Shores of gold griefing

  • Please do something to discourage this b.
    Yeah it's a pvp game, but what's the point even going solo or duo or anything if you can't even pvp your way out of a situation. And I'm not even talking about skill. You can't out skill this.

    Everyone and their mother seems to now know how the last tale ends and exactly where. So there's crews sitting at the way out of the Gold Hoarders lair practically instakilling people with 2 player Eye of reach oneshot as they walk out with their skull defenseless. You can't even get a chance to respond and drop the skull if you're solo to switch to a gun. How do you counter that as a solo or even duo? You don't. You can't back up in to the cave, your hands are full, your ship is likely long gone, when you've been inside for an hour.

    Either remove the commendation to sell the 5 skulls or phase the island for other players and include pvp on as you reach the water. I don't know.. //Edit/ Or actually a sufficient idea is to make several exits from the cave, like 5-6 random exits and have it be a random one each time you finish tale on different sides of the island. That way one crew cannot just camp one exit till the worlds end. You either split up the camp which means counter pvp can happen and people coming out the cave can actually fight back cause one Eye of reach won't insta kill you. You can back up and heal and kill the first camper and then fight reinforcements as they run in from elsewhere.// but currently there's no reason to try to finish the tale, well you can finish the tale, but how does one get the 5 delivery commendations? 10k gold, that's nothing, no one cares about that. Outside the petty campers.

    The tall tales are the best part of the entire game, and they are ruined by the shared world experience (one day someone is going to make a single player pirate game, but it is not this day), just exclude them from any gold or rep rewards to discourage people being ******** just out of spite. PVP in arena is fine, pvp in general adventure and chest stealing is absolutely fine. Petty no life morons camping one cave and one cave only for 10k gold and wasted 4 hours is not. IT IS GRIEFING. Then they run away, you spawn back in and get to your ship and sail back and reach them just as they are leaving, BUT guess what.. Your Shroudbreaker is gone and theirs is still on since they haven't completed even the 1st step of the tale, your boat is out of bounds and theirs can stay there as long as they want as long as they don't finish their own tale which they won't cause they don't know how. You can't even access the area to get payback. So the game boots you basically out of the Shores of Gold area by sinking your ship that doesn't have the Shroudbreaker anymore since you finished your tale, you don't even get another shot to try to get your item back, because the game simply won't allow this.

    The game DOESN'T need passive modes, it DOESN'T need PVE servers, but it needs some of acts of human kindness so not everything tastes like people just want to st on you 24/7. We don't need to be handheld and all be best friends inside the game. That still doesn't mean we need to do out absolute best to annoy every other player and make their life difficult, just cause the internet is anonymous and you won't get actual retaliation ever. Pvp seems to work as intended, EXCEPT it doesn't, when it's pv without the other p. If i'm boarding a ship or defending a ship, fort where you can see the enemy coming mile away if you're alert, i can take 1v2, heck i've taken 1v3 and 1v4 and won, not always but sometimes. When you exit an instanced corner of a cave with no escape route to go back to, no chance to even see your opponent before being literally oneshot, it's not a pvp problem, it's a game system problem.

    Yeah yeah.. you need to be aware of your surroundings and all that, but how does one do that solo when you go in to the lair and it takes like an hour or 2 to complete, anything outside can change in that time and you have no way to track what's happening outside. You can't leave the skull inside to go check outside if it's safe when you're exiting, cause then you won't get it back as you're locked out the cave. You exit a cave that's general knowledge for campers carrying a skull you're trying to protect cause you can't exactly hide it in the one cave you're coming out of. What's next, don't play solo? I have almost no problem managing any other situation solo in the game. Why I mostly choose to play solo even though it is the hard mode in this game, cause well everyone else on this planet is how to put it nicely td (you can't put it nicely) who camps spots like this.. Why would I want to play with these people on the same side? Friends, even the people you'd probably take a bullet for irl, in here all the same, if they can ruin your gaming experience they will all do it, cause they need to lol at you loosing. Cause hey it's just a game, "lighten up it's just a little fun.." When you spend 2 hours sweaty in a cave there's no lighten up coming to this result. What's fun for the other and definitely not for the victim. Seriously? I lost all hope to humanity outside and inside gaming a long time ago, there's no need to go outside since you get st on by sitting on your pc inside just as much. Just when you think you can't hate humans more, turns out you can.

    Apologies for the language, but i'm so filled up to the brim with ******* filling up this planet.

    There's no wonder why pve players keep making "closed" up server sessions to do their things in peace. And why pvp players hate that pve players can do them. For the pvp audience this is the future, if things like this keep happening people will start to use every loophole they can to avoid it. It will separate the player base. It's not cool, it's not good for the game, it won't make the game grow and bring more players to it, it will lead to the death of the game. People can only take so much st before they quit or move to a solution like that, where there's zero risk instead of having like a 50% risk involved. Who are you going to be robbing then in adventure? Sea of Thieves needs pvp to have pirates in it, but soon there's nothing to pirate when no one carries anything with them. Servers even now daily seem empty.. Honestly if it's gold you need i'm more than happy to park my sloop outside the fort and clear it for you to take all the loot as long as i can get one bloody 5 skull commendation done, just because of the commendation. But no, it's not about the gold, it's about making other people feel like st when they want to play a bloody game.

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  • Ahoy @captainskandalf!

    I can see you have had a horrible experience out at sea, and I truly sympathise, however...

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  • @captainskandalf you dont need to deliver the skulls, the commendation ticks up as soon as you have fully left the region, at least thats what it does for me. Yes the coms states that you need to but it actually ticks up before delivering

  • It's a real damn shame we can't be more respectful of the work that the devs put into the Tall Tales as a community than this.

  • When you load up this game it does say it's called SEA OF THIEVES so that may indicate that there maybe thieves roaming the seas and therefore they may try to steal from you.

  • @contentzilla

    I can't think of a lamer, more wore out reply. Its not thievery its griefing, plain and simple. It's putting getting your rocks off on ruining someone else's time before any other consideration, and its disrespectful to the work the devs put into the Tall Tales.

    Be better.

  • I'm all about this game, but this is one circumstance where I would like the quest to just end when you kill you know who instead of having to take back a skull. If my boat would have been sunk exiting the cave, I would have raged real hard.

  • @callmebackdraft Sounds reasonable as you've described it, and don't get me wrong i have no problem with even delivering the skull to an outpost, if you could get that far. That's not the issue. I could sail that relic all the way to Plunder and fight the whole server if needed on the way if i was able to make my way through the cave exit. That's Sea of Thieves, out there you can see ships coming at you, you can defend your ship.

    The issue is coming out of an instanced 1 meter wide cave exit that everyone now knows where it is. You however don't know what's happening outside the instanced cave, you have no way to figure this out really whilst still being able to protect the skull. You can expect that the door is going to be camped, but what is there to do? Stay in the cave forever hope they go away, since the moment you drop the skull, people can pick it up, they don't even need to kill you, they just need to out man you in hands. Where you basically can't really back in to the cave even, since the instance cave "closes" and you're back in the shared world. So you can't just leave the skull like fort loot inside the vault and go kill people outside who camp and then go get your reward. You go out without the skull and no one will get it, not the enemy but neither will you. And as you step in to that cave door you get oneshot instantly by 2 Eye of reach staring dbs, regardless if you're carrying the skull or not, they know you've been inside and this is the exit, if you're not carrying the skull when being killed, it is 2 meters behind you on the ground, cause there's nowhere you can even hide it, cause they been staring at the cave opening like a hawk for an hour or something. Granted this requires 2 players to do oneshot, since solo shot won't kill you and you can step back heal and actually pvp against a solo player, but still if you're going there to camp you're likely going to take a duo minimum just cause there's no way to counter that. They have all the time in the world to sink your ship when you're inside, which is not a fast thing to run through. When you finish it your shroudbreaker is able to take you out of the devils shroud, but then it's gone. If they instakill you once and get the relic and you're going to pvp it back, sail back and actually manage to reach them as they are leaving, all they have to do is exit 1 meter out of the shroud with you chasing and go back in out-of-bounds, cause they have their shroudbreaker and you're locked out and they can stay there and there's literally nothing you can do, there's no ship combat no comeback nothing.

    Well really if you can exit the narrow cave door all bets are off and it's back to regular sea of thieves, where you can do whatever you want depending how good you are. But all it takes is 2 players with Eye of reach or even pistols camping that door way and oneshot you and there's nothing you can really do to stop that, unless you become immune to bullets hitting you in the face.

  • @contentzilla In this case there's nothing roaming anything.
    There's no one sailing, no seas.
    There's people sitting at one known location which is the only way out of a certain tall tale. Staring said exit through an Eye of Reach glass for like an hour, and insta killing you before you can even scope out. Requires zero skill in pvp to sit there and stare at the exit and shoot when you see someone coming from there, you can't even miss the shot if you've aimed 30 minutes at the door way.

    It's like the if the game had one spawn point where you enter the game. The first person who enters can then kill anyone coming in after and they can't do anything about it, since they cannot enter in to the game. When the first player gets bored and leaves then the 2nd person will do the exact same to whoever follows just taking the place of the 1st player. Their idea of the fun is denying access, which some players seem to think is pvp.

    Yeah sounds like a fun game, tell me more about pvp and how it works.

    Or is pvp fun as long as the other party doesn't or can't hit back? As soon as they do it's time to run away and moan how other players are better than you at the game, cause they can now hit back.

    I'm not against pvp. It happens. It happened all through the other tall tales. For couple weeks now i've been running the tales, even though i'm not really carrying any loot, well people don't know that, but i did tales i didn't carry any, people still come in for a skirmish. People come in with beginner sails for a skirmish when i'm floating a solo sloop in full ghost sails, no fear if i have 700 hours in to the game, they come swashbuckling in and die. Then another crew comes in and I die. They had 701 hours, i don't know.. One full brig was so determined just to sink me once even though i had nothing on the ship they chased me through an entire tale and sank themselves 4 times 1v3. Slowed me down which was the only thing that bothered me about it, but that was pvp. This above is not pvp. I die the instant my face steps in to that cave exit and there's nothing you can do about it. You don't have time to scope, you don't have time to back in to the cave to heal. People sit there and stare at that cave exit and bambam. I can't sneak out of the cave entrance and stab them in the back as they camp, no the only way out is that one exit. You can't spawn elsewhere and sail back for revenge, out of bounds. You can't anything, if you die to the instant double shot you're done.

