being Ship v Ship anyway). So more often than not the blunder rules in PvP combat, and by your own admission is powerful enough to lift rookie players into a position that rivals more experienced players.
Its good enough for rookie players to kill skilled players that are playing idiotically. Are you running up point blank to someone or letting them run up on you because you got comfortable letting players wail on you close quarters? Or how about run through someone??
If you get taken out by blunder repeatedly then the issue isn't the gun, its the player. Stop being in front of them, bait the shot, dodge it.
What does it say when a rookie can use a blunder to kill you?? Hmmm?? Maybe you aren't as good as you think you are?
If the blunder doesn't kill in its one shot, the knockback will surely allow the user another reload to finish the kill. A powerful asset, all things considered. That's why OP suggested 80%-90% damage on health at most since the knockback is so strong and its easy use.
No it wouldn't. The player eats and then runs away. The funny thing is that you give this scenario when it already happens and obviously doesn't kill does it??
Plenty of players who got shot point blank with the blunder and haven't died because of whatever and they RUN, eat food and come back. Your comment is useless because its already proven to NOT WORK.
Calling people that are suggesting a change salty leads one to believe your maturity is lacking. Do us all a favor and learn how to handle a discussion before pounding the table.
They are salty because only players who are salty want it changed. Point blank blunder should kill because if it doesn't it makes the weapon useless compared to the other guns. Hey just because I call it like I see it doesn't mean you need to get all angry. Salty people are salty. Dont stand point blank on someone, dont let them get point blank on you, bait the shot, figure it out.
So if I’m on a sloop too bad I deserve to get one shot or knocked off the ship due to it always being close quarters. What do I do if they camp bottom deck since they removed wallbanging? Exactly. The first clip I saw on your profile was the exact cheap one shot I am talking about so my point about you being a blunder boy still stands.
lololololololol, dude seriously? Honestly no freaking imagination or anything. Yes you deserve to get knocked off ship if you are on a sloop if you get blundered. Next time don't let them on the boat or I don't know, don't hug the sides of your boat when someone is pointing a blunder at you. Congrats getting shot. If he is downstairs waiting for you guess what, you could always use blunder bombs, or just bait the shot and then kill him. I've chased a bunch of players down into sloops who have blunder and I kill more of them then I die to, usually only die because of low health in the first place anyways.
Also what is this clip you are talking about? My youtube or my xbox account?? I don't see any video with blunder, unless you were talking about the arena video, if you are then good on you lololol because its not like there wasn't a commendation to get blunder kills in arena am I right?? Almost every single one of my videos has me using pistol or sniper lololololol, I think you were looking at someone elses account there broski.
Me thinks someone is a VERY (changed from little because you are all the kinds of salty) for being bad for getting one shot, play better and you won't get one shot.
You’re the one spamming lol’s out here and calling me salty? Ok buddy, pretty obvious at this point you’re a triggered blunder bot with no skill. Bold of you to assume I got boarded and killed and not the other way around. It’s either keep your distance and get knocked off the boat 3/4 of the time or get one shot for being too close to then 3/4 of the time. Pretty cute that you keep defending blunder though, almost as if you’re heavily reliant on it despite the fact that just about everyone in this game are low skill players that beg Rare to make it “more fair” for them. You’ve definitely never heard of a skill gap before lol.
@hurricanegriz said in How to Balance Blunder.:
@xultanis-dragon said in How to Balance Blunder.:
@crazyt101 said in How to Balance Blunder.:
@xultanis-dragon said in How to Balance Blunder.:
@hurricanegriz said in How to Balance Blunder.:
@xultanis-dragon said in How to Balance Blunder.:
Reducing blunder damage makes if completely useless compared to other guns you know this right? You have to be point blank to get killed so just don't run straight into someone who has a blunder buss.
Completely useless? It’d still be the only weapon aside from sword lunges/3rd combo hit with knock back not to mention that it’d still in this case be the most heavy hitting weapon of the four. Also I’ve been one shot at a medium distance or even when I was behind the person. Me thinks someone is a little too dependent on that one shot.
LOLOLOLOL. I use sniper exclusively or pistol. I rarely ever use the blunder.
