Why Revive is a Great Mechanic

  • Editor's Note: I am tired of rewriting similar responses to this 1 regarding the new revive mechanic; the following has been saved on my phone for future reference, and will either be copy-pasted in future threads regarding the subject, or reference back to this 1.

    If you decide to comment in this thread, please be respectful towards other pirates and their responses, and try your best to view things from both sides of the divide - not just from your own. Also, please try to respond using logic - evidence, facts, and so on rather than respond based upon a singular personal experience or with your emotions.

    Thank you for reading, and GG, from GG. 😉
    -Galactic Geek


    The new revive mechanic added in Sea of Thieves' April 2020 update, Ships of Fortune, is a controversial one for many. They mistakenly believe that it's a hindrance to smaller crews, when they couldn't be anymore wrong. I'm here to explain why.

    First, let me preface this by saying that smaller crews will always be at a disadvantage over larger crews, simply because, well, numbers. In other words, math. But that doesn't mean that smaller crews don't stand a chance - far from it, in fact. With proper planning and execution, skill can and will still win over numbers.

    Prior to revive being added, when you died, you were sent to the Ferry. This was unavoidable. This meant that if you were a solo pirate taking on an entire crew, you were at a severe disadvantage in a straight up fight. 1v4 in a straight up fight is going to be hard no matter how you look at it.

    This still remains true post-update - if downed pirates ultimately decide to go straight to the Ferry, except for faster respawn times than compared to pre-update, nothing really changes from pre-update gameplay. For example, if a solo pirate gets lucky (or used their skill to outmatch them), and defeats a pirate, the odds are still against them because it would then be 1v3.

    However, post-update, if said solo pirate downs an enemy, that enemy's crew is now forced into a difficult decision: either let their crewmate die, in which case, see the above paragraph; or attempt to revive him. If they attempt the revive, it leaves them even more vulnerable, because now their crew is temporarily down 2 pirates. Sure revive is faster than respawning, as it only takes 4 seconds, but it's riskier because it effectively takes another pirate out of the fight. All of a sudden, that 1v3 from pre-update becomes a 1v2 post-update - much better odds.

    Think about the things a pirate can't do while reviving:

    1. Attack
    2. Move (a lot)
    3. Defend
    4. Run away
    5. Heal
    6. Sail
    7. Repair
      Etc.

    Now think about what their solo enemy can do with those 4 seconds:

    1. Attack the reviver
    2. Attack the remaining crew
    3. Heal
    4. Run away
    5. Damage the enemy ship
    6. Distract the enemy
    7. Drop anchor
    8. Steal loot
      Etc.

    Even if the larger crew gets a successful revive, the gains are minimal - the revived pirate is only at 25% health, and will die in a single shot or sword slash unless they take the time to heal, which again leaves them vulnerable and out of combat for a couple of more seconds

    So, in summation, I would say that yes, 1v4 is still a tough fight - there's no doubt about that (and that will never change, sans some drastic redesign decisions). But I would argue that post-update, it's actually become harder for larger crews and easier for smaller crews. The larger crews are forced into an inevitable choice while options open up for the smaller crews based upon their choice. If the larger crew chooses to let them respawn, then essentially nothing changes from pre-update gameplay; it's still hard for the solo pirate. However, if they choose to revive post-update, then it becomes a little bit more manageable for the underdogs.

    ...and for the record, if you're going into a straight up brawl by yourself against 4 pirates, you're either arrogant beyond measure, or completely clueless - either way, you're likely to end up dead; the odds simply aren't in your favor. Instead, try outsmarting your foes using guerrilla ambush tactics, or strategic, surgical strikes - it'll take a lot of the worry out of being outnumbered.


    TL;DR: Revive is a good addition because it affords smaller crews more opportunities to even the odds a bit more, while simultaneously forcing larger crews into a difficult choice.

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  • @galactic-geek Revive seems fine to me as it is and I play mostly solo now. But I'm sure Rare has all the statistics to look at in the future and if they believe it is an issue I'm sure it will be addressed. They are pretty good at listening to players concerns after all.

  • Revive does not stop me from killing entire crews on their boat. I was sceptical at first but I think it's pretty well balanced.
    And when playing with my crew, everything has become so much more pleasant !

    Blunderbombs are great on people trying to revive their crew-mate, revived pirates die in 1 slash from the sword, pirates reviving are so vulnerable that they often dies while trying to do so etc.