  • @captainskandalf said in Shores of gold griefing:

    Please do something to discourage this b.
    Yeah it's a pvp game, but what's the point even going solo or duo or anything if you can't even pvp your way out of a situation. And I'm not even talking about skill. You can't out skill this.

    Everyone and their mother seems to now know how the last tale ends and exactly where. So there's crews sitting at the way out of the Gold Hoarders lair practically instakilling people with 2 player Eye of reach oneshot as they walk out with their skull defenseless. You can't even get a chance to respond and drop the skull if you're solo to switch to a gun. How do you counter that as a solo or even duo? You don't. You can't back up in to the cave, your hands are full, your ship is likely long gone, when you've been inside for an hour.

    Either remove the commendation to sell the 5 skulls or phase the island for other players and include pvp on as you reach the water. I don't know.. //Edit/ Or actually a sufficient idea is to make several exits from the cave, like 5-6 random exits and have it be a random one each time you finish tale on different sides of the island. That way one crew cannot just camp one exit till the worlds end. You either split up the camp which means counter pvp can happen and people coming out the cave can actually fight back cause one Eye of reach won't insta kill you. You can back up and heal and kill the first camper and then fight reinforcements as they run in from elsewhere.// but currently there's no reason to try to finish the tale, well you can finish the tale, but how does one get the 5 delivery commendations? 10k gold, that's nothing, no one cares about that. Outside the petty campers.

    The tall tales are the best part of the entire game, and they are ruined by the shared world experience (one day someone is going to make a single player pirate game, but it is not this day), just exclude them from any gold or rep rewards to discourage people being ******** just out of spite. PVP in arena is fine, pvp in general adventure and chest stealing is absolutely fine. Petty no life morons camping one cave and one cave only for 10k gold and wasted 4 hours is not. IT IS GRIEFING. Then they run away, you spawn back in and get to your ship and sail back and reach them just as they are leaving, BUT guess what.. Your Shroudbreaker is gone and theirs is still on since they haven't completed even the 1st step of the tale, your boat is out of bounds and theirs can stay there as long as they want as long as they don't finish their own tale which they won't cause they don't know how. You can't even access the area to get payback. So the game boots you basically out of the Shores of Gold area by sinking your ship that doesn't have the Shroudbreaker anymore since you finished your tale, you don't even get another shot to try to get your item back, because the game simply won't allow this.

    The game DOESN'T need passive modes, it DOESN'T need PVE servers, but it needs some of acts of human kindness so not everything tastes like people just want to st on you 24/7. We don't need to be handheld and all be best friends inside the game. That still doesn't mean we need to do out absolute best to annoy every other player and make their life difficult, just cause the internet is anonymous and you won't get actual retaliation ever. Pvp seems to work as intended, EXCEPT it doesn't, when it's pv without the other p. If i'm boarding a ship or defending a ship, fort where you can see the enemy coming mile away if you're alert, i can take 1v2, heck i've taken 1v3 and 1v4 and won, not always but sometimes. When you exit an instanced corner of a cave with no escape route to go back to, no chance to even see your opponent before being literally oneshot, it's not a pvp problem, it's a game system problem.

    Yeah yeah.. you need to be aware of your surroundings and all that, but how does one do that solo when you go in to the lair and it takes like an hour or 2 to complete, anything outside can change in that time and you have no way to track what's happening outside. You can't leave the skull inside to go check outside if it's safe when you're exiting, cause then you won't get it back as you're locked out the cave. You exit a cave that's general knowledge for campers carrying a skull you're trying to protect cause you can't exactly hide it in the one cave you're coming out of. What's next, don't play solo? I have almost no problem managing any other situation solo in the game. Why I mostly choose to play solo even though it is the hard mode in this game, cause well everyone else on this planet is how to put it nicely td (you can't put it nicely) who camps spots like this.. Why would I want to play with these people on the same side? Friends, even the people you'd probably take a bullet for irl, in here all the same, if they can ruin your gaming experience they will all do it, cause they need to lol at you loosing. Cause hey it's just a game, "lighten up it's just a little fun.." When you spend 2 hours sweaty in a cave there's no lighten up coming to this result. What's fun for the other and definitely not for the victim. Seriously? I lost all hope to humanity outside and inside gaming a long time ago, there's no need to go outside since you get st on by sitting on your pc inside just as much. Just when you think you can't hate humans more, turns out you can.

    Apologies for the language, but i'm so filled up to the brim with ******* filling up this planet.

    There's no wonder why pve players keep making "closed" up server sessions to do their things in peace. And why pvp players hate that pve players can do them. For the pvp audience this is the future, if things like this keep happening people will start to use every loophole they can to avoid it. It will separate the player base. It's not cool, it's not good for the game, it won't make the game grow and bring more players to it, it will lead to the death of the game. People can only take so much st before they quit or move to a solution like that, where there's zero risk instead of having like a 50% risk involved. Who are you going to be robbing then in adventure? Sea of Thieves needs pvp to have pirates in it, but soon there's nothing to pirate when no one carries anything with them. Servers even now daily seem empty.. Honestly if it's gold you need i'm more than happy to park my sloop outside the fort and clear it for you to take all the loot as long as i can get one bloody 5 skull commendation done, just because of the commendation. But no, it's not about the gold, it's about making other people feel like st when they want to play a bloody game.

    What do you mean? I got into this game, EXPECTING to experience a genuine Pirate's Life.
    That means meeting your end, or serious misfortunate, chasing... Fortune. xD

    First thing i looked for when i started playing this game, was the kraken... First thing i got, was a storm, i spawned on an outpost in the middle of a storm, and immediately began sailing, trying to look for the kraken. I loved every second of it, was like a Newbie's crash course in what not to do, lol. xD

    Didn't even realize it was a storm until i was outside the storm, then i was like "Oh... I started sailing in a storm. Rofl".

    First time i got sunk and had my treasure taken, i was super salty... But it was fun... I learned my lessons, and became a better pirate because of it.

    This is a pirate game, you're supposed to enjoy getting screwed over by the pirate's life... All the skeletons and remains you see strewn all over dungeons and treasure chambers and even islands, you think those were just random people? Those are reminders that a pirate's life is fickle, and most meet their misfortune on their quest for fortune....It's part of the fantasy.

    if you can't appreciate the pirate's life for what it is, here's a psychological trick you can try... Emotionally distance yourself from the treasure... You wont get so angry and worked up if you aren't emotionally invested in the treasure. After all, the treasure isn't actually yourse until you've cashed it in.

    I am actually really jelous of what you experienced, if i came out from the gold hoarders chamber only to meet 2 scurvy dogs double-shooting me for the skull... I would feel like my pirate life was finally complete! it would be so amazing! xD

  • @sweltering-nick said in Shores of gold griefing:

    @captainskandalf said in Shores of gold griefing:

    Please do something to discourage this b.
    Yeah it's a pvp game, but what's the point even going solo or duo or anything if you can't even pvp your way out of a situation. And I'm not even talking about skill. You can't out skill this.

    Everyone and their mother seems to now know how the last tale ends and exactly where. So there's crews sitting at the way out of the Gold Hoarders lair practically instakilling people with 2 player Eye of reach oneshot as they walk out with their skull defenseless. You can't even get a chance to respond and drop the skull if you're solo to switch to a gun. How do you counter that as a solo or even duo? You don't. You can't back up in to the cave, your hands are full, your ship is likely long gone, when you've been inside for an hour.

    Either remove the commendation to sell the 5 skulls or phase the island for other players and include pvp on as you reach the water. I don't know.. //Edit/ Or actually a sufficient idea is to make several exits from the cave, like 5-6 random exits and have it be a random one each time you finish tale on different sides of the island. That way one crew cannot just camp one exit till the worlds end. You either split up the camp which means counter pvp can happen and people coming out the cave can actually fight back cause one Eye of reach won't insta kill you. You can back up and heal and kill the first camper and then fight reinforcements as they run in from elsewhere.// but currently there's no reason to try to finish the tale, well you can finish the tale, but how does one get the 5 delivery commendations? 10k gold, that's nothing, no one cares about that. Outside the petty campers.

    The tall tales are the best part of the entire game, and they are ruined by the shared world experience (one day someone is going to make a single player pirate game, but it is not this day), just exclude them from any gold or rep rewards to discourage people being ******** just out of spite. PVP in arena is fine, pvp in general adventure and chest stealing is absolutely fine. Petty no life morons camping one cave and one cave only for 10k gold and wasted 4 hours is not. IT IS GRIEFING. Then they run away, you spawn back in and get to your ship and sail back and reach them just as they are leaving, BUT guess what.. Your Shroudbreaker is gone and theirs is still on since they haven't completed even the 1st step of the tale, your boat is out of bounds and theirs can stay there as long as they want as long as they don't finish their own tale which they won't cause they don't know how. You can't even access the area to get payback. So the game boots you basically out of the Shores of Gold area by sinking your ship that doesn't have the Shroudbreaker anymore since you finished your tale, you don't even get another shot to try to get your item back, because the game simply won't allow this.

    The game DOESN'T need passive modes, it DOESN'T need PVE servers, but it needs some of acts of human kindness so not everything tastes like people just want to st on you 24/7. We don't need to be handheld and all be best friends inside the game. That still doesn't mean we need to do out absolute best to annoy every other player and make their life difficult, just cause the internet is anonymous and you won't get actual retaliation ever. Pvp seems to work as intended, EXCEPT it doesn't, when it's pv without the other p. If i'm boarding a ship or defending a ship, fort where you can see the enemy coming mile away if you're alert, i can take 1v2, heck i've taken 1v3 and 1v4 and won, not always but sometimes. When you exit an instanced corner of a cave with no escape route to go back to, no chance to even see your opponent before being literally oneshot, it's not a pvp problem, it's a game system problem.

    Yeah yeah.. you need to be aware of your surroundings and all that, but how does one do that solo when you go in to the lair and it takes like an hour or 2 to complete, anything outside can change in that time and you have no way to track what's happening outside. You can't leave the skull inside to go check outside if it's safe when you're exiting, cause then you won't get it back as you're locked out the cave. You exit a cave that's general knowledge for campers carrying a skull you're trying to protect cause you can't exactly hide it in the one cave you're coming out of. What's next, don't play solo? I have almost no problem managing any other situation solo in the game. Why I mostly choose to play solo even though it is the hard mode in this game, cause well everyone else on this planet is how to put it nicely td (you can't put it nicely) who camps spots like this.. Why would I want to play with these people on the same side? Friends, even the people you'd probably take a bullet for irl, in here all the same, if they can ruin your gaming experience they will all do it, cause they need to lol at you loosing. Cause hey it's just a game, "lighten up it's just a little fun.." When you spend 2 hours sweaty in a cave there's no lighten up coming to this result. What's fun for the other and definitely not for the victim. Seriously? I lost all hope to humanity outside and inside gaming a long time ago, there's no need to go outside since you get st on by sitting on your pc inside just as much. Just when you think you can't hate humans more, turns out you can.

