PvE-Mode with seperate progression (Pirates vs. AI)

  • The game is great, but I still cant enjoy all the Pvp that happens. Playing Solo is just too often a pain... and I like playing solo and enjoying the atmosphere. I wish there would be a PvE-Mode with seperate progression.

    It would be still a pirate-game. Just pirates vs. AI. I think alot of people would like it.
    Also PvP-players would no be offended because somene "cheesed" his Legend-status.

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  • As someone pointed out recently the game already has both solo mode and a non-pvp coop mode. The first one is called Maiden Voyage and the second Ferry of the Damned.

  • Remove a lot of the pirate game with pirate vs AI

    No surprise attacks from pirates to loot you. You won’t be able to be killed by a player, no pink flame and no fotd

    A lot of the game revolves around player interactions. Remove that and it’s simply a ship sailing simulator with skeletons that pop up.

  • Sounds boring and game breaking

  • You can probably just join an Alliance and play in their alliance server where pvp almost never happens.

  • @luckiernut sagte in PvE-Mode with seperate progression (Pirates vs. AI):

    Sounds boring and game breaking

    How is it game-breaking with seperate progression?
    Normal mode wont be affected in any way. Also you dont have to play it if its boring.

    @BurnBacon: Thats your point of view. Why not let people decide what they like?
    For people that like PvP and player-interaction nothing will change.
    Player who just like sailing, digging chests and catching some chickens will surely find their fun, even without being griefed.

    I bet it would bring alot of players back and new ones into the game. Making devs get more funds for future developement. Thats good for all.

  • @hipsu555 everyone will play the pve mode and the normal mode would become more toxic

  • In time. alt text

  • @hipsu555 sagte in PvE-Mode with seperate progression (Pirates vs. AI):

    @luckiernut sagte in PvE-Mode with seperate progression (Pirates vs. AI):

    Sounds boring and game breaking

    How is it game-breaking with seperate progression?
    Normal mode wont be affected in any way. Also you dont have to play it if its boring.

    @BurnBacon: Thats your point of view. Why not let people decide what they like?
    For people that like PvP and player-interaction nothing will change.
    Player who just like sailing, digging chests and catching some chickens will surely find their fun, even without being griefed.

    I bet it would bring alot of players back and new ones into the game. Making devs get more funds for future developement. Thats good for all.

    as i dislike the more trollish, dismissive and contemptous answers to you, but i can tell you the only cause i dont want PvE or Solo Servers is that
    it would take the unpredictability and diversity of encounters away.
    We also like to meet friendly people not shooting at us and so we also dont do this.
    Just yesterday a sloop came from north and aimed to the same Outpost we aimed for to sell and end our journey with a lot of worthy athena stuff on it to complete the event for the blighted ship set.
    So we initially thought they are coming for us to attack and plunder.
    We were prepared, but they made a decision to sail around the outpost the other way.
    It made me curious and although we already missed one member of the crew and were only 3 on a galleone i decided to go , board and check them out.
    They were completeley new, they were germanspeaking like us and they did all mistakes you can do from a keg on the deck to anchor with full blown sails torwards the island and such.
    We had a conversation, we gave some tips and they sailed away so we could sell our stuff without any disturbance.
    We could have easily sunk them, but for what? a seafarers chest?
    No! just No!

    And if we have PvE Servers, this will never happen, but every ship on the horizon will attack on sight!

    that's not a pirate adventur anymore with a balanced PvEvP experience but a DM mode.

  • @hipsu555 How is it not game breaking? Who would do voyages or anything lucrative in the normal adventure mode if you can do them without any risk?

    You have to realize that you are unnecessarily dividing the game into PVP and PVE, when in reality it is PVPVE.

    For many players who are looking the player encounters, it is not about sinking or battling. It is about the stealing. All steals and other pvp tactics are easily countered if you would be willing to learn the ways.

  • @shadyjayp sagte in PvE-Mode with seperate progression (Pirates vs. AI):

    @hipsu555 How is it not game breaking? Who would do voyages or anything lucrative in the normal adventure mode if you can do them without any risk?

    That's the entire point. We would like to do that in peace. If PvP players don't have other players to prey on any more - how is that our problem?

