Save The Ship Inventory!

  • Hello! I think ship inventory (barrels) should be saved even if you log-out. That game is already have enough grind, and sometime you just don't want to gather resources (like planks, cannon-balls and food) cuz you know it all will dissapear when you log out.. It's unfair, I think. And unlogical. So, when something destorying your ship - it's fine, but when you just log-out - not. Also most of people don't aware to sink the ship cuz here is nothing to lose (if they don't have chests), so some resources (if they will be log-out safe) will solve that problem, here will be always something to lose if you going to sea bottom. Also better for PvE, when you with your friends finding resources one day, and traveling on another, when prepared already. If it's a hardcore game - fine, but it should not be stupid. I have nothing against to lose resources when your ship destroyed, but when log-out.. Even Rogue-like games always saves your progress when you log-out, you lose things only when you dying.

    ADDED: Also it should be saveable only in harbor (like with ship's cosmetic, you can change it only if your ship in harbor), to add some risks and prevent people to log-out in battle for saving ships inventory

    Sorry if this kind of thread already exist, but as I can see game is already one-year-old, but here is still no ship-inventory-save.

    I think here will be people who will dissagree with my opinion, like "it's disbalanced" and etc. I think it's not. Even if you'll get a lot of enchanted cannon-balls, so? This game is sandbox, why can't we do that? Also your ship STILL destroyable, then you'll lose all your stuff. Or just unexpected Kraken. Anyway, here is always way to destroy your ship. Also nothing prevents you to spend few hours to finding cannon-balls and then attack someone in same session, without logining-out.

  • 88
    Posts
    108.3k
    Views
  • @wildwhitewolfy I think the problem with this idea is the fact that the ship's contents are linked to the current gaming session and not the individual players. You would have an issue if one of the players on your ship logged on by themselves at some stage and also if another player would log on at some other time. This could only work if any given session would start with the same players.

  • @bladesinger666 I also did think about this, but they could change the system at any time it seems. So also when ship spawns it have tied to one player as group leader, I mean it have his cosmetic, at start at least. So whats prevents them from saving ship to that player? Here is no reasons to duplicate items by that way, cuz you can't join on same server you were on. Then I can't see anything bad in this

  • @wildwhitewolfy Yep, sure, that could be a way they could do it. So tied to one player (the leader) and not the whole crew.

  • Also I think it's nice way to do that to save ship only in harbor, like when you can change cosmetic only if your ship in harbor. So it also will add some risk and will prevent people to log-out in battle to do not lose ships inventory

  • Has been asked here and then. If you would use the search function, you could learn why this is a idea which can't be followed.

  • @bladesinger666 sagte in Save The Ship Inventory!:

    @wildwhitewolfy Yep, sure, that could be a way they could do it. So tied to one player (the leader) and not the whole crew.

    There is nothing like "a leader", mate...

  • @rip-chongy yeah, we still will lose all when ship sinking, it's fair enough. And as I said before, already nothing preventing you just gather resources for a lot of time, just do not log-out

  • @goedecke-michel here is a party leader, call it "host" if you want, the player who hosted a lobby and invited others. Also, game not chosing random ship, it's chosing ship of player who invited others, so I think I can call him host/leader by that way.

  • @goedecke-michel also about this idea, I don't think here is any real reason why this idea is bad. Cuz this mechanic just old and STUPID. I don't think they did it by that way specially, I think they just had more important things to do, they could change it at any moment, especially if community will ask to (just try to recall which game it was on start, how little content here were, and look at this game now, it's becoming really nice one)

  • Why not just buy supplies with gold 🤑

  • @android-ouija good idea, but if it could be saved. Game is about grindy already, it will be even more then. But idea is good, voting for it. Also it's strange we still cannot do that, looks like thing which should be in the game already

  • @wildwhitewolfy sagte in Save The Ship Inventory!:

    @goedecke-michel also about this idea, I don't think here is any real reason why this idea is bad. Cuz this mechanic just old and STUPID. I don't think they did it by that way specially, I think they just had more important things to do, they could change it at any moment, especially if community will ask to (just try to recall which game it was on start, how little content here were, and look at this game now, it's becoming really nice one)

    Please use the search function, it has explained a hundred times.

  • @android-ouija you used to be able to buy supplies

  • @galactic-geek said in Davy Jones Locker:

    Storing supplies between sessions is a bad idea because it can be easily abused. The reason ships aren't saved across sessions is because your crew may not be the same from one to the next.

    Also, see-through ships means that opposing ships will know exactly where to shoot since you literally won't be able to hide. 😅

    @hynieth said in Davy Jones Locker:

    I agree with @galactic-geek here. I'd love to swith ship types and stuff but I'd never want to see a ship saving system in game, imagine a crew running into trouble and truning to this outpost, parking there storing the ship and boom, safe zone!

    Nope nope nope from me.