    Apologies for the language, but i'm so filled up to the brim with ******* filling up this planet.

    There's no wonder why pve players keep making "closed" up server sessions to do their things in peace. And why pvp players hate that pve players can do them. For the pvp audience this is the future, if things like this keep happening people will start to use every loophole they can to avoid it. It will separate the player base. It's not cool, it's not good for the game, it won't make the game grow and bring more players to it, it will lead to the death of the game. People can only take so much st before they quit or move to a solution like that, where there's zero risk instead of having like a 50% risk involved. Who are you going to be robbing then in adventure? Sea of Thieves needs pvp to have pirates in it, but soon there's nothing to pirate when no one carries anything with them. Servers even now daily seem empty.. Honestly if it's gold you need i'm more than happy to park my sloop outside the fort and clear it for you to take all the loot as long as i can get one bloody 5 skull commendation done, just because of the commendation. But no, it's not about the gold, it's about making other people feel like st when they want to play a bloody game.

    What do you mean? I got into this game, EXPECTING to experience a genuine Pirate's Life.
    That means meeting your end, or serious misfortunate, chasing... Fortune. xD

    First thing i looked for when i started playing this game, was the kraken... First thing i got, was a storm, i spawned on an outpost in the middle of a storm, and immediately began sailing, trying to look for the kraken. I loved every second of it, was like a Newbie's crash course in what not to do, lol. xD

    Didn't even realize it was a storm until i was outside the storm, then i was like "Oh... I started sailing in a storm. Rofl".

    First time i got sunk and had my treasure taken, i was super salty... But it was fun... I learned my lessons, and became a better pirate because of it.

    This is a pirate game, you're supposed to enjoy getting screwed over by the pirate's life... All the skeletons and remains you see strewn all over dungeons and treasure chambers and even islands, you think those were just random people? Those are reminders that a pirate's life is fickle, and most meet their misfortune on their quest for fortune....It's part of the fantasy.

    if you can't appreciate the pirate's life for what it is, here's a psychological trick you can try... Emotionally distance yourself from the treasure... You wont get so angry and worked up if you aren't emotionally invested in the treasure. After all, the treasure isn't actually yourse until you've cashed it in.

    I am actually really jelous of what you experienced, if i came out from the gold hoarders chamber only to meet 2 scurvy dogs double-shooting me for the skull... I would feel like my pirate life was finally complete! it would be so amazing! xD

    All of those words and still you completely miss the point. There's nothing pirate about what he described. Its griefing. What lesson is he supposed to learn about what happened to make him a better pirate? Dont try to do things rare put into game once enough of the playerbase has done it because the playerbase doesnt respect the work rare put into it enough to not purposefully s**t on other players experience?

  • @natiredgals said in Shores of gold griefing:

    @sweltering-nick said in Shores of gold griefing:

    @captainskandalf said in Shores of gold griefing:

    Please do something to discourage this b.
    Yeah it's a pvp game, but what's the point even going solo or duo or anything if you can't even pvp your way out of a situation. And I'm not even talking about skill. You can't out skill this.

    Everyone and their mother seems to now know how the last tale ends and exactly where. So there's crews sitting at the way out of the Gold Hoarders lair practically instakilling people with 2 player Eye of reach oneshot as they walk out with their skull defenseless. You can't even get a chance to respond and drop the skull if you're solo to switch to a gun. How do you counter that as a solo or even duo? You don't. You can't back up in to the cave, your hands are full, your ship is likely long gone, when you've been inside for an hour.

    Either remove the commendation to sell the 5 skulls or phase the island for other players and include pvp on as you reach the water. I don't know.. //Edit/ Or actually a sufficient idea is to make several exits from the cave, like 5-6 random exits and have it be a random one each time you finish tale on different sides of the island. That way one crew cannot just camp one exit till the worlds end. You either split up the camp which means counter pvp can happen and people coming out the cave can actually fight back cause one Eye of reach won't insta kill you. You can back up and heal and kill the first camper and then fight reinforcements as they run in from elsewhere.// but currently there's no reason to try to finish the tale, well you can finish the tale, but how does one get the 5 delivery commendations? 10k gold, that's nothing, no one cares about that. Outside the petty campers.

    The tall tales are the best part of the entire game, and they are ruined by the shared world experience (one day someone is going to make a single player pirate game, but it is not this day), just exclude them from any gold or rep rewards to discourage people being ******** just out of spite. PVP in arena is fine, pvp in general adventure and chest stealing is absolutely fine. Petty no life morons camping one cave and one cave only for 10k gold and wasted 4 hours is not. IT IS GRIEFING. Then they run away, you spawn back in and get to your ship and sail back and reach them just as they are leaving, BUT guess what.. Your Shroudbreaker is gone and theirs is still on since they haven't completed even the 1st step of the tale, your boat is out of bounds and theirs can stay there as long as they want as long as they don't finish their own tale which they won't cause they don't know how. You can't even access the area to get payback. So the game boots you basically out of the Shores of Gold area by sinking your ship that doesn't have the Shroudbreaker anymore since you finished your tale, you don't even get another shot to try to get your item back, because the game simply won't allow this.

    The game DOESN'T need passive modes, it DOESN'T need PVE servers, but it needs some of acts of human kindness so not everything tastes like people just want to st on you 24/7. We don't need to be handheld and all be best friends inside the game. That still doesn't mean we need to do out absolute best to annoy every other player and make their life difficult, just cause the internet is anonymous and you won't get actual retaliation ever. Pvp seems to work as intended, EXCEPT it doesn't, when it's pv without the other p. If i'm boarding a ship or defending a ship, fort where you can see the enemy coming mile away if you're alert, i can take 1v2, heck i've taken 1v3 and 1v4 and won, not always but sometimes. When you exit an instanced corner of a cave with no escape route to go back to, no chance to even see your opponent before being literally oneshot, it's not a pvp problem, it's a game system problem.

    Yeah yeah.. you need to be aware of your surroundings and all that, but how does one do that solo when you go in to the lair and it takes like an hour or 2 to complete, anything outside can change in that time and you have no way to track what's happening outside. You can't leave the skull inside to go check outside if it's safe when you're exiting, cause then you won't get it back as you're locked out the cave. You exit a cave that's general knowledge for campers carrying a skull you're trying to protect cause you can't exactly hide it in the one cave you're coming out of. What's next, don't play solo? I have almost no problem managing any other situation solo in the game. Why I mostly choose to play solo even though it is the hard mode in this game, cause well everyone else on this planet is how to put it nicely td (you can't put it nicely) who camps spots like this.. Why would I want to play with these people on the same side? Friends, even the people you'd probably take a bullet for irl, in here all the same, if they can ruin your gaming experience they will all do it, cause they need to lol at you loosing. Cause hey it's just a game, "lighten up it's just a little fun.." When you spend 2 hours sweaty in a cave there's no lighten up coming to this result. What's fun for the other and definitely not for the victim. Seriously? I lost all hope to humanity outside and inside gaming a long time ago, there's no need to go outside since you get st on by sitting on your pc inside just as much. Just when you think you can't hate humans more, turns out you can.

    Apologies for the language, but i'm so filled up to the brim with ******* filling up this planet.

    There's no wonder why pve players keep making "closed" up server sessions to do their things in peace. And why pvp players hate that pve players can do them. For the pvp audience this is the future, if things like this keep happening people will start to use every loophole they can to avoid it. It will separate the player base. It's not cool, it's not good for the game, it won't make the game grow and bring more players to it, it will lead to the death of the game. People can only take so much st before they quit or move to a solution like that, where there's zero risk instead of having like a 50% risk involved. Who are you going to be robbing then in adventure? Sea of Thieves needs pvp to have pirates in it, but soon there's nothing to pirate when no one carries anything with them. Servers even now daily seem empty.. Honestly if it's gold you need i'm more than happy to park my sloop outside the fort and clear it for you to take all the loot as long as i can get one bloody 5 skull commendation done, just because of the commendation. But no, it's not about the gold, it's about making other people feel like st when they want to play a bloody game.

    What do you mean? I got into this game, EXPECTING to experience a genuine Pirate's Life.
    That means meeting your end, or serious misfortunate, chasing... Fortune. xD

    First thing i looked for when i started playing this game, was the kraken... First thing i got, was a storm, i spawned on an outpost in the middle of a storm, and immediately began sailing, trying to look for the kraken. I loved every second of it, was like a Newbie's crash course in what not to do, lol. xD

    Didn't even realize it was a storm until i was outside the storm, then i was like "Oh... I started sailing in a storm. Rofl".

    First time i got sunk and had my treasure taken, i was super salty... But it was fun... I learned my lessons, and became a better pirate because of it.

    This is a pirate game, you're supposed to enjoy getting screwed over by the pirate's life... All the skeletons and remains you see strewn all over dungeons and treasure chambers and even islands, you think those were just random people? Those are reminders that a pirate's life is fickle, and most meet their misfortune on their quest for fortune....It's part of the fantasy.

    if you can't appreciate the pirate's life for what it is, here's a psychological trick you can try... Emotionally distance yourself from the treasure... You wont get so angry and worked up if you aren't emotionally invested in the treasure. After all, the treasure isn't actually yourse until you've cashed it in.

    I am actually really jelous of what you experienced, if i came out from the gold hoarders chamber only to meet 2 scurvy dogs double-shooting me for the skull... I would feel like my pirate life was finally complete! it would be so amazing! xD

    All of those words and still you completely miss the point. There's nothing pirate about what he described. Its griefing. What lesson is he supposed to learn about what happened to make him a better pirate? Dont try to do things rare put into game once enough of the playerbase has done it because the playerbase doesnt respect the work rare put into it enough to not purposefully [beep] on other players experience?

    In what way is it griefing? They camped the exit, specifically to steal the gold hoarder skull... That's literally what you do in Sea of THIEVES, you STEAL things.

    The lesson is... don't solo sloop if you can't handle solo slooping difficulty. Solo slooping being hardmode isn't a joke, it's very, VERY real, mah boi.

