Private servers joe has mentioned in the recent dev update will kill the open world sand box we fell in love with
Reason I say they is because i have been watching the lfg group and between 8pm an 12 pm UK time for the last week it hasn't been above 150 people looking for pirates to play with
Having private servers will reduce this even more than it already is
This will also have high feed back with frustrated people who will be doing the open crew
Private servers will finally kill the game
@chris-houlden
Private Servers will kill the game if they allow players to earn any gold and/or rep or commendation progress in them.
The key here is making sure that players know “if I want to make money and earn rep - I have to play in the public shared world and experience the game as intended.”
If players are allowed to use the private lobbies as a safe-mode PvE only alternative to the main game, then this will absolutely kill Sea of Thieves for the same reasons PvE servers would.
Surely they have to understand that they have to disable gold rep or any type of progression in Private Servers in order to keep from killing the game.
@chronodusk I agree, Sea of Thieves has always been about getting gold and earning other rewards but also having that challenge of other pirates trying to collect your loot. It would be cool to have private servers, but you shouldn't earn rewards from them.
Private servers are only for EVENT ORGANIZERS like Race of Legends (which I participated in ;)), Sea of Champions, Skullball etc etc etc
No progress will be available on those servers, and not everyone will have access to one, as I said, only event organizers, to make the process of creating an event much much easier.
I imagine that Creator Crew partners and the future affilliate alliance members are going to be able to ask Rare for a private server for an event takin place on X time.
Over the last year and a half, the LFG usually hovers around roughly 100 and spikes during releases. For it to be around 150 consistently is way better than it used to be, so I am not concerned by that number.
As mentioned here and many other places on the forum, this would indeed severely hurt the game unless they restrict or eliminate the Gold/Rep gain while on a Private-Server. At this time, only they have the details and I am reasonably confident that they wouldn't go the route of a full blown PvE system.
As it's been said, it will probably only be for the best of the community, the streamers. Only them deserve to have some fun with it.
You would like to do a private server and gather all your friends on the same server for the we and have some memorable fun? How dare you?!!
You would like to try to make a movie, invite actors to shoot scenes?? You better be famous in the community!Really welcoming concept!
Saying that, maybe it could be available for everyone through a paywall.
Private servers can work, as long as they have no progression. They don't need to be blocked by a paywall or a popularity wall, or anything else, merely by the capacity of either your system to run it or Rare's server availability.
I’m a huge fan.
I’m a huge fan of everyone getting their comeuppance.
BUT at this point.
Anything that makes this magical experience more popular...well...
I’m on board!
The REAL “fix” is making sure that those of online looking for smoke are on a Server with 24 other players!
I don’t care if I “Migrate” every 15 minutes to accomplish this!
I couldnt agree more! The official adventure server numbers are already dying off. I dont know how the server matchmaking works, but Rare should be ensuring that all servers are full or close to it by migrating online players together. The private server will kill official, I just hope Rare have something in mind to keep official servers populated.
Joe has stated before in a Developer's Update that if they release private servers it won't function the same when it comes to rewards, reputation and gold.
As he stated in yesterday's Update, they are currently willing to help set up servers for Events (such as The Race of Legends) and I think they should only grant access to verified players that host these types of events to private servers in the future.@agent-samuraii said in Private servers will finally kill the game:
People are gonna have to get over it cuz it’s finally happening whether people want it to or not.
It won’t kill the game. It’ll bring people back, and bring people together.
how do you know if it'll kill the game or not personally I think it will
You can still have gold and rep in a Private Server.
Just have whatever you accomplish or earn in a Private Server not alter or affect what you've accomplished or earned in ADVENTURE.
You can even have a different TOON in PRIVATE than you have in ADVENTURE.
It would have the same name as your ADVENTURE TOON but look different and have separate stats for gold, doubloons, rep, etc.Sometimes the best solutions are the easiest solutions.
@lt-swag-johnson said in Private servers will finally kill the game:
Joe has stated before in a Developer's Update that if they release private servers it won't function the same when it comes to rewards, reputation and gold.
As he stated in yesterday's Update, they are currently willing to help set up servers for Events (such as The Race of Legends) and I think they should only grant access to verified players that host these types of events to private servers in the future.Does anyone have a source for this? I wasn't able to find it
@agent-samuraii said in Private servers will finally kill the game:
People are gonna have to get over it cuz it’s finally happening whether people want it to or not.
It won’t kill the game. It’ll bring people back, and bring people together.
Like crossplay opt-out did, right?
@closinghare208 said in Private servers will finally kill the game:
@agent-samuraii said in Private servers will finally kill the game:
People are gonna have to get over it cuz it’s finally happening whether people want it to or not.
It won’t kill the game. It’ll bring people back, and bring people together.
how do you know if it'll kill the game or not personally I think it will
Doesn't really matter.
Rare will implement this eventually.
These are servers so streamers and event runners can hold special events, without any progression for Adventure.Get over it already.
@barnabas-seadog said in Private servers will finally kill the game:
@closinghare208 said in Private servers will finally kill the game:
@agent-samuraii said in Private servers will finally kill the game:
People are gonna have to get over it cuz it’s finally happening whether people want it to or not.
