Revive

  • Revive. What a horrible feature.

    As a sloop players this is possible the worst addition to adventure mode they could have made.

    Horrible horrible horrible.

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  • How is this for solo players horrible? Have you thought about it?

    A crew of 3 attacks you, you kill one of them, while your fighting one the other guy goes revive his teammate, while he is reviving you kill him since he doesn't attack back. It can work out in your favor if played smart ;).

  • @mentimjojo it is a clear buff for bigger crews. It does not give any advantage to solo players.

    Boarders get punished harder because you have to kill the entire crew now. And if you die, they wil just revive each other while you sit in the ferry.
    Spawn camping wil get a whole new meaning. Etc.

    We wil have to see how things played out.

  • I like to solo sloop, and I agree that this would help campers. I'd probably play to avoid bigger ships at all costs now because of this change.

    For team play on sloops/brigs/galleons, I think the revive time should be dependent on ship type. So, sloop players get to revive faster than galleon players.

    That would make more sense.


    Dying to certain things like cannonballs and gunpowders ought to be a one-way ticket to the ferry too. I think that ship battles vs larger ships would be a lot harder with a revive system.

  • @cpt-sockmonster said in Revive:

    @mentimjojo it is a clear buff for bigger crews. It does not give any advantage to solo players.

    Boarders get punished harder because you have to kill the entire crew now. And if you die, they wil just revive each other while you sit in the ferry.
    Spawn camping wil get a whole new meaning. Etc.

    We wil have to see how things played out.

    How is it a clear buff for bigger crews? If someone dont get revived and still goes to the ferryman (their is probably a revive windows of a couple seconds) their time to respawn is longer then directly to the ferryman. It CAN work in both ways, it has pro's and cons. We indeed are going to see how it plays out! I can't wait for it :D

    @lord-szarvas said in Revive:

    I like to solo sloop, and I agree that this would help campers. I'd probably play to avoid bigger ships at all costs now because of this change.

    For team play on sloops/brigs/galleons, I think the revive time should be dependent on ship type. So, sloop players get to revive faster than galleon players.

    That would make more sense.


    Dying to certain things like cannonballs and gunpowders ought to be a one-way ticket to the ferry too. I think that ship battles vs larger ships would be a lot harder with a revive system.

    Well as a sloop I never just attack a galleon because of the advantages, and if you i do then play as smart as possible. And longer ship battles is good, because right now 95% of the time, the crews i fight sink within a minute or 2.

  • It begins.

  • @mentimjojo

    They probably sink in 2 minutes cause they are new players out on the seas and not veterans. PL's and A10s (those with lots of experience on sailing/bilging/gunning) I think have largely left the game until more content is released. Not everyone, but a lot of players.

    I've encountered a lot of fresh sailors out there. Its really rare to see a ship worthy of a battle, at least in my experience.

  • @mentimjojo said in Revive:

    @cpt-sockmonster said in Revive:

    @mentimjojo it is a clear buff for bigger crews. It does not give any advantage to solo players.

    Boarders get punished harder because you have to kill the entire crew now. And if you die, they wil just revive each other while you sit in the ferry.
    Spawn camping wil get a whole new meaning. Etc.

    We wil have to see how things played out.

    How is it a clear buff for bigger crews? If someone dont get revived and still goes to the ferryman (their is probably a revive windows of a couple seconds) their time to respawn is longer then directly to the ferryman. It CAN work in both ways, it has pro's and cons. We indeed are going to see how it plays out! I can't wait for it :D

    Because bigger crews can revive each other while solo players cannot?

    Good crews wil have a much bigger advantage now.

  • Bigger crews now have a choice to make, after they kill your solo slooper wunderkind - either revive their crew, or do something else, like repair the damage you caused to their ship. Prior to the update, they didn't have to choose because their crew would spawn in automatically on their own - they would just go repair the ship. Post-update, they will either have fewer crew when you come back, or risk sinking. This actually helps smaller skilled crews, particularly solo pirates who will not have to make the same choice given the same scenario.

    The idea that larger crews will be tougher is nonsense. They will be exactly as tough as they are now, if not slightly less so.

  • @galactic-geek Especially on land.... you potentially have one more man on the island (reviving his fellow crew mate) while you go sink their boat.

    It's swings and roundabouts!

    Plus' to those saying a good 4 man crew has an advantage... any "good" crew has an advantage :D

  • @mentimjojo said in Revive:

    How is this for solo players horrible? Have you thought about it?

    A crew of 3 attacks you, you kill one of them, while your fighting one the other guy goes revive his teammate, while he is reviving you kill him since he doesn't attack back. It can work out in your favor if played smart ;).