    @bugaboo-bill said in Item Storage in Taverns (Personal):

    Nope because of balancing issues and powergaming.
    Please search the forums as it was asked for about 1000 times, but if you think it through a little bit more and maybe read old threads you will understand why thst is a very bad idea.
    Hint: Revenge and Forts.

    It's sessionbased for a reason and this would contradict the sessionbased character of the game.

    @hynieth said in Item Storage in Taverns (Personal):

    @mrangrypizza That's a hard No, like @Bugaboo-Bill says it's been asked before and it's even been said by the Devs themselves that they want to keep the progression as it is, you progress dusing that session and when you stop you revert back to 0. This progression system prevents powerplay so someone just starting out doesn't get left behind or has no chanse against others.

    There I was lazy so I just copy pasted some things from other posts, hope you guys don't mind that posts I refer to are also pasted ^_^ and thus you guys are mentioned.

  • You need to learn and understand about the game some more @WildWhiteWolfy :-)

  • @hynieth as many people as many opinions. I totally disagree this arguments like it's "easy to abuse" (I already suggested how to prevent it) and "session-based", it's not a session-based game, cuz session is unlimited, it's not a 20-30 minutes match, like on Arena. Arena yeah, it's session-based thing. And it's fine all dissapearing. But not in main game, it's SANDBOX, where developers says I can do whatever I want. By this way I did find stupid to don't have any ability to save ships inventory.

  • @wildwhitewolfy I'll point to my other posts in the other discussion threads as I seriously can't be asked to do this again and again.
    I'm tired of replying to every Newb who comes barging in here asking for those same changes without even giving the game enough time to know what it's about and why things are being done.

    I've posted enough insights on these forums on this and I've even included some insightfull dev tweets and interviews where they actually explain this, do some work and look it up.

    The search feature is under the community tab, Good luck!

  • @bugaboo-bill sorry, but do you think you know better than any others? I mean, I see your "founder" title, so it's nice we still can meet people who playing this game from start. But also new (like me) coming and to come. More people coming, game changing based on community opinion too. I have no right to have an opinion? Here are people who don't like saving ship inventory, but here are also who like it.

  • @hynieth oh. Here is another person who know everything about the game. Greetings. Who told you this game works only by that way? Developers? Who told you it could not be changed? Developers? Or just part of community? People are different and have different opinions. Mine - losing inventory is stupid, you already lose it when your ship destroyed.

    Also, developers calling it sandbox, isn't it? Then ALL possible. Then NO RULES. Then you can't tell me "This game works so, just take it and move on"

  • @hynieth said in Save The Ship Inventory!:

    @wildwhitewolfy I'll point to my other posts in the other discussion threads as I seriously can't be asked to do this again and again.
    I'm tired of replying to every Newb who comes barging in here asking for those same changes without even giving the game enough time to know what it's about and why things are being done.

    I've posted enough insights on these forums on this and I've even included some insightfull dev tweets and interviews where they actually explain this, do some work and look it up.

    The search feature is under the community tab, Good luck!

  • Resource management and its resets are vital parts of the game balance.

    Two equally skilled crews would battle it out until one of them runs out of resources and then they sink, it's a straight forward equation.
    What if one crew sinks, quits, joins a new server with default loadout and is met with another crew carrying 1000+ of everything... ? This is much more unfair than what you actually think unfair is, don't you think?

  • What happens if the leader logs off before everyone else in the crew? Are they just collecting resources for the original player's ship? It surely can't save the ship at the time of log out for the original leader and assign the ship to a new player, because it would be relatively simple to cycle log outs to duplicate resources.

    Sounds like an easy way to crowdsource a fully stocked ship without having to do any of the work.

  • Did you consider the frustration that this could cause? Let's say I was the leader of a ship and I had to leave. We can't leave the boat in the game because we need to save the inventory. So then the rest of the crew would get kicked out of the server? What if I got disconnected or I was a troll and closed my game unexpectantly? Then everyone on the team would get frustrated because they just lost all of the loot on the boat. The little that you gain by allowing inventory to carry over does not make up for the downsides of your idea.

  • @d3adst1ck as I said before, here is no reason to dup items cuz you can't rejoin on the same server. But good question at all, I think we can found solution for it if it will be needed. Also, if they will make ship captaincy.. It also could mean we will have true Leader, who will be assigned to ship and yeah, it will be saved only for him then, for example

  • @wildwhitewolfy said in Save The Ship Inventory!:

    @d3adst1ck as I said before, here is no reason to dup items cuz you can't rejoin on the same server.

    There definitely is; I get a crew of 4, we collect a bunch of resources and I log out. The ship transfers to player #2 who now gets the current ship full of resources, he logs out and it saves under his account. Do this for the remaining two players and we now have 4 fully stocked ships that we can continue to use for the work of stocking 1.

  • @d3adst1ck said in Save The Ship Inventory!:

    What happens if the leader logs off before everyone else in the crew? Are they just collecting resources for the original player's ship? It surely can't save the ship at the time of log out for the original leader and assign the ship to a new player, because it would be relatively simple to cycle log outs to duplicate resources.

