KRAKEN COVERING STAIRS ON GALLION

  • @nabberwar said in KRAKEN COVERING STAIRS ON GALLION:

    @zormis

    The original kraken it wasn't a problem because you could swipe it lose.

    Original Kraken was a joke, it could be beat by players using their feet with no monitors or TV. Original Kraken didn't have this problem, because Kraken back then was laughable non-problem to deal with.

    The new kraken isn't hard either, it just has a stupid mechanic where you have to keep someone below even if there is nothing to do.

  • @zormis
    Apparently some find it difficult to stay below deck, hence all the repeated topics stating how they always sink to it. Krakens problem back then was that the encounter was a joke and a breeze to deal with, now its people's inability to change their strategy. Peoples inability to adapt to something new is only a problem they themselves can solve.

  • @zormis

    Ideally, the kraken would be doing enough damage to the ship to warrant always having someone belowdecks. That would just be too hard for players who want to see action, I suppose.

  • @zormis

    Not really, typically when I'm on a gally we have a designated repair person for any battle. They stay below and next fight well rotate and have it be a new person. That way if we have a rogue player who goes overboard, someone dies etc we wont sink because the one person playing defence is there for backup.

    We typically have a designated supply collector during nonfighting

    During battles
    Someone on steering/sail (switching to offence when possible)
    2 on offence
    Someone on defence

    This usually stops sinking!
    Saw a gally team go down recently cuz everyone wanted to offence and no one repaired holes or bailed. It's not an inconvenience to the person below deck it's just good communication and strategy

  • Yes to this! For the love of everything. Its a horrible function, some players here seem to enjoy it but it doesn't change the fact its a broken mechanic. Some here say to "Shoot the tentacles on the sides with cannons". Well u cant really do that if ur not on the side it appeared on. Once that middle tentacle wraps around, u are cut of from reaching either the back side or the front side if ur on the opposite area. If ur in the front and get sucked in by one tentacle its over, u wont be able to reach this area again. If it wraps around the stairs, and u fall off its over, u cant climb back up. If ur in the back area and the tentacle on the side appears in the front its over. If ur stuck inside the ship because the tentacle wrapped around the middle its over. Its ridiculous!

  • @red0demon0

    The cannons are not spread across the ship, you can see the tentacle when it rises. If you are elsewhere, you can hear and see it starting to cross the deck and get to the side you want to be at. I've survived those situations you described, some undercrewed or even solo on larger ships and others due to the assistance of my crew, but I've always been able to assist with it. Note that the tentacle always appears in front of the wrap, so just sit there and you'll be fine, it's always in cannon range. If you're underneath you can repair every hole that appears, you're down there with your entire wood supply, after all.

  • @zormis I also solo most of the time. If you are caught above deck then hit the tentacle that appears and sways next to the ship. (see above)

    If you are below, then repair and attack the wrapping tentacle until it releases. You may have to bucket once or twice. But your prime objective is to get it to release the grip.

  • @nabberwar said in KRAKEN COVERING STAIRS ON GALLION:

    @zormis
    Apparently some find it difficult to stay below deck, hence all the repeated topics stating how they always sink to it. Krakens problem back then was that the encounter was a joke and a breeze to deal with, now its people's inability to change their strategy. Peoples inability to adapt to something new is only a problem they themselves can solve.

    It's still a terrible mechanic, nothing should cause you to sink because of one small mechanic. It's lazy coding when it comes down to it.

    People keep explaining to me how to avoid getting sunk, I know this, the Kraken isn't rocket science, I just simply have a difference of opinion that's it a terrible random mechanic.

  • @zormis

    This mechanic makes the kraken a true threat to inexperienced or less coordinated crews. It's good, because most PvE elements pose little to no threat. You wouldn't want to ruin PvE more than it already is, right? Otherwise, PvP would be the only real challenge, and a good amount of sailing would get a lot more boring.

  • @ultmateragnarok said in KRAKEN COVERING STAIRS ON GALLION:

    @zormis

    This mechanic makes the kraken a true threat to inexperienced or less coordinated crews. It's good, because most PvE elements pose little to no threat. You wouldn't want to ruin PvE more than it already is, right? Otherwise, PvP would be the only real challenge, and a good amount of sailing would get a lot more boring.