Blunder should be a one hit kill at close range. If you get caught close ranges, thats your fault. A lot of players argue against blunder because they shoot their gun or make a mistake when running they hate the fact that some rookie pirate just killed them with the blunder, but that is your fault for dying. You could have been more defensive but you didn't.
Main reason why double gunners hated the sword buff is because NOW when they miss their first shot they can't just reload it while getting hit and get a kill. Its the main reason why EVERY double gunner is using blunder/sniper or even blunder/pistol, because NOW when you miss you get punished as you should.
Same thing with players chasing you down with blunder on their ship. You can DODGE out of the way by side stepping or baiting out the shot.
Me things someone is a little too salty for being bad for getting one shot, play better and you won't get one shot.
The blunder's main focus is CQB and countering the sword, which is now pretty powerful in its own right (and buggy). PvP in SoT is often in closed combat, unless its Ship v Ship or on an island (which often ends up being Ship v Ship anyway). So more often than not the blunder rules in PvP combat, and by your own admission is powerful enough to lift rookie players into a position that rivals more experienced players.
Its good enough for rookie players to kill skilled players that are playing idiotically. Are you running up point blank to someone or letting them run up on you because you got comfortable letting players wail on you close quarters? Or how about run through someone??
If you get taken out by blunder repeatedly then the issue isn't the gun, its the player. Stop being in front of them, bait the shot, dodge it.
What does it say when a rookie can use a blunder to kill you?? Hmmm?? Maybe you aren't as good as you think you are?
If the blunder doesn't kill in its one shot, the knockback will surely allow the user another reload to finish the kill. A powerful asset, all things considered. That's why OP suggested 80%-90% damage on health at most since the knockback is so strong and its easy use.
No it wouldn't. The player eats and then runs away. The funny thing is that you give this scenario when it already happens and obviously doesn't kill does it??
Plenty of players who got shot point blank with the blunder and haven't died because of whatever and they RUN, eat food and come back. Your comment is useless because its already proven to NOT WORK.
Calling people that are suggesting a change salty leads one to believe your maturity is lacking. Do us all a favor and learn how to handle a discussion before pounding the table.
They are salty because only players who are salty want it changed. Point blank blunder should kill because if it doesn't it makes the weapon useless compared to the other guns. Hey just because I call it like I see it doesn't mean you need to get all angry. Salty people are salty. Dont stand point blank on someone, dont let them get point blank on you, bait the shot, figure it out.
So if I’m on a sloop too bad I deserve to get one shot or knocked off the ship due to it always being close quarters. What do I do if they camp bottom deck since they removed wallbanging? Exactly. The first clip I saw on your profile was the exact cheap one shot I am talking about so my point about you being a blunder boy still stands.
lololololololol, dude seriously? Honestly no freaking imagination or anything. Yes you deserve to get knocked off ship if you are on a sloop if you get blundered. Next time don't let them on the boat or I don't know, don't hug the sides of your boat when someone is pointing a blunder at you. Congrats getting shot. If he is downstairs waiting for you guess what, you could always use blunder bombs, or just bait the shot and then kill him. I've chased a bunch of players down into sloops who have blunder and I kill more of them then I die to, usually only die because of low health in the first place anyways.
Also what is this clip you are talking about? My youtube or my xbox account?? I don't see any video with blunder, unless you were talking about the arena video, if you are then good on you lololol because its not like there wasn't a commendation to get blunder kills in arena am I right?? Almost every single one of my videos has me using pistol or sniper lololololol, I think you were looking at someone elses account there broski.
Me thinks someone is a VERY (changed from little because you are all the kinds of salty) for being bad for getting one shot, play better and you won't get one shot.
You’re the one spamming lol’s out here and calling me salty? Ok buddy, pretty obvious at this point you’re a triggered blunder bot with no skill. Bold of you to assume I got boarded and killed and not the other way around. It’s either keep your distance and get knocked off the boat 3/4 of the time or get one shot for being too close to then 3/4 of the time. Pretty cute that you keep defending blunder though, almost as if you’re heavily reliant on it despite the fact that just about everyone in this game are low skill players that beg Rare to make it “more fair” for them. You’ve definitely never heard of a skill gap before lol.
I'm guessing since you completely ignored the part where I asked you what video on what account you were talking about you realized you made a mistake. I mean you could at least own up to it like a grown up and say you made a mistake. Its funny you say I'm reliant on the blunder when even the videos on my youtube or account shows that I use sniper almost exclusively and then pistol, I rarely ever use blunder.
