Health bars

  • When ever im fighting skeletons, players, krakens, and megalodons, I wonder how much health they have left or how much water is in their boat. Ijust thought it would be nice to know this stuff.

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  • I think that would work well with the hit marker. It could show up under the white "X" with the health bar line.

  • Bad idea imo

  • @lysergicaa no its not its a great idea and should be optional. saying bad idea without giving a reason makes you just look negative. theres no reason to not give one as it adds to the dynamic of combat. i want to know how long to a meg or enemy will take to kill and also to make sure the game isnt glitched.

  • @sillyninja65 Well, it looks unattractive and clutters up the screen unnecessarily - or rather, it would. Besides, when you've played long enough, you kind of get used to how long it generally takes to kill something.

  • @artisticdemon98 @sillyninja65
    The reason it's a bad idea is because the game is intended to be as HUDless as possible. Healthbars, other than your own, are not something which Rare wants as they would ruin this aspect, even if showed only on a hit. You hit, and there is an auditory and visual cue, be it music, grunts, roars, movement, knockback, or something else. The existing hitmarkers aren't that stable anyways, oftentimes the information on the healthbar would be inaccurate anyways, as it would update based on the screen showing a hit when it does not, and not update when you do hit, at least sometimes. Additionally, unless the healthbar is absolutely massive, it would be very difficult to actually see what you did. High level skeleton captains, Skeleton Lords, megalodons, kraken tentacles, and other things soon to come have quite high levels of health, and a healthbar wouldn't be useful as you likely would not even see it move sometimes.
    Basically, it's an unnecessary addition which would either go against a core aspect of the game (the HUDless quality, if the healthbar follows the entity) or be useless due to its size (many things do little damage in relation to the full health pool, if it shows up on hitmarkers).

  • @ultmateragnarok in game design the player needs to know as much information as possible to make it more fun and so you dont blame the game for your mistakes. your suggesting to keep the player in the dark. i do not mean have a fat health bar under the player and i also suggest the ability to disable the feature then youll be happy and so will i. if you dont want it disable it. if you do then keep it. its not a matter of arguing its just keeping a wider range of people happy and thats what a great game does. theres a simple work around to you saying you wont be able to notice. you will. megaldons take 12-18 cannon blasts, the health bar would have a small grey background behind the red lower bar to show distance and on top of that you make it go from red to orange to yellow to gone for the colour blind as yet another optional feature, the feature would work very well as it does in other games, for example skyrim has a small one just enough for the player to know but not enough for it to be distracting.

    also it will help keep track of bugs if the health bar doesnt move after say 20 hits and doesnt die you know either the npc is way too overpowered or theres a bug so itll help everyone out more.

    add health bars with a disable feature then we are both happy.

  • @galactic-geek not when rare adds new enemies and some people dont have time to play long enough, im a game design uni student i have to focus on that most my time and not playing games.

    a small health bar on an enemy that just shows up when you hit it, nothing major would be deeply appreciated by many and those who dont like it can simply disable it then we are all happy

  • @sillyninja65

    Some NPCs, such as the Ghost of Greymarrow, can take around 200 cannonballs to kill. Megalodons seem to take around 20 on a sloop, 60 on a brigantine and 80 on a galleon, so a small healthbar would be very hard to see in that case. If the player is aware of what's going on, for instance noticing the cannon shots that are fired by themselves and their crew and whether they hit, be it by visual confirmation or the sounds, they will know roughly where the enemy should be at. It adds a level of skill, you have to focus on the enemy to see where it's at, while keeping aware of what could be on the horizon or in the water nearby. If you can't do that alone, play with a crew and have some focus on the hits taken and one more on other potential threats. You'd remove having to really focus for that if you add a healthbar system, and, again, it detracts from the mostly HUDless quality the game tries to maintain.