    I don't consider having to keep someone below for something that may or may not happen a good mechanic nor a true threat, I call it terrible coding.

  • @zormis

    The coding has nothing to do with it, it's game design. If you don't prepare for powerful attacks that you know full well are coming, in a threat which already does enough damage to warrant having someone prepared to respond to it, then of course you'll do worse. You already know that the attack will come, you know how to defeat it, but you don't want to try to defeat it so you lose to it. Even then, a single player can dispel the wrap from the top deck in about 10 seconds, so you have the opportunity to remove it if you want to keep your entire crew on deck.

  • @ultmateragnarok I simply disagree matey :) It's a terrible design and puts a new players in a no win situation that they can't escape from. A player could fight and win against the kraken doezen's of times before it even happens to them. Then all of a sudden they learn they have to keep someone bellow deck over a terrible mechanic that happens maybe 10% of the time.

    As someone who has been gaming since the 80s, been in top MMO guilds fighting against countless game mechanics, I just find this one simply stupid.

    Nothing you say will ever convince me over my years of experience. We will just have to agree to disagree :)

  • @zormis

    It doesn't put the player in a 'no win situation'. You can win against that attack solo on any ship, above deck or below. It's even more possible with a full crew, properly distributed. The kraken has mechanics and strategies which entirely negate the wrap, if you'd just bother to try to fight against what annoys you so much.

  • That's what your sword is for!! Get to choppin'. Life ain't always easy!

  • @marsmayflower

    Hitting the part of the tentacle wrapped around the ship does very little as it takes immensely reduced damage. It is likely to unwrap on its own before you defeat it with that method. Using the cannons to fire on the mouth of the tentacle is far more effective.

  • @marsmayflower said in KRAKEN COVERING STAIRS ON GALLION:

    That's what your sword is for!! Get to choppin'. Life ain't always easy!

    Sword doesn't do anything, maybe against the head when it's lying on deck but not on the body. When they first changed the Kraken mechanics I had a full galleon crew swiping/shooting it and it never became unwrapped, we quickly figured it out we had to shoot the head after that lesson :) Unless they changed it again... I don't bother with it since all it does is seem to poison me.

  • Tl;dr..

    Kraken should block sloop lower deck access or shouldn't block Galleon\Brig stairs.

    'tis only fair...

  • @pithyrumble

    The kraken reaching through the back of a sloop and through the staircase to get out the other side would be interesting. It's fine on the galleon and brigantine.

  • @ultmateragnarok said in KRAKEN COVERING STAIRS ON GALLION:

    @red0demon0

    The cannons are not spread across the ship, you can see the tentacle when it rises. If you are elsewhere, you can hear and see it starting to cross the deck and get to the side you want to be at. I've survived those situations you described, some undercrewed or even solo on larger ships and others due to the assistance of my crew, but I've always been able to assist with it. Note that the tentacle always appears in front of the wrap, so just sit there and you'll be fine, it's always in cannon range. If you're underneath you can repair every hole that appears, you're down there with your entire wood supply, after all.

    Your post contradicts itself.
    First off, yes, the cannons are spread out across the ship. The weak point tentacle has the chance of appearing on either side of the ship and on either the front or back side, it does not always appear on the front and once attacked, they will alternate between different sides of the ship before finally loosening the hold on the ship.

    There are a few flaws with the tentacle that wraps around the center of the ship...

    1. If ur in the front of the ship and weak. point tentacle appears in the front, once the tentacle wraps up u can't leave the front, if the tentacles manage to suck u in, it's game over. If u run out of cannonballs on hand, u can't reach more cannonballs on ship either, ur ship will sink and u will loose. If u fall off the front u will loose too cuz u can't reach the front again.
    2. If ur in the inside of the ship and the tentacle wraps up u can't bail water, u can only plug holes, that it. eventually, u will loose (U said u manage to beat kraken solo but on this occasion, I hardly believe this to be true as u have no way to reach upper deck and attack the weak point tentacles nor to bail water)
    3. If ur in the back of the ship and tentacle wraps up in middle deck and the weak point tentacle appears in front of ship, u are unable to reach it, and u will eventually loose due to the fact u can't repair. and u can't attack weak point tentacle to loosen the tentacle wrapping up middle of the ship.

