Can we please do something about 24/7 closed server alliances?

  • It's been becoming an epidemic. There are plenty of discords (including the official community one, every 20 minutes you get players spamming a free invitiaton to one of this servers) that have their own bots that automatically set closed servers alliances that keep going online 24/7 by recruiting players and leaving players on constant afk macro duty.

    xbox players are getting crossplay opt out now Is rare really okay with this behavior? Is this what alliances were intended for? Can't you see how it's extremely bad for the game?

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  • why bother?

  • Why are you bothered by this? Its a great way of bringing people together. Its not against the rules.

  • Meh, better this than official PVE servers IMO. Any player asking for the latter can be pointed to the discord and told to go look for those by themselves since they already exist. How many of those alliance servers really are out there and not just the few same ones coming over and over anyways?

    Sounds like it could also be fun to go looking for those, should someone have perturbatory intents and wish to wreak havoc upon merchants...

  • @bloodybil

    There are many videos of players getting onto an alliance server and destroying it. Good times if you're into that kind of gameplay, but at least people can work to make a spot for themselves, albeit temporarily. It's definitely better than official PvE servers, since they require effort to set up so it isn't just any random player that can do it because some crew or another sunk them.

  • @ultmateragnarok said in Can we please do something about 24/7 closed server alliances?:

    @bloodybil

    There are many videos of players getting onto an alliance server and destroying it. Good times if you're into that kind of gameplay, but at least people can work to make a spot for themselves, albeit temporarily. It's definitely better than official PvE servers, since they require effort to set up so it isn't just any random player that can do it because some crew or another sunk them.

    Yeah as much as I'm not crazy about the idea of those kinds of servers, it's still a creative use of the tools provided to us by Rare, and an accomplishment in itself to either parlay or coerce a whole server to work together. Want a PVE server? Work for it. Earn it.

    The bot thing should be looked into though. Those servers shouldn't remain up forever if people aren't really playing. Want another alliance server? Start over.

  • We could let people join servers with multiple ships. That would fix the issue.

  • @tahlaskerssen2

    It would be an actual problem if it was happening on a large enough scale to actually create a divide in the player base, but I think the number of these sessions occurring is too small to do that.

    The fact that these types of servers exist is a symptom of how poorly designed the alliance mechanic itself is.

    What is the purpose of the Alliance Mechanic?: it exists to be a formalized way for players to get together and earn a high reward for teaming up with a high risk of betrayal. It came into the game right after the Hungering Deep, and during Cursed Sails. Both events tasked players with teaming up with other crews to take on the larger threat. At their best, alliances allow the best possible way for this sort of stuff to work.

    How are Alliances actually being used?
    They’re being used as a glorified boosting mechanic.

    People fly by, put up the flag, and then they keep going about their own business. The only difference now is that they’re earning rewards for another player’s efforts. They’re earning rewards for something that’s happening on the other side of the map...

    So let’s get this straight:

    Two crews doing their own thing on separate ends of the map = normal rewards

    BUT

    Two crews doing their own thing on separate ends of the map + Special Flag = Working together, boosted rewards???

    How???

    Instead of bringing players together and incentivizing the close-knit high risk/high reward session that alliances should add to the game, you now have a system that just gives out higher rewards to people who are behaving in an antisocial way by using what is supposed to be a social mechanic.

    That goes for alliance servers, too. These people say they’re cooperating and that’s why they’re earning the high rewards, but they’re simply not cooperating. Not by any definition of the word.

    Then if you suggest that alliances need to be reworked to encourage more actual cooperation and discourage the antisocial boosting behavior, people get upset and claim that it won’t be worth it anymore.

    If the mechanic relies on the nonsensical boosting stuff to be “worth it” then that means the mechanic is just not designed very well at all.

  • Tools not rules if I remember correctly.

  • @chronodusk

    You can't have an alliance server without some cooperation. Say someone wants to grind strongholds, while someone else wants to do fleets, another legendary voyages, another two want to grind the Bilge Rat commendations together, and one other does the FotD. If someone replaced one of those crews and also wanted to, say, complete strongholds, there's a decent chance that something might go wrong. But you see this in non-alliance servers sometimes, too, where everyone wants to do something different and few conflicts break out until another crew upsets the balance.

  • How in the world does this affect you?

  • I can say, being part of one of these Alliance Discords is that they don't have bots spamming, they ban people for afk marching because its seen as cheating and that's against the CoC and everyone on these servers are actively playing to pull their weight. It provides a PvE perspective for players that may not be as good at PvP or just don't enjoy the PvP in Sea of Thieves. I suggest you check out the Requiem Alliance Servers and get a better understanding of what is being done.