    This is just another salty pirate, being salty on the forums, because the emotions were too much for them to process the situation logically... Simple as that.

  • @sweltering-nick said in Shores of gold griefing:

    @natiredgals said in Shores of gold griefing:

    @sweltering-nick said in Shores of gold griefing:

    @captainskandalf said in Shores of gold griefing:

    Please do something to discourage this b.
    Yeah it's a pvp game, but what's the point even going solo or duo or anything if you can't even pvp your way out of a situation. And I'm not even talking about skill. You can't out skill this.

    Everyone and their mother seems to now know how the last tale ends and exactly where. So there's crews sitting at the way out of the Gold Hoarders lair practically instakilling people with 2 player Eye of reach oneshot as they walk out with their skull defenseless. You can't even get a chance to respond and drop the skull if you're solo to switch to a gun. How do you counter that as a solo or even duo? You don't. You can't back up in to the cave, your hands are full, your ship is likely long gone, when you've been inside for an hour.

    Either remove the commendation to sell the 5 skulls or phase the island for other players and include pvp on as you reach the water. I don't know.. //Edit/ Or actually a sufficient idea is to make several exits from the cave, like 5-6 random exits and have it be a random one each time you finish tale on different sides of the island. That way one crew cannot just camp one exit till the worlds end. You either split up the camp which means counter pvp can happen and people coming out the cave can actually fight back cause one Eye of reach won't insta kill you. You can back up and heal and kill the first camper and then fight reinforcements as they run in from elsewhere.// but currently there's no reason to try to finish the tale, well you can finish the tale, but how does one get the 5 delivery commendations? 10k gold, that's nothing, no one cares about that. Outside the petty campers.

    The tall tales are the best part of the entire game, and they are ruined by the shared world experience (one day someone is going to make a single player pirate game, but it is not this day), just exclude them from any gold or rep rewards to discourage people being ******** just out of spite. PVP in arena is fine, pvp in general adventure and chest stealing is absolutely fine. Petty no life morons camping one cave and one cave only for 10k gold and wasted 4 hours is not. IT IS GRIEFING. Then they run away, you spawn back in and get to your ship and sail back and reach them just as they are leaving, BUT guess what.. Your Shroudbreaker is gone and theirs is still on since they haven't completed even the 1st step of the tale, your boat is out of bounds and theirs can stay there as long as they want as long as they don't finish their own tale which they won't cause they don't know how. You can't even access the area to get payback. So the game boots you basically out of the Shores of Gold area by sinking your ship that doesn't have the Shroudbreaker anymore since you finished your tale, you don't even get another shot to try to get your item back, because the game simply won't allow this.

    The game DOESN'T need passive modes, it DOESN'T need PVE servers, but it needs some of acts of human kindness so not everything tastes like people just want to st on you 24/7. We don't need to be handheld and all be best friends inside the game. That still doesn't mean we need to do out absolute best to annoy every other player and make their life difficult, just cause the internet is anonymous and you won't get actual retaliation ever. Pvp seems to work as intended, EXCEPT it doesn't, when it's pv without the other p. If i'm boarding a ship or defending a ship, fort where you can see the enemy coming mile away if you're alert, i can take 1v2, heck i've taken 1v3 and 1v4 and won, not always but sometimes. When you exit an instanced corner of a cave with no escape route to go back to, no chance to even see your opponent before being literally oneshot, it's not a pvp problem, it's a game system problem.

    Yeah yeah.. you need to be aware of your surroundings and all that, but how does one do that solo when you go in to the lair and it takes like an hour or 2 to complete, anything outside can change in that time and you have no way to track what's happening outside. You can't leave the skull inside to go check outside if it's safe when you're exiting, cause then you won't get it back as you're locked out the cave. You exit a cave that's general knowledge for campers carrying a skull you're trying to protect cause you can't exactly hide it in the one cave you're coming out of. What's next, don't play solo? I have almost no problem managing any other situation solo in the game. Why I mostly choose to play solo even though it is the hard mode in this game, cause well everyone else on this planet is how to put it nicely td (you can't put it nicely) who camps spots like this.. Why would I want to play with these people on the same side? Friends, even the people you'd probably take a bullet for irl, in here all the same, if they can ruin your gaming experience they will all do it, cause they need to lol at you loosing. Cause hey it's just a game, "lighten up it's just a little fun.." When you spend 2 hours sweaty in a cave there's no lighten up coming to this result. What's fun for the other and definitely not for the victim. Seriously? I lost all hope to humanity outside and inside gaming a long time ago, there's no need to go outside since you get st on by sitting on your pc inside just as much. Just when you think you can't hate humans more, turns out you can.

    Apologies for the language, but i'm so filled up to the brim with ******* filling up this planet.

    There's no wonder why pve players keep making "closed" up server sessions to do their things in peace. And why pvp players hate that pve players can do them. For the pvp audience this is the future, if things like this keep happening people will start to use every loophole they can to avoid it. It will separate the player base. It's not cool, it's not good for the game, it won't make the game grow and bring more players to it, it will lead to the death of the game. People can only take so much st before they quit or move to a solution like that, where there's zero risk instead of having like a 50% risk involved. Who are you going to be robbing then in adventure? Sea of Thieves needs pvp to have pirates in it, but soon there's nothing to pirate when no one carries anything with them. Servers even now daily seem empty.. Honestly if it's gold you need i'm more than happy to park my sloop outside the fort and clear it for you to take all the loot as long as i can get one bloody 5 skull commendation done, just because of the commendation. But no, it's not about the gold, it's about making other people feel like st when they want to play a bloody game.

    What do you mean? I got into this game, EXPECTING to experience a genuine Pirate's Life.
    That means meeting your end, or serious misfortunate, chasing... Fortune. xD

    First thing i looked for when i started playing this game, was the kraken... First thing i got, was a storm, i spawned on an outpost in the middle of a storm, and immediately began sailing, trying to look for the kraken. I loved every second of it, was like a Newbie's crash course in what not to do, lol. xD

    Didn't even realize it was a storm until i was outside the storm, then i was like "Oh... I started sailing in a storm. Rofl".

    First time i got sunk and had my treasure taken, i was super salty... But it was fun... I learned my lessons, and became a better pirate because of it.

    This is a pirate game, you're supposed to enjoy getting screwed over by the pirate's life... All the skeletons and remains you see strewn all over dungeons and treasure chambers and even islands, you think those were just random people? Those are reminders that a pirate's life is fickle, and most meet their misfortune on their quest for fortune....It's part of the fantasy.

    if you can't appreciate the pirate's life for what it is, here's a psychological trick you can try... Emotionally distance yourself from the treasure... You wont get so angry and worked up if you aren't emotionally invested in the treasure. After all, the treasure isn't actually yourse until you've cashed it in.

    I am actually really jelous of what you experienced, if i came out from the gold hoarders chamber only to meet 2 scurvy dogs double-shooting me for the skull... I would feel like my pirate life was finally complete! it would be so amazing! xD

    All of those words and still you completely miss the point. There's nothing pirate about what he described. Its griefing. What lesson is he supposed to learn about what happened to make him a better pirate? Dont try to do things rare put into game once enough of the playerbase has done it because the playerbase doesnt respect the work rare put into it enough to not purposefully [beep] on other players experience?

    In what way is it griefing? They camped the exit, specifically to steal the gold hoarder skull... That's literally what you do in Sea of THIEVES, you STEAL things.

    The lesson is... don't solo sloop if you can't handle solo slooping difficulty. Solo slooping being hardmode isn't a joke, it's very, VERY real, mah boi.

    This is just another salty pirate, being salty on the forums, because the emotions were too much for them to process the situation logically... Simple as that.

    So you've neither done the tall tale yourself, or read what the OP typed. You're just in this thread responding to the general notion of people being upset about being sunk.

    Your answer has nothing to do with this thread, and consists of little more than th e tired "this is sea of THIEVES!!111111!!111 ONE ONE ONE argument.

    Have a nice day. We're done.

  • @natiredgals said in Shores of gold griefing:

    @sweltering-nick said in Shores of gold griefing:

    @natiredgals said in Shores of gold griefing:

    @sweltering-nick said in Shores of gold griefing:

    @captainskandalf said in Shores of gold griefing:

    Please do something to discourage this b.
    Yeah it's a pvp game, but what's the point even going solo or duo or anything if you can't even pvp your way out of a situation. And I'm not even talking about skill. You can't out skill this.

    Everyone and their mother seems to now know how the last tale ends and exactly where. So there's crews sitting at the way out of the Gold Hoarders lair practically instakilling people with 2 player Eye of reach oneshot as they walk out with their skull defenseless. You can't even get a chance to respond and drop the skull if you're solo to switch to a gun. How do you counter that as a solo or even duo? You don't. You can't back up in to the cave, your hands are full, your ship is likely long gone, when you've been inside for an hour.

    Either remove the commendation to sell the 5 skulls or phase the island for other players and include pvp on as you reach the water. I don't know.. //Edit/ Or actually a sufficient idea is to make several exits from the cave, like 5-6 random exits and have it be a random one each time you finish tale on different sides of the island. That way one crew cannot just camp one exit till the worlds end. You either split up the camp which means counter pvp can happen and people coming out the cave can actually fight back cause one Eye of reach won't insta kill you. You can back up and heal and kill the first camper and then fight reinforcements as they run in from elsewhere.// but currently there's no reason to try to finish the tale, well you can finish the tale, but how does one get the 5 delivery commendations? 10k gold, that's nothing, no one cares about that. Outside the petty campers.

    The tall tales are the best part of the entire game, and they are ruined by the shared world experience (one day someone is going to make a single player pirate game, but it is not this day), just exclude them from any gold or rep rewards to discourage people being ******** just out of spite. PVP in arena is fine, pvp in general adventure and chest stealing is absolutely fine. Petty no life morons camping one cave and one cave only for 10k gold and wasted 4 hours is not. IT IS GRIEFING. Then they run away, you spawn back in and get to your ship and sail back and reach them just as they are leaving, BUT guess what.. Your Shroudbreaker is gone and theirs is still on since they haven't completed even the 1st step of the tale, your boat is out of bounds and theirs can stay there as long as they want as long as they don't finish their own tale which they won't cause they don't know how. You can't even access the area to get payback. So the game boots you basically out of the Shores of Gold area by sinking your ship that doesn't have the Shroudbreaker anymore since you finished your tale, you don't even get another shot to try to get your item back, because the game simply won't allow this.

