The Sword is Ruining PvP

  • Before I start, I know lots of people are probably going to say 'no, the sword is fine and fair'. Well it is not. Since everybody is using it, it's OP and everybody spams you with it and it is near impissible to escape from becuase whether you are on a ship or not, you get stuck up into a corner and die in a matter of seconds. Yes, if you are lucky, could kill them but if you don't have a sword yourself and even if you do, becuase of how BROKEN the sword is, most of the time it just does not work. If you try to fight back, they will just spam you while you attack them 9/10 resulting in you dying because you have just been backed into a corner. It is easy to escape if you are not stuck but most of the time you do. They will literally chase you everywhere so they can inveitably kill you. I think the way you can fix this is by completely getting rid of the stun lock that makes you stand still and unable to move. Some would say 'how would you be able to do more than one hit at a time with the sword if there was no stun lock?' Well, becuase of the amount of stuff dotted around on islands and ships, you get easily stuck and then you can get easily hit multiple times. Rare fix this it is ruining PvP. If you think this is a bad idea, I am 100% certain that you are a sword spammer too and you are no good with any other weapons so you use the sword all the time and you don't think it is OP becuase you just think your good. Well let me tell you, it takes little to no skill to use the sword and you are just using it becuase you have discovered a weapons that Rare accidentally made OP.

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  • I use the sword and rarely can beat a good double gunner. The skill ceiling for double gunning is far higher than for the sword.

  • @mathusa4809 Wrong. Just wrong. I am a double gunner and unless I am backed into a corner 9/10 I win the fight. Or you could just be bad.

  • @JCTC758 That’s what I was saying, sorry if I phrased it badly. I meant to say that good double-gunners almost always beat sword users. As a sword user, backing the opponent into a corner is the only real way to beat a double-gunner. I agree with you, I may have badly worded my first post.

  • @mathusa4809 Still, especially for xbox players, the sword needs a nerf.

  • @mathusa4809 Also, becuase of the knockback as I said in my first post you are most likely to get stuck inbetween something or get puahed into a corner and then you are finished. Thank is why a nerf is needed.

  • Fair point, perhaps after a sword combo the sword user is knocked back instead, so the opponent can counterattack or reposition for a better attack angle

  • @jctc758

    Getting cornered and stuck in a position where you aren't able to get out of... sounds like a positioning problem not a weapon issue. Guns also kill you in seconds, guns in a 1v1 usually win as they can kill you before you are near, ranged weapons.

    The PvP in this game is mainly about positioning. With a sword you can block, jump through your opponent, a blunderbuss can knock them back, a blunderbomb can knock both of you apart. The stun is not a stun, it is a root. You can still act, do something... sure if you have a pistol and eye of reach, you lack tools to create distance without blunder bombs yet you have the range advantage and shouldn't be in that position to begin with.

  • To be honest this couldn't be further from the truth, I personally feel combat is in a somewhat balanced state, and if anything it still favours the double gun meta. I'm a regular with both sword and double gun depending on the situation and for the first time in a while I feel they can both compete with each other with both sets having their individual strengths and weaknesses.

    Also I don't understand when people argue, 'It's not fair when I get sword 4v1 and instantly die', it's a 4v1 scenario what do you expect? That's how it should be unless you're a highly skilled player and can deal with 4 players at once. I also struggle to get how people complain, 'all they do is run at you and spam', if this is the case then it's simply your own fault because that's an easy kill if you know what you're doing.

    Combat has gone through so many changes and I feel it's as good as we're gonna get it personally. At the end of the day there is no such thing as perfect combat because people will always have differing opinions as to what that is, but as someone who virtually only PvP's this is probably the best we're going to get (aside from hit reg). Think you need to work on your positioning rather than a sword re-work.

  • Step 1: Become a bunnyhopping clown

    Step 2: Use blunder at least for the first shot

    Step 3: Throw blunder bombs next.

    Step 4: If you live long enough to run out, sword out and victory or valhalla.

  • @maciver01 I don't know about PC servers but on xbox servers about 95% of the comminity are sword spamming morons.

  • @mathusa4809 Seems fair enough because a full health player would survive enough. Good idea.

  • If we were still able to perform the old sword techniques we used to have (before they patched out "lockdown"/"zero cooldown lunges") then I'd say leave stun as it was before they first nerfed it. Now considering the damage of the sword I almost feel like the stun is just more of an added annoyance to the sword spam. The fact that you can literally walk full speed and swing with almost NO cooldown do 25% a swing with the stun it's extremely hard to counter even if you yourself are using a sword. I almost feel like we didn't know how good we had the sword back in the day I mean yea it was still annoying sometimes but it was a lot more fun and a lot more skillful. What I don't understand is they literally nerf and patch out so many things with the sword then re work it to this and THIS is just making the pvp very frustrating atm on top of other combat bugs and hit reg as well (which I can honestly say I have not seen any improvement even after this recent update....)...

