KRAKEN COVERING STAIRS ON GALLION

  • KRAKEN needs to be patched to no longer cover the hole to the lower levels of the gallion. It is a sink every time it happens. You can't get ammo and can't even bail water out of the shop. It is so annoying to not have any recourse against an already annoying NPC. I don't mind the buff, just the fact it now covers the stairs almost every time it hits a gallion. Please fix this ASAP.

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  • @bosstyn-george Easily overcome if you learn the mechanics, and how to respond matey. Definitely no need for a change here.

  • or you could have searched and have seen that this has been talked about umptheen times.

    easily managed. no fix needed

  • @bosstyn-george

    This has been suggested before and needs to happen. It’s a guaranteed sink if it covers the hole.

    My advice to you is to shoot the tentacles off fast. When it wraps your ship, shoot the tip of the tentacle that is usually on the left or right side of the ship. That makes the tentacle release the ship. If there is no one on the cannon side of the tentacle, try to patch as best you can if you are trapped below.

    Also, ALWAY keep a rowboat so you can save your treasure if you do manage to sink

  • Not a bug, its a feature. Sounds like the only thing that needs patching is your ship. If you sink to it every time, maybe its time to plan around that inevitable wrap? What about positioning someone below deck at all times that way someone can still patch while the others break the grapple? You talk about this occurring on a Galleon, you have four crew-members, not everyone needs to be topside fighting. Sounds like you guys aren't coordinating very well.

  • Agree think the should patch that out happened to me only once but felt like there was no way to save our shop with the tentacle placed there

  • @tak225

    Then you don't know the mechanic to beat it, if you shoot at the side tentacles the second they appear (only occurs during the wrapping part) you will be out within 20 seconds.

  • This is touched on briefly, but to elaborate, the mechanic the others are talking about is as follows;
    When the Kraken comes to wrap your ship another tentacle will appear by the side of the ship, swaying from side to side, its obvious which one I'm talking about when you see it.
    Kill that tentacle and the one wrapping the ship will release.

    If you are stuck below, repair, once the repairing is finished or safe enough, hack that mother with a sword until it leaves. You may get poisoned but luckily food isn't far off.

    Lastly, i'm not sure if this is true, but I've found that if you attack the tentacles 'scar' it will release quicker.

    Hope this helps.
    Good luck

  • Pro tip: When you throw water on a fire, both the fire AND the water dissipate. If you are trapped below during a Krakenwrap, scoop a bucketful (from the standing water, not the water bucket), throw a firebomb, throw water on fire. If you have 5 firebombs, you have 5 opportunities to stay afloat while the crew upstairs deals with the tentacle.

  • @tak225 said in KRAKEN COVERING STAIRS ON GALLION:

    Agree think the should patch that out happened to me only once but felt like there was no way to save our shop with the tentacle placed there

    you mean sloop

  • This is a horrible idea imo.

    With all the plus sides the Gallion has with a full crew this instance is just one of its weaknesses. Which is fair.

  • @lil-miss-mary said in KRAKEN COVERING STAIRS ON GALLION:

    This is a horrible idea imo.

    With all the plus sides the Gallion has with a full crew this instance is just one of its weaknesses. Which is fair.

    or leading it into the reaper's hideout and make it sink.

  • @bosstyn-george

    You find the parts you need.

    The krakens of the Sea of Thieves no longer only attack during other events’ absences, and can strike at any time. However, they still adhere to the ‘one event’ rule in which a skeleton fleet or stronghold event prevents their spawn, unless said event is the multi-event glitch in where extra strongholds can spawn. To avoid attack, stay near an island or rock formation, and if at open sea drop the anchor. They seem to not prefer attacking stationary ships, and it cannot fit in shallow waters. They do not spawn often, and are random as to who they attack other than the above requirements. Should no ship be eligible for attack, it will wait until one is, or, given enough time, not attack at all.

    For the kraken itself, it is a hard encounter until you learn its attack patterns, after which it becomes remarkably easier. When you see it attack, the water turning black and the roar accompanying your ship stopping, do a 180 if you wish to simply escape its grasp. It will not follow you out of the ink, and seems to have difficulty interacting with ships on the edges of the ink as well, even if they are slowed by it. Regardless, the closest edge to you is directly behind you, so you can simply turn around and face the sails with the wind and you'll be out very quickly.