  • @ultmateragnarok the health bar would not allow you to track the enemy i never said that. and if it takes 60 shot to kill a meg on a brigatine then thats over powered as hell, the combat in the game is bad enough and its made worse by making enemies have too high health, its lazy.

    your still arguing when ive said you can disable the feature i know people would want this feature so add it in, hell even go full skyrim and add a thin health bar under your health bar it wouldnt be distracting but those that know it exists will use it.

    health bars are needed in a game were enemies take for ever to kill if it can be disabled and doesnt reveal a player location (which i never said anyway) then stop trying to shoot down an idea that would be accepted gratefully.

    sea of thieves is adding new enemies all the time and when you first fight them you should have an idea of how much health they have wihtout doing research its like a board game with no instruction manual and you want to defend that

  • @sillyninja65

    No bad idea.

    The believe that games need to give players as much information as possible to make it fun is false.

    This game is meant to be immersive, not knowing how much health something has is part of that immersion. All you have to do is pay attention while attacking and you'll know something is at least close to dying or not.

    Bad idea.

  • Would be neat to see the health of Pirate Lords but probably doesn't fit the style of the game seeing a healthbar at all times.

    Maybe they start walking slowly or something to show they are low on HP but that's about it.

  • @xultanis-dragon your very very very wrong. i too am a student of game design (tho i advise to sillyninja65 to not boast about it too much) and its one of the first things i was taught. people need to know how to play the game, they need to understand it and its the job of the developer to make the gameplay intuitive. tutorials, game manuals, stream lined controls are so important in games that it can make or break it.

    the HP bars are very good idea and sillyninja65 really sold me on it. what your problem with health bars, why be so selfish as to write it off as bad just because you don't want to know how long something will take to kill. the game doesn't help people with not much time.

    i know id want a boss health bar for megs and other things. there's already a player health bar that shows when you have taken damage. one above your own like a thin slither would be great for someone like me.

    if the game can incorporate colour blind filters to help the colour blind understand what's going on then they can absolutely add a small optional health bar to enemies its just common sense.

    some people need to know asap if they wont have enough time to finish a boss. unfortunately you don't supply enough of an argument to deconstruct sillyninja65s point. he and i are (sorry for bragging) game design students so we would be trained in what's important to the player.

    how does not giving the player any important information fun?

    HP bars. very very good idea and should be added at some point which i reckon they will.

    ps. imagine if dark souls had no heath bar, wouldn't be fun at all as you have no idea how far off you are and you cant learn what damages the bosses the most. same said for sea of thieves you cant force the player into excessive hours its damaging and unfair.

    i think you very very wrong with no real argument imo. prove me wrong

  • @itz-majman they demonised sillyninjas point alot it seems. he wasnt saying (and he reiterated and they ignored it) have a fat health bar at all times, but if you hit the meg or a boss a small health bar above your own should shown, so its only there if your looking for it like skyrims.

    it would work the same as the players, with no damage then the health bar doesnt show but with damage it does. i mean the bosses already have a big glaring name above them, why not just make their name a health bar its self, like in slowly drains to black? then there would be no difference instead it would be making the big names more necessary/ be very easy it implement too

  • @xultanis-dragon
    i mean the bosses already have a big glaring names above them that's very against the style isnt it... why not just make their name a health bar its self, like in slowly drains to black? then there would be no difference instead it would be making the big names more necessary. be very easy it implement too. i think that's an idea you cant really disagree with lets be real as its already in the game and just has a colour change and red is the most dominating colour to the eye so it turning black would be in favour of the style as black isnt a colour but a value.

    im going to email that to them i love this idea.

  • I hate health bars.
    I also dislike mini maps.
    Which is why I like SoT.

    Creatures have an audio and visual cue when injured. Put a health indicator over an adversary and that is all you look at.

    SoT is too pretty for healthbars.

  • Oh no please don't

    Only because the game get's easier to play doesn't mean it is better!

    I think SoT's spirit is to DIE exactly to such problems. You don't know NOTHING some times.

    you see an enemy Gal you don't know 1-4 players (if you don't see how deep in the water) you don't know empty/1.deck full/2.dexk half full..../ Cannons loaded/not

    Just DIE sometimes! It is totally disappointing but the games spirit IS to not see everything.

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