Marketplace with Supply and demand model for supplies (food, cannonballs, planks, bait)

  • Hello Forum!

    I've been toying with the idea to be able to sell and buy supplies, and the prices depend the supply and demand.

    I'm thinking same market for all servers, global economy you might call it.

    People have to sell supplies for others to be able to buy them. Low amount of supplies = Higher prices. High amount of supplies = Lower prices.

    There are problems. People starting sessions only to sell the supplies on the ship.

    Maybe you could only sell a minimum of 300 cannonballs at a time.

    You would have to buy a specific box for each supply and fill it to be able to sell it.

    An idea that goes with this is that when you sink a ship, their suppliebarrels float up just like their treasure, making hunting for others supplies a big part of the game.

    This is just an idea! Hate it all you want :)

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  • @sharktoothjake Adding more variation to the prices you fetch for selling crates of various supplies would be a cool addition, maybe even based on regional supply (i.e. how much wood is in The Wilds). But purchasing supplies seems to make things too easy, does it not? Most players have a ton of gold to spend and wouldn't think twice about dropping thousands on wood and cannonballs so they don't have to search barrels or attack other ships.

  • More MMO drivel.
    Completely unnecessary game mechanic.
    Purchasing supplies has a direct correlation with power as you and your crew dont have to gather resources.
    Collect stuff from the game world like everyone else. It's literally free for the taking.

    Why should Rare implement this?

  • @sharktoothjake You’re proposing Rare designs a common market for pirates to trade goods for a currency (essentially trading time expense for gold coin) - and whilst this would be incredibly ambitious and fascinating - I don’t think it belongs in the simplified world of SoT. And it doesn’t meet the gameplay purposes that SoT was developed for.

    Why would somebody pay gold coin for supplies when they can just farm resources themselves? It does save the grind and effort but I can’t see pirates parting ways with their gold for such a thing. And if they would then they are either lazy or Rare isn’t putting enough things in the game that gold coin can be spent on.

    It also takes away from the gameplay balancing. If you have a lot of resources you / your crew have wisely expended time to accumulate your wealth of resources to handle whatever PvE or PvP tasks are put in front of you. Other crews may not take such precautions and would suffer the consequences in PvE or PvP as a result. There is a skill gap in that example. And let’s admit that maybe there are some lazy pirates out there who would happily part ways with their gold coin for resources, this feature would upset that skill gap and gameplay balancing.

    I also don’t think it would be easy for Rare to implement a comprehensive feature such as having the value of goods fluctuating to supply and demand. You’re suggesting Rare implements a commodity market in their game which is quite complicated. And even if possible - by the time it was developed to be in the game - would it bring enough quality and depth to the game? I don’t think it would. I think Rare could be spending a lot of that time bringing much better new features into the game.

    People complain enough already that things like Tall Tales have added PvE elements that don’t reward loot which are killing the treasure hunting and PvP reward aspects of Adventure mode. To suddenly add features that give pirates a choice to be market traders instead of being pirates in a pirate game... kinda kills what SoT is all about.

    I don’t hate your idea - I just wanted to justify the reasons why I don’t think it belongs in SoT. I love your imagination. And I encourage you to keep thinking that far outside the box - I think you could think up some amazing features that do belong in this game! :)

  • @sharktoothjake whilst the selling part is one thing the buying part is a REAL risky endeavor. Each time i logon i will be able to fill my galleon with thousands of planks and cannonballs since i have nothing else to spend my money on.

  • Even if the idea worked and didn't get abused, fluctuating economies like this have been known to actually tank some games, which is absolutely counter to what a game should be doing as a service.

    All (gold) for one (me), and one (gold) for all (everybody else, shared between them)! - that's my pirate motto.

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