    The game DOESN'T need passive modes, it DOESN'T need PVE servers, but it needs some of acts of human kindness so not everything tastes like people just want to st on you 24/7. We don't need to be handheld and all be best friends inside the game. That still doesn't mean we need to do out absolute best to annoy every other player and make their life difficult, just cause the internet is anonymous and you won't get actual retaliation ever. Pvp seems to work as intended, EXCEPT it doesn't, when it's pv without the other p. If i'm boarding a ship or defending a ship, fort where you can see the enemy coming mile away if you're alert, i can take 1v2, heck i've taken 1v3 and 1v4 and won, not always but sometimes. When you exit an instanced corner of a cave with no escape route to go back to, no chance to even see your opponent before being literally oneshot, it's not a pvp problem, it's a game system problem.

    Yeah yeah.. you need to be aware of your surroundings and all that, but how does one do that solo when you go in to the lair and it takes like an hour or 2 to complete, anything outside can change in that time and you have no way to track what's happening outside. You can't leave the skull inside to go check outside if it's safe when you're exiting, cause then you won't get it back as you're locked out the cave. You exit a cave that's general knowledge for campers carrying a skull you're trying to protect cause you can't exactly hide it in the one cave you're coming out of. What's next, don't play solo? I have almost no problem managing any other situation solo in the game. Why I mostly choose to play solo even though it is the hard mode in this game, cause well everyone else on this planet is how to put it nicely td (you can't put it nicely) who camps spots like this.. Why would I want to play with these people on the same side? Friends, even the people you'd probably take a bullet for irl, in here all the same, if they can ruin your gaming experience they will all do it, cause they need to lol at you loosing. Cause hey it's just a game, "lighten up it's just a little fun.." When you spend 2 hours sweaty in a cave there's no lighten up coming to this result. What's fun for the other and definitely not for the victim. Seriously? I lost all hope to humanity outside and inside gaming a long time ago, there's no need to go outside since you get st on by sitting on your pc inside just as much. Just when you think you can't hate humans more, turns out you can.

    Apologies for the language, but i'm so filled up to the brim with ******* filling up this planet.

    There's no wonder why pve players keep making "closed" up server sessions to do their things in peace. And why pvp players hate that pve players can do them. For the pvp audience this is the future, if things like this keep happening people will start to use every loophole they can to avoid it. It will separate the player base. It's not cool, it's not good for the game, it won't make the game grow and bring more players to it, it will lead to the death of the game. People can only take so much st before they quit or move to a solution like that, where there's zero risk instead of having like a 50% risk involved. Who are you going to be robbing then in adventure? Sea of Thieves needs pvp to have pirates in it, but soon there's nothing to pirate when no one carries anything with them. Servers even now daily seem empty.. Honestly if it's gold you need i'm more than happy to park my sloop outside the fort and clear it for you to take all the loot as long as i can get one bloody 5 skull commendation done, just because of the commendation. But no, it's not about the gold, it's about making other people feel like st when they want to play a bloody game.

    What do you mean? I got into this game, EXPECTING to experience a genuine Pirate's Life.
    That means meeting your end, or serious misfortunate, chasing... Fortune. xD

    First thing i looked for when i started playing this game, was the kraken... First thing i got, was a storm, i spawned on an outpost in the middle of a storm, and immediately began sailing, trying to look for the kraken. I loved every second of it, was like a Newbie's crash course in what not to do, lol. xD

    Didn't even realize it was a storm until i was outside the storm, then i was like "Oh... I started sailing in a storm. Rofl".

    First time i got sunk and had my treasure taken, i was super salty... But it was fun... I learned my lessons, and became a better pirate because of it.

    This is a pirate game, you're supposed to enjoy getting screwed over by the pirate's life... All the skeletons and remains you see strewn all over dungeons and treasure chambers and even islands, you think those were just random people? Those are reminders that a pirate's life is fickle, and most meet their misfortune on their quest for fortune....It's part of the fantasy.

    if you can't appreciate the pirate's life for what it is, here's a psychological trick you can try... Emotionally distance yourself from the treasure... You wont get so angry and worked up if you aren't emotionally invested in the treasure. After all, the treasure isn't actually yourse until you've cashed it in.

    I am actually really jelous of what you experienced, if i came out from the gold hoarders chamber only to meet 2 scurvy dogs double-shooting me for the skull... I would feel like my pirate life was finally complete! it would be so amazing! xD

    All of those words and still you completely miss the point. There's nothing pirate about what he described. Its griefing. What lesson is he supposed to learn about what happened to make him a better pirate? Dont try to do things rare put into game once enough of the playerbase has done it because the playerbase doesnt respect the work rare put into it enough to not purposefully [beep] on other players experience?

    In what way is it griefing? They camped the exit, specifically to steal the gold hoarder skull... That's literally what you do in Sea of THIEVES, you STEAL things.

    The lesson is... don't solo sloop if you can't handle solo slooping difficulty. Solo slooping being hardmode isn't a joke, it's very, VERY real, mah boi.

    This is just another salty pirate, being salty on the forums, because the emotions were too much for them to process the situation logically... Simple as that.

    So you've neither done the tall tale yourself, or read what the OP typed. You're just in this thread responding to the general notion of people being upset about being sunk.

    Your answer has nothing to do with this thread, and consists of little more than th e tired "this is sea of THIEVES!!111111!!111 ONE ONE ONE argument.

    Have a nice day. We're done.

    https://cdn.discordapp.com/attachments/541996260870062090/579753630081482762/Sweltering_Nick_Gold_Curse.png

    This is my pirate... Not only have i done all tall tales, i did them all 5 times and read all the journals. What is the point you're making, exactly?

  • @sweltering-nick said in Shores of gold griefing:

    @natiredgals said in Shores of gold griefing:

    @sweltering-nick said in Shores of gold griefing:

    @natiredgals said in Shores of gold griefing:

    @sweltering-nick said in Shores of gold griefing:

    @captainskandalf said in Shores of gold griefing:

    Please do something to discourage this b.
    Yeah it's a pvp game, but what's the point even going solo or duo or anything if you can't even pvp your way out of a situation. And I'm not even talking about skill. You can't out skill this.

    Everyone and their mother seems to now know how the last tale ends and exactly where. So there's crews sitting at the way out of the Gold Hoarders lair practically instakilling people with 2 player Eye of reach oneshot as they walk out with their skull defenseless. You can't even get a chance to respond and drop the skull if you're solo to switch to a gun. How do you counter that as a solo or even duo? You don't. You can't back up in to the cave, your hands are full, your ship is likely long gone, when you've been inside for an hour.

    Either remove the commendation to sell the 5 skulls or phase the island for other players and include pvp on as you reach the water. I don't know.. //Edit/ Or actually a sufficient idea is to make several exits from the cave, like 5-6 random exits and have it be a random one each time you finish tale on different sides of the island. That way one crew cannot just camp one exit till the worlds end. You either split up the camp which means counter pvp can happen and people coming out the cave can actually fight back cause one Eye of reach won't insta kill you. You can back up and heal and kill the first camper and then fight reinforcements as they run in from elsewhere.// but currently there's no reason to try to finish the tale, well you can finish the tale, but how does one get the 5 delivery commendations? 10k gold, that's nothing, no one cares about that. Outside the petty campers.

    The tall tales are the best part of the entire game, and they are ruined by the shared world experience (one day someone is going to make a single player pirate game, but it is not this day), just exclude them from any gold or rep rewards to discourage people being ******** just out of spite. PVP in arena is fine, pvp in general adventure and chest stealing is absolutely fine. Petty no life morons camping one cave and one cave only for 10k gold and wasted 4 hours is not. IT IS GRIEFING. Then they run away, you spawn back in and get to your ship and sail back and reach them just as they are leaving, BUT guess what.. Your Shroudbreaker is gone and theirs is still on since they haven't completed even the 1st step of the tale, your boat is out of bounds and theirs can stay there as long as they want as long as they don't finish their own tale which they won't cause they don't know how. You can't even access the area to get payback. So the game boots you basically out of the Shores of Gold area by sinking your ship that doesn't have the Shroudbreaker anymore since you finished your tale, you don't even get another shot to try to get your item back, because the game simply won't allow this.

    The game DOESN'T need passive modes, it DOESN'T need PVE servers, but it needs some of acts of human kindness so not everything tastes like people just want to st on you 24/7. We don't need to be handheld and all be best friends inside the game. That still doesn't mean we need to do out absolute best to annoy every other player and make their life difficult, just cause the internet is anonymous and you won't get actual retaliation ever. Pvp seems to work as intended, EXCEPT it doesn't, when it's pv without the other p. If i'm boarding a ship or defending a ship, fort where you can see the enemy coming mile away if you're alert, i can take 1v2, heck i've taken 1v3 and 1v4 and won, not always but sometimes. When you exit an instanced corner of a cave with no escape route to go back to, no chance to even see your opponent before being literally oneshot, it's not a pvp problem, it's a game system problem.

    Yeah yeah.. you need to be aware of your surroundings and all that, but how does one do that solo when you go in to the lair and it takes like an hour or 2 to complete, anything outside can change in that time and you have no way to track what's happening outside. You can't leave the skull inside to go check outside if it's safe when you're exiting, cause then you won't get it back as you're locked out the cave. You exit a cave that's general knowledge for campers carrying a skull you're trying to protect cause you can't exactly hide it in the one cave you're coming out of. What's next, don't play solo? I have almost no problem managing any other situation solo in the game. Why I mostly choose to play solo even though it is the hard mode in this game, cause well everyone else on this planet is how to put it nicely td (you can't put it nicely) who camps spots like this.. Why would I want to play with these people on the same side? Friends, even the people you'd probably take a bullet for irl, in here all the same, if they can ruin your gaming experience they will all do it, cause they need to lol at you loosing. Cause hey it's just a game, "lighten up it's just a little fun.." When you spend 2 hours sweaty in a cave there's no lighten up coming to this result. What's fun for the other and definitely not for the victim. Seriously? I lost all hope to humanity outside and inside gaming a long time ago, there's no need to go outside since you get st on by sitting on your pc inside just as much. Just when you think you can't hate humans more, turns out you can.

    Apologies for the language, but i'm so filled up to the brim with ******* filling up this planet.

