LOCAL Game play.

  • Hear me out on this one guys, this may come as a shocker to many of us (my self included) but it's fairly self evident that Rare has got 2 different player bases on their hands.

    What if instead of "PVE mode servers" Rare was to add a "LOCAL" game mode so that no internet connection was required, but you could then sail the high seas on whatever ship you like, heck you could even play with friends on a Local area Network??

    Any of you guys old enough to remember LAN parties? Yeah, how about we bring that back, this way it's Sea of Thieves, but Two totally separate games, that use TWO very distinct .EXE files so that the Local play and the Internet play are exclusive to them selves.

    What does this bring to the table?

    1. Provides a place for the PVE only guys to play where they can do whatever they like with out their progression spoiling the Internet server based game.

    2. Opens up some really unique opportunities for LAN / WAN play that no other modern game presently provides. This would be truly awesome, and something that a lot of people could really enjoy because it could bring actual friends closer together again where we can curse each other out locally in the same room / house while chilling with our bros again.

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  • An interesting prospect, but probably not a viable one... it would mean changing the whole client/server nature of the game, and would require a ton of work behind the scenes. I'm sure their server software is highly optimized to run on their specific hardware - hardware that they control and are intimately familiar with. I doubt they would want the hassle of trying to 'dumb it down' (so to speak) to a more universal build that will run on anything, with varying results.

    I think the only viable option long these lines is ultimately going to be private servers that you will rent from Rare, with a password you can share with your friends. No changes to the game itself, it would really be 'just' the addition of some matchmaking features.

  • Oh believe me I understand how complex it would be, but given they have two very differnt audiences; it might be worth the effort.

  • @swimplatypus7 Well, no... I'm all for a self-hosted server that is used as a laboratory mode, where you can experiment with tactics, game mechanics, and practice your pvp skills experience the story, maybe host competitions and tournaments with friends at a LAN party.

    But this cannot allow you to progress with the other factions or farm up gold, as that would cause apocalyptic problems for the community, Rare, and most importantly, the gameplay on official rare servers... Loads of pirates would be without prey, and even if there are other people on the server, they are PvPers too, who also dont dig up treasure, PvP loses incentive, and the game inevitably dies. : /

    Im fine them adding it, if it means you can't progress with factions, or farm gold, could be a way to, under a controlled environment, play the game with your kids or your friends without the threat of toxic teenagers yelling profanities in the mic and stuff... Just experience tall tales, do events etc... or as i already mentioned, test the game, practice pvp skills and so on.

  • @SwimPlatypus7
    Private servers you pay for(still no progress in them) would be the way. Maybe in the future for a local mode, but they can barely optimize it while keeping most functions server-side, so a local mode would have to be really watered down(such as worse waves)

  • @sweltering-nick said in LOCAL Game play.:

    Im fine them adding it, if it means you can't progress with factions, or farm gold, could be a way to, under a controlled environment, play the game with your kids or your friends without the threat of toxic teenagers yelling profanities in the mic and stuff... Just experience tall tales, do events etc... or as i already mentioned, test the game, practice pvp skills and so on.

    That is exactly why I support the private server idea, right there. Personally, I think it would be a fair solution to have two characters - the 'public' one that shows up when you join a public server, which is the only one that 'counts' so to speak, and a 'private' one that shows up when you join a private server. The private one can earn their own gold and rep and whatnot, but none of it will ever be seen in the 'real world'.

  • @arsigi said in LOCAL Game play.:

    @sweltering-nick said in LOCAL Game play.:

    Im fine them adding it, if it means you can't progress with factions, or farm gold, could be a way to, under a controlled environment, play the game with your kids or your friends without the threat of toxic teenagers yelling profanities in the mic and stuff... Just experience tall tales, do events etc... or as i already mentioned, test the game, practice pvp skills and so on.

    That is exactly why I support the private server idea, right there. Personally, I think it would be a fair solution to have two characters - the 'public' one that shows up when you join a public server, which is the only one that 'counts' so to speak, and a 'private' one that shows up when you join a private server. The private one can earn their own gold and rep and whatnot, but none of it will ever be seen in the 'real world'.

