(Xbox controller only server)
So, my galleon crew was sunk and defeated by another galleon crew in the most bull way. A player called [mod edited] managed to board our ship and drop our anchor. The whole crew kept wailing at him and chasing him as he ran around. I could hear my sword strikes landing multiple times as I was chasing directly behind him. But he kept teleporting around, lagging so badly that we couldn't keep our eyes on him.
So many times I would land four sword strikes, but he wouldn't die, he would just disappear and reappear a little ways away. If it wasn't for the lag teleporting, [mod edited] would not have killed a single one of us. The whole crew was yelling that he was impossible to hit with all this lag.
I actually feel like he was cheating, exploiting with lag somehow. There is no way that he should have been able to teleport around us like that. It couldn't just have been my connection either, since it was the whole crew that saw him flickering around.
Every other crew that we fought legitimately was fun and engaging. We would board their ship and have no problems engaging in close quarter combat. No lag, no teleporting. But as soon as he was on our ship, we were swinging our swords at thin air and he was teleporting like Nightcrawler.
I feel as though the problem was twofold. One, was the obvious lag problems we suspiciously encountered. The second was that actually landing a sword strike didn't slow him down in the slightest. He was running and jumping like a lunatic. Even when I heard my sword strikes land, I couldn't tell because he didn't pause for an instant. I really, really want the sword stun to return, at least some. There was no way he should have been able to wade through our cutlasses slashes while eating. We couldn't lock him down at all. That just feels bad.