Reduce PvE encounters on Reaper's:
My crew plays primarily PvP, we spend most of our time chasing people down as a Reaper's Bones Emissary. Countless times, we have been fighting/chasing a ship and a skeleton ship/meg/Kraken would spawn and we would have to fight it off while our enemy escapes. I know the emissaries spawn more encounters to help level the grade up, but it seems like the PvE encounters defeat the purpose of Reaper's. There are two reasons to lower the encounter chances:
1.) The ship that is being pursued always has the advantage, as they control where they sail and they can drop boarders off. The higher chance for encounters on the chasing ship just gives them more of an advantage.
2.) I was server hopping to find a server with lots of people, and it took me about 30 to find 1 grade II Reaper's Emissary. This is not uncommon.
If Reaper's Bones Emissaries had a lower or no chance for PvE encounters, more people would use it. We have to comtemplate whether to even raise the flag because of the encounters.
Loot lost in red water spawns closer to the border:
About half of the times my crew is chasing someone, we manage to pin them against the edge of the map so they have to turn into us. Instead of putting up a fight or trying to escape with their loot, they go straight into the red water of the Shroud. I have had the game since launch and I think this is a relatively new strategy. Most people who did it before seemed like new players (who we normally leave alive if they behave) who didn't know what they were doing.
The people who do this have too much pride to sink to us, but they won't put up a fight. They call us toxic but start shouting profanities at us until their ship capsizes in the Shroud. This really ruins the fun. I love a good fight, and often, if someone fights back, we leave them with some loot and let them go.
When a ship sinks in the Shroud, the loot would float up in the blue water closest to where the ship sunk. The crew's mermaid would spawn with it as well, as if it was the mermaid that brought the loot back. Maybe an animation, like a subtle flash/beam of light where the loot respawns could play for about five seconds and other players could see it if they are keeping an eye out.
Map on the Reaper's Hideout or Seadog's Base that shows grade V emissaries:
If a a crew's ship is close enough to either the Reaper's Hideout or the Seadog's Base, they were stationary/anchored, and they had a Reaper's flag up (maybe at least grade III), they could see a map that showed every grade IV or V emissary in the server. It would require a ritual skull to activate, and the players could take the skull back when they were done.
Players with grade IV or V would get a sound effect when the map is activated, warning them that eyes are watching.
Any feedback or ideas is appreciated!