  • @lukiandarkblade
    Yours may not, but I imagine you don't speak for all of the groups that do this. Have had others use bullying tactics to help take over the server. Personally, if people wish to make one naturally, I have no problems. However, it doesn't sit right with me when people hijack a server that they don't pay to maintain and try to enforce arbitrary rules when someone happens to stumble upon it.

  • I have no problems with people successfully gathering everyone on a server and taking it over for an Alliance wide server alliance.

    I do have a problem with it being held for a few days. Which could be why some servers have such issues. I remember when this game used to do server maintenance once a week. I think they should go back to that.

    Once a week for an hour or something all the servers should shut down and reset. This needs to happen to help with the health of the overall game.

  • All who participate will get to pirate legend faster. They will then learn it's a pointless achievement and get to athena 10 for another pointless achievement.

    When I thought being a legend was unique, I cared. Now, I lost interest. Let others find creative ways to play the game. These takeovers also allow the playerbase to create minigames and competitions within the game. It's better than Arena....

  • @tahlaskerssen2

    I don't see how this is bad for the game, players are playing.. Where is the drawback? Its become very clear many players enjoy playing the game without the threat of other players, and if this works for them, who is it hurting? I couldn't care who earns what where, good luck to them.

  • I don't agree with taking servers over for days but having multiple boats allows more people to play together. I play with a group of 8 people on a regular basis and it's the only way to play together due to the limited size of the boats. It's a total pain to get a couple of boats in a single server so I can understand why people do it. If Rare made it straight forward you would probably see less if the long running servers as people could just join each other when they wanted.

    In the early days pre launch when most of the crews knew each other it would often be the case of having multiple crews on a single gallion. It can be challenging when you have 12 + people on one boat but a lot of fun.

  • @bloodybil

    When you happen to be on a Server with 5 Galleones what are a Server Alliance this can be very much fun.
    They wanted to take over the ship, after some fights and plunder we negotiate to have an Athena at least for it. When we logged off we traded the ship for Athena Chest 😉

  • @archaell sagte in Can we please do something about 24/7 closed server alliances?:

    We could let people join servers with multiple ships. That would fix the issue.

    I'd be fine for max 8 players and 2 ship premade Alliance.
    So 2 - 8 players in 2 Ships of your choice.

  • @bugaboo-bill said in Can we please do something about 24/7 closed server alliances?:

    @archaell sagte in Can we please do something about 24/7 closed server alliances?:

    We could let people join servers with multiple ships. That would fix the issue.

    I'd be fine for max 8 players and 2 ship premade Alliance.
    So 2 - 8 players in 2 Ships of your choice.

    I like this idea. My son and I could sloop while my daughter brigantine with randoms (she likes playing with randos and has a pretty good time...) Or I could solo while they Brig with one of his regular crew.

  • @bugaboo-bill this would be a good way to improve the poor situation we have right now.

  • 1 - Find one of the ships of an Alliance
    2 - Go to the ship's map
    3 - Memorize where are the other ships
    4 - Sunk this ship
    5 - Go to another ship
    6 - Repeat from topic 2 until all alliance ships have been sunk
    7 - Drink grog

  • @dislex-fx said in Can we please do something about 24/7 closed server alliances?:

    How in the world does this affect you?

    I don't think he gets invited to alliance servers.

  • @ultmateragnarok

    I see where you're coming from, but here's where it loses me:

    Someone doing a fort is way over on the west side of the map, while the crew doing the Athena is all the way on the East side. To me it just seems odd that they would be rewarded for eachother's efforts when literally the only thing that is different is a flag and visibility of the other ship on the map.

    In a lot of cases, the extent of the alliances is just put the flag up, move along, and suddenly earn boosted rewards while never interacting with that other crew again.

    Don't get me wrong, I'm not suggesting that there is a problem hurting the game that must be solved, I just think the mechanic lacks depth for the reasons I've mentioned, and I think it would be nice to eventually have the mechanic reworked in such a way that encourages players in an alliance to actually be working together on a larger task to earn their shared boosted rewards.

  • @chronodusk

    Yes, that isn't entirely logical, but it's the best way we'll get. No one would use alliances if they gave you less for them, and very few crews on the sea are willing to stop what they're doing and sail alongside another crew. Perhaps that system with sending birds to other ships it could be better, since you could actually communicate with allianced crews at a distance.

  • @ultmateragnarok
    You could attempt to require that voyages are shared in order for loot to get boosted. An example would be that a player drops an Athena on the lead Galleon or any ship. Everyone in the Alliance needs to vote on that dropped voyage. The voyage will appear on all Alliance tables. Everyone, including the Alliance ships gets the same maps. I mean their is always traitor risks, but at least this requires an Alliance to actually work together. This would be a nerf in a sense, but actual make people work together and not cheat the system by having six separate voyages.

