@uberkull said in Why is there still no option for 3rd person view?:
@cotu42 Quite googling and copy/pasting bs. I clearly illustrated my point of how 3rd person works flawlessly in a cosmetic based game. You just fail at reading and need to Google game design to try and counter my logic.
I reference articles that know what they are talking about, actual illustrations and sources to cover the bases that I cover in my text and verify the aspects in my text to build a valid argument based on you know a more scientific approach. Yet where is your proof that Sea of Thieves would be a better game by changing its view point? Fortnite a game that is indeed successful and also has one set perspective? No man's land that has a totally different world scale?
If you believe the articles I referred to as material to illustrate my point is bull where are your counter arguments to everything I stated including the proof that the concepts I talk about are fiction? Oh... wait snap they are actual design principles and the things those people and I talk about actually have to do with game design and is not all anecdotal evidence based on a totally different game.
I even stated that I believe the game could have worked fine with 3rd person view, yet the developers tested both and decided for first person mainly based on the criteria I mentioned before and their vision and goal for the type of game they want to deliver.
My view and statements have stated that I think having a set perspective within the game improves the game. It is a basic design principle and guideline, research and try out multiple view points... make a single choice and stick with it. It makes games better when designers and developers do this.
Your point this is a cosmetic game, while it does way more than that. Yes in regards to viewing our outfits a 3rd person view would be better, my point is but does it make the overall experience better? How about bonding with your character, how about world perception in regards to exploration also a key motivator in games and how would it affect and balance combat another key element on why people play? How would you ensure that both first and third person are equals and not one gets overshadowed and unused. How much more difficult will it be to design things like tall tale traps?
The game has cosmetics, but also has combat, exploration, collection and the desired player experience based on Rare's vision to consider. It isn't all about what your avatar wears. Fortnite has more to it that makes it successful, building, shooting, weird guns, vehicles and all that. For that game in many situations the 3rd person is more suited and in others it would have benefitted more from first person, yet they stick to 3rd person view to create a more coherent experience and focus. Pick a view point and stick with it, design 101.
My ask was clear, but clearly this community of self proclaimed ‘pirates’ cares more about thinking they’re a actual pirate, so 3rd person breaks their immersion. Please...gimme a break.
Newsflash...you aren’t Jack Sparrow. Sorry....
Lol.. immersion breaking. I never stated immersion breaking, I talked about the different aspects of bonding with the world, the fact that being the pirate or watching your pirate gives you a different type of experience. The scale of the world and how it is perceived by players.
You think I googled all my game design principles and ideas, but you just showed that you have no experience with it. You being the pirate comes from being in first person view, that is what most likely was one of the deciding factors for Rare.
Third person can be immersive, but you will not be the pirate you will see it as a seperate entity that you control and decide how they live. Which by all means can be a very immersive experience and yet is not the same.
What is the goal, what type of experience did Rare want to give us? Rare is very aware of the fact that going first person view hurts their own monetization of the game and yet they still came to the conclusion that first person was better. You seriously think that Rare made that choice without the consideration of the fact we aren't able to view the avatar at all times?
Get off your high horse. My knowledge is not based on Google, but I did use it to illustrate and provide sources for what I was saying. You just went other games do it and are doing just fine or even great so add it yet have not addressed a single aspect of I mentioned regarding game balance or world/avatar perception.
Games should have one choice made regarding to how we view the world, because it literally is a major aspect in every aspect of the game experience.
You have no clue what it would do to the game, but by all go read up use Google for all I care to provide arguments to build a case why this is needed.