Its really sad that your getting triggered over something like this because you got killed by a blunder. If you got killed then how about this time you don't just run up to someone offering your face to the end of their barrel??
You can keep your distance and NOT get knocked off the boat, its really simple honestly.
The fact that you let low skill players kill you and your only response to that is obviously the game blunder needs to be nerfed?? I mean if you produce anymore salt my cholesterol is going to get dangerously high.
You talk about skill gap, lets address the skill gap then "BLUNDER IS SOOO SUPER EASY TO USE BLAH BLAH I DIED SO IM GOING TO RAGE BLAH BLAH"
If its so easy then why aren't really good players using it and just one shotting all over the place?? I've seen some recent streamers and they have started blunder/sniper combo and even they don't one shot players.
hmmm......so lets see, really good players aren't repeatedly one shotting players, but you are getting one shot by noobs.....yeah the problem is that you need to get better at the game and stop blaming it for your short comings. Its very immature to blame that the blunder is the reason why a player killed you, not because you let them onto your boat, not because you ran into the face pressing into the barrel of the gun, not because you can't think of any way to not get one shot, no its all the games fault.
You definitely aren't good enough to even understand the words skill gap. lol
I don't use the Blunderbuss much, unless I am dealing with gold skellies or some bosses, I mainly use Cutlass + EoR... but to me, the Blunderbuss seems pretty well balanced.
I've been on the receiving end of the one-shot quite a few times and, while frustrated in the moment, I can see where I failed - each and every time, I let the other player get too close.
On the times I succeeded, it was by using the right tactics; keep distance, keep moving and wait for them to fire, then immediately close in with sword while staying to their side or back to avoid the next shot.
If you're boarding and the other ship crew are using Blunderbuss for ladder defence (one of its most effective uses), then use blunderbombs at the top of the ladder to clear it before climbing. If you're in naval combat with them, put a lot of holes in them first, try to take down masts, and set fire to create a distraction before you board.
I don't believe the damage of the blunder should be nerfed, it's supposed to be a one shot kill at very close range, it's basically a shotgun. Maybe the range could be shortened a bit or have greater fall off applied, and maybe the reload could take a second longer to penalise misses more, but those are the only two adjustments I would make.
@xultanis-dragon said in How to Balance Blunder.:
@crazyt101 said in How to Balance Blunder.:
@xultanis-dragon said in How to Balance Blunder.:
@hurricanegriz said in How to Balance Blunder.:
@xultanis-dragon said in How to Balance Blunder.:
Reducing blunder damage makes if completely useless compared to other guns you know this right? You have to be point blank to get killed so just don't run straight into someone who has a blunder buss.
Completely useless? It’d still be the only weapon aside from sword lunges/3rd combo hit with knock back not to mention that it’d still in this case be the most heavy hitting weapon of the four. Also I’ve been one shot at a medium distance or even when I was behind the person. Me thinks someone is a little too dependent on that one shot.
LOLOLOLOL. I use sniper exclusively or pistol. I rarely ever use the blunder.
Blunder should be a one hit kill at close range. If you get caught close ranges, thats your fault. A lot of players argue against blunder because they shoot their gun or make a mistake when running they hate the fact that some rookie pirate just killed them with the blunder, but that is your fault for dying. You could have been more defensive but you didn't.
Main reason why double gunners hated the sword buff is because NOW when they miss their first shot they can't just reload it while getting hit and get a kill. Its the main reason why EVERY double gunner is using blunder/sniper or even blunder/pistol, because NOW when you miss you get punished as you should.
Same thing with players chasing you down with blunder on their ship. You can DODGE out of the way by side stepping or baiting out the shot.
Me things someone is a little too salty for being bad for getting one shot, play better and you won't get one shot.
The blunder's main focus is CQB and countering the sword, which is now pretty powerful in its own right (and buggy). PvP in SoT is often in closed combat, unless its Ship v Ship or on an island (which often ends up being Ship v Ship anyway). So more often than not the blunder rules in PvP combat, and by your own admission is powerful enough to lift rookie players into a position that rivals more experienced players.
Its good enough for rookie players to kill skilled players that are playing idiotically. Are you running up point blank to someone or letting them run up on you because you got comfortable letting players wail on you close quarters? Or how about run through someone??
