Feedback rare dev team

  • Dear, rare dev team I think it's time you guys start to talk to your players that have more than 1000 hours in this game and get ideas on what they want to see out of this game for changes and fixes, listening to people that only.play this game for 2 hours a week isn't going to give you any good ideas on what should be changed or added people that play your game a couple hours a day is how your game will get better and grow. I also wish you guys would maybe even have people dedicated to testing new stuff not insiders as we all know that's a joke you need dedicated people for testing, one more thing is the dev team you definitely need to play your game more coding features isn't enough you need to play it as your dedicated players the ones that will keep your game up and alive.

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  • @fast-bike94

    Actually someone that plays SoT for only two hours a week but then shuts it off to go play other games for hours on end would be the perfect player to talk to.

  • @fast-bike94
    That's most likely a very small portion of the community. They should listen to the community in general.

  • @dadiodude if you mean the ones that realize this game has a lot of issues then yeah I can see that.

  • @blazedrake100 it's mostly just their player base that does YouTube or streams that I'm referring to they put in a lot of hours and hear from players in comments or chats on issues or concerns about sea of thieves.

  • @fast-bike94
    That doesn't make their ideas any good, nor does it make people who don't spend all day playing sea of thieves not qualified to give feedback. For example, if Rare thought of summit as what the player base wanted, this game would most likely be pure pvp.

  • @blazedrake100 I see rare add features Noone even asks for I really don't think they listen to most people in general I often wonder what the point of this forum even is for

  • @fast-bike94
    What bothers me is it seems like they use other social media more than the forums.
    While i agree with @BlazeDrake100 they should take all player feedback into consideration, i can spend all day shootin down bad ideas from this place.
    But streamers and YTubers shouldnt get more say so.
    I do agree the old guard with 1000s of hours is more likly to give good advice and should be heard and concidered foremost.
    But even they have gamebreaking ideas too.
    Take for example the thread the other day, a guy who has been around 1000 hours, PL10 and all that wanted safe zones 😑.
    But this catering to casuals definetly needs to slow down. Everything just seems so easy now.

  • @nwo-azcrack
    I'm not saying to cave in to people who want everything easy, but they should only decide based off of how good an idea is, not who made it.

  • @blazedrake100
    Ya no worries man i wasnt thinkin that.
    And i agree.
    Just pointing out i dont wanna see them take the popular feedback that isnt good for the game in the long term.
    Just to appease the crowd that will dump the game in the end, like the players the guy in the second post was talkin about.

  • As an individual who has the day one patch as well as the launch crew sniper, i believe we do have great ideas on how we would like the game to evolve especially in adventure land. But with that said, we as pirate legends can also be the leaders within this still new and growing community, have conversations with the new players, lead and teach them. You will find like minded people out there who may also have the same ideas. Tell them about the insider programs, there is power in numbers especially if everyone has the same common goal.

  • @fast-bike94 said in Feedback rare dev team:

    @dadiodude if you mean the ones that realize this game has a lot of issues then yeah I can see that.

    Issues, gameplay, structure, perception whatever mate.

    If I were Rare I’d want to know why a player deleted my game or has it installed but hardly ever uses it. If this game is supposed to last several years they have to understand this and adapt as necessary.

    Gaming is a fickle and unforgiving world.

  • @running-i3ull

    This isn’t a new community. The game is already 13 months post launch. It had the full clout of MS behind it, it’s been basically free since day one and it’s cross platform. Hell! it should have been/still be, one of the top volume games in history. They need to stop patting their own shoulders about download figures. Complete waste of time. Focus only on how many actually play the game, understand why and develop accordingly. Simple but also hugely complex 🤯

  • I've been playing the game since Alpha and still have a bunch of very idiotic ideas that I don't dare to share, that I don't even allow to step out of the shadow of my deepest subconscious. To what extent does the duration of the gameplay correspond to the genius of the ideas? I think that's quite arrogant, isn't it? Like "Pirate Legends must be heared"!

  • We need rowboat skiing and toilets...

    Edit...
    And 4 man sloops and a 5+ crew ship lol.

  • @fast-bike94 sagte in Feedback rare dev team:

    @blazedrake100 I see rare add features Noone even asks for I really don't think they listen to most people in general I often wonder what the point of this forum even is for

    To ban players for malpractice? Otherwise you can hardly grab them by their collar? Hohoho, just a joke.

