Ship to Ship combat is fun, engaging and continuously rewarding. Player on player combat has proven to be boring. It is the most problematic aspect of the game. The flintlock pistol is never used and the sword combat is about as exciting as Rock Paper Scissors. I don't have a recommendation to improve any of that as I believe it is something that must be brought back to the drawing board. I do however have a recommendation to prioritize the strongest/funnest element of the game. Ship on Ship action.
Allow a crew to draw up/down the rope ladder.
The mechanics:
Hold "X" to Draw Up ladder
Tap "X" to Drop ladder.
Some sort of pully system could be placed at the top of the ladder that is used to tie the ladder in place.
An enemy player if able to successfully board the ship through ramming or other means can shoot or slash it with their sword to damage the pully. Which then must be repaired just like the sails and mast of the ship.
Additionally, an enemy within the water MUST shoot the pully to lower the ladder if its been raised.
The pully should make a unique and audible sound if it has been broken in any of these above mentioned ways.
I think this will not only add a layer of strategy but also limit a players time wasted looking for swimmers and allow them to enjoy the more fun and clearly better designed aspects of the game.
My reasoning for bringing this recommendation is due to the majority of the games current meta involving players sword lunging/cannon launching themselves to my ladder and boarding the ship where they leap around like a drunk frog before dropping my anchor.
This not only would make the game more fun but it's also how ships function in reality.
Edit: 6/24/2020
@KommodoreYenser and their response on it being a too easily passive defense for a ship to have retractable ladders.
Perhaps a flare can be added to the game. Or a ship mounted firework.
When fired, any players in the water at a depth shallower than 2 meters is visible with a glowing hue or outline.
It is a weapon/tool that must be found or earned in the world. Each ship could spawn with a limited supply and it is mounted in the crows nest.
It would whistle as it was launched indicating to underwater swimmers to dive quickly - followed by the explosion that emits the light.
It has a lasting effect in the air for 30 seconds roughly. The radius of the effected area could be slightly smaller than the ink pool of a Kraken.
Just a thought.