    Things did not change that much, killing entire crews alone is still a thing, you just have to be more cautious :)

  • I must admit I was a bit skeptic at first but I kinda like the dilemma it puts you in, between waiting for a revive or go to the ferry right away, taking a chance to rez your mate or keep fighting, as well as the opportunities it gives you should your enemy decides to revive his mates. I will still give it more time before being 100% against or for.

  • Anyway to sticky or Mark this thread so everyone can see it?

  • I agree, spawn camping ships is a pleasure now, especially knowing that if me or one of my crew members dies I can just finish the guy off and then revive my teammate.

    And wow suicidal kegging is the next best thing now, it's so fun when my buddy goes to suicide keg and kills everyone on their ship then I board and rez him!

  • Wrong.. the revive gives an advantage to larger crews. This is why it needs to be removed https://www.twitch.tv/videos/603452366

  • @realfickface I feel you so much man, it's dumb that people think it's a good idea, I slap at PvP and have a full crew and I think it's unfair because it's too easy to abuse. I do it myself.
    ¯_(ツ)_/¯

  • @capt-soul-beard Well, usually we run with a galleon or a brig, so we also use it in those cases. But when I played on the other side with a sloop, I realized how broken the feature is. I just can't understand why Rare would think this is balanced.

  • @realfickface I've been on both sides of the story too

  • revive should take longer downing is a punishment not a reward the whole "well if one downs you only have to fight two" yeah your still outnumbered and the guy you just downed will be back in no time 4 seconds by the time you finish climbing the ladder on a galleon the fourth player is already back up they should make the revive take alooot longer as being taken out should not be rewarded with a quick get back up while in my opinion revive has no place in a game like sea of thieves but its just my opinion so we can just agree to disagree its a flawed feature that is in dire need of changes this update favors nothing but the full man galleons and brigs but puts sloops at a huge disadvantage just as a galleon and brig has a choice to revive same goes for sloops

  • @realfickface said in Why Revive is a Great Mechanic:

    Wrong.. the revive gives an advantage to larger crews. This is why it needs to be removed https://www.twitch.tv/videos/603452366

    All I saw was bad play - letting them board; running EoR on a sloop, charging blunderbuss users instead of avoiding them... Etc.

    If anything, I was more concerned about how he healed so quickly in the beginning without completing the animation of eating the food.

  • @galactic-geek Right.. so I suppose we should have allowed them to row away with the loot. The fact is, between me and my crew mate, they were all killed at some point but it did not matter because they just revived each other.

  • @realfickface You were using the wrong weapon for the situation you were in, and were consistently removed from your own ship because they were using the right one. That clip has nothing to do with numbers and everything to do with bad decisions.

  • @galactic-geek No.. it had everything to do with revive. We killed all of them on the ship but they kept being able to revive because one of them remained. People playing on a sloop should not be put in this position with 4 players, only one of them required to revive everybody.

  • @realfickface Watched it again. Twice, you left the boat - once because you fell off, and the second because you followed the enemy. Both times you could've maintained the advantage by simply staying onboard. Furthermore, at least once, you chased an enemy to the front, which means you were baited into an easy kill position. You were also jumping, which made it easier for the blunder's knockback to hit you off of the ship; probably should have side-stepped instead. Finally, it looked to me like you missed most of your shots.

    Also, you're basing the entirety of a mechanic solely on 1 experience - which I asked you not to do in my initial post.

    Your clip proves nothing other than you need more practice and better teamwork. You weren't prepared to be boarded, and everything else fell apart from there.

    Besides, I never said it was going to be easy; only easier.

  • @galactic-geek Just logged in, experienced the new revive mechanic and won`t be logging back in.
    How did this pass the insider program?
    I have read some comments it is not a disadvantage for smaller groups etc. and what not. Oh, boy – how to ruin a game, but I am really surprised it passed the insider program that is the most disappointing part of it.
    Anyway, happy sailing 😊 dead game now.

  • @ch0psh0t You have provided nothing tangible to support your side's argument. Also, you're basing it on a single experience, which doesn't prove anything other than you had a run of bad luck.

  • @galactic-geek You can say what you'd like. Would I have done better if I had a blunderbuss? Probably... but I have been trying to play more with the sword. What you can see from the clip is that the revive is overpowered and should never have been introduced.

