Lack of skilled gameplay

  • It's been awhile since I played or posted. I used to play religiously and just started get back Into the game and likes lot of the recent changes like grappling hooks and fire. I do not like however the increased amount of random creature spawns. Since playing again the only thing that has sunk is a kraken and I feel like it's been buffed. Take last night for example we were at a fort, we sunk a sloop and then a galleon as we finished the waves then a brig comes to join in. We grab the key and sail away while dodging the brig and rappelling boarders we get about minute off the island only to hit a kraken with little supplies to begin with and it grabs all of us so no one is on the ship. 2 of us are thrown away from the ship but not far enough for a mermaid and by the time we get back we are sunk and see the brigs crew swimming away with our key. I get randomness but where it takes away skill and adds random luck it's less then fun to watch a crew sail away with a key they did nothing for and did not deserve.

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  • It's actually EASIER, believe it or not. If it's trying to swallow you, shoot it, hold on to something, or get below deck. If you do get grabbed, used your sword or firearms to fight your way out; firebombs are particularly useful for this; alternatively, a crewmate can save you with the harpoon. If it wraps your ship, shoot the tentacle closest to the boat that's NOT the wrapped tentacle. Always repair when necessary. If you want to avoid the encounter, immediately turn the ship around to sail out more quickly, the moment the ink appears. Lastly, the kraken will ONLY appear if there's no event cloud in the sky, so if you see a cloud, keep sailing; don't, however, then I suggest that you steer clear of open water until 1 reappears (usually takes about 10 minutes) - a good time to resupply or explore an island.

    It's not random or lack of skilled gameplay. It's just that you've been on holiday for so long, you yourself lack the skill and knowledge to overcome the changes that have been made since you were last in the Sea.

    Welcome back, BTW! 😁

  • The sea is a cruel mistress.

    You should always expect a kraken attack when your making off with fort loot.
    Some even speculate that Karen actually targets ships laden with high value loot.

    Cool story, though.

  • @ve111a The sucking attack from the Kraken can quite easily be avoided by going below deck or shooting it so I guess that's skill? It's just bad luck the kraken hit you at that moment but the game is PVPVE so PVE elements are just as large a threat as players are.

  • I just feel there should never be a chance for everyone to get sucked at once. I shoot them and when the grab the ship now it takes much longer to get them off. The only thing that sinks me is a kraken. The new features can be a little much, even with going downstairs I've been sucked through the wall. I just hate losing to a weak crew because of a random ai element...

  • Audio cues can be critical, avoid them at your peril.

    If you hear that sucking sound and the air starts swirling around you, grab a ship part like the helm, cannon, sail rigging, capstan, and hold on for dear life.
    Or get below and grab a barrel, table, or weapon locker.
    Closing your sloop window panels may even make a difference.

  • @barnabas-seadog or lessen the Kraken spawns its too frequent.

  • @ve111a

    It's an open seabox of a game with no adjustable difficulty levels.

    Other crews have to deal with the same situations if not worse.

    It comes down to what you know about the situation your in, and making use of your options.

  • @ve111a said in Lack of skilled gameplay:

    @barnabas-seadog or lessen the Kraken spawns its too frequent.

    It only spawns when there isn't an active fort or skellie fleet battle (not including FotD). So when there is no clouds in the sky you should be aware that the Kraken can spawn.

    Sometimes you get it, sometimes you get got.

  • from 1 year ago it is a lot more frequent it seems. I just hate losing to a buggy AI battle not a skilled PVP combat.

  • @ve111a the kraken is a a skilled pve encounter. on a sloop last night it took us 16 cannonballs and 3 planks.

  • @captain-coel It's more luck than anything these days for the swallowing and where it throws you, there are a lot of variables at play and I'm a numbers person.

  • The kraken and other sea-based PvE encounters, as well as boss fights, are scaled to your ship size - the bigger your ship the tougher it is and the longer it takes to defeat. Having fewer crew doesn't help either - a galleon with 3 crew will still be subjected to, and at a disadvantage against, a kraken at full strength.

  • So an environmental hazard got you and they made off with the key? I would have stood my ground instead of running. Win some lose some. Next adventure awaits you.

    Would you have posted this same thing if you’d slipped away and they got the kraken behind you? Doubt it.

  • @ve111a said in Lack of skilled gameplay:

    It's been awhile since I played or posted. I used to play religiously and just started get back Into the game and likes lot of the recent changes like grappling hooks and fire. I do not like however the increased amount of random creature spawns. Since playing again the only thing that has sunk is a kraken and I feel like it's been buffed. Take last night for example we were at a fort, we sunk a sloop and then a galleon as we finished the waves then a brig comes to join in. We grab the key and sail away while dodging the brig and rappelling boarders we get about minute off the island only to hit a kraken with little supplies to begin with and it grabs all of us so no one is on the ship. 2 of us are thrown away from the ship but not far enough for a mermaid and by the time we get back we are sunk and see the brigs crew swimming away with our key. I get randomness but where it takes away skill and adds random luck it's less then fun to watch a crew sail away with a key they did nothing for and did not deserve.

    when did you want to complain?

  • Kraken only spawns when there is no other red cloud in the sky such as Skull or ship. When the red is gone you must watch out for kraken. He wont spawn with a red cloud in sky.

  • I got Krakened and a Skelly Sloop while solo in the storm yesterday. I really enjoyed the challenged for once... Instead of a usual 2 min fight with the Kraken, it dragged it out for a good 10 mins with me trying to balance everything. It was fun!

    EDIT:

    Also here's a tip... If you really want to get out of the Kraken ink super fast, turn your ship 180° and try to get full wind if you can. You are way closer to the edge of the ink behind you when the Kraken appears. And make sure you take note of the direction and correct it if the Kraken whips you.

  • @realstyli That's usually what we try to do, unfortunately, the randomness kills planing a lot of the time. I love most, I just hate when stuff is left up to coded chance.

  • Krakens aren't random since it requires NO active Fort/Fleet. Also, Krakens are super easy (then again, I usually solo Sloop and only need to kill two tentacles, which takes like no time at all to do).

  • I see several people not knowing about krakens' scaling. Different ship sizes attract different difficulties of kraken. A sloop will need to defeat two tentacles, a brigantine six, and a galleon all eight. However, the tentacles don't go down in one go, they resurface. Specifically, they resurface once on a sloop (being defeated twice before not returning), twice on a brigantine and three times on a galleon. So while a sloop can essentially defeat somewhere in the range of 4-10 tentacles, a brigantine can defeat 18-22 tentacles, and a galleon must always defeat the equivalent of 32. No more than eight ever attack, and once one is defeated 2, 3 or 4 times (for respective ships) it does not resurface, and drops its meat and treasure with the visual and musical cue.

  • @ultmateragnarok Wow! Even I don't go into that much depth... How can you tell 1 tentacle from another once they resurface?

  • Oh good. Another “I’ve returned to the seas” pirate only to find the seas have changed and now sailing is brand new to them. Welcome back

    But don’t hate how the sea has transformed without you knowing. Knowledge is key. And losing is worth understanding.

  • @galactic-geek

    I don't know if you can, since I normally just watch for one to surface immediately after making one go under. I've heard others say that they look more battered, but I'll need to test the validity of those claims to be sure.

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