    On a galleon what u said doesn't make sense especially if ur playing solo on it (I believe it to be nearly impossible) However even with 4 members, if u all happen to be on the same area together as described above, you will eventually loose the battle, there is no chance of winning. In fact, even if there was 2 players in the inside of the ship and 2 players on the back of the ship, if no one is in the front when the weak point tentacle appears in the front the crew also looses the ship, no one is able to reach the front, and the only choice is to slice the tentacle in middle deck which does nearly nothing. In these situations mentioned above, you have a futile "No win" situations, from a gameplay perspective, it's a broken mechanic that doesn't work. There's. no way to counteract it and it's an instant game over before you even have. aifghting chance

  • @zormis said in KRAKEN COVERING STAIRS ON GALLION:

    @ultmateragnarok said in KRAKEN COVERING STAIRS ON GALLION:

    @zormis

    Any ship which can have this attack happen, being the brigantine and galleon, has the crew to always leave someone belowdecks and have at least one person above. Having the two people above deck reload at different times ensures that one is always there with some cannonballs to fend off the tentacle, and that the player or two stationed below are always below to stop all flow of water.

    I like to solo a brig, should I be punished over this mechanic? Isn't it dump someone can't come up and help on cannons when there is no repair to be done because of this mechanic?

    I just don't understand why people are fine with this :)

    Yes you should be punished if you are going to solo a brig. Either that or make sure the Kraken doesn't wrap you. I've fought the Kraken solo many times to see if I could do it and that was before the nerf.

    I got close many times, got 5 tentacles down. However in the end I sank because I couldn't keep up with the whips.

    But back to the point, if you decide to solo a ship that takes 3 people to sail comfortable then yes you should be punished over and over and over and over and over.

    Its not the games job to make things easier for you. You want it to be easier to survive? Either get more crewmates or get on a sloop.

    @Red0Demon0

    I've beat the kraken in those situations. It warps the middle of the boat and we still kill it even if the tentacle is at the front. There is a simple mechanic to do it and it involves the cannons. At any one point where the tentacle spawns in a locations where you can't hit it with a cannon or get to a cannon to hit it, that means there is a cannon you can use to hit the body. Honestly. I've fought the kraken countless times. My crew and I don't even avoid it. We kill it instantly and get the meat to use for PvP and then sell all the stronghold stuff that floats up.

    The mechanic is there to promote teamwork and communication. If you can't do simple things to survive, then sink and die.

  • @red0demon0

    You are neglecting the fact that those stuck belowdecks can save the ship. Repairing every hole as it appears is quite simple to do, especially when you don't even have the choice of going above deck. You can hold an entire bucket of water on you, which is a good amount of water, if there's that much already built up. One player belowdecks can save the ship, if the crew have stayed on top of getting repairs done throughout the fight. The wrapped tentacle does release its hold after some time, which is why some still believe slashing it does something. If a crew is positioning themselves correctly, they will never not have someone belowdecks, which will save the ship, and never not have someone by the cannons. In this situation, should it cover the stairs, the ship will be saved by that player and those on the cannons. Should it wrap elsewhere and the cannoneers not be able to remove it due to positioning, the player belowdecks can easily keep it afloat while waiting. There is no 'no win' mechanic if you have a good player belowdecks, who knows when they need to call for help and when to repair instead of bailing.

  • Ive tried the whole attack the tentacles whilst solo on and brig and although it does unattach itself, it quickly wraps again.

    I guess the better strategy if solo is to just ignore the wrap and just patch every hole made until it naturally lets go. That way you dont reach a point where there is too many holes to manage (Which can happen on a brigantine if solo).

    It will eventually release and you will survive if you have enough planks.

    Takes a fair few tho.

    Tentacle wrap is unbeatable if solo tho if trapped inside with only a few fireballs.

    But its the choice we make to sail such a ship as its never an issue on a sloop.
    Ive always seen brigantines and high risk high reward.

    I totally understand u wanting it to be patched out.
    Must admit although i accept its a feature i also wouldnt complain if it was taken away :)

    However it is fun when it happens in a crew.

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