PvE Perspective and a discussion to make PvP better.

  • I am a staunch defender of PvPvE. I am pro crossplay. I am anti private servers with progression.

    Now that is out of the way. I want to discuss the viewpoint error of the PvE crowd. The pve crowd might just be the most toxic aspect of this community.
    I want to reference the "Pirate Code" and "Code of Conduct"

    Article 3
    Disputes Are Settled upon the Waves
    None shall quarrel or overly dissent against another crew, but let every engagement be settled by sword, pistol and good seamanship
    .

    When you lose and come here to ask for pve servers, to remove cross play, safe zones, etc. You are violating this.

    Be a good sport. Sea of Thieves is a pirate game, and stealth, stealing and battles are all part of the fun. All pirates on the seas accept that, but be a good sportsman in both victory and loss.

    and

    Sea of Thieves is a game. Games are meant to be fun. If you become angry or frustrated, take a break. Don’t be rash and act out your anger in a way that could ruin the experience for others and lead to a report being filed against you.

    Again coming here in anger or being rash because of a loss violates this.
    All play styles are meant to be a part of the same world.

    I now want to talk about increasing pvp tools. PvP could use a boost in tools. Most of these have been discussed before, and would have implications in both PvP and PvE.

    Pry bar, axe, etc to remove planks from holes on ships. make it take 2x to 3x the time to place a board.

    Personal Harpoon as a weapon or tool. This could be used to snag boats or climb into positions that you wouldnt otherwise get too. Maybe even snag an item out of an opponents hands.

    Just saying.

    Bring the Roast, I'll have a fire going.

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  • Not wanting to hijack the thread, but here are some suggestions from an old post of mine that might inspire some of you to think about innovating combat.

    @urihamrayne said in New Weapons and Combat Mechanics Suggestions:

    Let's start with the weird suggestion first.

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    MAGIC

    Introducing spell casting to Sea of Thieves seems a bit far out the pirate fantasy, but really we deal with magic skelletons with mystical skulls that grant powers while shooting cursed cannonballs, we are way past realistic.

    Now for magic to work in SoT I believe we need a weapon that concentrates all magic spells but at the same time maintains a level of balance to it by being a small mini-quest within itself. So here's the Skull Scepter:

    Skull Scepter: A basic spell catalyst that starts off very weak because it's capable of only casting a single spell, however finding skelleton bounty skulls and consuming their power empowers the scepter's skull granting it the memories of the fallen soul and learning new spells. Works like any weapon, equipable in one of the 2 slots. Note that consuming bounty skulls doesn't destroy them or reduces their selling cost, it's just metaphorical.

    It works on a 5 ammo system like guns but unlike guns that need to be reloaded in the ammo box, the scepter passively regenerates a "bullet" every few seconds. To swap between spells, it works like swapping bait from the fishing rod, while holding the scpeter bring up the equipment menu and hold the apropriate buutton to access the spell wheel.

    (In the following examples consider max hp to be 100 HP)
    Basic Spell: This comes with every Skull Scepter as a basic ability.

    • Spirit Blast

    Shoots a slow green ball projectile from the scepter that travels in a straight line until it hits a surface or enemy. Deals 30 HP damage and uses 1 bullet.

    Foul Spells: After consuming a foul bounty skull or the ashen variant, the scepter gains the following spells.

    • Toxic Belch

    (Requires consuming a foul skull) Creates a small explosive blast in front of the caster player (similar range and AoE to a regular vomit) that intoxicates enemies with snake venom. Deals 20 HP damage over 5 seconds and uses 1 bullet.

    • Ashen Toxic Belch

    (Requires consuming an ashen foul skull) Creates a small explosive blast in front of the caster player that intoxicates enemies with drunkness and blocking their vision with puke for 5 seconds. Deals no damage and uses 1 bullet.

    Disgraced Spells: After consuming a disgraced bounty skull or the ashen variant, the scepter gains the following spells.

    • Flame Cone

    (Requires consuming a disgraced skull) Fires a cone of flames in front of the caster player that deals damage and burns enemies caught within it. Deals 20 initial damage and 30 damage over time for 5 seconds, and uses 2 bullets.

    • Ash Cone

    (Requires consuming an ashen disgraced skull) Fires a cone of cinders in front of the caster player that upon hitting an enemy briefly prevents their weapons from firing. Deals no damage and the effect lasts 10 seconds, and uses 2 bullets.

    Hateful Spells: After consuming a hateful bounty skull or the ashen variant, the scepter gains the following spells.

    • Lightning Strike

    (Requires consuming a hateful skull) Fires a lightining bolt in a straight line in front of the player that travels instantly in that direction, enemies struck by it take damage and are static for a few seconds, while they are static whenever they jump they will take damage. Deals 40 damage and getting shocked while static also deals 40 damage, and uses 3 bullets.