    You have to realize that you are unnecessarily dividing the game into PVP and PVE, when in reality it is PVPVE.

    Nup, it would be absolutely great to go sailing and dig up stuff and follow stories without having to deal with some [mod edit] coming for my stuff every five minutes. Sounds like paradise.

    For many players who are looking the player encounters, it is not about sinking or battling. It is about the stealing. All steals and other pvp tactics are easily countered if you would be willing to learn the ways.

    That's nice, but have you considered that this is not fun for a lot of people? Especially new players? Trust me, I'd get a refund if I could because after my first hour in the game I just never want to touch it again. With a PvE mode I might reconsider, but there is no chance I keep serving as prey to the git-gud-lol brigade who keep shooting me up and sinking my ship before I even have the chance to learn the controls properly. I have other things to do with my time that are not as frustrating. Watching paint dry is more fun than Sea of Thieves.

  • @orchideelamm921 Ok, so you basically bought the wrong game. So don't play it and find something else, instead of complaining and trying to change the core of it. That same core that is the reason why many player bought it... Nothing wrong in admitting that this is the wrong game for you and moving on then.

  • @shadyjayp

    I'm not trying to change the core of it - PvE servers would take nothing away from anyone? They would just add another way to have fun. And if people actually prefer that kind of thing...let them? What's it to you? You don't lose anything. And people moving en masse to such servers (not that I think it would happen) would only prove that they're not having as much fun with as things are now as you'd think.

  • I do not know if this is where to voice my opinions/ideas for the game or if this is going to be read by the development team and considered, but I believe I have a solution to make everyone happy. Can we get match making servers to link up people who play peacefully and leave other players alone and/or alliance and help out versus those who are aggressive and attack every player they see, or the option for private servers? Maybe the payout and reputation can be adjusted to a lower amount if the player is on a private/PVE server. That would still leave the risk/reward feature for the PVP servers enticing to other players who enjoy PVP, but there are may players like myself that despise PVP and are non-confrontational. The way it stands now to get into a an alliance server takes a lot of time where you have to know the right people, join Discord servers, and only hope you can all get into the same server with these other like-minded players. There is enough PVE content in the game now why can't this happen? If it did then this debate and separation of the player-base would not exist.

  • All of the nope from me

  • @orchideelamm921 said in PvE-Mode with seperate progression (Pirates vs. AI):

    @shadyjayp

    I'm not trying to change the core of it - PvE servers would take nothing away from anyone? They would just add another way to have fun. And if people actually prefer that kind of thing...let them? What's it to you? You don't lose anything. And people moving en masse to such servers (not that I think it would happen) would only prove that they're not having as much fun with as things are now as you'd think.

    You got one hour of playtime? Would you say that you've enough experience to state what changes are needed? Maybe take some time to learn to play the game as it is now. It gets easier. Play with someone more experienced and learn the mechanics and tactics.

    PVE servers will take away the loot from the servers if there is a chance to get it without the risk, basically ruining the game for those of us thieving. You are now asking for changes based on what, one session you played? This game has probably over 100k players at any given time and only a few raging and spamming here at the forums for PVE servers. Seriously, play the game more than 1 hour...

  • Executive producer Joe Neate has something to say about this:

    https://youtu.be/e_yrN70591Q?t=3681

    "The whole core premise of SOT is that it’s a shared world. To get to Pirate Legend, there will be danger and there will be other players, the risk and the reward is all part of it.

    That’s what SOT has always been, it’s a shared world adventure game, there is a purpose to that, it’s all about a shared world and we have no intention to deviate from that."

    In a previous steam he also mentioned this:

    We don't want to split players, we don't want to split player types, the whole identity of sea of thieves is a shared world and the different kind of motivations within it.

    Are we getting the hint yet?

  • The best moment for me today came 10 minutes after I spawned, still stocking up, a player sloop slid in beside me at the outpost. Here we go I thought...

    They pulled in in front of me so I decided to go get some quests from the Gold Hoarders. Was just putting my markers on map when I heard someone board, turned round ready for whatever and there was a female pirate behind me waving. I waved back and she disappeared and they went on their way.