It won’t kill the game. It’ll bring people back, and bring people together.
how do you know if it'll kill the game or not personally I think it will
Doesn't really matter.
Rare will implement this eventually.
These are servers so streamers and event runners can hold special events, without any progression for Adventure.Get over it already.
i know but why would they just do that there's no point then
More exposure.
If a streamer or clan can video an event like a regatta, or a skullball tournament, or make a TV show with episodes, then it's free advertising.
No one is getting gold, faction reputation, doubloons, or ancient coins for being in there.So if it helps create unique SoT content, that can go viral, Rare wants to support it.
@agent-samuraii said in Private servers will finally kill the game:
Bait alert XD This fish ain't biting.
Oh so you don't want to answer because you know it's the truth right?
People are gonna have to get over it cuz it’s finally happening whether people want it to or not.
People said the same thing over opt-out. Doesn't look to me like people are over it though, very few people seem to be actually satisfied of the result. Personally I feel it's been implemented the fairest way to both side, no complaints from me on that.
It won’t kill the game. It’ll bring people back, and bring people together.
Aaaand people said the same thing of opt-out. "All my gajillion friends will come back once opt-out is there!!!" Then it turns out queues are getting longer for everyone, and in the end xbox still get mixed with PC players because backfill is needed and there aren't enough people using it (or not enough people actually came back). I don't think crossplay opt-out would kill the game, neither would private servers, as long as progression remains in public. Which again, seems like a reasonable compromise but unfortunately people always want their cake and to eat it to.
Will Rare risk taking the bet that this time people will actually be grateful and that the impact of splitting the playerbase further would be positive this time around? My popcorn is cooking as we speak, I'm waiting to find out.
It would be nice for RP. I mean they could add something where you earn less money, or exp, or whatever on private servers than online. Wich would make more sense because of the lower risk. But it would also be cool that you can make a private server, add some people who are willing to RP, or anything. I don’t know. Maybe even make some cool movies.
@bloodybil said in Private servers will finally kill the game:
@agent-samuraii said in Private servers will finally kill the game:
People are gonna have to get over it cuz it’s finally happening whether people want it to or not.
It won’t kill the game. It’ll bring people back, and bring people together.
Like crossplay did, right?
Actually, at launch, crossplay truly did bring pc and xbox players together.
I remember SWAG.
Then SoT began to evolve, and things would change from there.@mr-ragefulness Br-.. (slaps forehead) lol did you even read the thread, or just saw a chance to throw your 2 cents in about what you thought would be cool for private servers?
In case you dont know or haven't read through this entirely, what they are talking about above is wether or not the game is gonna die or not, bcuz Rare might possibly be implementing private servers, and what has mostly been talked about is that it's either "Nope, stupid idea, dont like it, terrible for the community." and the other side of the arguement "I think it'll be a good thing for streamers and other popular channels via YouTube/etc. to host awesome events and to able to play with like 8 friends all together, as long as we dont have things like getting gold, ancient coins, dabloons, or even rep."
I personally think and am on the side of the arguement upon it being, I'll say an okay thing, not a great thing, but I'm willing to give it a try if it comes to be as I naturally do when it comes to new things in games I'm available to do. I also think it would be good, as long as there isn't any progression that counts towards official servers.
Maybe instead of rewarding any cosmetics or anything too, how about just make em all available, let them be legends from the get go right away it wouldnt even matter. The the thing I don't get is, why does anyone think this would hurt the game, as well as even last (like cross play) if it fails? All you guys are fretting over something that shouldnt even be a trivial thing, at least in think you guys are, judging by the way I'm reading your posts at least. The whole "Aagh, its gonna hurt the game!", every single time Rare cooks something up, it's getting quite annoying to read in most of these posts on the forums. Cant you guys at least try something out before you start making assumptions and complaints?
@agent-samuraii said in Private servers will finally kill the game:
Bait AND derailing the original conversation
How exactly? I've been saying private servers won't kill the game as long as risk/reward is balanced properly, but that it's not necessarily the end-all be-all utopic solution some people (you included) believe it to be.
Where did I bait or derail the conversation? Enlighten me.
(P.S: Derailing claims are funny coming from someone barging in every PVE thread begging OPs to "delete their threads because they will get flak")
Crossplay didn't kill the game. The opt-out was done right, and it only split the community. It was exactly as they asked for - PC players and XBox players were separated, with XBox players getting to be on their own servers and PC players mixing with the XBox players who were fine with it. Now, matchmaking for both sides has increased in length considerably, and the same issues continue happening. It hurt the game, but it sure isn't dead, and Rare knew when to stop.
Now, we look at private servers. If done right, they could help the game, just like crossplay (not just the opt-out, crossplay as a whole). If done wrong, they could bring it down for good. Private servers done right would give no progression, for if you want progression you must play the main game. They would be pretty much solely for learning the game as a newer player and for organizing and participating in events as any player, new, old, or in between. Private servers done wrong would be if you could shut yourself out from other players in them, and progress through the entire game with no threat beyond the PvE, which can become laughably easy once you learn it. This is only the next in a long line of community opinion wars, where two or more sides form and Rare must be trusted to choose the best option. It happened with solo play, it happened with PvE nerfs, it happened with crossplay, and now it happens with private servers. Just another step, we've made it so far and Rare can lead us all further.
