Volcanos and new damage system

  • With the new damage mechanics, the death volcanoes need to be looked at again. Before they were indeed challenging, but survivable. Now one shot breaks your anchor and wheel, next one with laser accuracy takes out the mast while the class 3 holes make repair impossible. Nerf the range or Nerf the damage factor and adjust the frequency. I enjoy a challenge, but this is just a joke that hopefully was an oversight.

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  • Agreed, they need to be less accurate at the very least

  • The volcanos are a guaranteed kill now. The problem is, once you get hit, it’s all over. You can try to repair your ship but the volcanos destroy the masts again before you can move. Now that the anchor drops when damaged, you can’t even catch it. The accuracy of the volcanos needs to be fixed

  • People need to understand that pirates shouldn't be fighting volcanoes. If they erupt, you leave, thats the intended mechanic.

  • @rogan944 said in Volcanos and new damage system:

    Agreed, they need to be less accurate at the very least

    Don't get me wrong, I agree with you. But I think the community should let Rare know that the aim needs to be removed all together.

    Why are the rocks coded in such a way that they aim for your ship? To force "content"? Why is it so hard for Rare to make it RNG, like it's supposed to.

    Once again I agree with you in terms of where we're at right now. But I wish we weren't in this state of the game.

  • @amancebacabras you don't always get the chance to leave and the first hits can take you and the ship out while trying to.

  • @davidbarlow said in Volcanos and new damage system:

    @rogan944 said in Volcanos and new damage system:

    Agreed, they need to be less accurate at the very least

    Don't get me wrong, I agree with you. But I think the community should let Rare know that the aim needs to be removed all together.

    Why are the rocks coded in such a way that they aim for your ship? To force "content"? Why is it so hard for Rare to make it RNG, like it's supposed to.

    Once again I agree with you in terms of where we're at right now. But I wish we weren't in this state of the game.

    Neither is it hard to make it pure RNG nor is it supposed to be that way.

    • increasing the projectile count and calculating trajectories that couldn't hit anybody in the first place is a waste of computing power
    • the increased risk for stationary or slow vessels could be intentional
  • @the-lake-bubba a dit dans Volcanos and new damage system :

    With the new damage mechanics, the death volcanoes need to be looked at again. Before they were indeed challenging, but survivable. Now one shot breaks your anchor and wheel, next one with laser accuracy takes out the mast while the class 3 holes make repair impossible. Nerf the range or Nerf the damage factor and adjust the frequency. I enjoy a challenge, but this is just a joke that hopefully was an oversight.

    Come on... Stop complaining about difficulty... Just hide yourself in the ship instead of trying to repair the masts, capstan and wheel... When the volcano will stop to hit you, you'll have all the time to repair your ship.

    Seriously, it's a volcano, you should fear them A LOT as currently. It's just like the Kraken, it's wayyyyy too easy, the game needs to be more difficult with this creature, the volcanoes are good as they are now and even the Meg should be buffed with a new attack where he could just hit the ship while swimming underwater (making less damages) and by attacking players swimming and rowboat.

    I don't want the game to be casual just because some people don't want difficulty, it will be clearly uninterresting at least...

  • Here’s a thought. Park out of range and rowboat to the island. The place gives double gold for a reason. The crew members who embark to the island have a more hardcore experience then the watchman on the boat. They die they have to shoot back and swim taking longer.

    Keep it as is.

  • @k1lroyw4sh3r3 the problem is that the range of the volcanoes is immense, and row boating back and forth that huge distance for every single island is just a painstaking thought in itself.

  • @kraken-slap double the reward. Double the work and risk. If it was easy what would be the point of the rest of the seas and islands. Players could just farm Devils roar.

  • I'd say nerf the accuracy of all Ai.

  • @kraken-slap said in Volcanos and new damage system:

    @k1lroyw4sh3r3 the problem is that the range of the volcanoes is immense, and row boating back and forth that huge distance for every single island is just a painstaking thought in itself.

    I don't think a Rowboat will help mate.
    Volcanos target Rowboats from what I've seen.