  • If sword blocking was more reliable then swordplay would be perfect.

    It's wierd when you take damage when clearly blocking in time.

    I think if the blocking was sorted the sword would be perfect.

    Gunners can either then use a sword for defensive close quarters or keep distance using extra gun in place of defense.

  • @daringclarky I agree sword blocking is very unreliable now, it used to work a lot more consistently back in the day (at least for me) but since all the recent re coding of the sword it just seems off now. Now I don't know how much of this is ping related but sword has always been very heavily reliant on ping at times but it seems to almost NEVER work for me. (and no before anyone says this people are not jumping over me or repositioning with block hops or perfect agility). I am an experienced sword player and I can honestly say right now block is really off hardly ever works for me Another reason I am continuing to DG atm.... I have seen some improvements with sword but I still think it has quite some ways to go and they need to figure out what they want to do with it right now it still doesn't feel very good to use and not very rewarding...

  • @jctc758 before the sword buff, sword users: double gunner are op cry alot blabla...
    After sword buff, double gunner: sword is op cry alot blabla

    Finally sword is usable again, before the buff, when not double gunning, you where in a disadvantage...
    So don't let them come near and you'll be fine

  • @JCTC758 The ignorance regarding sword is staggering. If you're using sword, and actually know how to use it, then you shouldn't be getting cornered!

    From my explanation from another thread, here's why:

    For example, knowing that if I'm attacked by a sword spammer, I can simply draw out my sword, block, and as their strike connects with my block, I can then dodge through my opponent to attack them from behind - all during their own combo. This works fast too - even if they hit me with the 1st attack of the combo-string, I can have the sword out and blocking by the time the 2nd attack comes out. Even if I'm stunned, the dodge still works, so that's a non-issue, because it provides some mobility.

    ...and regarding the sword dodge mechanic:

    most don't realize that you can use it to pass through an opponent's space. That knowledge is a huge game changer! Knowing that if you're about to be cornered, that you not only have a way out, but also a way to counter and corner your opponents? That's the difference between winning and meeting this guy:

  • I agree with everything here.

    I feel that they should increase the "sword-block range", meaning that when you block, it will cover more of your sides as well. As I have been able to counter sword-blocks easily by simply walking over to ones side, making the sword-block useless in most situations.

    They need to fix this ASAP. Because as soon as the game launches on Steam, there will be many more complaints about how the sword-block mechanic simply does not work.

  • @jctc758 sagte in The Sword is Ruining PvP:

    @maciver01 I don't know about PC servers but on xbox servers about 95% of the comminity are sword spamming morons.

    Then just go into crossplay server...I only play in crossplay server as a xbox player...

  • @graphical24 said in The Sword is Ruining PvP:

    I agree with everything here.

    I feel that they should increase the "sword-block range", meaning that when you block, it will cover more of your sides as well. As I have been able to counter sword-blocks easily by simply walking over to ones side, making the sword-block useless in most situations.

    They need to fix this ASAP. Because as soon as the game launches on Steam, there will be many more complaints about how the sword-block mechanic simply does not work.

    This would ACTUALLY make the sword OP. It only protects from the front by design, specifically to allow for flanking hits. Don't want to get hurt? Turn the heck around while you block! Even better? Move too!

  • @jctc758 said in The Sword is Ruining PvP:

    @maciver01 I don't know about PC servers but on xbox servers about 95% of the comminity are sword spamming morons.

    I play on PC, I meet enough people that double gun and finally feel as a sword user able to punish those that used to rely on the tanking while reloading to get another shot off instead of kiting. I am pretty decent at not getting double tapped with my movement.

    Those that can actually kite with double guns and land their shots... tend to win most of the battles, just one hit... come on, by just being able to kill me quicker than I can kill them, if they are better than me... they still wipe the floor with me. #Iamnopro

  • Lolz, the sword isn't op. It's just you don't know how to fight against it. If you hate the sword so much watch your ladders. Shoot guns. and throw blunder bombs. I love the sword but when 2 pistol rounds kill you it's done. It's not like you can Jedi rounds back at your opponent. Stop complaining and start learning.

  • @naynayso19 said in The Sword is Ruining PvP:

    Lolz, the sword isn't op. It's just you don't know how to fight against it. If you hate the sword so much watch your ladders. Shoot guns. and throw blunder bombs. I love the sword but when 2 pistol rounds kill you it's done. It's not like you can Jedi rounds back at your opponent. Stop complaining and start learning.