    How refreshing. They were probably new players and good for the game I say. You just don't get that tension with bots, it's boring.

    Yesterday I had three chests and 2 obvious swabbies were chasing me, they were terrible and I decided to practise my drive by's or whatever they are called. Sold two chests at Plunder Outpost and got the mermaid back each time okay but they managed to catch up before I sold the third cos the wind changed in their favour and they mortally wounded my sloop, god rest its soul.

    I snook onto their ship and hid in their crows nest and they were both up there at different times in the next half hour but didn't see me even when standing on me lol! I even got 3000 gold when they sold my last chest I presume because I was on their ship. Result.

    Two different sides of the same PvP coin in two days from Sea of Thieves. Long may it continue..

  • @wagstr
    The 3000 gold was for the daily event: yesterday you would get 3000 gold if somebody else sold a chest of yours.

  • @lem0n-curry
    I thought that was a good return for a marauders chest. Thanks for clearing that one up..

  • @bloodybil sagte in PvE-Mode with seperate progression (Pirates vs. AI):

    Executive producer Joe Neate has something to say about this:

    https://youtu.be/e_yrN70591Q?t=3681

    "The whole core premise of SOT is that it’s a shared world. To get to Pirate Legend, there will be danger and there will be other players, the risk and the reward is all part of it.

    That’s what SOT has always been, it’s a shared world adventure game, there is a purpose to that, it’s all about a shared world and we have no intention to deviate from that."

    In a previous steam he also mentioned this:

    We don't want to split players, we don't want to split player types, the whole identity of sea of thieves is a shared world and the different kind of motivations within it.

    Are we getting the hint yet?

    Great, time to deinstall. Not worth the disk space or the headache. Shame about the real-life money I wasted and can't get back. Lesson learned: Never buy from the Microsoft Store.

  • @orchideelamm921 said in PvE-Mode with seperate progression (Pirates vs. AI):

    @bloodybil sagte in PvE-Mode with seperate progression (Pirates vs. AI):

    Executive producer Joe Neate has something to say about this:

    https://youtu.be/e_yrN70591Q?t=3681

    "The whole core premise of SOT is that it’s a shared world. To get to Pirate Legend, there will be danger and there will be other players, the risk and the reward is all part of it.

    That’s what SOT has always been, it’s a shared world adventure game, there is a purpose to that, it’s all about a shared world and we have no intention to deviate from that."

    In a previous steam he also mentioned this:

    We don't want to split players, we don't want to split player types, the whole identity of sea of thieves is a shared world and the different kind of motivations within it.

    Are we getting the hint yet?

    Great, time to deinstall. Not worth the disk space or the headache. Shame about the real-life money I wasted and can't get back. Lesson learned: Never buy from the Microsoft Store.

    That may be the correct choice. However, I would still suggest learning more about the game by playing with someone more experienced. Might be fun.

  • @orchideelamm921 said in PvE-Mode with seperate progression (Pirates vs. AI):

    Great, time to deinstall. Not worth the disk space or the headache. Shame about the real-life money I wasted and can't get back. Lesson learned: Never buy from the Microsoft Store.

    Nah, the lesson here is be more careful of what you buy, and you will never waste real-life money on games that don't suit your play style. The devs don't need to turn their game around because it does not fit your vision.

    Besides, why couldn't you get a refund? Looks like you haven't even played yet.

  • Even though you think lot's of people would like it, it doesn't matter. That's not the game that this is. Rare didn't make that game, they made this one.

    Contribute to the game with feedback that fit's into the vision the devs have of their game or stop ruining your game time by playing something that isn't what you want. If you continue to play, here's another way to ensure you have pvp free game time.

    Scan the horizon and emissaries tables as you spawn in. Decide then if the server is quiet enough for activity in your general area, do your thing. Scuttle if another ship comes into your view. Repeat this for every scuttle or load in. This way you won't find ay pvp and can enjoy the atmosphere.

  • @shadyjayp sagte in PvE-Mode with seperate progression (Pirates vs. AI):

    For many players who are looking the player encounters, it is not about sinking or battling. It is about the stealing. All steals and other pvp tactics are easily countered if you would be willing to learn the ways.