    Well, it would still split the playerbase, and we wont see any PvE players in adventure mode... That's the thing. Adventure mode needs to be populated by both PvE and PvP players... Not one or the other, both... Otherwise, the design of the game can't function, this by extension causes the game to die because the playerbases loses interest.

  • Why is it so hard for people to get that Player encounters of any kind are at the CORE of this game, its what this game is built around.

    Im not talking about it being sea of THIEVES or sea of FRIENDS but everywhere where you buy this title its quite simply stated that its a multiplayer free roam open world where you can AND will run into other players with no way of knowing how they will act or react.

  • @callmebackdraft I know... It's frustrating to see so many people demanding changes, without even bothering to think of the consequences of those changes. : /

  • @sweltering-nick yep that and that they just dont use the forum search function and keep flooding the forums.

    I am both a gally and solo slooper, got in a quarrel with a brig that rolled up to me yesterday whilst solo slooping catching some fish, tried to sink me but failed, i sailed away created distance and saw them going on their way, but i wasnt taking it and went up to the island where they went. Sunk them, killed them all without myself going to the ferry once.

    Their 3 player crew learned that some sloops look but have VERY sharp teeth.

    If you engage me you will sink, be it with me sinking in between or not i will take my revenge and i love it.

  • @sweltering-nick said in LOCAL Game play.:

    @arsigi said in LOCAL Game play.:

    @sweltering-nick said in LOCAL Game play.:

    Im fine them adding it, if it means you can't progress with factions, or farm gold, could be a way to, under a controlled environment, play the game with your kids or your friends without the threat of toxic teenagers yelling profanities in the mic and stuff... Just experience tall tales, do events etc... or as i already mentioned, test the game, practice pvp skills and so on.

    That is exactly why I support the private server idea, right there. Personally, I think it would be a fair solution to have two characters - the 'public' one that shows up when you join a public server, which is the only one that 'counts' so to speak, and a 'private' one that shows up when you join a private server. The private one can earn their own gold and rep and whatnot, but none of it will ever be seen in the 'real world'.

    Well, it would still split the playerbase, and we wont see any PvE players in adventure mode... That's the thing. Adventure mode needs to be populated by both PvE and PvP players... Not one or the other, both... Otherwise, the design of the game can't function, this by extension causes the game to die because the playerbases loses interest.

    I don't think it would be as drastic as that. There is what I assume is a minority group that would want to play on a private server in the first place. Of that group, there is probably an even smaller minority group that would actually be willing to pay to do so. Even if every single one of that fraction-of-a-fraction of players were to never set foot on a public server again (which is not likely) I don't think there would be an overtly noticeable change.

  • @arsigi said in LOCAL Game play.:

    @sweltering-nick said in LOCAL Game play.:

    @arsigi said in LOCAL Game play.:

    @sweltering-nick said in LOCAL Game play.:

    Im fine them adding it, if it means you can't progress with factions, or farm gold, could be a way to, under a controlled environment, play the game with your kids or your friends without the threat of toxic teenagers yelling profanities in the mic and stuff... Just experience tall tales, do events etc... or as i already mentioned, test the game, practice pvp skills and so on.

    That is exactly why I support the private server idea, right there. Personally, I think it would be a fair solution to have two characters - the 'public' one that shows up when you join a public server, which is the only one that 'counts' so to speak, and a 'private' one that shows up when you join a private server. The private one can earn their own gold and rep and whatnot, but none of it will ever be seen in the 'real world'.

    Well, it would still split the playerbase, and we wont see any PvE players in adventure mode... That's the thing. Adventure mode needs to be populated by both PvE and PvP players... Not one or the other, both... Otherwise, the design of the game can't function, this by extension causes the game to die because the playerbases loses interest.

    I don't think it would be as drastic as that. There is what I assume is a minority group that would want to play on a private server in the first place. Of that group, there is probably an even smaller minority group that would actually be willing to pay to do so. Even if every single one of that fraction-of-a-fraction of players were to never set foot on a public server again (which is not likely) I don't think there would be an overtly noticeable change.