  • @pithyrumble sagte in Feedback rare dev team:

    We need rowboat skiing and toilets...

    Edit...
    And 4 man sloops and a 5+ crew ship lol.

    I kind of love the toilet idea. But the sloop has no spare place for loo rolls.

  • Stop this elitism.
    You are not worth more because you play more.
    Your opinion is maybe more thought through and based on more experience, but this doesnt make it more worth or better in general.

  • Rare should (like any good developer) listen to every player out there.
    It's what they do with that feedback that's important.

    Remember this isn't our game as much as it's Rare's game. They poured their passion into this and made a game they wanted to play (and like to play it they do!).
    Most of the features added over the course of the lifespan of this game have been sticky notes on their wall or even implemented features in the alpha build a long time ago. (Rowboats, Fog, Skeleton Ships, etc)

    Rare also has had to make some unpopular choices, like the choice to opt out of crossplay. While I don't agree with it I can understand the backlash and see why Rare chose to promise this. It's something I bet they don't like to do as precious resources (time and effort) are poured into it to make it satisfactory.

    So who does rare NEED to listen to? Themselves, and maybe Microsoft (they are the one handling the budget), however they listen to us all, here on the forums, on the Reddit and on Twitter, both new players who are just starting, as well as us vetrans who have been Legends since the Hungering deep.
    Listening to players doesn't mean they have to cater the game to those people, Rare has a knack for giving people what they want in a way that doesn't alter the core of the game.
    An example is the outcry for more and for less PvP.
    Rare has made some great events that both bring people together (and introduced tools we still use (speaking trumpet, alliance flag for example) as well as events that bring more PvP to the world and its tools with it (reapers flag, repers runs and the Arena)

    So all in all I'd say that there's no fearmongering needed, I believe Rare is on this and I trust in them. I give my feedback both here and on the insiders and It's been listened to in the past.
    I also partake in the Q&A sections where we all get to ask questions and maybe even sneak ideas in there. And again Rare responds.

    So don't worry too much.

  • @hynieth sagte in Feedback rare dev team:

    Rare should (like any good developer) listen to every player out there.

    I know a few I'd like to exclude, may I? 😜😜😜

  • @goedecke-michel Sure you may :-P But listening to people and doing as they say are differnt things.
    I know Blizz used to be a good Developer that listned untill they merged with Activision and became a soulless corporate Entity.

  • @dadiodude said in Feedback rare dev team:

    @fast-bike94

    Actually someone that plays SoT for only two hours a week but then shuts it off to go play other games for hours on end would be the perfect player to talk to.

    ABSOLUTELY!

  • @fast-bike94

    It is disappointing to see things get nerfed. A lot of nerfs seem to happen unnecessarily.

    I myself have played video games since I was a kid, and have played this particular game consistently for nearly the entirety of its post-launch lifespan. But I realize that a lot of this game’s player based does not fit that same “history” of gaming.

    So I understand when certain things are made more accessible so that players of varying levels of experience can take on a challenge and have fun with it.

    Now a lot of times we’ve seen things be nerfed into oblivion, like Rare maybe overcorrected on what they believed to be the issue. I think they have struggled to find an appropriate middle ground of accommodating “hardcore” and “casual” gamers.

    No, they shouldn’t make everything accessible at a casual level but they also shouldn’t make everything geared to the veteran gamer.

    Keep in mind, they don’t just change things off of player feedback alone. They also have the telemetry data that tells them, for example, exactly how often players sink to the Kraken. So they’ll examine that data against the feedback they’re getting and decide how to address it or if it is necessary to address it.

    It seems like they’ve been getting better and better at doing that. As a player I do get the sense that they’re trying to get a better sense of how to balance things with “middle ground” in mind.

    I’m happy about how engaged they are with us! Certain developers are stabbing their longtime fans in the heart and aren’t listening to us (I’m looking at you, Gamefreak!!) so I’m thankful for Rare’s efforts to be engaged with us and listen to us.

  • @chronodusk
    Rare does usually fix it at least if they overcorrect. Like with the devils roar, it was really hard, which I liked personally, but then rare made it so anyone who played for more than an hour could survive it. Now I think it's in a pretty good place.

  • @bugaboo-bill said in Feedback rare dev team:

    Stop this elitism.

