Hear me out. Im sure this thread has been postes before, but i want to throw in my gold coin. The game being completely balanced is SOT's strongest and weakest feature. We all love not being destroyed by higher lvls, but it gets a bit dull sometimes right? Diversity is what we need. Classes with specific perks would encourage a mich broader type of gameplay. My ideas fir such classes include:
The warrior (based off the TT warrior) Imbued with mighty strength and speed, the warrior deals +15% damage and can recover faster from missed swings. Meet his blade at your peril.
The Gunslinger. With a sharp eye and keen intellect, the sharpshooter has longer vision in telescopes, able to mark enemy targets and holds 3 additional bullets.
The Swashbuckler. The sailor. The ship is his beast, and him its master. Being able to manipulate the boats rigging much quicker, able to hold an additional 3 cannonballs and planks and repair much faster, this sea dog is ready for any voyage.
The Mystic. The Order of Souls, shrouded in mystery, has chosen you to represent them on the Sea of Thieves. This grants the boon of scaring skeletons to run, to recover from cursed cannonballs quicker and the added ability of a mystic skull that shoots green cursed cannonballs you collect.
The Explorer.
Exploring the Sea of Thieves is a big job. If your up for it, the added ability of 3 extra food slots, additional health, and no fall damage will come on handy.
Thoughts?