    Should you wish to fight the beast, its patterns are fairly simple:
    Each ship caught needs to defeat a certain number of tentacles to drive the creature away. This only changes based on the ship that it originally attacks, rather than any other ship type within the ink at any time. A galleon will have to dispel all eight tentacles, a brigantine will have to defeat six, and a sloop a mere two. Each tentacle, when defeated, will dive under the water, followed by a cry from the kraken itself. It will then resurface elsewhere, and attack once more as it did before. It will repeat this process, resurfacing three times against a galleon, two times against a brigantine and once against a sloop. When driven under for the final time, the tentacle will writhe in the air before quickly pulling under, accompanied by a rather dramatic musical cue and followed by a piece of treasure and a piece of kraken meat rising to the surface above the tentacle. This also means that while a galleon must essentially drive off 32 tentacles, with no more than eight attacking at a time and defeating each 4 times, a sloop can drive them under anywhere in the range of 4 to 10, defeating six once and two twice, or only defeating two twice with its requirement of defeating each twice. A brigantine must defeat some amount within the range of 18 to 22, defeating each 3 times and possibly the other two twice. Keep in mind that the tentacles occasionally move on their own, submerging and resurfacing elsewhere without taking damage.
    The tentacles have three attacks they will perform, among a variety of animations which are mostly just roars and movements, as well as their occasional resurface elsewhere.
    The first attack is a suck or grab of sorts, where the tentacle will open its mouth and begin inhaling while targeting a pirate on deck or in the water. The targeted pirate will hear a loud screech from the tentacle, and see clouds of dust from around them being pulled towards it, allowing them to get to cover (it cannot grab one that is belowdecks, though it will continue to pull at them and the dust will continue to rise) or fire back, cancelling the attack. Should it succeed at grabbing the pirate, they can be retrieved from it by a harpoon shot, or dropped if the tentacle takes enough damage. It will repeatedly plunge its captive into the water, damaging them from impact and drowning damage, which comes on nearly instantly within the ink. Should they survive several plunges, it will spit them out, flinging them far across and occasionally out of the ink. The captured pirate is also capable of releasing themselves, as while rising up with them after resurfacing, part of the tentacle will come into view, which can be shot with any gun or hit with a cutlass, thus releasing the player. Note that it can grab a player holding an item, including (but not limited to) gunpowder barrels.
    The second attack is a slap, directed at the ship. A tentacle will rise up near the hull of the ship (sitting lower and closer to the ship than the tentacles normally do), roar, coil up, and unfurl into the hull, damaging and launching the ship, along with anyone too close to the impact. There does not seem to be a way to cancel this attack.
    The third and final attack is the wrap, where a tentacle will come up beside the ship and wrap itself across the deck and around the entire ship, then begin to squeeze it, damaging it heavily and turning the entire ship back and forth. The tentacle on deck can cover the staircase on a galleon or brigantine, preventing access in or out and preventing water from being tossed into the sea from below. Anyone trapped belowdecks by this should prioritize repairing every hole which appears from the wrap, and pick up a full bucket of water when required (a single bucket can hold almost a quarter of the water it takes to fill a deck of the ship, don't underfill it).In a pinch, water can be thrown onto a fire to remove the water entirely while also putting out the fire. Those belowdecks should not attack the tentacle from below, as it will take very little notable damage and will squirt ink from its wounds at those attacking it, blinding and damaging them. The same will happen to anyone on deck attacking the tentacle on deck with them. The priority for those on deck during a wrap should be to locate and defeat the end of the tentacle, where the mouth is. It will be near the ship, in the line of fire of the cannons, and lower down and closer to the ship than the other tentacles. It often has its mouth open in a roar, revealing the critical hit spot: the interior of the mouth. After being hit enough, normally after a single cannon shot, the tentacle will submerge and reappear again, in a similar spot and rarely in the same spot. The process should be repeated until the entire tentacle releases the ship. Notably, the tentacle end will sometimes place itself on deck, requiring it to be attacked with handheld weapons rather than the cannons.

    Crew should be distributed about the ship, prioritizing repairing in all cases, and the helm and sails (should you wish to flee) or the cannons (should you wish to fight). On a sloop, one crew member can fill both required roles, especially a crew member who knows the patterns of the kraken. A duo on a sloop can split up, one to maneuvering or firing and the other to repairs, helping each other as needed. A duo or trio on a brigantine or a trio or full crew on a galleon should always have at least one person above and below at all times, to protect against a wrap blocking the staircase. The two cannoneers should not both go belowdecks for reloads at the same time, instead they should alternate going down so that one refills on cannonballs while the other remains firing (and not both go down to escape the grasp of the kraken and the other to reload, or similar). Those belowdecks should not run out onto the top deck to throw out water, but should instead stop on the staircase to do so. Repairing is their priority, as no matter how much water they take out of the ship more can always pour in, however stopping repairing to save the ship from sinking entirely is a good thing, in most cases one or two pirates with buckets can save a ship from any amount of damage. Galleons should be wary of the holes on their central deck, should the water reach that height.