  • @sgt-palooggoo are you speaking to me? because I agree rowboats are not an amazing long term option

  • @bugaboo-bill +1

  • Yeah volcanos are only survivable now if you're already on the boat, and already have the anchor up when the first wave goes off. Then if you are fast you can get sails going and dodge first hit.

    On sloop it's pretty easy to weave and avoid incoming fire if you are able to get moving. other ships... not so much. Galleon can't even consider going close to an active.

    It is very satisfying to kill chasers in this way.

  • @k1lroyw4sh3r3 it should not be easy but it should not be hard enough to force you to spend countless hours rowing to the island, if that was the case I could get more stuff done in the other regions, so not really double the reward when you think about it... statistically speaking yes double but you get what I mean.

  • @grievous32 said in Volcanos and new damage system:

    @the-lake-bubba a dit dans Volcanos and new damage system :

    With the new damage mechanics, the death volcanoes need to be looked at again. Before they were indeed challenging, but survivable. Now one shot breaks your anchor and wheel, next one with laser accuracy takes out the mast while the class 3 holes make repair impossible. Nerf the range or Nerf the damage factor and adjust the frequency. I enjoy a challenge, but this is just a joke that hopefully was an oversight.

    Come on... Stop complaining about difficulty... Just hide yourself in the ship instead of trying to repair the masts, capstan and wheel... When the volcano will stop to hit you, you'll have all the time to repair your ship.

    Seriously, it's a volcano, you should fear them A LOT as currently. It's just like the Kraken, it's wayyyyy too easy, the game needs to be more difficult with this creature, the volcanoes are good as they are now and even the Meg should be buffed with a new attack where he could just hit the ship while swimming underwater (making less damages) and by attacking players swimming and rowboat.

    I don't want the game to be casual just because some people don't want difficulty, it will be clearly uninterresting at least...

    Are you on drugs or something. The kraken is definitely not an easy encounter... especially solo. People such as yourself who complain that these encounters are too easy obviously are no-lifers who have no cosideration whatsoever that there are thousands more players who are not on the same skill level, and need to stop pressuring Rare to make the game more imbalanced, favoring no-lifer players.

    I missed reaching PL over the Gold & Glory weekened because the game was massively imbalanced, and kept throwing skeleton ships and krakens at me, which made it impossible for me to actually achieve anything.

  • I've stopped going there since the last time every single island I went on erupted withing a few minutes. Shot our ship with 2 to 5 projectiles with sniper accuracy on every single wave, breaking our masts, anchor and the hull. So we had to bail the water, repair the holes, pull the mast up, repair the mast, repair the anchor, raise the anchor. All of that before more projectiles hit the ship or killed us, we ended up the adventure with me getting sniped by the volcano, and getting spawnkilled by the volcano instantly.

    There's a fine line between challenging and just annoying, something can be fun AND difficult, this isn't fun, this is just frustrating.

  • The volcano's have always been just a little too accurate (and I mean way to deadly accurate.)
    That is the core problem. They need to feel more like a natural phenomenon and less like Guided Missiles with inbuilt homing devices.

  • @the-lake-bubba In my opinion, the following 3 changes should be made to bring them in-line.

    • Nerf the range a bit. Or make only smaller rocks that do less damage go as far.
    • Nerf the eruption duration a bit. Sitting there repairing for long periods of time is boring.
    • Make the volcanoes unable to target rowboats. The whole purpose of the rowboat is to navigate to and from erupting islands.
  • @schmittyd Actually the Kraken is way easier in a sloop... It's not because you don't know how to defeat it that it's not easy... You can actually beat it in 1 min in solo. You just have to defeat 2 tentacles... Seriously, 2 tentacles is not easy ?

    Just hide when you see it trying to suck you and go back in the fight when it stopped... Repair your ship while it's trying to suck you instead of continuing to fight... The Kraken is easier than the Meg in solo... Stop saying we are no life just because you don't know how to fight a Kraken which is CLEARLY one of the most easiest encounter in the game, especially in solo. Just learn how to play, read all the tips on the forum instead of complaining again and again... The Kraken is a legendary creature known for the huge number of sunken ships. Currently, it's just a huge octopus which gives loot because it's not really dangerous at all...

