@smuntface said in Five + player boats:
@lem0n-curry said in Five + player boats:
Perhaps as a solo sloop you would not notice the difference between being in a fight with a 4 men crew or a 6 men crew, but to say that the current situation would be the same for other crews with larger crews is IMHO totally wrong. 2 person sloop vs 6 person galleon will be very different than 2 person vs 4.
Is it really that different though? The sloop is always at risk of a lucky chainshot.
Yes it is.
If one person is at the helm, currently there can be 3 persons at the cannons; with a crew of 6, that would be 4.
Chance of a Lucky chainshot just got increased.
Or even when they still have 3 cannoneers, they have 2 persons to board while they get to keep pressure.
Perhaps you down one or more of their masts, they have potential 2 extra men to raise the mast.
Do I need to go on ?
And the Gally feels undermanned VS the brig.
And yet, you want the brig have an extra crew as well ...
I've sunk a handful of gally's as a solo sloop. Numerical advantage doesn't mean they will always beat you.
Agreed there.
6-man more than likely means they run out of cannonballs quicker, and just imagine an open crew!!
And have extra hands to gather resources &c.
It's not open crews per se, it's closed crews that will certainly change the balance.
The whole reason large crews would be fun, is because you get a large number of voices. This doesn't mean you're all working cohesively, or sober. Just ask any regular gally crew who all like a drink or twelve.
One thing I have found to be regularly difficult in this game is teaching newbies. Having a larger crew would definitely help in this respect too.
Stay away from other ships and world events, don't raise emissary until they're ready for a lesson in sinking ...