  • @coffeelight5545 said in KRAKEN COVERING STAIRS ON GALLION:

    @bosstyn-george

    This has been suggested before and needs to happen. It’s a guaranteed sink if it covers the hole.

    Its not a guarantee sink at all. I've never sunk to the Kraken doing this on any ship. It can be managed and beat. Just have to know what to do and get better at the game.

  • @itz-majman said in KRAKEN COVERING STAIRS ON GALLION:

    @tak225

    Then you don't know the mechanic to beat it, if you shoot at the side tentacles the second they appear (only occurs during the wrapping part) you will be out within 20 seconds.

    Imagine if devs had to nerf a mechanic everytime someone experiences it once and "felt" it was insurmountable without trying to figure out what went wrong afterwards.

    "You did not succeed on this puzzle/challenge/enemy on your very first try? Oh I'm sorry, clearly this was wrongly designed and it is not you who should try again to figure it out."

  • @Bosstyn-George
    Dont you know how to counter it?

    1st always have someone below topdeck to quick repair!
    2nd if you are grappled there is one short arm around you. It's the head of the arm that grapples you.
    Shoot it to get free.

    There's no need to fix anything, but you learn to fight the Kraken.

    This is a pro tip i guess, you're welcome :-)

  • Well if trapped you can make fire and bucket this..

    Tried to change a full bucket in equipment chest then i get a empty bucket but the water spilled back in the hull 😒

  • @closinghare208 can't recal what I was on was a long time ago when it happened think it was a brig

  • @itz-majman I'll.be honest as I have stopped playing the game a good while ago because I have been waiting for the optional cross play update I don't recollect much about the fight just remember it happened and thought it was stupid I believe we lost our ship to the kraken because of it don't recollect much more then that other then the fact I thought it was stupid to be honest

  • @bloodybil I think it is wrongly design you welcome to believe what you like

  • @tak225 said in KRAKEN COVERING STAIRS ON GALLION:

    @bloodybil I think it is wrongly design you welcome to believe what you like

    I don't have to believe anything, since it's a perfectly reasonable and surmountable threat (when you know what to do, or bother to figure out what to do). Ignorance of a mechanic doesn't make it wrongly designed. Hell, even without knowing the close tentacle trick to get the wrapped one to lose grip, you just blast and hit the gripping one until it lets go, it's not rocket science.

    Seriously where does it end?

    "PC players are too hard, bring cossplay opt-out!"
    "Players in general are too hard, bring PVE servers!"
    "PVE threats are too hard, nerf PVE threats!"

    Seriously those PVE nerf requests are amongst the most selfish demands out there. "Please Rare, dumb down this mechanic and make it boringly easy for the entire playerbase because I refuse to learn how to defeat it."

  • @nabberwar we do put a guy downstairs. There is nowhere to throw the water. I'm a day 1 player, I know what I'm doing, there is no recourse when the hole is covered

  • @bosstyn-george

    The guy downstairs is stuck downstairs with all damage and the entire ship's supply of planks. He's supposed to repair each hole as it forms, and maybe take a full bucket's worth of water if needed (about a quarter or sixth of a deck). The opening can be used quite quickly with competent cannoneers, as the tentacle takes 2-4 cannonballs if you hit your shots.

  • @coffeelight5545 it is nowhere near a guaranteed sink if it wraps like that...

    Got it a ton of times and saved my ship everytime apart from the first time it ever did it...

  • @bosstyn-george
    I'm a day one as well, but I stopped sinking to Kraken long ago even with the change in occurrence of this type of grapple. The whole point of putting someone downstairs is to just patch, I am well aware of the no bucketing. However, a person doing their job properly pretty much stops the flow of all incoming water.

    Can't sink if no water gets in. You sink and I don't, so I must be doing something correct, right? You say you know what you are doing, but you still sink though? That to me is a sign that you don't know what you are doing.

  • @bosstyn-george said in KRAKEN COVERING STAIRS ON GALLION:

    @nabberwar we do put a guy downstairs. There is nowhere to throw the water. I'm a day 1 player, I know what I'm doing, there is no recourse when the hole is covered

    If he's stuck downstairs then he's fine, you should have fire-bombs in your cannon barrel, no? Make a fire then throw the water onto it, it will evaporate.
    You should also have the plank barrel down there.