    And noone would take this away from you. You can still steal stuff from other players. The best thing is you will steal it from other pvp-interested players and not from some newbies trying to hide from you. Would say this is a big plus.

    @GutterAngel The game isnt it yet. Games often change over time, especially if player count starts to drop and devs looking for new ways to revive their game.

  • They do, and dev have said never to the change that's being asked for. The game will constantly grow and change over time for sure, and you'll constantly have to be weary of that ship on the horizon, and how they could add to your adventure.

    You've been given tools to avoid pvp and enjoy the SoT sandbox, and the pve side of things with no pvp at all. Enjoy the game for what it wants to be. Don't argue with people that it needs to be what it doesn't want to be because you think a lot of people would like it and you aren't willing to learn the games mechanic. You go right to asking for an entire change of game. Player counts aren't going down anytime soon. Game won't be changing to pirate simulator anytime soon.

    Consider campaigning elsewhere for the someone to make the game you're asking for, or find one that suits the needs you have.

  • @hipsu555

    You have to understand that Rare SPECIFICALLY designed Sea of Thieves to be shared world multiplayer at all times. This is the basket that their eggs are in.

    Their time would be wasted on any sort of PvE mode. It’s time that could be spent improving on the thing that this game does best: Unpredictable Shared World PvEvP. It’s like a musician who has a band that’s producing and selling hit records, rising to the top of the music industry - then suddenly they try to take up a career in carpentry.

  • @bloodybil sagte in PvE-Mode with seperate progression (Pirates vs. AI):

    @orchideelamm921 said in PvE-Mode with seperate progression (Pirates vs. AI):

    Great, time to deinstall. Not worth the disk space or the headache. Shame about the real-life money I wasted and can't get back. Lesson learned: Never buy from the Microsoft Store.

    Nah, the lesson here is be more careful of what you buy, and you will never waste real-life money on games that don't suit your play style. The devs don't need to turn their game around because it does not fit your vision.

    Besides, why couldn't you get a refund? Looks like you haven't even played yet.

    I played for a bit over an hour or so and got nowhere because of some players who like hunting noobs (they shot me at the beach, there is no way they didn't see the starter clothes and "Maiden Voyager" written below my gamer tag). Ship also got sunk an awful lot. And I can't get a refund because the Microsoft Store isn't steam and doesn't do refunds.

  • @chronodusk sagte in PvE-Mode with seperate progression (Pirates vs. AI):

    @hipsu555

    You have to understand that Rare SPECIFICALLY designed Sea of Thieves to be shared world multiplayer at all times. This is the basket that their eggs are in.

    I do. And it still would be a shared world multiplayer. Just an player vs. AI focussed one.

    Still dont get why people withhold this idea so much. You are scared that there are no noobis left who you can grief? You scared of fighting against real pirates who like the PvP-mode? Sad life.

  • @hipsu555 said in PvE-Mode with seperate progression (Pirates vs. AI):

    @chronodusk sagte in PvE-Mode with seperate progression (Pirates vs. AI):

    @hipsu555

    You have to understand that Rare SPECIFICALLY designed Sea of Thieves to be shared world multiplayer at all times. This is the basket that their eggs are in.

    I do. And it still would be a shared world multiplayer. Just an player vs. AI focussed one.

    Still dont get why people withhold this idea so much. You are scared that there are no noobis left who you can grief? You scared of fighting against real pirates who like the PvP-mode? Sad life.

    Stealing is not grieving, PVP is not grieving.

    The problem of dividing the players is the diminished loot. Most of the stealing is done from experienced pirates, atleast in my case, as they have the hi tier voyages or FOTDs.

  • @hipsu555 some people seem to think that “noobs” are the main target for attacks... which is in fact not true they almost never have any loot

  • @shadyjayp sagte in PvE-Mode with seperate progression (Pirates vs. AI):

    @hipsu555 said in PvE-Mode with seperate progression (Pirates vs. AI):

    @chronodusk sagte in PvE-Mode with seperate progression (Pirates vs. AI):

    @hipsu555

    You have to understand that Rare SPECIFICALLY designed Sea of Thieves to be shared world multiplayer at all times. This is the basket that their eggs are in.