    There's no wonder why pve players keep making "closed" up server sessions to do their things in peace. And why pvp players hate that pve players can do them. For the pvp audience this is the future, if things like this keep happening people will start to use every loophole they can to avoid it. It will separate the player base. It's not cool, it's not good for the game, it won't make the game grow and bring more players to it, it will lead to the death of the game. People can only take so much st before they quit or move to a solution like that, where there's zero risk instead of having like a 50% risk involved. Who are you going to be robbing then in adventure? Sea of Thieves needs pvp to have pirates in it, but soon there's nothing to pirate when no one carries anything with them. Servers even now daily seem empty.. Honestly if it's gold you need i'm more than happy to park my sloop outside the fort and clear it for you to take all the loot as long as i can get one bloody 5 skull commendation done, just because of the commendation. But no, it's not about the gold, it's about making other people feel like st when they want to play a bloody game.

    What do you mean? I got into this game, EXPECTING to experience a genuine Pirate's Life.
    That means meeting your end, or serious misfortunate, chasing... Fortune. xD

    First thing i looked for when i started playing this game, was the kraken... First thing i got, was a storm, i spawned on an outpost in the middle of a storm, and immediately began sailing, trying to look for the kraken. I loved every second of it, was like a Newbie's crash course in what not to do, lol. xD

    Didn't even realize it was a storm until i was outside the storm, then i was like "Oh... I started sailing in a storm. Rofl".

    First time i got sunk and had my treasure taken, i was super salty... But it was fun... I learned my lessons, and became a better pirate because of it.

    This is a pirate game, you're supposed to enjoy getting screwed over by the pirate's life... All the skeletons and remains you see strewn all over dungeons and treasure chambers and even islands, you think those were just random people? Those are reminders that a pirate's life is fickle, and most meet their misfortune on their quest for fortune....It's part of the fantasy.

    if you can't appreciate the pirate's life for what it is, here's a psychological trick you can try... Emotionally distance yourself from the treasure... You wont get so angry and worked up if you aren't emotionally invested in the treasure. After all, the treasure isn't actually yourse until you've cashed it in.

    I am actually really jelous of what you experienced, if i came out from the gold hoarders chamber only to meet 2 scurvy dogs double-shooting me for the skull... I would feel like my pirate life was finally complete! it would be so amazing! xD

    All of those words and still you completely miss the point. There's nothing pirate about what he described. Its griefing. What lesson is he supposed to learn about what happened to make him a better pirate? Dont try to do things rare put into game once enough of the playerbase has done it because the playerbase doesnt respect the work rare put into it enough to not purposefully [beep] on other players experience?

    In what way is it griefing? They camped the exit, specifically to steal the gold hoarder skull... That's literally what you do in Sea of THIEVES, you STEAL things.

    The lesson is... don't solo sloop if you can't handle solo slooping difficulty. Solo slooping being hardmode isn't a joke, it's very, VERY real, mah boi.

    This is just another salty pirate, being salty on the forums, because the emotions were too much for them to process the situation logically... Simple as that.

    So you've neither done the tall tale yourself, or read what the OP typed. You're just in this thread responding to the general notion of people being upset about being sunk.

    Your answer has nothing to do with this thread, and consists of little more than th e tired "this is sea of THIEVES!!111111!!111 ONE ONE ONE argument.

    Have a nice day. We're done.

    https://cdn.discordapp.com/attachments/541996260870062090/579753630081482762/Sweltering_Nick_Gold_Curse.png

    This is my pirate... Not only have i done all tall tales, i did them all 5 times and read all the journals. What is the point you're making, exactly?'

    Oh ok, then you got it done before this was really something that was happening. Cool. Still didnt answer what he could have done differently. And somehow failed to comprehend "were done"

    We're done. Get your last word because I know you've got to but I feel you are disingenuous and I'm done replying.

  • @natiredgals said in Shores of gold griefing:

    @sweltering-nick said in Shores of gold griefing:

    @natiredgals said in Shores of gold griefing:

    @sweltering-nick said in Shores of gold griefing:

    @natiredgals said in Shores of gold griefing:

    @sweltering-nick said in Shores of gold griefing:

    @captainskandalf said in Shores of gold griefing:

    Please do something to discourage this b.
    Yeah it's a pvp game, but what's the point even going solo or duo or anything if you can't even pvp your way out of a situation. And I'm not even talking about skill. You can't out skill this.

    Everyone and their mother seems to now know how the last tale ends and exactly where. So there's crews sitting at the way out of the Gold Hoarders lair practically instakilling people with 2 player Eye of reach oneshot as they walk out with their skull defenseless. You can't even get a chance to respond and drop the skull if you're solo to switch to a gun. How do you counter that as a solo or even duo? You don't. You can't back up in to the cave, your hands are full, your ship is likely long gone, when you've been inside for an hour.

    Either remove the commendation to sell the 5 skulls or phase the island for other players and include pvp on as you reach the water. I don't know.. //Edit/ Or actually a sufficient idea is to make several exits from the cave, like 5-6 random exits and have it be a random one each time you finish tale on different sides of the island. That way one crew cannot just camp one exit till the worlds end. You either split up the camp which means counter pvp can happen and people coming out the cave can actually fight back cause one Eye of reach won't insta kill you. You can back up and heal and kill the first camper and then fight reinforcements as they run in from elsewhere.// but currently there's no reason to try to finish the tale, well you can finish the tale, but how does one get the 5 delivery commendations? 10k gold, that's nothing, no one cares about that. Outside the petty campers.

    The tall tales are the best part of the entire game, and they are ruined by the shared world experience (one day someone is going to make a single player pirate game, but it is not this day), just exclude them from any gold or rep rewards to discourage people being ******** just out of spite. PVP in arena is fine, pvp in general adventure and chest stealing is absolutely fine. Petty no life morons camping one cave and one cave only for 10k gold and wasted 4 hours is not. IT IS GRIEFING. Then they run away, you spawn back in and get to your ship and sail back and reach them just as they are leaving, BUT guess what.. Your Shroudbreaker is gone and theirs is still on since they haven't completed even the 1st step of the tale, your boat is out of bounds and theirs can stay there as long as they want as long as they don't finish their own tale which they won't cause they don't know how. You can't even access the area to get payback. So the game boots you basically out of the Shores of Gold area by sinking your ship that doesn't have the Shroudbreaker anymore since you finished your tale, you don't even get another shot to try to get your item back, because the game simply won't allow this.

    The game DOESN'T need passive modes, it DOESN'T need PVE servers, but it needs some of acts of human kindness so not everything tastes like people just want to st on you 24/7. We don't need to be handheld and all be best friends inside the game. That still doesn't mean we need to do out absolute best to annoy every other player and make their life difficult, just cause the internet is anonymous and you won't get actual retaliation ever. Pvp seems to work as intended, EXCEPT it doesn't, when it's pv without the other p. If i'm boarding a ship or defending a ship, fort where you can see the enemy coming mile away if you're alert, i can take 1v2, heck i've taken 1v3 and 1v4 and won, not always but sometimes. When you exit an instanced corner of a cave with no escape route to go back to, no chance to even see your opponent before being literally oneshot, it's not a pvp problem, it's a game system problem.

    Yeah yeah.. you need to be aware of your surroundings and all that, but how does one do that solo when you go in to the lair and it takes like an hour or 2 to complete, anything outside can change in that time and you have no way to track what's happening outside. You can't leave the skull inside to go check outside if it's safe when you're exiting, cause then you won't get it back as you're locked out the cave. You exit a cave that's general knowledge for campers carrying a skull you're trying to protect cause you can't exactly hide it in the one cave you're coming out of. What's next, don't play solo? I have almost no problem managing any other situation solo in the game. Why I mostly choose to play solo even though it is the hard mode in this game, cause well everyone else on this planet is how to put it nicely td (you can't put it nicely) who camps spots like this.. Why would I want to play with these people on the same side? Friends, even the people you'd probably take a bullet for irl, in here all the same, if they can ruin your gaming experience they will all do it, cause they need to lol at you loosing. Cause hey it's just a game, "lighten up it's just a little fun.." When you spend 2 hours sweaty in a cave there's no lighten up coming to this result. What's fun for the other and definitely not for the victim. Seriously? I lost all hope to humanity outside and inside gaming a long time ago, there's no need to go outside since you get st on by sitting on your pc inside just as much. Just when you think you can't hate humans more, turns out you can.

    Apologies for the language, but i'm so filled up to the brim with ******* filling up this planet.

    There's no wonder why pve players keep making "closed" up server sessions to do their things in peace. And why pvp players hate that pve players can do them. For the pvp audience this is the future, if things like this keep happening people will start to use every loophole they can to avoid it. It will separate the player base. It's not cool, it's not good for the game, it won't make the game grow and bring more players to it, it will lead to the death of the game. People can only take so much st before they quit or move to a solution like that, where there's zero risk instead of having like a 50% risk involved. Who are you going to be robbing then in adventure? Sea of Thieves needs pvp to have pirates in it, but soon there's nothing to pirate when no one carries anything with them. Servers even now daily seem empty.. Honestly if it's gold you need i'm more than happy to park my sloop outside the fort and clear it for you to take all the loot as long as i can get one bloody 5 skull commendation done, just because of the commendation. But no, it's not about the gold, it's about making other people feel like st when they want to play a bloody game.

    What do you mean? I got into this game, EXPECTING to experience a genuine Pirate's Life.
    That means meeting your end, or serious misfortunate, chasing... Fortune. xD

    First thing i looked for when i started playing this game, was the kraken... First thing i got, was a storm, i spawned on an outpost in the middle of a storm, and immediately began sailing, trying to look for the kraken. I loved every second of it, was like a Newbie's crash course in what not to do, lol. xD

    Didn't even realize it was a storm until i was outside the storm, then i was like "Oh... I started sailing in a storm. Rofl".

    First time i got sunk and had my treasure taken, i was super salty... But it was fun... I learned my lessons, and became a better pirate because of it.

    This is a pirate game, you're supposed to enjoy getting screwed over by the pirate's life... All the skeletons and remains you see strewn all over dungeons and treasure chambers and even islands, you think those were just random people? Those are reminders that a pirate's life is fickle, and most meet their misfortune on their quest for fortune....It's part of the fantasy.

    if you can't appreciate the pirate's life for what it is, here's a psychological trick you can try... Emotionally distance yourself from the treasure... You wont get so angry and worked up if you aren't emotionally invested in the treasure. After all, the treasure isn't actually yourse until you've cashed it in.

    I am actually really jelous of what you experienced, if i came out from the gold hoarders chamber only to meet 2 scurvy dogs double-shooting me for the skull... I would feel like my pirate life was finally complete! it would be so amazing! xD

    All of those words and still you completely miss the point. There's nothing pirate about what he described. Its griefing. What lesson is he supposed to learn about what happened to make him a better pirate? Dont try to do things rare put into game once enough of the playerbase has done it because the playerbase doesnt respect the work rare put into it enough to not purposefully [beep] on other players experience?

    In what way is it griefing? They camped the exit, specifically to steal the gold hoarder skull... That's literally what you do in Sea of THIEVES, you STEAL things.

    The lesson is... don't solo sloop if you can't handle solo slooping difficulty. Solo slooping being hardmode isn't a joke, it's very, VERY real, mah boi.

    This is just another salty pirate, being salty on the forums, because the emotions were too much for them to process the situation logically... Simple as that.

    So you've neither done the tall tale yourself, or read what the OP typed. You're just in this thread responding to the general notion of people being upset about being sunk.

    Your answer has nothing to do with this thread, and consists of little more than th e tired "this is sea of THIEVES!!111111!!111 ONE ONE ONE argument.

    Have a nice day. We're done.

    https://cdn.discordapp.com/attachments/541996260870062090/579753630081482762/Sweltering_Nick_Gold_Curse.png

    This is my pirate... Not only have i done all tall tales, i did them all 5 times and read all the journals. What is the point you're making, exactly?'

    Oh ok, then you got it done before this was really something that was happening. Cool. Still didnt answer what he could have done differently. And somehow failed to comprehend "were done"

    We're done. Get your last word because I know you've got to but I feel you are disingenuous and I'm done replying.

    I did answer what he could've done differently...

    1. LEARN from your mistakes.
    2. ACT on what you learned.
    3. Bring a friend or friends to help you out.
    4. Alternatively HIRE someone like, for example, ME, to help you out, via the forums, or even discord.
    5. Potentially set up traps for campers, like for instance, bring a megabarrel and threaten campers with it. xD
    6. become the camper, yourself, and steal someone else's skull! :D

    Lots of things you can do, you just have to stop whining, and start thinking with a cool head... These are just the obvious answers i could think of.

    I nearly lost one of my gold hoarder skulls, btw... I didn't freak out on the forums, i tried to actually do something productive about it in the moment instead... And it worked... Asking my friend for help (I was solo slooping at the time) made a WORLD of difference.

    Not only that, but you don't even need to cash in the skull, finishing the tale counts towards the commendation, it's just an optional 10 000 gold reward, nothing more, nothing less, no more dialogue or anything, and even if there was more dialogue, nothing stops you from doing the Tall Tale AGAIN...

    After all, i did it 5 times... ALONE, except for that one time i called my friend to prevent skull from being stolen after i finished the tale alone. :P

  • I believe this is the reason you merely have to kill the Gold Hoarder rather than kill and return the skull.

    It is a lot of effort to be stolen, but it is only 10k, move on.

    I do agree it is a complete D-move, but I don't consider it griefing. If they waited for you and spawn-camped at the spawn near the Gold Hoarder before you could get in, that would be griefing as there is nothing for them to gain.

    EDIT: In addition, I also think using the Shroudbreaker to hide in the shroud and wait out other player may be tipping towards a form of grief as they have no way to effectively reach then.

    That is another issue though, the Shroudbreaker needs to be fixed so that it doesn't have much use outside of the Shores of Gold TT. People shouldn't be roaming around playing the game as normal with this mystic item that allows them to flee into the shroud and harass people. That however is a separate topic.

  • @captainskandalf the thing is the cave is not instanced, never was afaik.

    You dont need the skull thats what i mean, you just lose out on 10k which is nothing in my eyes, do one fort for 15 mins and you have 2,5 times that

  • @callmebackdraft said in Shores of gold griefing:

    @captainskandalf the thing is the cave is not instanced, never was afaik.

    You dont need the skull thats what i mean, you just lose out on 10k which is nothing in my eyes, do one fort for 15 mins and you have 2,5 times that

    Right, its nothing, go do a fort and get 2.5 times that much. Which is why its disappointing that the SoT community can't be better than camping players doing the tall tales, for nothing.

  • I do like the idea of having multiple cave exits and limiting the use of the shroudbreaker. Seems simple enough... Get on it, Rare!

  • @galactic-geek said in Shores of gold griefing:

    I do like the idea of having multiple cave exits and limiting the use of the shroudbreaker. Seems simple enough... Get on it, Rare!

    I don't think a change like that is Necessary, but i also don't think it would harm the game to implement multiple exit points.

    Sure, why not? : /

  • @natiredgals well yeah its dumb if they camp, i have never met them personally and to me the seas are sadly really calm and boring ever since the update came out.

  • @callmebackdraft said in Shores of gold griefing:

    @natiredgals well yeah its dumb if they camp, i have never met them personally and to me the seas are sadly really calm and boring ever since the update came out.

    Its like I've told everyone who said boring since launch, its as boring as you make it.

  • @natiredgals said in Shores of gold griefing:

    @callmebackdraft said in Shores of gold griefing:

    @natiredgals well yeah its dumb if they camp, i have never met them personally and to me the seas are sadly really calm and boring ever since the update came out.

    Its like I've told everyone who said boring since launch, its as boring as you make it.

    Well, yes, i would agree with that, however, right now we're facing a problem that is beyond my personal ability to make the best out of the game.

    If i start the game with open galleon crew, i get nothing but players joining the crew for 10 seconds, long enough to grab cannonballs, planks, and bananas... Only to then leave the game again... Making us constantly lose supplies because these leavers don't put the supplies back before they leave. xD

    Basically playing with open crew enabled is more or less impossible, and not very enjoyable, no matter what kind of psychological tricks i try to enjoy the game as much as possible. : /
    Something should probably be done about this.

    Come to think of it, this is probably the root of OP's problem too.

  • @sweltering-nick yeah personally i steer WELL clear from open crews, nothing but grief (not calling it griefing mind you) there.

    Thats why i allways suggest discord or xbox looking for group function

  • Yeah i think people are under the impression that it's about the gold. Read the post please.

    It's NOT, it has never been.
    10k are you serious?
    I've been sitting on like over 4 mil gold, earned and stolen, it's a pirate game, sue me.
    Gold has no value, it means jackall..
    Rep could mean something, but for me even that has no value anymore.

    We had the mercenary voyages limited time some time ago.
    I DONATED all the chests to anyone wanting them, cause i just couldn't be bothered to return and sell them. I'm maxed out on every rep except fishing. Some fought for them so I made a slight effort to give them a little pvp eventually dying on purpose, but most of them i just announced to the first pirate i met during the voyages if they wanted free gold and they always did. On one of the merc voyages a galleon came full speed at me and attacked me, i just started and had nothing on me, they killed me in my solo sloop, stayed on my ship. Wasn't mad, the first thing i did i when i respawned i asked if they wanted some free gold, a whole merc voyage worth. The respond was sorry for killing. I did the voyage and gave them the chests and just as the transaction was done, a brig attacked their ship. Told them they were on their own from that point on and sailed away, when cannons and guns kept blazing behind me.

    Only thing i wanted out of those was the commendations.
    Only thing i'm looking at here right now out of Tall Tales.
    The discovery of the stories ( finally some stories in the game) and solving them and unlocking the commendations, and that particular commendation requires me to hand in the 5 skulls. If it unlocks just by sailing out of the shroud, fine i'll take it, if it requires me to sell it fine, i don't care, i'll do it then. If it requires me to kill 16 bloodthirsty pirates fine bring it on, but how am i going to kill them if i can't even see them before i'm dead?

    Which i've tried multiple times now and you just can't cause people camp the spot for the petty 10k gold they will earn from it.

    I wouldn't come here to cry over 10k.

    Solo play is hard and it's my choice, but hard shouldn't be impossible. How do you counter that particular situation?
    How do you counter being insta killed? It's not even double gunning, even that wasn't insta kill, you could counter that.

    Wait for months so that people stop camping the spot?
    How does learning from your mistakes help in this case?
    You have the space of about a room to work with (after you drop down from the vault), that room has one door out, it doesn't matter if you have the skull in your hand, if you have a gun in your hand, you're going to die instantly when you step in to the doorway, how do you counter that?
    You can't backtrack your way out of the cave only exit is that one and if you step in to the exit way your head will be shot off instantly. You can leave the skull inside and come out and die then resspawn, get a new shroudbreaker, sail back in, kill the campers, go back in the cave, do the whole thing again, come back out and die to the campers who've managed to come back, cause it takes more time to run through the maze than it takes to respawn.

    Whether the cave is literally instanced or not is irrelevant, cause it might as well be. The exit door has a drop you cannot climb back in, acting as a one way thing like instance would. So you cannot leave the skull in the vault and clear campers and retrieve the skull. You cannot go back the way you came in to the main cave vault, cause the door closes. You can't go back and people can't track you down that way either, unless they actually do their own tale and advance the caves via that, which people don't seem to be doing since they sit at the exit waiting for me to bring me their 10k.

    So you learn from the apparent mistakes, do not complete the last tall tale. That's what you learn.
    Thanks for the good lesson. It really helped me to be better at the game and shoot only headshots and block with my cutlass. If only i hadn't spend all those hundreds of hours to actually learn things and then get double tapped by people who can stand still and click a mouse button or maybe even a controller, cause for this you don't even have to move just stand still and wait and click. What did the enemy learn from this "pvp" encounter? They learned to look from the internet where the exit cave is, so they can then stand still for 30 minutes and aim their EoRs at the doorway and press a button to shoot. Good job.
    People get off from the fact if they can deny your completion. I highly doubt people are sitting there for the 10k or even the rep you get from it, i guarantee there's more efficient ways, than staring at a hole in a rock wall for god knows how long. When as people have said you can get 10k and rep easy in any other mean. Anyone who wants to make money would do anything besides this. You can easily earn over 100-200k an hour by doing other things. Doing the tale you get 3k+10k if you sell the skull, for an hours work, hardly not worth it in gold. Even for the campers they still have to wait out there for someone to complete the tale. 10k for an hour of sitting and staring a stone wall. Nobody does that for gold or rep. "But.. but.. it's a game of pirates and stealing" What exactly are you stealing except my respect for you being petty? Oh and 10k gold, can't forget that. So much.. People are there to do one thing, grief other people for the sake of just griefing. Tell me which pirate in the history did something to just annoy other people? Good old tale of Blackbeard who risked his life and fought the spanish, french and brits just to agitate the ships captains, no other reason.

