@mjantz
However, I also hate PVE players complaining about me harassing them and ruining the game. I am not trying to ruin your game. I don't troll players. I don't tell them they suck at the game after killing them. I don't spawn camp unless I have absolutely no other way of sinking your ship, etc. I just love the action even if I don't end up successfully stealing the loot.
Don't feel bad, this game was and is supposed to be a game where you can steal other player's loot and fight, cannon, and sink them. This game is advertised and for the past 2+ years has been a game where you can do just that. Just because people are upset that in a PVP game, which has PVP in it, which is advertised as having PVP, a game that has always had PVP since the beginning of it's existence, a game that THEY bought knowing full well it had PVP, has PVP, doesn't mean you have to try to prevent their feewings from beiwng huwt.
Yes, obviously if this game's majority playerbase was people who ONLY PvE and hate the PvP combat system, they yes you would have to add something to help them / PvE only servers, but this game's majority is people who enjoy PvPvE. Just because a couple people don't like the fact that PvP is apart of the game, doesn't mean that you should feel bad over playing the game how you should.
This got me thinking though. What if Rare added a distress signal that players could send up when being attacked by another ship (they could do it from the flag menu in the crows nest, or from the ferry of the damned if they have already been killed). Another ship on the server would see some sort of beacon in the sky above that ship and would be able to come help them save their loot from PVP players like myself.
Sure, I think most PvPers wouldn't mind this as it would encourage more fighting to happen, it would encourage more ships to come in and try to fight you, and then you could sink them and you could get whatever loot they have onboard.
Only one ship could help so that it doesn't become multiple ships getting fully compensated and there would have to be a way for the helping ship to interact with the distress beacon (maybe through raising a flag like we do when forming an alliance).
I'm sure Rare COULD add something like this, but I don't think they're going to. The only way you could prevent multiple people from joining in the area is if you made anyone who tried to cannon over / drive their ship over, blackscreen like when you get too far out in the red sea. Which coincidentally, if someone was right next to Snake Island and threw up the distress signal, if someone has a voyage at Snake Island, they wouldn't be able to do their voyage because they get black screened away from the distress signal.
And it would give players who are less skilled at PVP a chance to ward off the players who are better at PVP.
They already have PLENTY of tools to win, at the end of the day you don't have to be good at PvP in order to win a battle. At it's core, Sea of Thieves is a SvS game (ship vs ship) PvP is a apart of that, but you can shoot a cannonball further than you can shoot a person. And you don't have to be good at PvP to guard a ladder, you just need correct timing with the blunderbuss / blunderbomb.
It seems unfair to add more advantages to the defenders as they already hold the trump cards and can easily win.
- They have been in the server for hours, so they have 300+ cannonballs and plenty of good food, as well as tons of cursed cannonballs and planks. Normally with Pvpers, you find a server and then immediately go rush towards them, leaving you with just the starting supplies.
- If you are tuccing on their ship, they have unlimited respawns whereas you only have 1 life.
- They have mermaids to let them know that someone is here.
- If it ever becomes a ship vs ship battle, they have the advantage as you have to come to them, they can hold a defensive position and go for board attempts while you make your way into cannon range.
For me it seems like the ONLY advantage that PvPers have is the element of surprise. Which that is easily lost if the opposing team sees a mermaid. I have tucced on hundreds of FOTD's, and hundreds of regular forts, the amount of times that all 4 people haven't seen the mermaid that's right next to their boat is astounding. It makes me wonder, "How bad do you have to be before we just stop giving you advantages?" Like I showed above, they already have all of these advantages with the biggest one being the supplies advantage, so eventually they just have to get better. We can't just keep helping them along the way just because they aren't using the tools at their disposal.
Here's an example, if you started playing Minecraft and refused to craft any armor, and just maxed out your diamond sword with the best enchantments. You can't complain, These mobs are so hard to kill, they do so much damage please nerf them. They're not hard to kill, you're just refusing to use the tools that the game gave you, armor. Same thing with SOT, these PvErs are mad that people are ruining their fun in the game and that they have no tools to survive But yet they do, they're just deciding not to use them and they're being ignorant so that they can complain more.
What are your thoughts?
My point isn't that your idea is bad, I actually like the idea but I don't know if Rare will add it because of the downside that someone who actually wants to do voyages, can't because they're in the radius of the flare. I responded to show you that you shouldn't feel bad that idiots are being idiots. Like you said:
I am not trying to ruin your game. I don't troll players. I don't tell them they suck at the game after killing them. I don't spawn camp unless I have absolutely no other way of sinking your ship, etc
So you aren't even being super toxic or anything like that, they're just mad for the sake of being mad. So don't take it to heart and realize that these people you kill are just upset that they have to fight people in a game that allows you to fight people. My whole paragraph of why we shouldn't give PvErs any more advantages wasn't in regards to this post as the flare is a pretty balanced weapon in all areas. It doesn't completely ruin the PvP aspect, and it gives the PvErs some sort of idea of protection. I was talking about other things that people want added, like retracting ladders, not allowing people to hide inside things like chests, making sharks spawn quicker so that tuccers are forced to bring their boat in to fight. Things like that don't need to be added because it's not necessary as they already have all of these tools that they can use.