    • Red Lightining Strike

    (Requires consuming an ashen hateful skull) Fires a red lightining bolt in a straight line in front of the player that travels instantly in that direction, enemies struck by it take damage and are grounded for a few seconds, while grounded they can't walk but can move their camera and attack normally. Deals 40 damage and uses 3 bullets.

    Villainous Spells: After consuming a villainous bounty skull or the ashen variant, the scepter gains the following spells.

    • Great Providence

    (Requires consuming a villainous skull) Creates an AoE explosion around the player that fully heals and removes all curse effects/negative effects from crewmates that are hit by it and the player that casted it. Uses 4 bullets.

    • Great Catastrophe

    (Requires consuming an ashen villainous skull) Creates an AoE explosion around the player that cripples all enemies caught in it for 10 seconds, making them walk on a limp. Uses 4 bullets.

    Final Spells: After consuming a Stronghold Skull or a Skeleton Captain's Skull, the scepter gains the following spells.

    • Triumphant Boon

    (Requires consuming a stronghold skull) Blasts a horn-like sound that grants all players in the crew of the caster a temporary shield that blocks 50 damage and lasts 20 seconds. Uses 5 bullets.

    • Wailing Curse

    (Requires consuming a skeleton captain's skull) Blasts a horn-like sound that curses the ship the caster is currently on with water that fills the ship regardless of holes for 20 seconds, as if a crying chest was on board. Uses 5 bullets.

    Observations:

    • A player may be able to have in their spell inventory all 11 spells
    • Consuming a high tier skull does not grant you lower tier spells, to learn each spell you must consume the apropriate skull.
    • Unequiping the Scepter in the armory doesn't reset the spell inventory
    • Leaving the session resets the spell inventory of the player, which means that progress is not saved from session to session.

    MELEE WEAPONS

    Expanding the normal combat with new tools ought to shake the loadouts of the pirates, here are the suggestions:

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    Rapier: A dueling weapon, unfit for multiple foes with it's thrusting strikes and no horizontal slashes, trading the versatility of the cutlass for extra range and defensive techniques.

    • Combo

    Three thrusting strikes that have a longer range compared to the cutlass. Dealing slightly below 20 damage each requiring 6 strikes to down a full hp pirate. Due to the nature of the attack, the hitbox cone is much smaller than the cutlass, therefore harder to hit multiple enemies unless they are in line in front of the player.

    • Block

    Holding the block button raises the rapier in defense. Succesfully blocking the final strike of a combo of any melee weapon triggers a parry. The parry will stun the enemy for 2 seconds

    • Holding Block + Jump + Direction

    Quick step to a direction. Travels a little further than the cutlass hop.

    • Hold down attack

    A brief wind up of 1 second that leads up to a flurry of 6 thrusting strikes in quick succesion within 2 seconds, if all hit they deal 100 damage. Can be blocked but isn't interrupted by the rapier parry. Does not cause the player to be propelled foward, can't be used to sword surf. If all hits miss, the player is exausted for a brief moment.

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    Long Sword: A great weapon for powerful strikes and debuffs. Maintaining a balance of movement, utility and power.

    • Combo

    A three strike combo, dealing 20 damage each swing. Every time a player is hit by a regular strike or held down attack from this weapon, regardless of blocking, they recieve a brief 2 second movement speed slow on top of the stun lock of getting hit.

    • Block

    Hold the block button to raise the sword defensively and block all standard melee attacks.

    • Holding Block + Jump + Direction

    Hops and bashes with the sword in the chosen direction, if it hits an enemy that isn't blocking they are stunned for 1 second.

    • Hold down attack

    After a 1 second wind up, unleashes a sword uppercut that pushes enemies away. Breaks through blocking. If it misses, the player is exausted for a brief moment.

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    Boarding Axe: A tactical option for the pirate that likes options for infiltration.

    • Combo

    Three strike combo, dealing 20 damage each.

    • Block

    Holding the block button does not raise a defense, instead the player holds the axe foward. If the player is near the side of a ship while holding the axe foward it will cause the player to attach themselves to the ship, allowing them to climb up or down by pressing up or down while holding the block button. Once at the top the player will board the ship.

    • Holding Block + Jump + Direction

    Will make the player hop in a chosen direction.

    • Hold down attack

    The player shouts a battlecry that empowers them, granting them 10 extra damage per regular strike for 20 seconds.

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    Trident: A melee weapon with good range and power. Slow but packing quite a punch.

    • Combo

    Two thrusting strikes dealing 25 damage each. The range is very good on these attacks, but the horizontal cone of the hit is very poor, therefore will most likely not hit multiple players unless they are in line in front of the player.

