Mercenary Voyages are cool in that they provide new variety in voyage types. However, encouraging player interaction also forces a playstyle upon the player, and when the stakes are as high as doubloons, a finite currency that the player might not even have, then it's simply not worth the risk if you're just going to be blown up by other people on the voyage, or those taking advantage of them. I think alternatives could be met.
- Make the voyage cost gold instead of doubloons,
then I won't feel like buying a voyage is a gamble. I know there's risk, but instead of losing a currency I know I'll need for time-limited cosmetics, I'll lose currency that I can make back up. - Make the first voyage cost doubloons, and any subsequent voyage cost gold.
This still allows usage of doubloons, but then there's not a permanent risk when I get trampled by a PvP player or a Kraken. - Make their islands randomized
This goes against the desire to increase player interaction, but then I won't feel like my doubloons are at stake. I just wanna get it done so I can finish the voyage, I don't wanna talk to people! D:
