Karma System

  • I've been playing Sea of Thieves since launch and I've noticed my fair share of toxic players harassing people for no reason in game. Normally you either deal with them or flee, however if you try fleeing, many if not all of these types will chase you to the ends of the map just to be dicks. During many of these chases I've been hit by every single event (Krackens, Megs, Ghost Ships); numerously in a single chase, only to be screwed over by the game and losing my ship to these events. I feel like there should be a karma system within the game that tracks how much you've harrassed other players in the game causing these in-game events to target your ship over others in the vicinity. Therefore making the game a bit harder on those trying to screw over others. I truly feel the game should reward those playing the game normally and helping others and loosely punish those who screw over others. This system could spill over to loot rewards concerning alliances as well. Say you alliance up to take on a Skull Fort and once completed your alliance members abolish the alliance and steal the loot for themselves, not only is this absolutely unnecessary, but completely unrewarding. A karma system should be able to track which teams do this and lessen the monetary value placed on the loot for said actions. This is just my opinion, but players that play the game in this manner honestly ruin the game for myself and many of my friends who love this game. I know not much can be done with this situation, but I feel something should be done.

  • 31
    Posts
    21.1k
    Views
  • @nekomatakitten It's a Pirate game about gold, blood, lying, and deception. A karma system has no place in this game. Sounds to me like you're just bad at PvP.

    @nekomatakitten said in Karma System:
    I truly feel the game should reward those playing the game normally...

    And what exactly is "normally"? Because it seems to me like you hate people who steal loot...in a pirate game, and want people who don't steal loot to be rewarded. It's a pirate game! Pirates sink your ship and steal your loot! It's what they do!

  • @zaannox Not so I am not bad at pvp, I do tend to avoid it; it's just this game tends to screw over those who don't go after other players. I can't recall how many times the game has spawned random events against my ship over the other player's ship that is fighting me. I've lost too many times to count against these events because of their seeming likelihood to strike a ship that is fleeing. I say normally because the game is more about the playing together as well as the looting other players. Yes pvp is apart of the game, I am just stating the people who go after others for no gain tend to ruin the experience. It's sour when others best me and take my loot, but that is to be expected. However it is truly sour when players go after you for nothing other than to make your game hell; I've had players do this from time to time since the beginning of the game.

  • @bloodybil Not saying those that pvp are toxic, I am stating the ones that explicitly go after others for no gain other than to make the game as un-enjoyable as possible. This gane has some serious issues with players like that and it's rude to call someone out when they are trying to bring the issue into light.

  • @nekomatakitten

    Some advice to help you.

    PvP in any form is not toxic play.

    PvP against someone who is solo is not toxic play.

    PvP is not harassment.

    PvP against someone who is solo is not harassment.

    Spawn Camping is not toxic, greifing, or harassment. You have the option to scuttle.

    Toxic behavior is possible from your own crew mates causing chaos on your ship, or someone getting onto the mic and being vulgar on open mic.

    Hope that helps you.

    SIDE NOTE @BloodyBil LOLOLOLOLOL. Take my upvote. If someone actually wrote that book I would buy it lol.

  • I've yet to see a Karma system in a game that cannot be exploited

  • @nekomatakitten said in Karma System:

    I've been playing Sea of Thieves since launch and I've noticed my fair share of toxic players harassing people for no reason in game. Normally you either deal with them or flee, however if you try fleeing, many if not all of these types will chase you to the ends of the map just to be dicks. During many of these chases I've been hit by every single event (Krackens, Megs, Ghost Ships); numerously in a single chase, only to be screwed over by the game and losing my ship to these events. I feel like there should be a karma system within the game that tracks how much you've harrassed other players in the game causing these in-game events to target your ship over others in the vicinity. Therefore making the game a bit harder on those trying to screw over others. I truly feel the game should reward those playing the game normally and helping others and loosely punish those who screw over others. This system could spill over to loot rewards concerning alliances as well. Say you alliance up to take on a Skull Fort and once completed your alliance members abolish the alliance and steal the loot for themselves, not only is this absolutely unnecessary, but completely unrewarding. A karma system should be able to track which teams do this and lessen the monetary value placed on the loot for said actions. This is just my opinion, but players that play the game in this manner honestly ruin the game for myself and many of my friends who love this game. I know not much can be done with this situation, but I feel something should be done.
    I don't think a "karma mechanic" is needed. me and my regular crew are convinced it exist already. A few examples from things i have seen:

    1. A shipmate blew me up - we all laughed about it, i told him in a joke "karma's coming for you" the rest of the whole night he was getting blown up none stop by skeletons whenever we did fort raids and quest's.
    2. Another ship attacks us, wipes us all out almost sinks our ship. It was a running ship-ship battle- then the Krakan grabs their ship - we laughed and watched them sink.(nice loot too we collected)
    3. We attacked and sank another ship with a galleon, an hour later a sloop came along and completely destroyed us much to our disbelief and in the end amusement. That crew earned our begrudging admiration.
    4. I had a french crew in a galleon approach me when i was in a brigande, they gave me a simple choice after a brief ship-ship battle. That choice was "become our slave and live" when i refused and they realised it was not going to happen - i was given another challenge by their captain "kill me before the song finishes and you win your freedom" so i took the challenge and won, credit where it is due they kept to their word and let me sail away unhindered any further. However 2 of them decided to hide on my ship and make silly noises etc - i just laughed i knew what they was doing. Then after they got bored they came out of hiding, asked me where i was going i told them "devils Roar i have a bounty to collect" at which point they decided to shoot themselves out of my cannons as far as possible saying it was scary. So effectively i ended up technically "kidnapping" 2 of the galleons crew- that was trying to "enslave" me. Have to love the irony in that!! hahaha
      So yes me and my crew are convinced Karma is already in play - if you choose to see it.
      The game is what you make it friend. If another crew "harrass's" you -do what we do - go back at them even if they sink you again several times (which has happened to us alot) nothing beats that feeling of seeing them sink once and the satisfaction of it. Also it may help for you to change perception a little? IE - more practice for your PvP experience. We was awful at PvP when we started to sail together but after numerous attacks against us - i dare say we can hold our own better now, we are not the best by far, but we have got far better than we originally was.
  • @nekomatakitten
    Hello Nekomatakitten, i would like to ask that your Joy for this game does NOT become killed by actions of competing Pirates. i do understand that the circumstances you describe may not be experienced as a "fun " way of playing , but everybody is different … Pirates never were trustworthy people , they were oppertunistes that acted totally unpredictable. Read a few books or watch a few movies who may be loosely based on the truth. Sometimes they were very loyal to eachother but sometimes was the singing of rinkling coins too strong and they betrayed or slew eachother…

    From the very beginning , i have found that this game is different compared to other games...Call me one game without a main story in wich hundreds to literally hundred thousend of different scenarios have already been performed on the Theathre of the Sea?...And all these stories have been formed by the personality of the Pirates ...Can you ,once again, call me a different game that subtly gets your full personality into play without realising it?

    i keep telling that this game cannot only change people but can also be used by pshychiatrists to determine a personality that hides itself in real life...Fighting , pursueing and killing eachother off is part of this game...But , like you said , there are also other Pirates , those that don't meddle with others , those that stand up when a Sloop get's harrased by a galleon , or Pirates that stand up when multiple ships chase a single ship , or help a Kraken Entangled ship…

    But...it doesn't have to be rewarded with a Karma bonus or points , because if that would be imported the " Friendliness and Comaraderie of the Sea " would become fake. i mean , people would behave to get the points , commandations or clothes or whatever they would reward you with and after they complete these goals they would fall back into their routine of verbal bashing , chasing till somebody drops or surrender and spawncamp or even gamecheat just to be "the best"....

    No, allthough i love to play in a more Friendly way ,untill we get attacked , i still fight our fights in a comical , with all kind of voices and accents , way in wich sportmanship is held as high as the Holy Throne of God ( * Holy Throne of God ?? Have you mixed up yer pills ,moron? - He didn't take them, Sunshine * Huh, is he going completely bananas now?) so it is fun for them as much as it is for us ...But that comes out of our Inner Being , that's how we like to play this game and approach others , we don't need a reward for it , because everybody can alter their personality for a limited time in order to achieve whatever reward Rare would give us for "Good" behaviour…

    Allthough i think that your name suggests that you are a Female Pirate , and i can imagine how much verbal thrash you have been poured over your head only by letting your voice free over the waves , still i would ask you to stay...Once this Forum was a place that welcomed new People or people that struggled with part of the game or the behaviour of some Pirates …

    Sea of Thieves is growing out to be a Cult game , and the freedom of the game allows a more agressive or more toxic approach. And it also allows that Pirates approach eachother in caution, distrust or simply a more Friendly and Welcoming approach. The Alliance option is a great tool for doing that , and yes some may blow up the Alliance but that will be part of the story that automaticly unfolds by the will and wimps of all Pirates from both or more sides. That's just one of the Beautiful events that can immerge to the surface ...But remember , that toxic behaviour feels different to every person, what you may experience as toxic may be felt " usual or normal" by the one who performs it...

    This Game is a Heaven on Earth for many reasons but i would find it a total loss if people give up because of the behaviour displayed by others...There are numerous different Pirates , simply ,because when you are "in" the game , you drop or let down your thresholds and the " true you" comes out...With some Pirates you will be angry upon, or revulted or charmed or amazed of their skill or their way of talking or behaving…

    All i want to say , my dear Pirate ,is ...Let people play , as long as they don't harrash you in a very brutal verbal way , stalk you on the internet , then simply forget you had a bad session and play again next day...Or...set up a Looking For Group post and describe what kind of player you want to sail with...Or set up a post here to find who or what kind of personality you would like to discover this great World with...Or join one of the Fleets , there are quite a few and eversince they are formed i hear nothing but praise about Rogue Legends , led by a female Captain, or the Fortune Fleet , led by a Captain that makes a lot of different Playmodes in this game ,since he knows and understands that this game is a set of tools to create all kinds of stories ,adventures or gamemodes and if all that would fail , you are always welcome to jump into my game ( * Whahaahaaaa , you dumb moron , you think really that someone would like to play with a guy that is so old that he witnessed the death of the last Dinosuar ? Dream on, weirdo!) if you see that you can join us…

    So, please no Karme rewards for being Good or Bad ( * Oh, and what about Ugly, moron? Oops , sorry , you already had that reward when i see yer ugly mug...yek yek yek)...Let Pirates be Pirates in the way they want to play , as long as they don't verbally humiliate or hurt you , and as long as they don't spawncamp or cheat , then they technically don't do anything wrong...

    This game brings out the best or the worst of people but that too is the Beauty of a very intelligently developed game that delves much deeper than the visual upper layer that seduces many pirate's eyes…

    If you feel unhappy in a session, then jump out and start anew , you may have lost , but what have you lost ? A free ship and some loot but ...losing yer Joy to play this would be more worse….Never give up talking or trying to find people that do change yer whole experience just by letting their Inner being free...
    Take care Miss/Mrs Nekomatakitten ,or if i would be wrong ( * You , wrong??!! That has never happened before….hihihiiii, moron) Mr Nekomatakitten , never let one personality , whatver it may be let destroy your love for this game...For every Toxic encounter i can place 5 or more great adventures in place , so don't give up...Reach out and meet the ones that are more suitable for your personality ...There are all kinds of Pirates , sometimes, you just need time and a bit of luck to find them…

    Happy Sailing and may the Winds be in yer favour and guide you to many Epic Adventures...

    An Old Man waves out a ship and mumbles to himself : " i hope that my little words may encourage you to not give up, Live your dream and don't let others get to you , the Sea belongs to All of us …"

  • Its a pirate game

  • @nekomatakitten said in Karma System:

    @bloodybil Not saying those that pvp are toxic, I am stating the ones that explicitly go after others for no gain other than to make the game as un-enjoyable as possible. This gane has some serious issues with players like that and it's rude to call someone out when they are trying to bring the issue into light.

    I am sorry but you kinda are; all your examples, from chasing ships to breaking alliances, are just legit PVP actions or tactics. Losing in any game is unenjoyable, but its part of the game. Some win, some loses.

    I've been playing Sea of Thieves since launch and I've noticed my fair share of toxic players harassing people for no reason in game. Normally you either deal with them or flee, however if you try fleeing, many if not all of these types will chase you to the ends of the map just to be dicks.

    Many times people pleaded to my crew with their speaking horn "we are friendly! we have no loot!" only to see a ton of stuff floating up once we sank them. The more someone runs away, the more suspicious it is that they have a lot to lose. The game is about getting loot, via a bunch of means, and a fun and good one being stealing.

    Betraying alliances is totally intended, the devs said many times that alliances are meant to be shaky and to be breakable at any time. You have to be prepared and anticipate those twists.

    This system could spill over to loot rewards concerning alliances as well. Say you alliance up to take on a Skull Fort and once completed your alliance members abolish the alliance and steal the loot for themselves, not only is this absolutely unnecessary, but completely unrewarding.

    How so? The betrayers played the other crew and made much more money they would normally have. Unnecessary? Maybe. Unrewarding? Clearly not.

    PVP does not equal harassing, and there is nothing rude in pointing out when you think someone is wrong on a subject.

  • @nekomatakitten The only problem I can see with this is people like me trying to hunt these AI threats. In order to get them to appear more often, I know I can go harass other players to increase the chance the AI will spawn on me giving me the chance to defeat it. A lot of people would start a server, go around harassing innocent pirates just to get their negative karma high enough that they can then farm AI threats with more efficiency. PvP would increase on the seas so pirates could get the PvE they are after.

  • @nekomatakitten - I get it... Just got two of my friends to join up and play and we've had two run-ins with other ships while doing base level merchant tasks. Both were galleons... the first (quite impressively ran up on us from out of nowhere) and sank our ship quickly. My friend and I killed one of the pirates while the other sniped us both. While waiting to respawn we were treated to this pre-pubescent child calling us "f*cking controller bots" while pretending to spit on us.

    Didn't care about the battle itself but the twerp running his mouth was a bit annoying.

    Second encounter on a different day basically happened the same way... different ship sinking ours while we were all on shore. Another 12 year old screaming we "f*cking suck" and calling us homophobic slurs.

    Both times we lost our tasks and whatever meager findings we had. My friends hit me with "is this how this game is?" and now I'm finding it harder to convince them to play now.

    Looks like I'm back to solos. ¯_(ツ)_/¯

  • Well, at least keep those maggots away while in a tutorial. no idea how to play now

  • @bigmu I get you, I've played with a random that was just starting and had a run in with people like that. Wasn't even trying on them and got called out for it.

  • @testakleze I was thinking about how to solve that issue after I posted. The solution I had thought of was to put in a way to buy karma with the mercenary trader using gold. That way you can have the higher likelihood of getting these events without harassing others if you don't wish to fight other players.

  • @bloodybil I honestly care more about getting screwed over by the game than other players. It stings a lot when I lose my loot, but that's fair game. It's honestly when I neither have the chance to go back and fight for it because of a random event or lose it in the first place over random events only attacking my ship over my attacker's ship.

  • @nekomatakitten said in Karma System:

    @bloodybil I honestly care more about getting screwed over by the game than other players. It stings a lot when I lose my loot, but that's fair game. It's honestly when I neither have the chance to go back and fight for it because of a random event or lose it in the first place over random events only attacking my ship over my attacker's ship.

    Why want a system that punishes player attackers then? Events are random, sometimes you will get caught by them, sometimes it's your aggressors. Sometimes you are lucky, sometimes not so much. Most of the time, when I get hit by events it's when I'm about to attack another ship, maybe karma works preemptively after all?

  • @nekomatakitten That would be better than promoting pvp as a gate for a pve mechanic. I have no problem with gold sinks like that but some people might argue that it creates a separation between newer players without gold and veterans sitting on 6 million. Then again newer players might be trying to avoid AI threats like that until they get more familiar with the game.

  • I agree with you premise although I don't know it a "Karma" system is required. Just a little change in the NPC enemies programing.

    I have been attacked countless times by Meg/Kraken/Skellie Ship (or a combo) while sailing Solo and being chased by a larger crew/ship. It pretty much insures that you be be sunk (by someone).

    The irritating thing to me is that I am usually "owning" the larger crew/ship. Out-sailing and out-smarting 4 vs 1. Teaching them that alone I am superior to all 4 of them as a collective.... Then only to lose my treasure to them because of the game AI. It makes all my hard work, practice, experience and this game seem like a waste of time.

    If it happened just once it would be funny. But it happens more times than not.

    I can see the rational of the Kraken and Meg attacking the larger crew/ship (more food!). The Skellie Ship should attack whoever is the closest. Which would add a new tactic to evasive sailing. Trying to manoeuvre your opponent into it's path.

  • @nekomatakitten Cough, how's the game supposed to judge why I'm rushing you? Let's turn it around. You are actually harmless, but are attacked by four overzealous ships one after the other. Fortunately, you can sink all four. Your karma should sink now, because you have sunk four ships in a very short time, which had nothing valuable on board?

  • @bigmu
    I think I know the guy that called you an f@*king controller bot, it sound just like a friend of mine who, whilst pleasant IRL, becomes a literal salt mine in game (even when we win). He eats his mic and screams 'Urrrrr trash kid' over and over. Weirdly we don't play SoT together anymore. I wonder why...?

  • @nekomatakitten

    I've been playing Sea of Thieves since launch and I've noticed my fair share of toxic players harassing people for no reason in game. Normally you either deal with them or flee, however if you try fleeing, many if not all of these types will chase you to the ends of the map just to be dicks.

    Shift the perspective, why run if you have nothing to lose? If I see you running, to me its clear you have something of value you would rather not risk. It isn't being a (censored), its just rational reasoning.

    During many of these chases I've been hit by every single event (Krackens, Megs, Ghost Ships); numerously in a single chase, only to be screwed over by the game and losing my ship to these events.

    Same, welcome to Sea of Thieves, this happens at one point to all of us.

    I feel like there should be a karma system within the game that tracks how much you've harrassed other players in the game causing these in-game events to target your ship over others in the vicinity. Therefore making the game a bit harder on those trying to screw over others. I truly feel the game should reward those playing the game normally and helping others and loosely punish those who screw over others.

    So essentially punish players who play the game in a capacity that is allowed and not against the rules? Here is the thing, this game is a balance of Friendly/Unfriendly. People stealing loot/sinking your ship, is a normal way of playing the game. We all can't be winners, at some point we lose. No one is screwing you over, you give the vibe of taking attacks really personal. The minute you stop taking things personal, the more enjoyable this game becomes.

    Say you alliance up to take on a Skull Fort and once completed your alliance members abolish the alliance and steal the loot for themselves, not only is this absolutely unnecessary, but completely unrewarding.

    Except it was rewarding, why take a 50% cut of some loot when I could take a 100% cut of all the loot? I made more then I would have while in an Alliance with them. This game isn't just about cooperation.

    Overall, its clear you aren't a fan of the Piratey things of the game. That may not be your intention, but nearly every single example you bring up, is just players being opportunistic while you are on the bad end of it. You use terms like "being phallics", harassing, jerks, and screwing over other. Its very clear you don't like being on the receiving end of losing. As well as trying to punish said players for said actions. They are playing the game in one of the normal capacity to play. While trying to promote your style of play and punish theirs.

  • @xultanis-dragon said in Karma System:

    Spawn Camping is not toxic, greifing, or harassment. You have the option to scuttle.

    It depends on the intent. Spawn camping with the intent of keeping your ship afloat in order to loot it of all its resources or to keep you from patching holes is not griefing. Spawn camping for the sole purpose of killing and refusing to sink your ship can be form of harassment. Forcing someone to scuttle just because you want to kill them over and over isn't very fun for the person being killed in any capacity, nor is there anything to gain for the offender.

  • @nekomatakitten said in Karma System:

    I've been playing Sea of Thieves since launch and I've noticed my fair share of toxic players harassing people for no reason in game. Normally you either deal with them or flee, however if you try fleeing, many if not all of these types will chase you to the ends of the map just to be dicks. During many of these chases I've been hit by every single event (Krackens, Megs, Ghost Ships); numerously in a single chase, only to be screwed over by the game and losing my ship to these events. I feel like there should be a karma system within the game that tracks how much you've harrassed other players in the game causing these in-game events to target your ship over others in the vicinity. Therefore making the game a bit harder on those trying to screw over others. I truly feel the game should reward those playing the game normally and helping others and loosely punish those who screw over others. This system could spill over to loot rewards concerning alliances as well. Say you alliance up to take on a Skull Fort and once completed your alliance members abolish the alliance and steal the loot for themselves, not only is this absolutely unnecessary, but completely unrewarding. A karma system should be able to track which teams do this and lessen the monetary value placed on the loot for said actions. This is just my opinion, but players that play the game in this manner honestly ruin the game for myself and many of my friends who love this game. I know not much can be done with this situation, but I feel something should be done.

    I understand your predicament, and that there are a lot of toxic players sailing around (but that can be said of all games). Your suggestion is based on good intentions, but my only concern is, how would the game decide what would be considered "harassment"? Chasing a fleeing ship? Firing shots into another ship? killing another player with your cutlass or pistol? These are all things that occur in a regular, non toxic pvp fight in the game, and I'm worried that if this karma system was implemented, a lot of people who are simply playing pirate in a pirate game would be put under penalty due to being grouped with the cesspool percentage of players, and force to suffer as well. Just my take on this.
    Also I'd edit your original post, as the mods will flag it for profanity. Just a friendly heads up.
    Cheers.

  • @jonaldinho said in Karma System:

    @xultanis-dragon said in Karma System:

    Spawn Camping is not toxic, greifing, or harassment. You have the option to scuttle.

    It depends on the intent. Spawn camping with the intent of keeping your ship afloat in order to loot it of all its resources or to keep you from patching holes is not griefing. Spawn camping for the sole purpose of killing and refusing to sink your ship can be form of harassment. Forcing someone to scuttle just because you want to kill them over and over isn't very fun for the person being killed in any capacity, nor is there anything to gain for the offender.

    Intent has nothing to do with it. Spawn Camping is only possible or allowed if the player who is being spawn camped allows it.

    Everytime you walk through that Ferry door you are making the decision that you are going to try and fight back for your ship.

    I don't care if its for 30mins or 30hours or 30 days of straight spawn camping just to be jerks. The only time you are spawn camped is when you decide to respawn.

    Don't want to be spawn camped? Scuttle your boat. Spawn camping is over.

    Enemy players don't have control over whether or not the spawn camping continues. Without you walking through the door there is no spawn camping.

    Scuttle has always been an issue for some players. Players who don't want to scuttle because "Why should I have to scuttle? They should just play with some decency!" or "Why do I need to scuttle? I have nothing on my boat and they should leave me alone!"

    A lot of it stems from the fact that people refuse to accept the shame of how they lost. Being forced to yield or forced to throw up your own white flag so to speak is hard to swallow for some people. So they refuse to do it and hide behind calling it "greifing". No one here cares about anyones Ego or Pride. No one is going to remember that ship they forced to scuttle 3 weeks ago.

    If the scuttle options was not there I would completely agree with you. Spawn camping was greifing. However, because you can get out of said spawn camp, no matter what happens or how it happens spawn camping is not greifing.

    Swallow your pride, accept your defeat, scuttle your boat.

    Honestly, once you stop using Greifing, Harassment, and Toxic in a blanket term. You will feel a lot less pressure from the game and everything becomes a little easier to understand.

  • It's amazing how the word "Toxic"gets misused. As someone who has more hours in this game that I care too admit, I have ran into very few "Toxic" players. Out of the ones I have met, most of them were PVE players at forts.

  • @xultanis-dragon said in Karma System:

    @jonaldinho said in Karma System:

    @xultanis-dragon said in Karma System:

    Spawn Camping is not toxic, greifing, or harassment. You have the option to scuttle.

    It depends on the intent. Spawn camping with the intent of keeping your ship afloat in order to loot it of all its resources or to keep you from patching holes is not griefing. Spawn camping for the sole purpose of killing and refusing to sink your ship can be form of harassment. Forcing someone to scuttle just because you want to kill them over and over isn't very fun for the person being killed in any capacity, nor is there anything to gain for the offender.

    Intent has nothing to do with it. Spawn Camping is only possible or allowed if the player who is being spawn camped allows it.

    Everytime you walk through that Ferry door you are making the decision that you are going to try and fight back for your ship.

    I don't care if its for 30mins or 30hours or 30 days of straight spawn camping just to be jerks. The only time you are spawn camped is when you decide to respawn.

    Don't want to be spawn camped? Scuttle your boat. Spawn camping is over.

    Enemy players don't have control over whether or not the spawn camping continues. Without you walking through the door there is no spawn camping.

    Scuttle has always been an issue for some players. Players who don't want to scuttle because "Why should I have to scuttle? They should just play with some decency!" or "Why do I need to scuttle? I have nothing on my boat and they should leave me alone!"

    A lot of it stems from the fact that people refuse to accept the shame of how they lost. Being forced to yield or forced to throw up your own white flag so to speak is hard to swallow for some people. So they refuse to do it and hide behind calling it "greifing". No one here cares about anyones Ego or Pride. No one is going to remember that ship they forced to scuttle 3 weeks ago.