    No, because farming progress on the PvE server is faster, exponentially faster, because there's no PVP to stop you from hoarding 30 hours worth of treasure before cashing it in, per play session... Just as an example.

    You would never do that in Adventure mode, unless you are insane, or have too much confidence in your ability to keep from getting sunk by randomers. xD

    If there is a superior strategy, people will always use it, this phenomenon is called "The Meta"... PvE server would be the meta for farming progress... And adventure mode would become a secondary arena mode... Except PvP would be pointless, in every way.

    Balance between the playerbases would be thrown out of the window... It would kill the game, hands down, no doubt about it. : /

  • @Sweltering-Nick In general, I don't disagree, but I still think we're actually talking about a very small percentage of the playerbase that would actually "pay to play" on a private server.

    Of course, this is all just speculation!

  • @arsigi said in LOCAL Game play.:

    @Sweltering-Nick In general, I don't disagree, but I still think we're actually talking about a very small percentage of the playerbase that would actually "pay to play" on a private server.

    Of course, this is all just speculation!

    Pay to play on a private server? That doesn't sound legal to me... I doubt they will add private servers that you specifically have to pay to play on, lol.

    At this point, i think it's just better if Microsoft makes a separate game with PvE as the focus instead.

  • @sweltering-nick if they add private servers it would take up the same resources as one they can fill with any and all other adventure players, resources = money and private servers would cost more per player on them then any other.

    If Rare would do this, which i hope and expect them not to i wouldn’t be surprised if they would ask money for it. Its legal because its their service and they can do that within all laws

  • Not exactly what I meant - I was just thinking that someone would have to pay, for example, a $5 monthly "rental fee" on a private server.

  • They dont need to create new servers for this all they have to do is add an invincibility mode called "sea of friends" for players that never want to experience the game in its original intended format.
    Not meant as a joke or anything but rare can try this for a month or so and see how we react then make the needed changes based on input.

  • @callmebackdraft
    It wouldn't split the player base is there was no progression. That would make it clear that private servers are for events, not grinding.

  • @eva1977 said in LOCAL Game play.:

    They dont need to create new servers for this all they have to do is add an invincibility mode called "sea of friends" for players that never want to experience the game in its original intended format.
    Not meant as a joke or anything but rare can try this for a month or so and see how we react then make the needed changes based on input.

    Hahaha good one :)

  • @blazedrake100 yep and thats exactly what joe neate said as well since he didnt want gold grinding/progression servers but was open to private servers in a sense of them being used for community events like for instance the loot and lore game one streamer created

  • Private servers should have full progression and nothing cut from adventure mode.
    What they can do is, you need to create a new Pirate for private server or you can import your Pirate from adventure to private where you can progress further, but you cannot bring this "private" Pirate back to adventure mode.

    @sweltering-nick sagte in LOCAL Game play.:

    Well, it would still split the playerbase, and we wont see any PvE players in adventure mode... That's the thing. Adventure mode needs to be populated by both PvE and PvP players... Not one or the other, both... Otherwise, the design of the game can't function, this by extension causes the game to die because the playerbases loses interest.

    What about this.

    Pure PvPers are as wrong in Adventure mode as pure PvErs.
    The mixed mode is for people who actively PvE and willingly PvP over it. Best example is an active Fort where 2 or more crews fight for it.

    People who KoS and want to plunder only mostly have a hard time, boring camping to get a Marauders chest.
    It's not about that.
    Sure people can do that, it lead to complains of the PvPers who refused to PvE and wanted more PvP incentives.
    Not thought through well by them, but anyway they got Arena instead (and still complain that it's not a BR or DM mode or have left).
    The pure PvE players who cannot stand PvP and want their peace mode are also not the players you want in adventure mode, they will allways feel bullied and don't want to compete with other players.
    To attract KoS PK's and pure PvE players to a mixed mode is inevitable, but both arent the players you want to have in that mode and compete with as a PvEvP player, wo does mainly PvE but willingly PvP for it.
    Lurk Sheeps to Wolfs and you get what is happening today in the forums.
    Hardened fronts of pure PvE and PvP players while the gamemode is about PvEvP.