    This says it all.

    People who pump 1000+ hours into a single video game probably don't have a very objective perspective anymore anyways. "You can't see the forest through the trees."

  • @blazedrake100

    Yeah agreed, I think the nerf of the Devil's Roar was evened out a bit when they added the new ship damage, which made volcanoes have more of an overall impact on your ship.

  • @dadiodude I was speaking new in the fact of long term games like Wow, Diablo, SWTOR, and even GTA5. Barely over a year in those terms would still be considered new. But yes i see your point and there is alot they could do and hopefully will. Throw those ideas out there and if everyone finds common ground on the issue, we can all speak as one.

  • if rare stopped, took a step back. fixed all the bugs in the game. then patched that fix.

    it would be crazy how many people would flock back to the game.

    I can't count the amount of people I know who quit the game because of bugs, lag and crashes. hit registration is bleeding this game dry.

  • @treefittymonsta
    This is true. Just had the glitch where u cant see the wind till die or take a mermaid.
    Couldnt believe this was still not fixed.
    Its been around since launch

  • @nwo-azcrack said in Feedback rare dev team:

    @treefittymonsta
    This is true. Just had the glitch where u cant see the wind till die or take a mermaid.
    Couldnt believe this was still not fixed.
    Its been around since launch

    I got the menu stuck open bug in last game session. Ive reported it many times over the last six months.

    hell the cannon reload bug has been in the game since release.

    I could list the bugs that I know but.i think that would be over the letter count on these forums.

    heck instead of giving doubloons to people for arena. give them for bug reports.i could fillout 20 more tonight on the bugs I've encountered this week.

  • @treefittymonsta said in Feedback rare dev team:

    I could list the bugs that I know but.i think that would be over the letter count on these forums.

    heck instead of giving doubloons to people for arena. give them for bug reports.i could fillout 20 more tonight on the bugs I've encountered this week.

    Lol

  • It looks to me like there are a few competing ideas or player demographics which are each competing to reshape the game to fit their views, and in a sense, each individual's needs. Each is made up of different mindsets, or types of players.

    • The FPSers (The thieves and emote-ship-tuckers, the better-than-thou elite PVPers that come from games such as CSGO, Overwatch, etc. People who live to play arena or those who, when playing adventure, would rather fight first and foremost when given the option)

    • The PVErs (Those who seek out adventure mode and prefer, in the moment, to mitigate interaction with others whatsoever. Also those who prefer alliances over combat. Not necessarily exclusive from being PVPers, but at times certain players may find themselves avoiding PVP to partake in PVE content.)

    • The Younglings & Newbies (i.e. anyone who isn't necessarily drawn to any particular objective but just find themselves sailing around admiring the scenery, casting fishing poles, or exploring for the sake of exploring. Infrequent players. These players usually move on to other games or move on to become PVPers or PVErs)

    Each of these groups seem to be finding less and less common ground as the game's development goes on and it's apparent that each of these player demographics needs fulfillment. Splitting the playerbase by making the game modes explicitly separated at the Menu screen, in my view, hurts the playerbase. Pirates are no longer motivated to join adventure mode with the hopes of stealing others' treasure. Instead, adventure mode has drawn those pirates, who, by nature, are those looking for PVE content (i.e. avoiding fights, since if their motivation were to fight they would have selected Arena) and PVPers likewise are simply only drawn to Arena.

    What Rare fails to realize, in my eyes, is that each of these groups actually forms part of a symbiotic relationship, whereby splitting them at the Main Menu derives them of true fulfillment and meaning.

    • PVPers no longer see potential targets on the Seas, which robs them of individual meaning as their fulfillment in the game is co-dependent on PVErs seeking adventure and loot. Replay value wanes for PVPers as long as opposing players either are so few that they don't exist, or the opposing players lack competency so as to be perceived as a non-challenge (huge issue currently pervasive in Arena and is made clearly obvious in Adventure mode ever since the Adventure mode separation).

    • PVErs initially believe that this may benefit them, (where Rare now finds themselves) since they no longer need to worry about being harassed by PVPers and having their loot stolen. All seems in equilibrium, since each group finds themselves as a part of the game mode which they want to participate in. But, this too falls flat as most (at least those with a sense of pride or individuality) recognize that without an opposing force to stop them on the seas, the game becomes quite shallow and repetitive. In general, replay value wanes. Without PVPers, PVE content is perceived as a sandbox mode, and continues to draw players who only want to play a sandbox mode (since this becomes their only experience while playing the game).