    Exactly. Rule #1 in PvP: NEVER STAND STILL!!!

    And you know what happens usually when you're resurrecting a teammate in other games? You're forced to stand still...

  • @galactic-geek said in Revive:

    The idea that larger crews will be tougher is nonsense. They will be exactly as tough as they are now, if not slightly less so.

    No.

    If you encounter a smart crew. And one of them dies due too a boarding solo slooper. One of them will simply fight the slooper, and the other guy just revives the team mate quickly. Or even better they kill the boarder quickly together and revive their team mate.

    The solo player has no one to revive him, it will always be a trip to the ferry.

    Not only that, spawn camping will go to a new level. Even if you kill one of the boarders on YOUR ship, and another boarder kills you, his team mate will simply revive him on YOUR ship.

    You will have to fight much harder now against a bigger crew, because if they are smart they will just revive each other quickly while one of them keeps u bussy.

    I will say, lets see how this plays out. But it is a buff to bigger crews.

  • I have no problem with this. Especially in Arena I need to farm more kills for some commendations so the sooner they get back the better.

  • @cpt-sockmonster said in Revive:

    One of them will simply fight the slooper, and the other guy just revives the team mate quickly.

    The Solo Slooper will just kill the other guy the moment he starts reviving because rule #1 of PvP.

  • @jusey1z Not if he has another dude on his tail like i said.

    If you deal with a smart crew, you will let your team mate deal with the boarder, and wait for the right moment to revive your team mate.

  • @cpt-sockmonster said in Revive:

    @jusey1z Not if he has another dude on his tail like i said.

    Not quite but sure, go with what you think. We'll be constantly going back and forth with every possible counter measure at this rate and it wouldn't be worth it.

  • @pabio-escobar why is it so bad

  • @jusey1z Yeah true.

    [Mod edit]

    All i am hoping for, is that Rare knows what they are doing by adding this. Maybe it wont be as bad as i tought, but lets see.

  • You don't even need to be a smart crew to overwhelm a solo player if you were able to board their ship.... Personally not going to play unless I have a decent size crew solo play sounds horrible now and I can imagine them only ever running away from ships because there's no point fighting multiple people if they can revive each other.

  • Pro's
    1- help with PvE and newer crews learning the ropes
    2- may can help turn the tide in a battle or saves your ship.
    3- bigger crews gain more superiority over all.
    Con's
    1- redundant feature with no punishment for death.
    2- complete mess over of players being equal at all times.
    3- bigger crews have superiority over all.
    4- goes against the lore that was established with the ferryman bringing the pirates back from the dead.

    I and my galleon crews are against revive but we have figured out how to keep players dead and negate the revive function of enemy players that aren't prepared. In other words there is a way around the revive that even though the player gets picked up if they aren't already prepared they die again in 4 seconds and have to be picked up again.

  • I Solo Sloop.
    Looking forward to this, depends on how you use it and plan out the outcome. But...the thing has yet to be released...so you cant judge until so.

  • @cpt-sockmonster said in Revive:

    @galactic-geek said in Revive:

    The idea that larger crews will be tougher is nonsense. They will be exactly as tough as they are now, if not slightly less so.

    No.

    If you encounter a smart crew. And one of them dies due too a boarding solo slooper. One of them will simply fight the slooper, and the other guy just revives the team mate quickly. Or even better they kill the boarder quickly together and revive their team mate.

    The solo player has no one to revive him, it will always be a trip to the ferry.

    Not only that, spawn camping will go to a new level. Even if you kill one of the boarders on YOUR ship, and another boarder kills you, his team mate will simply revive him on YOUR ship.

    You will have to fight much harder now against a bigger crew, because if they are smart they will just revive each other quickly while one of them keeps u bussy.

    I will say, lets see how this plays out. But it is a buff to bigger crews.

    You're assuming that the solo slooper isn't smart, like the other crew. When coming up with scenarios, you must assume that skill among all parties is even in order to eliminate variables. Playing along, though, I doubt the solo slooper would come alone, or in an obvious fashion. He'd come unseen, and with a very special friend...

    Besides, you'd be amazed at how a gunpowder barrel can very quickly even the odds if placed at just the right spot.

    In any case, intelligent solo sloopers know that boarding attempts are a tremendous risk because it leaves their ship vulnerable - they'll keep it ship to ship for as long as possible if their attack is evident.

  • @pabio-escobar The feature hasn’t even been added yet, wait and see how it will work before you cast judgement.