Did you not tell us that blunders give rookie players a fighting chance? You've already admitted that the blunder is a crutch weapon designed to be easy to use to counter other players in CQB combat, which is the majority of this game.
Its easy to tell players to simply bait and dodge the shot, but its even easier to point and shoot to either kill in one shot or knock the other player back if the shot doesn't kill. You agree with us there, by your own words. That's why people here are suggesting to weaken the blunder so it can't one shot people, since the knockback makes the weapon better than the other two guns.
If you get taken out by blunder repeatedly then the issue isn't the gun, its the player. Stop being in front of them, bait the shot, dodge it.
See above.
What does it say when a rookie can use a blunder to kill you?? Hmmm?? Maybe you aren't as good as you think you are?
I don't know, you're the one who pretty much told us that the blunder elevates rookie players. Sounds like a crutch weapon if you ask me.
If the blunder doesn't kill in its one shot, the knockback will surely allow the user another reload to finish the kill. A powerful asset, all things considered. That's why OP suggested 80%-90% damage on health at most since the knockback is so strong and its easy use.
No it wouldn't. The player eats and then runs away. The funny thing is that you give this scenario when it already happens and obviously doesn't kill does it??
Something tells me that you're not much of a PvP player if you think the knockback isn't severe when hit by the blunder. It can quite literally fling you off the boat when hit, or across it.
Plenty of players who got shot point blank with the blunder and haven't died because of whatever and they RUN, eat food and come back. Your comment is useless because its already proven to NOT WORK.
Calling people that are suggesting a change salty leads one to believe your maturity is lacking. Do us all a favor and learn how to handle a discussion before pounding the table.
They are salty because only players who are salty want it changed. Point blank blunder should kill because if it doesn't it makes the weapon useless compared to the other guns. Hey just because I call it like I see it doesn't mean you need to get all angry. Salty people are salty. Dont stand point blank on someone, dont let them get point blank on you, bait the shot, figure it out.
I call it like I see it too, and what I see is an angry person who is digging their heels in defense of a weapon that they love and attacking people discussing whether or not changes are necessary to the only weapon that can one shot people (other than kegs). What I see is someone who projects their frustration onto others in an attempt to drag the conversation down to the point where moderators have no choice but to intervene, because what you have to say isn't based on logic but emotions since you feel attacked that your playstyle is being criticized.
Why else would you insult the other people here, calling them bad and salty and questioning whether they're "good" or not if they're getting one hit by the blunder? Its your insecurity, your only defense is lashing out at others because you cannot handle differing thoughts. And that's why this discussion with you is meaningless, because what you have to say is meaningless.
@crazyt101 said in How to Balance Blunder.:
Did you not tell us that blunders give rookie players a fighting chance? You've already admitted that the blunder is a crutch weapon designed to be easy to use to counter other players in CQB combat, which is the majority of this game.
Nope never said that did I?? Did you bother reading anything I write because you were the one who brought up rookies, not me. I never said it gives them a fighting chance did it?? Check what I said versus what you said. You were the one who brought up the whole thing about it being powerful enough to let rookie players kill more experienced pirates and I said its good enough for rookie players to kill skilled pirates that are being idiots.
If someone is playing idiotically then they deserve to get dropped. You got dropped, congrats, play better.
Skilled or not, players are too comfortable tanking damage point blank just so long as they can run away and eat.
If you let a player run up with a blunder buss point blank and you get caught, you got caught.
Its easy to tell players to simply bait and dodge the shot, but its even easier to point and shoot to either kill in one shot or knock the other player back if the shot doesn't kill. You agree with us there, by your own words. That's why people here are suggesting to weaken the blunder so it can't one shot people, since the knockback makes the weapon better than the other two guns.
If you get taken out by blunder repeatedly then the issue isn't the gun, its the player. Stop being in front of them, bait the shot, dodge it.
See above.
Yeah see above, play stupid games get dropped by blunder, congrats.
I don't know, you're the one who pretty much told us that the blunder elevates rookie players. Sounds like a crutch weapon if you ask me.
Nope never said that, again you need to re-read what I wrote and what you wrote, you were the one who brought up rookies.
If you get dropped by a rookie pirate by playing bad then congrats on being dropped. Play better.
