Obviously this will be a mostly negative post, and I'm sure will be met with mostly negative reaction. I was a bit fatigued on Rainbow Six Siege this season so we decided to give the game a go, after all, it's available on xbox games pass. My friends and I came into the game with no interest in the pve component whatsoever, we all come from high level competitive games (We're all diamonds in Siege, top 100 NA, top 500 Overwatch Grand masters, diamond 5 gears of war 4). So yes, I'm aware my friends and I aren't going to be the target demographic. That being said, I'd like to think I know a thing or two about pvp.
Your made up ranks in other games has no bearing to your argument. Also you don't know anything about PvP. You play the same exact game but with different abilities and skins. Its like someone says they know food, but only eats the same sandwich, just with different breading to hold it in.
After spending ~30 hours with the game, here's what I found from the eyes of someone who does not play any story or single player game in any capacity, and only plays hyper competitive multiplayer titles.
You spend absolutely no time whatsoever on this game and you talk like you know what you are doing. From your previous comments about the games you play you are in an area that you have no experience in. How you can determine that the little amount you played is enough to give an in depth opinion on a genre you have no experience in is crazy.
You don't play hyper competitive titles. You play the same type of game competitively. Play other genres competitively then I might actually care about value your opinion.
The concept of hunting questers is alluring, unfortunately, there are so many mechanics placed into the game to limit the skill ceiling that you have to overcome hurdle after hurdle to actually hunt a quester.
The game has no "skill" ceiling. The game is completely based on player knowledge and skill. Players that have played the game for over a year are still learning more and more about the game.
We learn more about the sailing and getting better with our cannon shots. How to read the wind, the waves. How to anticipate what the enemy player is about to do.
For this game the benchmark for a decent player is 4m miles generally. You are at 600k. You are still a noob by our standards.
First and foremost is the sloop sail speed against the wind. This is a way for questers to really enter a stalemate with the aggressive ship that just results in the hunt becoming a coin toss on which team is hindered by a random event first, or in our previous case, the sloop gave up and drove itself into the red sea just to spite us. There's no skill to this, these chases just become a battle of tedium.
The game is made so that players can do what they want. If someone wants to avoid PvP and just PvE, then as long as they can actually defend themselves and run away, they have that ability.
You have to have "skill" to catch someone, which I believe you haven't gained yet.
I have caught every PvE ship I have chased after. If you can't catch a ship then you need to learn how to play better.
The only ships that can really get away is a ship that is piloted by another PvP player and crew, usually they'll just get into a favorable position and just turn around and sink you.
Even when we get to combat, there are so many mechanics that are used as crutches to add "diversity" to the game that impede a player's ability to demonstrate their skill. Kraken's that slow down your ship, pirate ships that shoot balls that put you to sleep or anchor your ship. Taking control away from the player is NEVER GOOD. There isn't a single instance in all of gaming in which removing control from a player is a well received mechanic. If my boat is hit with an anchor ball, there is no counter to that, there's nothing I can do within x period of time to negate the effects.
You make this hard you know that right?
So you got mad that you are bad at this game, but since you believe that it can't possible be you, you instead say its the games fault? Its not that you are bad, its the game fault because its bad, is that it?
The enemy shot you with an anchor ball because either "A" you are bad at sailing and pulled up in a horrible spot or "B" they were good at sailing and lined you up for a shot.
It takes skill to fight off the Kraken and defend your boat at the same time. If someone got away from you because of the Kraken then its just their luck. It happens sometimes. Its not a bad mechanic. Its actually a really nice one.
I've had 2 Galleons chasing after my Sloop because we sabotaged their alliance at a fort and stole the loot right at the end. One of the crews was competent while the other was somewhat decent. We were having a time of it. Thats when the Kraken spawned and man did we go crazy. "HELL YEAH!" They got Kraken'd and we got away.
The surprise of the Kraken is part of the allure of the game. Things like that make this game fun. If someone gets away because you got Kraken'ed, then lady luck was one their side this time. Luck is also a part of a game.