    BUT the main thing to take away from this is that the holes should be patched as soon as they appear. What else are you doing down there? if you are stuck under-deck then just patch holes, and occasionally take a bucket of water. If things get dire then make a fire. haha!

    Can I also ask how many times the Kraken has sunk you? If you've been playing since day 1 and still haven't figured this out.
    It's not supposed to be a dig, I'm surprised is all.

  • @tak225 said in KRAKEN COVERING STAIRS ON GALLION:

    @closinghare208 can't recal what I was on was a long time ago when it happened think it was a brig

    ok

  • @bosstyn-george I agree with you, it's not a git gud situation it's a terrible mechanic, getting accidentally caught upstairs shouldn't lead to a situation you can't recover from. The original kraken it wasn't a problem because you could swipe it lose.

  • @zormis said in KRAKEN COVERING STAIRS ON GALLION:

    @bosstyn-george I agree with you, it's not a git gud situation it's a terrible mechanic, getting accidentally caught upstairs shouldn't lead to a situation you can't recover from. The original kraken it wasn't a problem because you could swipe it lose.

    true but one (me) has learned how to counter it

  • @zormis

    Any ship which can have this attack happen, being the brigantine and galleon, has the crew to always leave someone belowdecks and have at least one person above. Having the two people above deck reload at different times ensures that one is always there with some cannonballs to fend off the tentacle, and that the player or two stationed below are always below to stop all flow of water.

  • The kraken used to drive me nuts too and honestly I have sunk to the very thing you are mentioning. Rare is really sneaky with their mechanics and it's not always obvious what to do

    Ex: I just learned you can track when the geysers will go off in the devils roar by watching the giant glowing crystals all over the island lol I had no idea and was just getting flustered running away from volcanoes and near dying because they "just randomly trigger at the worst times" lol

    The kraken trick is something I learned after constant battles with it. On a sloop its whatever but on a gally or brig..one person below deck 100%..no peeking just stay down there and repair. When the wrap happens IMMEDIATELY look for a new tentacle near the right or left cannons..itll pop out right near the boat and have the end of the tentacle open almost like it's looking at you. ALL HANDS ON DECK TAKE THE NEW TENTICLE DOWN. Ignore the tenticle wrapping the boat, focus all attention on the new one that's watching you. Now ..the new tenticle will submerge and pop up on the opposite side of the boat a few times. But if you beat it up enough that tenticle will cause the one wrapping your boat to release! Do this quick enough and you will barely have any damage at all and you can take the kraken down easy peasy!

  • @ultmateragnarok said in KRAKEN COVERING STAIRS ON GALLION:

    @zormis

    Any ship which can have this attack happen, being the brigantine and galleon, has the crew to always leave someone belowdecks and have at least one person above. Having the two people above deck reload at different times ensures that one is always there with some cannonballs to fend off the tentacle, and that the player or two stationed below are always below to stop all flow of water.

    I like to solo a brig, should I be punished over this mechanic? Isn't it dump someone can't come up and help on cannons when there is no repair to be done because of this mechanic?

    I just don't understand why people are fine with this :)

  • @tubiansayne said in KRAKEN COVERING STAIRS ON GALLION:

    The kraken trick is something I learned after constant battles with it. On a sloop its whatever but on a gally or brig..one person below deck 100%..no peeking just stay down there and repair. When the wrap happens IMMEDIATELY look for a new tentacle near the right or left cannons..itll pop out right near the boat and have the end of the tentacle open almost like it's looking at you. ALL HANDS ON DECK TAKE THE NEW TENTICLE DOWN. Ignore the tenticle wrapping the boat, focus all attention on the new one that's watching you. Now ..the new tenticle will submerge and pop up on the opposite side of the boat a few times. But if you beat it up enough that tenticle will cause the one wrapping your boat to release! Do this quick enough and you will barely have any damage at all and you can take the kraken down easy peasy!

    Don't you find it silly that someone has to stay below deck even when there are no repairs to be done because of this mechanic?

  • @zormis

    The original kraken it wasn't a problem because you could swipe it lose.

    Original Kraken was a joke, it could be beat by players using their feet with no monitors or TV. Original Kraken didn't have this problem, because Kraken back then was laughable non-problem to deal with.

  • @zormis

    If you sail an undercrewed ship like that, then yes, you'll have a harder time, it's a team-based game after all. If you're undercrewed, even on a galleon it's still possible to defend against the wrap. If caught belowdecks, you can simply repair every hole that appears. If you're topside, you can use a couple of cannonballs and dispel the wrapped tentacle in a few seconds, most of which is waiting for it to resurface.

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