    Now learn how to play the game. It's not because you didn't defeat it in solo that it's not easy. But as you say (in a bad way), I play the game A LOT, in solo and multiplayer co-op. So maybe my experience with the game is more revelant than yours about how difficult the game is, and how balanced it is too, and when I'm saying the Kraken is easy, it's probably more true than when you say it's difficult, because I experienced it WAYYYY more times than you did. Just sayin'...

    I can't believe people complain about the difficulty of volcanoes (I mean... even in real life you should not approach a volcano like we do in Sea of Thieves, seriously...) and the Legendary Kraken known for the many destroyed ships... Come on, just think about what you're saying, the Kraken should break 4 ships in 5 encounters, you should fear the Kraken and Volcanoes, but right now, the Kraken is a joke except against Galleons, and volcanoes just ask you to look up and hide yourself to repair until the end of the eruption... It's not hard, you just have to play safe...

  • @schmittyd See if this helps 👍

    https://www.seaofthieves.com/forum/topic/79462/video-how-to-solo-the-kraken

  • @grievous32
    I agree that the kraken isn't that hard in a solo sloop. I just make repairs and sail out of the black water. In most cases I eventually escape. The Meg is more of an annoyance than anything. It spawns every ten feet and only attacks me maybe 20% of the time. I ignore it and make repairs while sailing on.

    The only really angering issue with the environment I've had is being attacked by the kraken and the meg at the same time. When this happens it just isn't possible to be stocked up with enough wood planks to survive.

  • @winter-fritz44 Actually, I prefer to be attacked by those 2 than by a Skeleton Ships with Drop Anchor cannonballs... They have a pretty good aim making them hitting the capstan everytime so if they have the Cursed Cannonballs to drop the anchor, then you can't move and will just take hits until you sink... =')

  • @grievous32
    The skeleton ships are indeed very difficult when playing solo. Other players advised to shoot one cannon ball and run directly along side of the ship while bailing water onto them. It works but it's tricky because constantly matching speed while tossing water on their ship at the same time is easier said than done. I have tried using the harpoon but it doesn't seem to help much.

    I still think that the endless number of magical cannon balls they can fire is way overboard.

  • @winter-fritz44 Yep, I do that too. I also let my ship go far enough to use the harpoon and pull me to hit the ship and make damages again. But it's really difficult because of the sniper guy shooting at you.

  • @grievous32
    The Volcanoes are more of a help than a hindrance for me because I like to lead galleon crews who chase me into their range when possible. It's a highly effective means of getting an aggressive crew off my back. I sometimes have to make repairs while staying on the move but it's not difficult.

  • @winter-fritz44 Strongly agree with that. I destroyed a Brig following me, helped by a volcano. Of course it's dangerous to approach a volcano, but it's part of the game and thanks Rare to make them dangerous. I mean... It's volcanoes after all, not just a little magma explosion...

  • The volcanos are supposed to be dangerous. If you could take impacts from them and just shrug it off they would become more of a boring mini game of ship repair.

    Now players need to play the region as intended. With rowboats. Not just cheese it and park at the island and repair the ship. Watch the inside look video, they clearly state the intention of the area. To park safely away and crew members embark to the island on a dangerous attempt to loot the island. Knowing death on the island puts you that far out is what gives it that sense of danger. A hardcore mode for the crews who want to test there skills.

    Solo sloop in there is a nightmare ride that really should not be attempted. It can be done but the rage quite can be real.

  • @grievous32 im ok with difficulty if the difficulty is fun and engaging.

    Hiding inside your ship for ten minutes till it stops is neither.

  • I'm feeling jaded this morning but I think the official response will be in the tone of "It's you, not us" as far as them fixing mechanics like this.

    The Developers put something into play and then seem to think it's up to us to accommodate the change without realising some changes need adjustment beyond the point that they think is OK.

    There's hard and challenging, and then there's impossible and game breaking.

  • @amancebacabras The issue lies in when your passing by and suddenly trapped in the volcano's range while killed after the first shot that took out your anchor and helm.

  • @booda-warrior Then, the issue is that you sail near volcanoes.

  • @Amancebacabras lol oh okay, lets just not go to an area completely cause it has volcanoes [mod edited]?

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