I've seen videos or heard stories of people trying to get away from a PvP ship, only to see the ship that was chasing them get grabbed by the Kraken. They scream, yell, celebrate. Its just one of those moments that really brings life to the game. Luck can either be on your side or on the enemy side.
Players who believe that everything should be in their control are bad players. They will always and forever pick situations that are in favor for them and then get mad when something is disadvantageous to them. They are bad at adapting which means they are actually bad.
Being able to handle random situations is also a skill and sometimes Luck is just Luck.
As for the actual player to play combat, there are so many mechanical issues in it. It's clear that the player to player combat has also had the skill ceiling drastically lowered to accommodate cross platform play. The hitboxes are so large that it's almost impossible to miss. There is no headshot modifier. Sword stun is just another mechanic that takes control away from the player.
The hit boxes are normal to the characters. They are not "large". The game is balanced around console and PC. There is also no "skill ceiling" you and this phrase honestly.
You keep trying to play this game as an FPS. This is not an FPS game. The combat is also incredibly balanced. The sword stun is actually worse if you have your back turned to the enemy, but you probably didn't know that.
The combat for this game is completely dependent on player skill and experience. Like the rest of the game.
The are no real paper rock scissor mechanics in place which I love. I hate playing a game that has so many options. Later it just revolves around the player base finding out which meta works the best and just using that. Then the current meta gets nerfed and again we the player base do our numbers and calculations then find the newer meta that is the new fan favorite. More options sometimes means less options.
You are trying to play this game as an FPS when it is not and you are failing miserably, and instead of you just accepting that you need to change your play style, you claim that its the games fault. "Skill ceiling" you call it.
Learn how to play better, adapt to the play style of the game, ask other players what to do differently.
This is not Rainbow Siege, Overwatch, Division, WoW, CoD, Battlefield. This is not a FPS game, this is SoT.
I love the concept of pvp and pve being intertwined, as it was in Runescape and The Division. The problem, unfortunately seems to be that the pve players are so disinterested in the pvp component of the games that the pvp mechanic is eventually trivialized to the point that it isn't worth doing.
PvP isn't trivialized. You seem to believe that if we made PvP even more rewarding that PvE players would participate? This is where your lack of knowledge for video games is showing. No matter what you try to do, a PvE player will stay PvE. They might try to get their feet wet in PvP but most of the time they just don't want to PvP. Either because of some moral choice or because they are too scared to do it. There could also be other reasons but its their decision in the end.
The game is meant to be played as a PvPvE. If someone wants to PvE the whole game through, that's their decision. If someone wants to PvP through the whole game also their decision. The only down side is that PvE players believe their decision means that the whole game should be that way.
Some PvE Players actually know how to defend themselves and just PvE while killing anyone who tries to hunt them down. These guys are rare though, usually they are PvP players who are taking a break and trying to finish an event.
The update is a step in the right direction, but SO much more would need to be done to the base experience to actually have it feel even remotely skillful or rewarding.
The game doesn't feel skillful to you because you are trying to play it as a FPS and its not an FPS. Again you are failing at this game. Instead of accepting that and realizing that you just need to learn how to play better, you are blaming the game. I mean heaven forbid you could ever be bad at a game with mythical ranks like those right?
Now that I'm done with your review lets go to your comment about the update.
The update is a good direction but I fear that its going to hurt the game in the long run.
I'm already seeing posts of PvE Players making statements like "PvP players have Arena mode for a PvP server, why can't we have a PvE server?"
or
"If you want to PvP you have the Arena coming, Adventure mode is meant for PvE, why else would they give you a PvP server?"
I'm afraid that they are playing a dangerous game with the Arena. I just hope it really works out in the end.
SIDE NOTE Rare, you need to lighten up on the restrictions. Need to really lighten up BIG TIME. I can't reply to this guy because his name has a restricted word in it. Seriously. He can have the name and make a post but I can't use his name to reply to him?? LIGHTEN UP