  • @captainskandalf Serpentine! Serpentine! 😂

    https://thumbs.gfycat.com/FrigidMagnificentAustralianfurseal-small.gif

  • @galactic-geek
    This a live video of my 2nd Shore run.
    Just before the pc players behind the scopes realized you can move your mouse to track target.
    Never stop moving, never stop moving, unless the bullet stops you.

    Would pay 10k gold to see my imperfect zig-zag formation.

    Just an extra thought out there in general, not related to the video..
    I've played since launch, even beta, a lot, a lot. Way too much all the way up to Athena10 and i love the game. I loved the game concept 2 years prior to it's release, with only I don't know like a screenshot out. This was it. This is it.
    I know how the game is sometimes and what the shared world includes. And with that behind this was my reaction. Yes, emotional. But the understanding of what this game really is, is there.
    I'm already deep invested, i'm here to collect every commendation no matter how long it takes. It's just a bump in the road.

    Now think about someone who started the game after Tall tales released and it's their first journey. They might have to restart some tales cause they loose some items on the way, but they reach this final tale and it ends like that. Okay one time thing... they do it again, and it ends like that again. Are they going to stay playing the game? Who knows the 10k might even mean something in that situation. They don't have a year of experience backing them up on how the sea usually treats you behind them..

    Two different situations, but the difference to the campers is what? They don't know which one comes out of that cave and whoever it was is dead before they can even speak. It's not like the guys outside are asking to negotiate and maybe to hand out the loot or die, or anything. It was the same everytime shoot first ask later. All for what? Good LOLs? To be a pirate, you don't have to be a d. Says that in the pirate code.

  • Do what I do - play during off-peak hours. I play early in the morning and the seas are as empty as they could be.

    Alternatively, you could wait until everybody leaves the server or recruit everyone in the server.

  • @galactic-geek
    Yeah i usually play between midnight and 5am-6am already any way.
    Guess is just about luck finding a server, it's kind of hard to know if the server is empty when running the cave system, can't go sailing around looking if there's people roaming at the same time.

    Ran it 4 times now and this has been the ending everytime.
    Think i just give up on it for a while.
    Everytime i go in i make sure there's nobody on the island, as well as you can, if there's a sleeper in a bush that's hard to find, but minimum requirement is no ships anywhere in the horizon, but since it takes to so long to complete, every time someone has showed up and they know i'm inside so it's easy pickings from there, just camp and wait.

    I'm sure a new patch will take people elsewhere any way.
    It's just the hot spot for now.

  • @captainskandalf said in Shores of gold griefing:

    Yeah i think people are under the impression that it's about the gold. Read the post please.

    It's NOT, it has never been.
    10k are you serious?
    I've been sitting on like over 4 mil gold, earned and stolen, it's a pirate game, sue me.
    Gold has no value, it means jackall..
    Rep could mean something, but for me even that has no value anymore.

    We had the mercenary voyages limited time some time ago.
    I DONATED all the chests to anyone wanting them, cause i just couldn't be bothered to return and sell them. I'm maxed out on every rep except fishing. Some fought for them so I made a slight effort to give them a little pvp eventually dying on purpose, but most of them i just announced to the first pirate i met during the voyages if they wanted free gold and they always did. On one of the merc voyages a galleon came full speed at me and attacked me, i just started and had nothing on me, they killed me in my solo sloop, stayed on my ship. Wasn't mad, the first thing i did i when i respawned i asked if they wanted some free gold, a whole merc voyage worth. The respond was sorry for killing. I did the voyage and gave them the chests and just as the transaction was done, a brig attacked their ship. Told them they were on their own from that point on and sailed away, when cannons and guns kept blazing behind me.

    Only thing i wanted out of those was the commendations.
    Only thing i'm looking at here right now out of Tall Tales.
    The discovery of the stories ( finally some stories in the game) and solving them and unlocking the commendations, and that particular commendation requires me to hand in the 5 skulls. If it unlocks just by sailing out of the shroud, fine i'll take it, if it requires me to sell it fine, i don't care, i'll do it then. If it requires me to kill 16 bloodthirsty pirates fine bring it on, but how am i going to kill them if i can't even see them before i'm dead?

    Which i've tried multiple times now and you just can't cause people camp the spot for the petty 10k gold they will earn from it.

    I wouldn't come here to cry over 10k.

    Solo play is hard and it's my choice, but hard shouldn't be impossible. How do you counter that particular situation?
    How do you counter being insta killed? It's not even double gunning, even that wasn't insta kill, you could counter that.

    Wait for months so that people stop camping the spot?
    How does learning from your mistakes help in this case?
    You have the space of about a room to work with (after you drop down from the vault), that room has one door out, it doesn't matter if you have the skull in your hand, if you have a gun in your hand, you're going to die instantly when you step in to the doorway, how do you counter that?
    You can't backtrack your way out of the cave only exit is that one and if you step in to the exit way your head will be shot off instantly. You can leave the skull inside and come out and die then resspawn, get a new shroudbreaker, sail back in, kill the campers, go back in the cave, do the whole thing again, come back out and die to the campers who've managed to come back, cause it takes more time to run through the maze than it takes to respawn.

    Whether the cave is literally instanced or not is irrelevant, cause it might as well be. The exit door has a drop you cannot climb back in, acting as a one way thing like instance would. So you cannot leave the skull in the vault and clear campers and retrieve the skull. You cannot go back the way you came in to the main cave vault, cause the door closes. You can't go back and people can't track you down that way either, unless they actually do their own tale and advance the caves via that, which people don't seem to be doing since they sit at the exit waiting for me to bring me their 10k.

    So you learn from the apparent mistakes, do not complete the last tall tale. That's what you learn.
    Thanks for the good lesson. It really helped me to be better at the game and shoot only headshots and block with my cutlass. If only i hadn't spend all those hundreds of hours to actually learn things and then get double tapped by people who can stand still and click a mouse button or maybe even a controller, cause for this you don't even have to move just stand still and wait and click. What did the enemy learn from this "pvp" encounter? They learned to look from the internet where the exit cave is, so they can then stand still for 30 minutes and aim their EoRs at the doorway and press a button to shoot. Good job.
    People get off from the fact if they can deny your completion. I highly doubt people are sitting there for the 10k or even the rep you get from it, i guarantee there's more efficient ways, than staring at a hole in a rock wall for god knows how long. When as people have said you can get 10k and rep easy in any other mean. Anyone who wants to make money would do anything besides this. You can easily earn over 100-200k an hour by doing other things. Doing the tale you get 3k+10k if you sell the skull, for an hours work, hardly not worth it in gold. Even for the campers they still have to wait out there for someone to complete the tale. 10k for an hour of sitting and staring a stone wall. Nobody does that for gold or rep. "But.. but.. it's a game of pirates and stealing" What exactly are you stealing except my respect for you being petty? Oh and 10k gold, can't forget that. So much.. People are there to do one thing, grief other people for the sake of just griefing. Tell me which pirate in the history did something to just annoy other people? Good old tale of Blackbeard who risked his life and fought the spanish, french and brits just to agitate the ships captains, no other reason.

    As i've suggested several times now... The way you remedy the situation, is by bringing a friend... That way, you can use the multitudes of Mermaid statues in the dungeon to teleport a player to the ship, and defend, or even have the teammate walk ahead of you as a warning...

    have the teammate go down into the exit pool to check if it's safe or not, if not, wait until your teammate has inevitably respawned enough times to have dealt with them.

    You aren't learning if you think insta-death = invincibility... Outstrategize the campers, man.

    If you arent willing to do what it takes to outsmart your opponents, then you have to accept the possibility that you might not deserve the treasure, lol. xD

    And you dont have to sail out of the shroud either, the second the Pirate Lord's speech is over, and you get those 3000 gold from completing the voyage, you get commendation progress. :P

    Commendation progress UI is a little buggy though, you have to sort of open, close, then reopen the page for the information to actually update... That's why a lot of people think you have to leave shroud or actually deliver the skull. Or who knows, maybe the tale is bugged, or maybe the internal values of the tale take a while to update themselves given the ping of the servers... But i got my golden curse the second the pirate lords speech was done.

    Even i didn't figure it out until i finished my 5th run... I was holding the skull in my hand and... VOILAH GOLD CURSE, TITLE, FIGUREHEAD!

    I was like "... But i havent delivered the skull yet... I havent even come back to my ship yet, da hell?" i checked my vanity chest before i even started sailing for an outpost, and equipped my curse... Then delivered my last skull whilst being a golden boi, having learned some new information. :P

    EDIT: Be sure to post a picture of your gold curse on the forums! :D

  • There is potentially something bugged here. The commendation states "turn in" the skull of the gold hoarder, but the wife and I as well as some others received credit for this right after Ramsey finishes his speech. So it worked out in our favor, but not for you it seems.

    I do agree that it sucks, and these people are d-bags, but this isn't much different than a lot of the other rewards in the game, all at risk.

    In this instance, it would be best to have multiple exits as suggested, at least 5 if not 6 and all outside of each others view.

    There are multiple mountains, so I would say a path that branches and connects to each of these for potential to get out and scout for danger. With 5 or more exits, a single crew wont be able to camp them all.

  • All is fair in love and war (and piracy) but I would love for the final tall tale to need a step before you get the Shroudbreaker. You shouldn't just start the tale and have it equipped. It's too easy to abuse.

    Also making the Gold Hoarder's lair have even 3 possible escape routes instead of the one cave behind the waterfall would help things a lot.

  • @sweltering-nick sagte in Shores of gold griefing:

    I did answer what he could've done differently...

    1. LEARN from your mistakes.
    2. ACT on what you learned.
    3. Bring a friend or friends to help you out.
    4. Alternatively HIRE someone like, for example, ME, to help you out, via the forums, or even discord.
    5. Potentially set up traps for campers, like for instance, bring a megabarrel and threaten campers with it. xD
    6. become the camper, yourself, and steal someone else's skull! :D

    Lots of things you can do, you just have to stop whining, and start thinking with a cool head... These are just the obvious answers i could think of.

    You are really less empathic and egocentric.
    Like a millionair shouting everybody can get rich, it's only your fault if you are not.
    This is so ignorant and past the topic like @contentzilla answer is.

    Atm i think you didnt read carefully or you cannot see the point.

    @CaptainSkandalf
    I agree there need to be some sort of counter possible.
    Phasing the island is maybe not a bad idea until you leave the bay or even the shroud and head to an outpost.
    I see no benefit in PvP on Tribute Peak.
    The Skull can be stealable and sellable, but not that way camping a spot you cannot counter.

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