    While you can't "Force" your way out of a double gun situation, you can "Jedi Mind Trick" your "Stormtrooper" opponent by staying mobile and out of their line of sight - sword can hit an opponent from the side due to its wide-arcing slash, but a gun has to be fired straight on; use that to your advantage!

  • @galactic-geek true. Also use the environment bro. That mast is a beast at taking rounds. Combat is way more complex than just standing and smashing attack. Don't complain about jumpers. Start jumping lol

  • @naynayso19 said in The Sword is Ruining PvP:

    @galactic-geek true. Also use the environment bro. That mast is a beast at taking rounds. Combat is way more complex than just standing and smashing attack. Don't complain about jumpers. Start jumping lol

    Your own ignorance is shining through with the mast comment, as most parts of the ship actually provide no cover from gunfire at all - the crow's nest, the walls, the floor, the stairs, and yes even the mast as thick as it is. If you know where your target is and can aim, they're dead. Cover doesn't actually provide cover at all; only concealment. If you don't believe me, then try it with an alliance buddy! It opens up all sorts of opportunities! That cover, BTW, is the bane of all sword users; their mobility requires space!

  • @jctc758 yes, the cutlass is a low skill weapon. That is why the cutlass exists, so you dont have to waste time training a crew of up to hundreds to be expert swordsmen when there is no room to use the skills of am expert swordsmen in a boarding action anyway. And because guns also sucked. If you want a nerf to the sword I say make guns have a chance to not fire due to damp powder and take longer to reload. Players who use guns are more skilled than everyone else so it shouldn't be a problem.

    What I am really hearing from you post is that you chose not to have a sword and a fe e now upset that you can't defend yourself in a sword fight. Also that you are not doing a good job of navigating the obstacles in your field of battle. Those are both on you, changing the swords are not going to fix them.

  • @galactic-geek your kidding me. I know about the nest. But I had no idea the mast and stairs don't block shots.

  • @naynayso19 said in The Sword is Ruining PvP:

    @galactic-geek your kidding me. I know about the nest. But I had no idea the mast and stairs don't block shots.

    Don't forget - walls and floor too! 😅

    I have reason to believe this is a side-effect from how cannonballs work.

  • @galactic-geek so I theory you could blunder someone through their ship while they're patching a hole?
    In theory* sorry just got a new phone this keyboard is killing me.

  • @william-flint said in The Sword is Ruining PvP:

    @jctc758 yes, the cutlass is a low skill weapon. That is why the cutlass exists, so you dont have to waste time training a crew of up to hundreds to be expert swordsmen when there is no room to use the skills of am expert swordsmen in a boarding action anyway. And because guns also sucked. If you want a nerf to the sword I say make guns have a chance to not fire due to damp powder and take longer to reload. Players who use guns are more skilled than everyone else so it shouldn't be a problem.

    What I am really hearing from you post is that you chose not to have a sword and a fe e now upset that you can't defend yourself in a sword fight. Also that you are not doing a good job of navigating the obstacles in your field of battle. Those are both on you, changing the swords are not going to fix them.

    It's easy to use, certainly, but it's not a low-skill weapon. 95% of all pirates I encounter underutilize it, because they're not even knowledgeable enough about all of its mechanics, much less how they can utilize them.

    Most pirates in my experience have a mob-mentality - they charge in numbers straight at you and cut you to ribbons (the 95%); AKA spamming.

    A pro swordsman (the other 5%) won't do that - a pro swordsman will use his skill and mobility to separate you from your crew and then dance, jump around, behind, and through you while hitting you with targeted strikes and making you second-guess yourself and distract you into indecision and oblivion. That's what I do. For example, a pro swordsman will hit you with 2-combo strikes instead of 3, so if they're blocked, it ruins your anticipation of the once-incoming bounce that now will never come. If you don't block them, then it sets them up for a 1-shot with any firearm as they block-dodge backwards.

  • @naynayso19 said in The Sword is Ruining PvP:

    @galactic-geek so I theory you could blunder someone through their ship while they're patching a hole?
    In theory* sorry just got a new phone this keyboard is killing me.

    Yes, you can kill people through the hull when they are patching.

  • @cotu42 (slow clap) yes. If I wasn't sinking people enough already.

  • @naynayso19

    @cotu42 (slow clap) yes. If I wasn't sinking people enough already.

    Sword as well. One particular one, and I chuckle when I do it, when on the sloop you can hit the guy at the wheel while being directly below them. You can also throw in stairs as well for not providing cover.

  • @naynayso19 personally I find it easier to aim when I can see them and rather be on their ship than in the water: but wall banging is a thing.

  • @cotu42 and this is why I'm on the forums. These sweet tidbits I should already know but don't.

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