    Sounds like an easy way to crowdsource a fully stocked ship without having to do any of the work.

    Not only that but also the logic simply mimics the real world. When you where in you were alive, when you quit you died and all you had was left behind... for your crewmates if you had any.

    Apropos, why the need to save anything? Resource management is one of great ways to distinguish between good and bad players, it's beautiful.

  • @coldsheep as I said it could be saved only in harbor. So, then try to do not log-out untill you save it? In many games you will get penalty for leaving match before it's ending for example. So, penalty will be you will lose your ship inventory (it will back to stocked).

    About trolls, try to answer me, isn't here is already a lot of way to troll others? That's why we do need report system. It's not about my idea, we already can troll other players in game, even without saving inventory.

    Also, mine idea is more about playing with friends, so then no troll-captain. This game seems more about friends, here is almost nothing to do as solo, random people also not really good idea to play with. But yeah, it's still possible, then as I said - report system.

    About unexpected log-out - many games do, you can lost things or got penalty for unexpected leaving. It is not the reason to do not add any mechanich which not unexpected-log-out-safe you know.

    Also, all of these - questions which should be answered. I'm not a developer, but developers are nice and smart guys, I truly believe they will find a solution for it.

    Please, remember that ANY mechanic could be abused (I have 5 years experiece of admining my own server, so I know how players love to abuse something) and it could not be reason to do not add anything. Only thing it gives - we should prevent abusing as much as possible. But with ANY mechanic it always will be way to abuse.

  • @bumbumbac to manage resources you should HAVE them. I don't know what about you, but for me it's killing my wish to gather anything and prepare more than just stock resources we have.. We already losing all when sinking, I vote it's more than enough and fair. Losing all with log-out - stupid. I will stay on it untill I'm alive.

  • Ideas like this are not worth the development time to try to patch up all the possible exploits which would render most of the barrel checking and resource collection obsolete.

    There are already barrels at the outpost and tons of resources in barrels that float up everywhere. You can find more than enough supplies for whatever you need to do within the current session that there would be very little gained from adding the ability to save your ship state, and even less gained after spending several man hours trying to prevent people from duplicating items, fixing bugs with the system and responding to the numerous reports of "lost ships" that would surely flood their support system.

  • @d3adst1ck I can also say here is a lot of thing which not worth time development, but it's not up to you and not up to me. We can say it about any mechanic we want. But it means nothing. Also, I said above - ANY mechanic could be abused, it could be a lot of exploits already. Then let's just stop development? Bewaring of exploits. Let's just leave this game as it's for now. With no changes. Dear developers, please, DO NOT ADD ANYTHING, cuz it could be abused.

  • @WildWhiteWolfy Absolutely not. This would simply promote server hopping to gather resources. e.g. empty your spawning outpost/island of resources (and then sail to an outpost if you didn't spawn at one), then log out, log it, rinse and repeat.

    This goes completely against the design of SoT being a purely session based game, at least in terms of functionality

  • @ambiguousmonk it could be really easy fixed by adding save-cooldown my friend. An a hour for example. So, then you will not be able to just jump from server to server to loot outposts

  • @bumbumbac and others who talking about abuse. On the first, if you talking about teoreticaly situations then one crew can 1 month 24/7 play without logout and collect 1000+ items and ofcourse they will be meet new players in the session. Whole inventory system must reworked. You can put in your pocket only 5 bananas, but in barrel on the ship you can store unlimited amount. Need to add limits to storages and then thinking about saving on logout. Everything can be abused, but that doesn't mean you don't need to do anything. We can spend countless time discussing abusing. It's pointless. What you can suggest to avoid abuse, instead of their possible variations? My opinion (again): Set limits to storages and then add save state of ship in harbors. May be add some another limitations, or change vector of this suggestion to storages in harbors. Current situation is: you spent time to farming, you can buy supplies, but you can't sell all what you found (you have difficulties with that). You can't play short session, you must spent hours for good playing session and expirience. Most of sessions is a pain in one spot. Need to do alot of routine every start, even every login. Lost the meaning of collecting, you can’t sell normally, you can’t protect either It makes no sense to explore the island, keep the necessary minimum in your pocket and do typical quest to found some random crate and other. Sorry if I'm wrong, but commenting about abuse is or trolling or absence of normal ideas.

  • @wildwhitewolfy said in Save The Ship Inventory!:

    @bumbumbac to manage resources you should HAVE them.

    and to HAVE them you gotta GET them. #logic

    Yes it takes effort, yes it takes time, but it can't be such a killjoy as you portrait it to be.
    Barrels at sea - quick anchor, harpoon, 2 minutes to clean and stock up even faster if you got crates by the harpoon.
    Islands/wrecks - 3 or 4 minutes to loot solo.

    You know what's a real killjoy having to sell loot. That activity is a real drag.

88
Posts
108.3k
Views
2 out of 88