Ahoy! Currently my crew likes to grind Skull Forts each night because it a reliable, steady source of gold with potential for great stories. We’d love another land based event that we can add into the mix.
The Event
An island would be marked with a cloud, similar to a Skull Fort, signifying that a burial of a skeleton giant has been seen in the area. Once your crew arrives, you must search the island for an indication of where the tomb lies. This could be disturbed sand, or perhaps a couple fingers poking out of the sand.
When discovered the crew would take out their shovels and clear away the dirt, paleontology style. Once the remains are excavated you have to awaken the giant skeleton to commence the fight. You could do this by reigniting the fire in their deceased heart with a lantern, however you would need a colored flame which you collect from other islands. You defeat the monster, grab the key, retrieve the loot from their burial site and off you go.
Gameplay Variety
I feel an event like this would be a great alternative to mix in with Skull Forts. It includes different elements, such as searching the island, and also bringing something (colored flame) from somewhere else. There could also be occasions where two skeleton giants are buried together to really up the challenge. The color of the flame could also add additional modifiers such as a green poison giant skeleton that emits AoE damage or a purple necromancer skeleton that summons more minions.
Gameplay Mechanics
There would be a requirement for some armor for the skeleton that has to be dismantled in stages. The first counter-play to this event I thought of was stacking 6 gunpowder barrels on the tomb, awakening the boss and then exploding him for a quick kill. To prevent this, you would have staged (hidden) health bars represented by visual armor. After a certain amount of damage he loses a layer of armor, but the “overkill” damage doesn’t affect the next health bar to prevent cheese kills. This would also give you a nice indicator to how far into the fight you are.
Also Rare would probably need to give him a cannon or other ranged attack to stop him just being helplessly kited to the shore and destroyed by ships. How about a harpoon or magic spell that can drag the ship toward land, grounding it, if he has no other targets to attack.
That's all I got for now. Let me know what you think.
TLDR: Giant 12ft skeleton marked on random islands with an event cloud. Burial site must be located and then initiated with a colored flame found elsewhere on the map. Destroy it and claim the loot it was buried to protect.
@RARE It's been awesome to see the game catch a second wind - you guys did an excellent job last year building up. I feel like this is only the beginning for SoT if you continue to add content and fun features. Keep it up and thank you for the fun times.