    If the scuttle options was not there I would completely agree with you. Spawn camping was greifing. However, because you can get out of said spawn camp, no matter what happens or how it happens spawn camping is not greifing.

    Swallow your pride, accept your defeat, scuttle your boat.

    Honestly, once you stop using Greifing, Harassment, and Toxic in a blanket term. You will feel a lot less pressure from the game and everything becomes a little easier to understand.

    Ok. I disagree with you, I think intent is everything to do with it. In a court of law "intent" can be the determining factor of whether an action is criminal or not. I think the same applies here. There is a point where spawn camping becomes a pretty lame thing to do if you are doing it with no intent to steal their treasure or resources.

    Griefing isn't the right word. Toxic isn't the right word. In the real world if someone is being harassed, they are forced to use processes that have been put into place by the court system in order to distance themselves from the perpetrator.

    If a crew refuses to sink your ship or leave you alone, you are forced to get a restraining order on them and re-spawn at the opposite end of the map. Just like in the real world though, harassers usually come back.

  • @jonaldinho said in Karma System:

    Ok. I disagree with you, I think intent is everything to do with it. In a court of law "intent" can be the determining factor of whether an action is criminal or not. I think the same applies here. There is a point where spawn camping becomes a pretty lame thing to do if you are doing it with no intent to steal their treasure or resources.

    Griefing isn't the right word. Toxic isn't the right word. In the real world if someone is being harassed, they are forced to use processes that have been put into place by the court system in order to distance themselves from the perpetrator.

    If a crew refuses to sink your ship or leave you alone, you are forced to get a restraining order on them and re-spawn at the opposite end of the map. Just like in the real world though, harassers usually come back.

    So we are going to use real world situations? Okay but lets get the context right. Its all about the context, which is why your situations don't fit the bill.

    I have the intent to make a movie that features gore and vulgar language. I put a rating on it. My intent is to make a very gory move with lots of foul language.

    You go to the movie. You dislike the movie. You complain about it the whole time. You as a person could have just LEFT and asked for a refund. You could have left the whole entire time. You chose to stay. Then after leaving the movie you complained that it was the movies fault you couldn't leave the theater. That the movie shouldn't have been created in the first place. When asked by people why you just didn't LEAVE the movie, you say "Well the movie was harassing me, instead of me leaving, they should have just stopped playing the movie."

    Sounds dumb right? Because it is. Which is why intent has nothing to do with spawn camping. I could have the intent to spawn camp you until you decide to log off, could be 5 hours could be 500 years, I don't care. I'll keep doing it.

    You with COMPLETE FULL control over the situation decide to keep respawning. The spawn camping ends when you decide to scuttle your boat and just concede defeat. You instead keep respawning over and over, complaining that its my fault you are being spawn camped.

    Its like having your "restraining order" on person A but you keep choosing to willingly go to the places person A is at. You don't have any reason to be there and could go somewhere else, but you are instead demanding that person A be somewhere else instead because you choose to be in the same area.

    Again, sounds dumb because the situation is dumb.

    Swallow your pride, bury your ego and shame, and concede defeat. If you are being spawn camped, you lost that fight. Your ship is gone and you lost. Scuttle your boat and move on.

    Intent has nothing to play in it since its under your control whether or not you get spawn camped.

  • I'd say my only issue is rando crewmates that are greifing or trolls but I've learned to just troll them back, one of the worst trolls I've had though is a guy that glitched a keg and treasure into the side of the gal only way to get to the stuff was to scuttle but its only happened once and I blocked the guy problem solved.

  • @nekomatakitten i see your point. i dont think its ever happened to me, but one time i was chasing a galleon and a meg helped me take it down haha. they must have hated that. in all honesty the meg sank my ship after as everyone was in the water looking for loot and not repairing haha.

    the best way to deal with threats, be they game or human, is to buff your crew up. add me up if you like. my gametag is revanjstone. only time i feel cheated is when im ganged up on. with a crew of 3 or 4 i rarely lose and if so then i know i deserved it no matter the circumstances.

    i also cant say how many times i was being chased then the kraken came and saved me haha.

31
Posts
21.1k
Views
20 out of 31