Something tells me that you're not much of a PvP player if you think the knockback isn't severe when hit by the blunder. It can quite literally fling you off the boat when hit, or across it.
LOLOL, broski, I've PvP'd more than you. You talk a lot of nonsense which tells me you aren't as good as you think you are or as knowledgable.
Once they introduced the increased knockback to the blunder I tested things out and figured out how to play. I rarely ever get knocked off boats by blunder but it looks like its a huge issue for you so maybe you do what I said and learn how to play the game and be better??
If you got shot off the boat by blunder then pay attention better.
I call it like I see it too, and what I see is an angry person who is digging their heels in defense of a weapon that they love and attacking people discussing whether or not changes are necessary to the only weapon that can one shot people (other than kegs). What I see is someone who projects their frustration onto others in an attempt to drag the conversation down to the point where moderators have no choice but to intervene, because what you have to say isn't based on logic but emotions since you feel attacked that your playstyle is being criticized.
This again lol, I use sniper/sword exclusively, sometimes I switch to pistol and rarely ever use blunder. You are the one digging your heels because you can't beat rookies who use blunder. Maybe you should take heed of what I said and bother learning how to play the game better, just because you were told growing up that you were good at something doesn't mean you actually were.
I mean since you feel attacked that your self worth is being questioned because you are getting dropped by rookies and it seems that playing the victim hasn't garnered you the attention you wanted its okay if you want to lash out. Lash out all you want. Its okay. Hopefully it makes you feel better.
Blunder has to be used point blank. The knock back only works at a certain range, you can bait the shots very easily and dodge. Refrain from planting your face into the barrel of the opponents gun and you should be fine.
If they reduced the damage or the knockback then the gun would be perfectly useless. It should have one shot, its the shotgun as everyone else has said.
Why else would you insult the other people here, calling them bad and salty and questioning whether they're "good" or not if they're getting one hit by the blunder? Its your insecurity, your only defense is lashing out at others because you cannot handle differing thoughts. And that's why this discussion with you is meaningless, because what you have to say is meaningless.
I only start insulting when someone starts using insults. I return what is given.
Like I said earlier, if you are going to be salty then be salty but its not going to make you any better at the game or your argument any more valid. Fall to the ground and kick and scream and throw you little tantrum it won't help.
My defense has been spelt out. Your argument?? Lets see what you used
The blunder's main focus is CQB and countering the sword, which is now pretty powerful in its own right (and buggy). PvP in SoT is often in closed combat, unless its Ship v Ship or on an island (which often ends up being Ship v Ship anyway). So more often than not the blunder rules in PvP combat, and by your own admission is powerful enough to lift rookie players into a position that rivals more experienced players.
I never mentioned or said anything about "lifting rookies" that was you or maybe you assumed it? Next is the believe that Blunder rules in PvP combat when most PvP players use the sniper or pistol, which means that this entire comment is false and based on nothing.
If the blunder doesn't kill in its one shot, the knockback will surely allow the user another reload to finish the kill. A powerful asset, all things considered. That's why OP suggested 80%-90% damage on health at most since the knockback is so strong and its easy use.
Which again this is false because players have lived through being shot by blunder a lot and have stayed on the ship quiet often, which leads again your statement is false.
Calling people that are suggesting a change salty leads one to believe your maturity is lacking. Do us all a favor and learn how to handle a discussion before pounding the table.
I call it like I see it, salty people be salty. Stop being salty.
I have explained my stance and defended it, you haven't defended anything.
You said that baiting someone is easier said then done? Then learn how to do it, lots of other players have been doing it and even they on they say "bait the shot" , "don't rush the person with the blunder" , "don't get shot in the face" , "stay at a distance"
I'm not the only one. However the only excuses you guys have is this -
It makes it too easy to rookie players to kill us - So the issue is you played like bad and got dropped??
If it doesn't kill us it knocks us off the boat - So you are bad at positioning and awareness??
The few of you are the only ones with this issue.
Pay attention to who has what, bait the shot, learn to dodge, position yourself better.
Stop playing the victim, get better at the game.
@captain-coel That doesn’t make sense since those weapons don’t 1 hit kill. If they’re going to make blunder so dang powerful then I believe they should allow headshots for the sniper for this game to 1 hit kill.