    Adventure is for this type of players. PvEvP'ers
    I put the E before the P extra.
    These players do mainly PvE and want to compete over it. They want to defend their lot and to expand it by loot of another crew when they have the opportunity.

    The players who kill on sight for killings sake shouldn't be attracted to this mode, because they add not much to it for other players and be only a threat you want to circumvent because you cant get anything from it, but the threat.
    The threat of PvP is great to have, but i want it from people who are also doing PvE and have loot and not only toxicity to offer.

    The pure PvE people need their private or pve mode as they are also completely wrong in Adventure mode and will continue to complain about PvP players. No matter what sort of PVPers, to them they are all only annoying.

    The players you want for a PvPvE mode are PvPvE'ers and nobody else.

    So grant all players the modes that fit their playstyles if possible and stop lurking sheep to wolfs and never ever incentivice KoS PK PvP.
    It need and mustn't have any incentives and you cannot rule or control it.
    You can only make it as unattractive as possible.
    KoS PK got the pleasure by sinking others for killing and sinking itself and allways on the cost of others fun. Even people who want to compete dont like to fight KoS PK's because they have no loot or anything worth to fight for.
    Except you are also out for a DM only.
    Private Servers would btw also serve to people looking for a DM or anything they want to setup.

    Ask yourself if a KoS PK just wants a DM or BR or if he want to have fun on the cost of others!?

    Give people options to play like they want to play and the complains stop and all are happy playing the way they want.

    Stop jealousy about progress or have it that big meaning.
    It means nothing and if this is the only thing you gain fun from or feel good when playing imo something is wrong with your aproach playing games.
    If Rare can do it, they should do it to get more happy customers who support the game.

  • @swimplatypus7 I would greet the option only if all that progress wont be on your main character then we would all agree but until then it wont happned.
    Youll get a secone character and with him you can do whenever you want but the main one stays at it is.

  • @bugaboo-bill said in LOCAL Game play.:

    Private servers should have full progression and nothing cut from adventure mode.
    What they can do is, you need to create a new Pirate for private server or can import your Pirate from adventure to private where you can progress further, but you cannot bring this Pirate back to adventure mode.

    Please stop exagerating about a meaning of progression based on cosmetics.

    @sweltering-nick sagte in LOCAL Game play.:

    Well, it would still split the playerbase, and we wont see any PvE players in adventure mode... That's the thing. Adventure mode needs to be populated by both PvE and PvP players... Not one or the other, both... Otherwise, the design of the game can't function, this by extension causes the game to die because the playerbases loses interest.

    What about this.

    Pure PvPers are as wrong in Adventure mode as pure PvErs.
    The mixed mode is for people who actively pve and willingly PvP over it. Best example is an active Fort where 2 or more crews fight for it.

    People who kos and want to plunder only mostly have a hard time, boring camping to get a Marauders chest.
    It's not about that.
    Sure people can do that, it lead to complains of the pvpers who refuse to pve and want them have more PvP incentives.
    Not thought through well by them, but anyway they got Arena instead (and still complain that it's not a BR or DM mode or have left).
    The pure PvE players who cannot stand own PvP and want their peace mode ate also not the players you want in adventure mode, they will allways feel bullied and dont want to compete with other players.
    To attract KoS PK's and pure PvE players to a mixed mode is inevitable, but both arent the players i want to habe and compete with as a PvEvP player, wo does mainly PvE but willingly PvP for it.
    Lurk Sheeps to Wolfs and you get what is happening today in the forums.
    Hardened fronts of pure pve and pvp players while the gamemode is about PvEvP.

    Adventure is for this type of players. PvEvP'ers
    I put the E before the P extra.
    These players do mainly PvE and want to compete over it. They want to defend their lot and to expand it by loot of another crew when they have the opportunity.