    • Younglings & Newbies generally have the same stance as the PVErs, and would prefer to be left alone. The only difference is that these players tend to not be wholly committed to the game, or play very sporadically. Often they rely on PVErs or PVPers to show them the ropes, and to stir up excitement in them to discover new aspects of the game which they are still unaware of. The latter argument is something that I think is definitely overlooked. (since exploring and fishing often loses its replay value after just a few playthroughs, these players usually evolve to become either PVPers or PVErs).

    Each of these groups of players have needs that should be met but separating them undermines this symbiotic relationship. I believe it's the cohesion of these types of players that bolsters the game's appeal. It's not because of just the features that this game is great. It's because of the interactions which take place as a result of these features between these different player-types that creates the feeling of the Sea of Thieves.

    Now, as for player representation, waxing a bit philosophical here,

    A recent research study on crowdsourcing said:

    “Democratic methods…tend to favor the most popular information, not necessarily the most correct. The ignorance of the masses can cancel out a knowledgeable minority with specialized information of a topic, resulting in the wrong answer becoming the most accepted.”

    When you consider a situation where a body of players whose numbers exceed the number which you would need in order to consider each individual's opinion equally valid, it inevitably becomes clear that in order to represent each individual's claim for suggestions for change, there must needs be a condensed system for demographic representation. This is the basis of democratic republicanism, where a fair few individuals are lifted up to speak on behalf of their respective smaller populaces.

    On the topic of certain people having a larger voice than others: It is more than likely true that some players have more knowledge about the game's workings and interactions than other players based on their time playing. Does it mean that those players automatically have better ideas? Not necessarily. However, I do believe it a likelihood that the playerbase with more hours played is likewise more likely to give sound advice about how to reproduce replay value since the player who spends alot of time playing is the most likely to pursue playing the game even more. In addition, it is wise business strategy to listen to complaints fielded by those who play the game the most since those same players are more likely to share their experiences with other players and pursuade others to try the game. Likewise those who play games a lot tend to also have social circles filled with others who also spend a lot of hours playing games. These types are the social circles that you want to market to, since they are filled with people who are most likely to keep your game active and healthy. Players with large online followings should be heeded to generally, since they would not garner large followings if people did not think they have good ideas, or at the very least think them good at the game.

    In the same vein of thought, those players who have spent little or no time in the game, or never played with other pirates, or those who simply play alone and continue to do so have theoretically less impact on growing the game. Their social circles are less likely to include other players. They are less likely to share their experience with others, and their experience is of less immediate concern from a marketing perspective since their lack of social connection innately implies that they are happy experiencing and consuming the game's content in its current state. They generally have less concern for future content or investing large sums of hours to the game. Replay value is of little or no concern for them because replaying the game is something they seldom do, (or in the case of solo players, affects few other players). Their needs and wants are likely geared towards their immediate personal or individual needs and are less likely to include the needs of their social circle of friends, and are less likely to reflect the needs of players at large.

    People who have large followings online should be treated with extreme care. Player feedback from Rare on their YouTube channel exists for a reason. Rare seems to be aware that other developers who blatantly disregard what social outreach from a personality with a large following on Twitch, YouTube, or Twitter can do to a game's public perception are usually taking a risk by doing so. Game reviewers and players are growing more objective about their criticisms, and usually sprinkle in bits of truth among their more scathing remarks, even if their suggestions or more petty complaints often miss the target.

    This paradoxical idea that people with large followings and thousands of hours players have the same voice as a regular player with no social following and only a handful of hours is wrong in the same way that a doctor who's performed brain surgery shouldn't be compared with a student just beginning medical school for performing brain surgery. Competence exists and players can and do become more knowledgeable about the nuances of the game than some. It's why some players play better than others. It's quite literally nature at work.

  • @levernicus
    I actually read all that...... Well said.
    I dont really agree that most players can just be split into 3 groups. But the general idea of those types are correct.

    You know everytime i hear someone say that they are a pvper or a pveer i just laugh.
    We are all pvpve no matter how anyone feels.
    The game wouldnt even be the same without one or the other.

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