    I do. And it still would be a shared world multiplayer. Just an player vs. AI focussed one.

    Still dont get why people withhold this idea so much. You are scared that there are no noobis left who you can grief? You scared of fighting against real pirates who like the PvP-mode? Sad life.

    Stealing is not grieving, PVP is not grieving.

    The problem of dividing the players is the diminished loot. Most of the stealing is done from experienced pirates, atleast in my case, as they have the hi tier voyages or FOTDs.

    Back from my second round of the game, this time with someone else on the boat with me. Still would rather play on a PvE server because guess what happened? Someone sunk our boat and killed the eff out of us again and again for cannonballs. Stuff they can just pick up on any island. They sank our ship for it and killed us. A Galleon vs. our sloop. If that's not griefing, IDK what is.

    And I really don't get the logic of "less loot for the PvP people". You'd still be playing with the same number of people. They'd do the same quests because they enjoy being on a PvP server. Progression, as OP wrote, should be separate, and characters should not be able to switch over. Either you make a PvP pirate or a PvE one. The only effect it would have is that PvP players don't get to hunt down and sink/loot/kill people who don't want to play like that at all. We deserve to have fun too. Imagine that. And if we don't want to share a server with the git-gud-lol brigade, then maybe we shouldn't have to? Maybe forcing players to play a certain way is bad?

    It's not gonna happen, I get it. The devs already said no. They insist on a "shared" world. But I don't think that only taking without giving back, causing nothing but anger and frustration for other players without them being able to effectively defend themselves until they "got gud" has anything to do with "sharing". That's just kicking puppies, and apparently there's a lot of folks into that.

  • @hipsu555 I know people throw around a phrase often when discussing pve vs pvp which often is something similar to "This is Sea of Thieves not Sea of Nice Guys."

    However, Thieves is clearly in the name of the game. If you take away the PVP aspect of the game in which all players have no vitally important reason to fear other players there is no Thieves of this game. If you make PvE only servers you take quite a bit away from the game and I am not speaking to just you or people who claim PVP only or PvE only supporters. This game is built on interaction with other pirates. How you and they perceive how to interact is up to you and to them, but separating or eliminating PVP from a server all together does not make it an ADVENTURE or help tell the story of a pirate in this game.

    I believe it is against the developer's vision and motto for the game, "Be more Pirate," to remove any PVP from the game. In recent updates, they have added features that strengthen or require pvp. Examples are The Reapers Guild, FotD, Athena's Commendations and Rewards (Steal X amount of Athena's chests), and Daily objectives. It would seriously hinder people's capabilities to complete these goals in the game if people are not able to attack others or simply not able to rob other players.

    I know you discussed making it a separate progression system than the normal game, but it is not just those PvE players that it impacts it is the entire game it impacts. Please do not take the Thieves out of Sea of Thieves by making PvE only servers.

  • @wagstr sagte in PvE-Mode with seperate progression (Pirates vs. AI):

    I even got 3000 gold when they sold my last chest I presume because I was on their ship. Result.

    Two different sides of the same PvP coin in two days from Sea of Thieves. Long may it continue..

    just to make clear you didnt get 3000 because you were hid on their crows nest, but good move anyway. I think it was that day when you got 3000 for another crew selling your booty XD
    sorry its german screenshot, cannot switch to english, dont know url forces .com/de/...

  • @orchideelamm921

    You think you are the only ones to have ever started the game? We were all there once. Guess what, you didn't get hurt, it's only a game. 1's and zeroes, a game about Pirating in case you missed it by the way.

    You learned something today, you will keep your eyes peeled next time and will try not to go near bigger player ships . If you fired the first shot then you asked for it, if you didn't you were unlucky, not many players are like that in my experience with obvious swabbies.

    Just scuttle if you do find yourself being 'griefed', it's not hard to find a quiet server before you start stocking up. To be honest from what you have said I don't think you would like the PvE much either if you had a Skloop and a Meg on you and you get a Kraken spawn at the same time. That happens more often than being genuinely 'griefed' by Pirates I reckon..

    At times these seas are very tranquil, it's what's round the corner that makes them exciting. I hope you get it soon..

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