    The players who kill on sight for killings sake shouldn't be attracted to this mode, because they add not much to it for other players and be only a threat you want to circumvent because you cant get anything from it, but the threat.
    The threat of PvP is great to have, but i want it from people who are also doing PvE and have loot and not only toxic calling to offer.

    The pure PvE people need their private or pve mode as they are also completely wrong in Adventure mode and will continue to complain about PvP players. No matter what sort of PVPers, to them they are all only annoying.

    The players you want for a PvPvE mode are PvPvE'ers and nobody else.

    So grant all players modes that fit their playstyles if possible and stop lurking sheep to Wolfs and never ever incentivice KoS PK PvP.
    It need and mustn't have any incentives and you cannot rule or control it.
    You can only make it as unattractive as possible.
    KoS PK got the pleasure by sinking others for killing and sinking itself and allways ob the cost of others fun. Even people who want to compete dont like to fight KoS PK's because they have no loot or anything worth to fight for.
    Except you are also out for a DM only.
    Private Servers would btw also serve to people looking for a DM or anything they want to setup.

    Give people options to play like they want to play and the complains stop and all are happy playing the way they want.

    Stop jealousy about progress or have it that big meaning.
    It means nothing and if this is the only thing you gain fun from or feel good when playing imo something is wrong with your aproach playing games.
    If Rare can do it, they should do it to get more happy customers who support the game.

    Your opening statement is completely wrong.

    Pure PvPers, and Pure PvEers, should play on the same server together with the PvEvPers.
    Also, given my playstyle, without Pure PvPers, i can't be a PvEvPer... We sorta rely on the hardcore boys to be what we are. We don't really seek out fights, but we don't shy away from it when someone picks a fight with us. ;3

    I mean your idea splits the playerbase into 3 separate ones... With each mode having their own development cycle, do you have have any idea how that will slow development for this game? We would get 1 patch a year, fixing bugs, and a content update for all three modes every other year... In other words, the game becomes stale and uninteresting for all three playerbases.

    Ya'll sure like to come up with creative ways to kill this game, don't ya? o_.

    Oh yeah, and nothing in this game prevents you from PLAYING the way you want to... That goes for everyone, it's a sandbox pirate game... Games are about entertaining challenges, and the challenge of Sea of Thieves is piracy, the freedom you have is Sandbox freedom... The "Tools not rules" phrase also fits in there somewhere. :P
    If you aren't interested in the challenge, you are not interested in the game. At which point, i would direct you to any of the nigh-infinite amounts of other adventure games out there with absolutely 0 PvP action. But this game, has PvP, this is just a fact of reality you need to come to terms with... This game, is not a PvE experience, it's not a PvP experience, it's a PvEvP experience... that's the genre, basically... and asking the game to change its genre for a minority that loves complaining and calling game features griefing, and calling people toxic, is a completely unreasonable request.

    What you are doing, is asking for this game, to split into THREE SEPARATE GAMES... How you can make such a suggestion without seeing the flaws in it, blows my mind, dude.

    If you think this is about the jealousy of progression, you are severely out of touch with the gaming community and the gaming industry, man. : /

    Just because you personally don't care about the objectives in the game, doesn't mean Rare shouldn't care about it... Their game was DESIGNED around it, you do not get to dictate what is or is not important for this game. xD

  • @Sweltering-Nick

    You seem to have less experience with open sandbox PvP games with full loot and your aproach to the meaning of progression that stands for the majority of gamers today is at minimum worrying.
    If Rare does not offer pve or private Servers the complains wont stop and the community will ripp themself off.
    The fronts will harden further and further. In the end there is nobody left, no pvers, no pvpers.
    If we have modes to please all playstyles all playstyles will have participants. If you force PvP upon PvEers they will refuse to play in the end. If you force KoS PK's to PvE they will refuse to play in the end.