    • Block

    Raises the weapon defensively blocking all standard melee strikes.

    • Holding Block + Jump + Direction

    Shoves enemies away in the chosen direction, knocking them back.

    • Hold down attack

    Throws the trident in front of the player, if it hits a surface or air nothing happens and the trident is quickly returned to the player hands but they can't move until the trident is retrieved, if it hits an enemy they take 25 damage and are pulled towards the player.

    RANGED WEAPONS

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    Portable Cannon: A powerful modified blunderbuss that shoots out small cannonballs, they don't deal damage to ships but still do splash damage towards enemies and also gives bonus damage to direct hits.

    • Ammo

    5 small cannonballs that travel in an arc and at the speed of a regular cannonball when fired and do small explosions when enter contact with any surface. The splash deals 40 damage to enemies but direct hits deal 80 damage to enemies.

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    Crossbow: A versatile weapon for midrange fights, quick reloads and decent damage.

    • Ammo

    5 bolts that travel in an arc when fired dealing 60 damage each.

  • Your argument is dependent upon only the pvp element of the game, essentially preying upon other players for your own amusement and/or enjoyment, some people don't desire to be attacked by other players suddenly and without provocation. Their voices and opinions on the subject have a right to be heard; you said yourself that games are meant to be fun, clearly those who have voiced theses concerns are not having fun, for the reasons they've specified. As to crossplay, even you can't deny that pc players have a multitude of advantages over console players, and it isn't fair to either when you're being outdone by hardware rather than skill. That said I feel axes as weapons could certainly be added, and there's no reason slashing/hacking at a repair plank on a ship shouldn't remove it. I also think a personal harpoon would be a bit much, but I wouldn't say no to a grappling hook(i.e. a throwable three or four pronged hook with a tethered rope attached), you could even use it to climb or swing from.

  • @urihamrayne
    These ideas are awesome.
    They merge with the lore and would give a fresh feeling to the combat that's become far too monotone.
    I especially enjoy the idea of 'consuming' a skull to activate the abilities.
    Finally some other reason than gold to encourage finding and hoarding skulls.

    According to Rare and many of the hardcore forumites; most, if not all of these, wouldn't/shouldn't make it into the game because it creates a skill tree, even if momentary, that would give advantages.

    But MAN!!!!
    Would these make the game fun.

  • @anjre-draconis Since when did it matter whether people desire to be attacked or not? Arent we supposed to do pvp (at least every once in a while, or else it wouldn't be included in the game), if we only did pvp when people wanted to do pvp would we like ever get loot? Especially in large quantities.

  • @UrihamRayne Information overload, dude! 🤯

  • @galactic-geek I love the portable cannon idea, I know it's silly to love your own idea, but it's more the concept I find to be interesting for SoT. A weapon that doesn't require precise aim to be effective but if you put in the extra effort and get good with it it rewards good predictions + a forgiving hitbox on the projectile might be the best weapon for xbox players.

    Really wanted a granade launcher/rocket launcher style weapon for SoT, my only hope is that it gets a more creative name that isn't Portable Cannon.

  • @urihamrayne I will go through your post later, just saying thanks now. Alot of the pro-pvp threads are old and I'm gonna try not to make a zombie.

    The thing about pvp enhancements is all of it would translate to pve as well.

  • @captain-coel If you think my post doesn't belong in your thread, let me know I'll i'll remove it, just felt like it could bring some ideas to your "discussion to make PvP better." part.

  • I think y'all are trying to take a very simplistic game and make it into something way more complicated and different. That's just my opinion.

  • All I see on this forum since i've joined it are pve players complaining and making up exaggerated stories to further their point. I had idea that this would be the case, but never this bad. People asking for pve servers, private servers and constant threads about the woes of someone killed be a 'toxic' PC player.. I stopped coming here after a few days of joining it because there were no genuine suggestions here anymore it was just these posts day after day.

    Although I don't agree with removal of cross play as it would genuinely kill the game for PC players, I do agree on the suggestions. Crowbar to remove planks is a good idea, a way to get onto an enemy ship that isn't the ladders is also kinda necessary at this point. It's way too easy for people to just camp ladders these days and it would make sloop vs brig and galleon much easier to verse.

  • @dislex-fx Its not just your opinion trust me. Its like the people who think that exploiting loopholes in the combat mechanics is "meta" lol.

  • @dislex-fx
    Imagine if there was only 1 car manufacturer on earth and they only made one vehicle for only 4 classes of vehicle:
    1 car
    1 pickup
    1 cargo
    1 tractor/trailer

    How simplistic it would be.....and oh how BORING it would be!!!

    Imagine if food was also that way. I don't even want to talk about it.....it'll only make me hungrier. 😉

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