    I agree with @Chronodusk its silly that people can just farm in isolation, the most antisocial thing an Alliance can do, and get rewarded for it. That is pretty much what the majority of these servers do. I would argue that this adds more depth to the system, especially with betrayal. All ships would know the final location of say an Athena. Players would need to ask themselves, should I have trusted that player? It could now become a race to see who can dig it up first.

  • @nabberwar said in Can we please do something about 24/7 closed server alliances?:

    @ultmateragnarok
    You could attempt to require that voyages are shared in order for loot to get boosted. An example would be that a player drops an Athena on the lead Galleon or any ship. Everyone in the Alliance needs to vote on that dropped voyage. The voyage will appear on all Alliance tables. Everyone, including the Alliance ships gets the same maps. I mean their is always traitor risks, but at least this requires an Alliance to actually work together. This would be a nerf in a sense, but actual make people work together and not cheat the system by having six separate voyages.

    I agree with @Chronodusk its silly that people can just farm in isolation, the most antisocial thing an Alliance can do, and get rewarded for it. That is pretty much what the majority of these servers do. I would argue that this adds more depth to the system, especially with betrayal. All ships would know the final location of say an Athena. Players would need to ask themselves, should I have trusted that player? It could now become a race to see who can dig it up first.

    I totally agree with this.

    It's a much better and much more purposeful system that actually says - "work together, earn better rewards" rather than the current system that allows players to pretend they're working together for boosted rewards.

    Alliances need to be stripped down and re-created to function more like this. Take away the current benefits that can be boosted through anti-social behavior, and replace them with different facets that really reward actual cooperative interaction at a high risk of betrayal.

    Make the player actually invest their trust and some risk into earning boosted alliance rewards - the current system absolutely does not do that, and just materializes extra income out of thin air for fake cooperation.

  • Gamers gaming the system instead if players playing a game.

    That's all, i try to not bother anymore.

    Imho they dont get rewarded, but punish and betray themself for not playing the game.

    I'm playing...

  • @bugaboo-bill said in Can we please do something about 24/7 closed server alliances?:

    @archaell sagte in Can we please do something about 24/7 closed server alliances?:

    We could let people join servers with multiple ships. That would fix the issue.

    I'd be fine for max 8 players and 2 ship premade Alliance.
    So 2 - 8 players in 2 Ships of your choice.

    That would be awful for the other 4 crews on the server.

  • Would be nice to have a more easy way to get a private alliance server or to rent one. Its a lot of effort this way.

  • @nabberwar

    That was the original idea of alliances, actually - everyone shares voyages, and rewards. One big crew, across multiple ships. Perhaps it would work well to allow more voyages (one for each ship), but still having the majority of each crew vote on it. The maps would be shared across them all, which was something many were excited to see in the first place, actually, so it'd likely be quite well-received. Votes would need to be on the ship which it was placed on, though any ship could be used by any crew. Currently the glitch with map tables shows only your own, so that would need to be fixed for this to work in any capacity.

  • @ultmateragnarok
    Might I direct you to here.
    https://www.seaofthieves.com/forum/topic/106799/rework-alliance-system/12

  • @tahlaskerssen2 said in Can we please do something about 24/7 closed server alliances?:

    It's been becoming an epidemic. There are plenty of discords (including the official community one, every 20 minutes you get players spamming a free invitiaton to one of this servers) that have their own bots that automatically set closed servers alliances that keep going online 24/7 by recruiting players and leaving players on constant afk macro duty.

    xbox players are getting crossplay opt out now Is rare really okay with this behavior? Is this what alliances were intended for? Can't you see how it's extremely bad for the game?

    Do not agree.......

    While there is an added bonus to extra loot etc., it also shows that more and more people are looking to just play the game without the threat of being sunk or harassed by other players.

    And why does it bother you that people want to just PVE and this is the only option to do it?

  • @cyberangel67 because its a shared world where the threat of other people keeps you on your toes. closed server alliances are basically the PvE only servers people keep whining about. they are essentially playing an easier version of the game with more rewards. that isn't fair to the other millions of people playing the game.

  • My only real comment on these servers is that the people joining them when they first start playing are hitting pirate legend in 3 to 5 days. So these people go into adventure/arena mode the normal way think they know how to sail then complain when they get sunk or don't get invites on lfgs because They say They are pirate legend but They only ran 50 voyages.
    They don't learn even the basics of PVE without PvP.
    Meaning they don't even know how to look out for ships no less fight one. that's the real issue.

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