Hey guys!
As an actual sailor, I feel like there are some low hanging fruits, regarding immersion and being rewarded for actual seaman skills, that Rare can easily pick. I'll drop some examples below. Please contribute below, if you know of anything more.
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Wake/trail in water behind ship: This would add to immersion, and is always visual after a moving ship. It would also add to a tactical input if you could notice the wake leading in behind an island, indicating that a ship has just passed, for instance.
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Waves splashing across the deck when being hit by high waves from the side or from an angle, aka "Rasmus": This would add to immersion, and also another risk mechanic in the game, as you risk being swept across the deck or overboard in a storm.
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Tacking/Wearing: The act of going crisscross when the desired course is directly into the wind. In reality, no sailing ship can move directly into the wind. However, I realize that this is a game, so a little drift is tolerated. However, there should be an advantage to actually utilize tacking, meaning that the overall speed to the desired heading should be higher when tacking. This is obviously an opportunity for more advanced tactics for experienced sailors, and one that is easily learned by newcomers.
So, there, these were my 5 cents on the subjects. I love the game, the epic/sad moments, the thrill of a loot- or vengeance-fueled ship chase, and, of course, you players and Rare that make all of the above possible :)
Will update the post if anything else comes to mind.
UPDATE:
- Add a small boat to load up chests and loot for a more efficient unloading of the ship after voyages. (I realize this would be a big change, and not a quick fix, but would still be nice.)
- Add the ability to moor the ship to the pier when approaching, and then haul it close to stay steady.