@approvedjoey Headshots dont exist as an equalizer to kb/m vs controller. Most games with damage zones, also offer some sort of aim assist on controllers. I was simply suggesting a damage nerf across the board. It would be make the time to kill longer and prolong combat.
This has the benefit/detriment of extending engaged time and prohibiting a revive. It allows players to be engaged more and on the ferry less. It might even make people realize why they lost instead of inst death.
Blunder may be the only 1 hit kill weapon but it requires specific situations to pull that off. EoR and Pistol for DGs gives a lot of range benefits and really only suffers in cqc on a boat. In water the blunder might as well be a squirt gun for how effective it is, and on land it only works when you can corner someone and force them into a cqc situation, back to a cliff kind of thing.
No matter the game and the time there will always people discusssing the one shot weapons and if they are fair. I get it, people don't like them because there is no counter play, you can't react if you're dead.
That being said I find the blunderbuss to absolutely okay the way it is.
How do you deal with a sword user with anything else then the blunderbuss? Even if you hit a quickscope with the eye of reach you will still be dead before you even exit the scope.
Maybe the range and hitregf needs to tweaked but the blunderbuss only really oneshots at point blank range.
It is and should be the king of close combat aside with the sword.Some of you act as if we're CoD or Battlefield levels of shotgun range where you can effectively use it as a pump sniper. If you're not on a boat you are easily getting outranged by any other weapon. Nobody forces you to chase the blunderguy boarding your ship below deck so he can wait and oneshot you.
@xultanis-dragon A lot of what you posted is a variation of either calling me bad or salty, which only proves my point on your inability to handle discussions. I won't bother going through your post paragraph by paragraph, since most of it is meaningless.
If I were to offer you advice, it would be getting over the humiliation of having your playstyle criticized and not letting yourself be blinded by emotions. Everything you've said boils down to "nope, you're bad get over it". Reminiscent of a childish tantrum.
Return here when you have something to say that is worth reading.
@crazyt101 said in How to Balance Blunder.:
@xultanis-dragon A lot of what you posted is a variation of either calling me bad or salty, which only proves my point on your inability to handle discussions. I won't bother going through your post paragraph by paragraph, since most of it is meaningless.
Since we already established you have a hard time reading I'm not surprised you would say you weren't going to bother reading. Whatever man, no need to be embarrassed.
Just bit of advice, next time take the time to understand what someone is writing and then reply based on that. Then you'll have a better time next time.
If I were to offer you advice, it would be getting over the humiliation of having your playstyle criticized and not let yourself be blinded by emotions. Everything you've said boils down to "nope, you're bad get over it". Reminiscent of a childish tantrum.
Yup, salty people going to be salty. You still using the argument that this is somehow my playstyle even though I have a youtube channel and my account that shows videos of me using sniper and pistol exclusively??
Broski just because you are mad you are letting noob players drop you doesn't mean you can't be better.
Like I said, bait the shot, dodge it, use blunder bombs, stay at a range. If your practice enough and believe that you can be better then surely enough eventually you'll catch on and be better at the game. This deflection argument you got going is sad and pathetic.
The blunder is where it needs to be and the one shot makes it worth having. If it doesn't one shot then its useless compared to the other guns. I've explained this, other players have explained this. For some reason you and your buddy want to ignore this because you guys are getting dropped by noobs and are mad about it.
Just because you are mad and bad doesn't mean something needs to change. Learn to play better, learn to be better. Stop making excuses for yourself and stop projecting your failings to me, its sad and immature and childish.
"Har Har you must use blunder!! Har Har" - Even though all of the videos I've uploaded show me using the sniper or pistol?? lolol. Seriously
Return here when you have something to say that is worth reading.
Return here when you stop trying to blame everyone else for getting dropped by noobs.
@xultanis-dragon I'm sorry, but out of the two of us it appears only you are upset. Unless attacking other people for having an opinion is no longer an act of anger?
Apologies if my assessment of you offended you, but I'm afraid your reactions gave quite the indication that my statements rang true. But I suppose that happens often when talking to someone who comes across as upset and defensive, much like yourself.
No need to fear, I wasn't judging you by how you play. So you can get over that aggression that you so proudly show.
And I don't particularly care about your media pages. If you'd look through my own profile, you'll see that I often handle blunder users quite well. Yet you won't give me the courtesy that you demand I give you. But I suppose calling others bad is more persuasive?