  • @galactic-geek
    I pretty much exclusively play solo which includes PvP. I'll give it a go see how it cements itself into the meta but if I notice a considerable lack off success when sinking bigger ships because of this I'm afraid I'm more likely to move on than to get a crew. Personally I don't see your point about choices between repairing and reviving unless in a very niche situation especially when considering solo vs 3-4man crew in naval battle. And when it comes to these "special friends" I personally rarely use them.

  • @icymethodman said in Revive:

    @galactic-geek
    I pretty much exclusively play solo which includes PvP. I'll give it a go see how it cements itself into the meta but if I notice a considerable lack off success when sinking bigger ships because of this I'm afraid I'm more likely to move on than to get a crew. Personally I don't see your point about choices between repairing and reviving unless in a very niche situation especially when considering solo vs 3-4man crew in naval battle. And when it comes to these "special friends" I personally rarely use them.

    I agree, there is no choice to be made really as the dead person can still spawn via the ferryman if needs be so they would never be worse off than they are now.

  • @cpt-sockmonster said in Revive:
    [Mod edit]

    You can't talk about insiders outside of the insiders forum.

    @Musicmee

  • So i wonder why this feature has been introduced?

    Could it be some streamers who loved to leave their ship behind and go venture out in a rowboat or camp islands/outposts were upset when they died they were, as default, sent back to their ships? But now, they can revive a crew mate and continue on with their goal of being a nuisance to other players in the same location..

    Ding! And that is why this feature is now here!

  • @mentimjojo Good shout matey! Fixed it!

    @cpt-sockmonster You cannot discuss any part of the insider programme feedback, before or after a feature reveal - as such I have edited your previous post.

  • My opinion on the Revive essentially boils down to liking that it gives a much needed advantage to ship who set out to mind their own business. The last time Rare attempted this the moronic backlash against it made me quit the insiders. Kudos for showing some backbones against the elitists in the community this time Rare!

    As for solo players, Any online Solo player should be doing it for the glory and true solo legends do not balk at this added challenge! Solo peaceful players I support your quest for a boring-as-hell offline mode if it means you will shut up about it!

  • I see this as a great addition. Obviously when it comes out it might need some balance if it is not balanced enough. I feel anyway that our fellow insiders are doing their best to balance this perfectly on release.

    It will have so many strategic uses as it has in many other games like the Battlefield franchise. Yes, you can revive your teammates but you will have to do it smartly as you will face away from your enemies. This will give solo sloopers a chance to outnumber the other crews.

    This game is based on experience and I feel that getting used to the revives will be hard for everyone and once we get the idea we will have great tactics out there.

  • I think it will be interesting to see how it plays out. I think if they do everything right it can be balanced and add a fun new thing to keep in mind during combat. I also think it will make the game much less frustrating. If one of your teamates die for a stupid reason or get sniped you can simply revive them. I think the revival system will add a risk and reward type of play.

  • Clearly this feature was introduced at the request of streamers again.

    Now they can leave their ships, go off and camp anywhere to further annoy other players and not have to teleport a vast distance back to their ship when they are killed, but instead be revived and continue to annoy players.

    Read in many places now that this feature was so disliked in the insiders, (yes, ppl have been breaking their NDA's again) and still it went ahead.

    Yet another terrible decision to gameplay in an effort to get 500 people to watch a dying game rather than introducing content that might encourage people to play it instead.. Revive!! Is this now Battlefront, COD, Fortnite etc etc??

  • @mentimjojo Stop dreaming boy, insider testing has clearly proved otherwise. Whenever you are fighting a bigger crew, you or your teammate gets smashed and while you/crewmate is being revived, someone is going to punish you for not paying attention.

    Its very logical, galleons and brigantines are going to receive a huge buff, by "surprisingly" for you, having a larger crew=more people to defend you while you are reviving someone or just basically having more people to revive you.

    Looking forward seeing your post here on 23rd of April, crying about your sloop being pummeled by unfair revival system against bigger crews. ;)

  • Every patch its the same thing, whining of the solo players. You all need to realize that this game is designed and intended for group play. Don't want to be at a disadvantage? Find people to play with, it isn't hard, there is tools all around you to use. No one held a gun to your head and forces you to sail alone.

    To the other people who will say dumb things about how streamers wanted this, your narrow-minded in what else this can be used for and who else benefits from it. Your hate for streamers is showing, there is a myriad of player types who also want this besides the PvP types. You all play the same game, so most can relate, but how annoying is it fighting a bounty in the upper area of Thieves Haven? This is the worst island due to how long it takes to return to a fight, not anymore. Players can now divide tasks with ease, my crew would send a small duo when dealing with one island task, while the others moved on. This is easier now with a partner who can revive you if you had an accident. Productivity has skyrocketed over this small change.

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