    The majority of gamers are just exagerating and compensating, working things off, want meaning of their progression, shine and show their ePeen.
    They are aproaching games less playfull, but with inadequate seriousness, while they lack social competences and empathy for others.
    They are often egocentric and think they are the measure to all other players. A lot if elitism and "we are real you are just a carebear and need to git gut" attitude.
    They dont grant others what they want because they put not enough effort into it. They dont deserve it!
    This is so much jealousy and nitpicking i cant help but feel pity for them.
    It's because they compare themself all the time and feel their "effort" working off games is diminished when others get it more easy.
    LoL. pitiful at minimum.

    The argument of splitting the playerbase is beyond all logic.
    You get split everytime you join a Server of 1- 24 players from all the other players.
    No matter if you join Arena or Adventure.

    PvPvE is for people who want to PvPvE, it's nor for pure PvE neither for pure PvP players.
    Both participate and both complain all the time, because the mode is nor about PvE only neither about KoS PK'ing.

    Both is possible, but both wont be satisfied and happy in the end.
    The one want peacemode the others want DM or BR or whatever or they want to have fun on the cost if others, loot them while not risking anything.
    See in UO you can loose your gear at least. Not that PK's risk worthy gear and have not stockpiled it, but they risk something and their playstyle comes with diadvantages.
    That is not the case for SoT.
    You risk nothing to go out and kill players on sight to get their loot.

    I know what i'm talking about i played PK playstyle in other open sandbox full loot games.

  • @bugaboo-bill So you basically didn't read a word of what i said, and re-wrote what you already said, again. With some added strawmanning, great.

    I mean, i could re-post my answer to your comment again, but it would be pointless, 'cus you wouldn't read it.

  • @sweltering-nick sagte in LOCAL Game play.:

    @bugaboo-bill So you basically didn't read a word of what i said, and re-wrote what you already said, again.

    I mean, i could re-post my answer to your comment again, but it would be pointless, 'cus you wouldn't read it.

    I can say the same about you when you made assumptions about i dont want to have that challenge or dislike PvP or whatever.
    I was a PK, a red player, i like PvPvE as it is, but i am not jealous over any progression what others get easier and grant everybody the modes they want to play. I further dont envy any progression or if things are easier to get without PvP or whatever. See i got my PL swimming from Marauders Arch to Sharkbait Cove with a knife between my teeth when i not even had a rowboat and you rarely got a captains chest worth 900 gold at max. No dubloons, no Rum Runners with 50 captains chest on 2 islands journeys, no double xp and gold weekends, not even Megs or Krakens or Skalleones to hunt. It is already much easier to climb the ladder, but this does in no way devalue my journey and i am not jealous even if you can buy PL A10 and founder sails or event cosmetics in the shop for 5 bucks. It's not my Problem people game systems and dont get what i got from my personal journey what cannot be compromised by anything Rare does except they do vertical progression what is the most silly and idiotic thing in online games what only separates players.
    And even if progression is only about cosmetics what have only a very personal meaning and is absolutely nothing comparable or gamemechanically changing, it separates players, because some are only working off achievements and game the system while refuse to play the game. Starts with refusing to deliver non golden chickens, tapping chests and speedrun Athena's.
    This is not playing the game, this is gaming the system to shine and compensate.
    Even if that means we need 5 modes.
    I dont want to steamroll players who dont want to get attacked and exposed to PvP.
    I want to compete with people who are willing to compete.
    I dont want to tell others they are playing the wrong game or need to git gut instead i grant them the modes they want and asking for.
    I am a Founder, a PL and gold cursed already and i think with 33years of gaming experience (got a CPC464 in 1984) i have a valid opinion about the topic.
    No game until did well to organize, rule or control PvP and PvE.
    EvE is maybe an exception.