Maybe to children.
I digress. Fact of the matter is that your argument, if you can call it that, is shallow. It's only purpose is to degrade the one you're talking to, which corrodes the topic as a whole. That fact is established.
Fact of the matter is, the blunder can either one shot like a keg, or have severe knockback in CQB, which is most of this game. That fact is established, in spite of your rantings.
Fact of the matter is, all you've truly done here is call others trash for discussing whether the under should use a slight nerf. 80%-90% max damage + current knockback isn't even that bad, so why you're so riled up is a wonder.
@crazyt101 said in How to Balance Blunder.:
@xultanis-dragon I'm sorry, but out of the two of us it appears only you are upset. Unless attacking other people for having an opinion is no longer an act of anger?
Pot calling the kettle black I see. If anyone got mad its you broski. Also I never attacked, I just respond in kind. If someone starts insulting, I insult back. Aka, Act like a child get treated like one.
Apologies if my assessment of you offended you, but I'm afraid your reactions gave quite the indication that my statements rang true. But I suppose that happens often when talking to someone who comes across as upset and defensive, much like yourself.
Again with the pot calling the kettle black. The only person who is offended is you by being called bad.
You got dropped by noobs, learn to play better, be better at the game.
If I have to say it again I will
Dodge the shot, bait the shot, use blunder bombs, be better at positioning, have better awareness for the situation. Stop blaming the game for your short comings and you'll go far.
No need to fear, I wasn't judging you by how you play. So you can get over that aggression that you so proudly show.
The only person that is being angry is you broski. The second someone called you out you been all over me lol. Like I said, lower the salt content, I'm old and your salt content is dangerous for my cholesterol lol.
And I don't particularly care about your media pages. If you'd look through my own profile, you'll see that I often handle blunder users quite well. Yet you won't give me the courtesy that you demand I give you. But I suppose calling others bad is more persuasive?
Lets see, I say I don't use blunder and you assume I do. I say I have proof I don't.
You say blunder needs to be changed because its too difficult to fight against, yet here you are stating that you have no problems going against players with blunder.
So I'm confused. In one instance you say that handling blunder is too hard and the next you are saying you do it all the time. Which is it buddy?? Keep the stories straight.
Maybe to children.
Yes, you are being a child.
I digress. Fact of the matter is that your argument, if you can call it that, is shallow. It's only purpose is to degrade the one you're talking to, which corrodes the topic as a whole. That fact is established.
Like I said, I only give what I receive, you were the one who started this with me broski. Go up and read the thread. If you don't like being treated like a child then don't act like one.
Fact of the matter is, the blunder can either one shot like a keg, or have severe knockback in CQB, which is most of this game. That fact is established, in spite of your rantings.
Fact of the matter is that the blunder can ONLY one shot at point blank and even then sometimes it doesn't happen. The knock back only happens at a certain range and even then you can manage it. You act like both of these factors are game breaking or are overpowering yet they are not.
See again I'm confused, you say you can handle blunder just fine yet you talk as if its the end all be all.
You can bait the shot or even try to tank the shot, if I know the person is going to shoot me I position myself and keep my distance to eat the shot and once I do, I kill the player.
So which is buddy, blunder is so easy you can handle it with ease all the time or is it too difficult that it needs changing??
Fact of the matter is, all you've truly done here is call others trash for discussing whether the under should use a slight nerf. 80%-90% max damage + current knockback isn't even that bad, so why you're so riled up is a wonder.
Again, you started this with me and I never said trash did I?? I said bad and I even explained and implored that you try to get better at the game.
The nerf isn't "slight", it effectively makes the gun completely useless. There would be absolutely no reason to use the gun if they lower the damage. Pistol and Sniper would be the meta in every situation if they nerf the damage on blunder. The knockback can be ignored with proper positioning and 3d map awareness aka don't see at the edges of the ship.
All I can say is you need to get your own story straight and figure out which side of the argument you are on, either blunder is easy to handle or its not because it can't be both.
Next stop being a hypocrite with the whole "name calling" or "talking down to" because again, you started it and in every reply you keep it up.
So here you go
Do us all a favor and learn how to handle a discussion before pounding the table.
The double standards and hypocrisy here is real lololol.