    Saying I need more practice or team work? I'd like to face off against you some day, I guarantee you'd be sunk. That I believe is the first time we have sank in over a week. Let's keep in mind part of my original post, that prior to this clip we sank that galleon - and we sank that sloop twice before they returned for a third time.

    Me and my crew mate killed each one of them at least once, but that alone simply does not matter anymore because at the end of the day when it comes down to competent crews it only boils down to if you have 4 players or 2. In situations like this, if you are on a sloop your chances of victory are pretty low since now players can be revived an infinite number of times.

    The feature is broken if you are facing a larger crew - and if you deny that you are delusional or are most likely happy to use this mechanic to gain an even larger advantage against sloops. Keep in mind that we also usually run on a galleon and also use this when appropriate against smaller sloops. But after experiencing this myself, I see how broken the feature is and how the feature only favors larger crew sizes.

    Rare - get rid of revive.

  • @galactic-geek i am sorry i have played that game long enough. I know very well when something is working and when not. I know you have your sailing hat on. Take it off and look on it from the outside.

  • @realfickface A sloop, with as manueverable as they are, should never have put themselves into a position where they can be boarded. Like I said, the moment that happened, it was over. You should've been able to see them jump off their ship or heard the distinct sound of cannons firing pirates, or heard the splashing of water before they grab the ladder...

    The moment they left their ship, you could've sunk it, leaving them stranded, but you left your guard down, failed to manuever your ship, got too close, and got boarded.

    You didn't even use blunderbombs to knock them off or reduce their health as you closed in...

    I'm not saying that you weren't outnumbered, but I am definitely saying that you handled the situation very poorly. Learn from these mistakes.

    Also, you can win 100x, but it only takes 1 sink to count as a loss.

    In what world does challenging me prove anything regarding the revive mechanic? Stop being so defensive and face the facts.

  • @galactic-geek Again - you are proving your ignorance. I have stated multiple times that their ship was sunk. We sank them. And they were gathering loot in that rowboat to disappear with it. We had no choice but to gunbattle them, and allow them to board or allow them to escape with the loot. The sloop did not board, all they did was go around and shoot cannons at us.

    I rarely use blunderbombs because they are another crutch which was put into the game.

    Mistakes? Get out of here... stop advocating for stupid crutches. Galleons don't need more advantages against sloops.

    Bottom line - if revive was NOT in the game that crew would have all been killed and then we would have continued on to sink the sloop for a THIRD time and taken all the loot.

    You have said to other people that they have no evidence to support their case. Now I present you with a video clip, and you say that is all because we made bad decisions. No, it couldn't be that they won the battle because of the new crutch which is INFINITE REVIVE against a 2 player ship.

  • @galactic-geek yeah okay. guess you one of the galeon crews then? face the facts, face the fact the mechanice is not thought through at all - and again if that was in the insider program, then face the fact that the insider program are just fan boys agreeing and not challenging.

  • @galactic-geek And just as a side note - you mention mistakes. Well in that case, 4 players on a sunken galleon are allowed to make multiple mistakes with revive - and that does not matter because as long as one person survives, the revive crutch comes in and allows them all to be back in the battle an INFINITE number of times.

    Okay I'm done with this conversation now - I've presented my case and evidence AGAINST revive. Let's keep in mind this is more than you have presented, nothing but a list of possible reasons why you think the revive crutch should stay. I simply have stated and given evidence for why it needs to go.

  • @ch0psh0t Actually - I was against it in the insider program and I believe the vast majority also were. But it seems that Rare did not want to listen.

  • @realfickface You call blunderbombs another crutch? You could've used them to destroy the rowboat! That's not a crutch; that's a missed opportunity.

    For the record, it's a terrible clip - too many things are happening at once too fast, and too close to really make a lot of it out. For example, you get shot out of nowhere, I don't see hit markers anywhere, and you're so close to them when using the sword that you can't even see their faces or whether they really went down. Spacing and manueverability with the sword is key. All you do is jump and make a beeline for them, making you an easier target. You almost never strafe sideways, or sword dodge, both of which would give you an instant advantage in close quarters.

  • @galactic-geek said in Why Revive is a Great Mechanic:

    @realfickface A sloop, with as manueverable as they are, should never have put themselves into a position where they can be boarded. Like I said, the moment that happened, it was over. You should've been able to see them jump off their ship or heard the distinct sound of cannons firing pirates, or heard the splashing of water before they grab the ladder...

    The moment they left their ship, you could've sunk it, leaving them stranded, but you left your guard down, failed to manuever your ship, got too close, and got boarded.