    What you dont see is this way the game will not have a stable base community, except for the pvpvers who like adventure like it is.
    You want to lurk sheep to wolfs and you want to attract DM pvpers to a mode what is not about KoS PK'ing, but open sandbox PvP.
    Both will allways be disappointed and unsatisfied with the mode.
    Because the mode is a mixed mode and only develops it's potential if you aproach it as a mixed PvPvE player.
    Players who want to PvE and compete over it.
    Players who want to PvE and dont want to compete over it are wrong as players who only want to compete and kill for killings sake.
    We need nothing, no Arena, no PvE, no Private servers but if Rare can do it to get more customers they should do it to Hain more finds to develop the game further. And yes in all directions they can and want to.
    They can stick to PvPvE.
    I'm fine, but we all know this is not enough and they want more.
    Wait for E3 i would bet a Box of beeing they anounce something about that.
    If you cannot see this and if you dont support to have only players to this mode who want to play all aspects of this mode i cannot help you.
    As a former PK Player in open sandbox PvP games with full loot i can only say i dont want to sink people who get salty over it because they dont accept the mode we have.
    Instead i grant them their mode and stay empathic and approach the game playful and dont tell them they should leave or git gut.

  • @bugaboo-bill

    Making way too much sense here man. Particularly about wanting to fight people who want to fight. I mean its clear who really wants to do that. Currently, with tall tales and fishing there's lots of people who want to do their own thing, and most of those looking for a fight, with people who want to are going to the arena.

    that leaves the other set, the ones who want to fight people who dont want to fight, you'll find them in here begging for gold value to be added to tall tall relics, or "boldly" proclaiming how pirate they are and how they'll take the relics even without loot because (insert ITS A PIRATE GAME!!! argument here). Same reason that sailing around with the Reapers mark on is a great way to play PVE because the "real pirates" of adventure mode largely avoid people looking for a fight.

    Myself I attack when theres something in it for me, loot wise, or maybe to kick someone off a fort if they dont look like they want to share. I largely dont sink other ships randomly because its often not worth the effort and again when I fight someone I'd rather it be someone looking for a fight. Its why you'll never see me camping Tall Tale locations just to ruin the experiences for other players.

  • @bugaboo-bill

    Infinite what?

    Your personal experience with the game is unique to you, and only YOU. Making changes to the game based on your personal opinions of the progression system and how irrelevant it is to YOU is detrimental to the universal design of the game.

    The game was designed for the cosmetic progression system to be the main moptivator, if this doesn't make sense to YOU then you are not a typical example of the demographic/type of consumer this game was intended for.

    Sure, let's add things to the game to make it a better experience for those players, as long as it doesn't harm the core of the game, which is piracy, the threat of other players. It really is that simple...

  • Afaik this is wrong @Sweltering-Nick and the progression system was added later to please the greedy achievement hunters who need incentives to game systems and barely play games for the no. 1 purpose.
    Fun!

    You can remove all progression and cosmetics and i will play it anyway.
    In fact i would love a developer would do this one day.

    It's true, that game would buy less people, because today the majority is gaming the system and exagerating about the meaning of progression in a performance focussed and very less playful aproach and way to play eh sorry work games off.

    The point still is.
    You want to lurk sheep (PvEers) to wolfs (kos pk's) in a mode what is nor about pure PvE and barely about KoS PK'ing.
    What you want is people pve'ing and willing to compete for it.
    And thats pvpve players.
    To all other you can say git gut or go away or you can say i grant you that mode that you want.
    Be it DM or a BR mode (already suggested one in insider before the update) or/and a pve Mode.

    Or at best private servers what you can setup to your likings.
    With full progression!!!

    I wouldnt mind if the progression carries over as i said this is something that cannot be devalued by others because i dont care what and how they got it.
    First PL completely refused to play the journey and didnt let it happen by the way, but gamed it by crewhopping.
    Fine and now?
    I dont care i dont bother.
    Some buyed the last 10 levels with dubloons, and, what now?
    I dont care.
    If you can buy it in the Empriom tomorrow with a full Athena Set i cant tell you how less i care for this. If that is so important to someone and get mad over this i just feel pity for them.
    I mean really?
    They dont deserve these glowing pixels bc i put more effort in it.
    Maybe i'm to old to understand that.

    @ topic.

    I dont think they can do full local client version as too much is server based.

  • Private gameplay yes.
    The vast majority of players are on xbox dont forget. Rare has.

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