    You didn't even use blunderbombs to knock them off or reduce their health as you closed in...

    I'm not saying that you weren't outnumbered, but I am definitely saying that you handled the situation very poorly. Learn from these mistakes.

    Also, you can win 100x, but it only takes 1 sink to count as a loss.

    In what world does challenging me prove anything regarding the revive mechanic? Stop being so defensive and face the facts.

    Your facts are trash and probably from a single experience when you beat noobs who boarded you. Where is your proof that it isn't broken? Show us in-game how it isn't.

  • @capt-soul-beard Facts are facts; they can't be trash unless they're proven to be false.

  • @realfickface that is good to hear, not so good that rare is ignoring the insider program, kinda glad i did not join it.

  • @ch0psh0t People at large are ignorant and quick to pass judgement regardless of the facts. Look to the experts, not to the crowd.

    I said it in the very beginning - unless outsmarted, 4v1 will always be a tough fight; there is no way around that. Have any of you disproved that a revive reduces a crew's complement by 2 instead of 1 yet? Why not? Because if they choose to revive that becomes a fact. If they choose to not revive, then you're still in the same situation as you were pre-update. Again, faster respawn time aside (that everyone benefits from), that's a fact.

  • @realfickface said in Why Revive is a Great Mechanic:

    @capt-soul-beard Well, usually we run with a galleon or a brig, so we also use it in those cases. But when I played on the other side with a sloop, I realized how broken the feature is. I just can't understand why Rare would think this is balanced.

    When it comes to crew size, it isn't, and never was. That's why you eliminate the crew component as much as you can by keeping the fight ship to ship, and using said ship's strengths to your advantage.

  • @galactic-geek said in Why Revive is a Great Mechanic:

    @capt-soul-beard Facts are facts; they can't be trash unless they're proven to be false.

    They're not facts if they cannot be proven to be true. Your text wall doesn't prove anything, so it's trash.

  • @capt-soul-beard Now you're just spouting nonsense.

    My initial post proves that it's easier for smaller crews post-update than it was pre-update (at least if the larger crew attempts the revive; otherwise, it's no different than pre-update).

  • @galactic-geek regardless of the facts. The only fact is that the game did not need a revive function and even if the majority of players asked for it or Rare feels that it is a vital missing feature. Then i would expect at least to put some thought into it and listen to feedback. However, it is what it is and the player numbers useually makes developers listen.

  • @galactic-geek said in Why Revive is a Great Mechanic:

    TL;DR: Revive is a good addition because it affords smaller crews more opportunities to even the odds a bit more, while simultaneously forcing larger crews into a difficult choice.

    it really doesn't favor the smaller team if one person goes down in a two man crew they have no choice but to keep fighting

    1: they'll have the risk of enemy boarding them
    2: they'll be pounded by two cannons
    3: they have to repair
    4: defend
    5: attack
    6: heal
    7: sail

    if a man goes down in a 4 man crew they can revive AND keep fighting theres really nothing that favors smaller crews as smaller crews has not only no choice but is at a disadvantage as the bigger crew can bring back their fallen comrade and the smaller crew CANNOT revive if the bigger crew is pounding them with cannonfire while one guy revives i really don't know how you can't see that this only works in the favor of bigger ships everything you mentioned that affects bigger crews affect smaller crews just the same it bides them zero time and zero chances to turn the tide

    i dont mind the revive feature despite the fact i really don't think it has a place here but i know when a feature needs a rework and this one is one of them
    i rarely sail on sloops and i know how much of an advantage me and my crew has over a sloop

    one of them got a nice shot on my friend he went down on our ship while i turned the wheel perfectly to follow the sloop i just went over got him up by the time someone shouted hes in the water he was up just mere 2 seconds after he went down a guy was going to board while i was reviving one of my friends stood by the ladder and shot while my other friend was shooting cannon and within the time my friend pulled the trigger the downed mate was up it needs an increase in how long it takes to revive "you really shouldn't be rewarded when you go down you should be punished your entire team should be punished for going for revives" having two less people on a galleon for a mere 4 seconds is not a punishment its barely a noticeable downside

    i wouldn't blindly call it a "great" feature because i support rare its definently not great and it needs a rework to become a "great" feature

    maybe up the time it takes to revive to 10 seconds so that theres an actual punishment to reviving someone as you wont be able to do anything for 10 seconds

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